Time Nick Message 17:09 thexyz anything against this one? https://github.com/celeron55/minetest/pull/285 17:09 PilzAdam colors should be configurable 17:11 celeron55 eeeeeeehm 17:11 celeron55 wtf is going on in the merge commit 17:15 celeron55 that can't be right 17:18 thexyz why? the diff seems to be fine https://github.com/celeron55/minetest/pull/285/files 17:19 celeron55 actually, i guess it is right 17:19 celeron55 i'd prefer a rebase for that though 17:22 celeron55 this'd look better https://github.com/celeron55/minetest/commits/anaglyph_rebase1 17:42 PilzAdam I suggest to replace the current doors mod with this one: https://github.com/PilzAdam/minetest_game/tree/doors/mods/doors 17:43 PilzAdam It is 3D; it is still easy to texture; it has auto flip if placed at the right side of another door; it adds a simple function to create new doors 17:43 PilzAdam oh, and it adds steel doors 17:43 Calinou can these steel doors be opened by everyone? 17:44 PilzAdam yes 17:44 Calinou imo: they should only be openable by owner 17:44 thexyz PilzAdam: too many code 17:44 Calinou like chests :) 17:45 thexyz and it's not really clean 17:45 PilzAdam its old code from me 17:45 thexyz for example, do you really need "type"? https://github.com/PilzAdam/minetest_game/blob/doors/mods/doors/init.lua#L83 17:45 PilzAdam maybe i have to rework it a bit 17:45 thexyz you should also learn to use ORs ^^ https://github.com/PilzAdam/minetest_game/blob/doors/mods/doors/init.lua#L70 17:46 thexyz oh, old code.. 17:46 PilzAdam ORs would make the line too long 17:47 celeron55 it does look like on_punch and after_dig_node could be defined once and then just set to all of those (or wrapped with some extra arguments) 17:47 thexyz uh.. you know, you can split line into several 17:47 thexyz i still prefer xdoors2 (except you can't define your own doors) https://github.com/xyzz/minetest-mods/blob/master/xdoors2/init.lua 17:48 PilzAdam and its a pain to texture them (according to VanessaE) 17:48 thexyz probably 17:48 celeron55 http://paste.dy.fi/2lL 17:48 thexyz still, feel free to take some code from it 17:48 celeron55 you can code long ifs like that 17:54 Calinou PilzAdam: use xdoors2, modify nodebox to be one nodebox 17:54 Calinou ;) 18:31 PilzAdam where are all the special commands for the tile string documented? (like "[combine:") 19:56 PilzAdam Ive reworked the doors mod: https://github.com/PilzAdam/minetest_game/tree/doors 19:57 PilzAdam it has less code; it flips the textures now with the ^[transform command; locked doors are possible (steel door is now locked)