Time Nick Message 11:19 * PilzAdam is away: Busy 11:33 * PilzAdam is back (gone 00:14:09) 11:40 celeron55 PilzAdam: kill your away messages 11:41 celeron55 that is abuse of IRC 11:42 PilzAdam sry 11:43 VanessaE celeron55: your input is needed here: http://minetest.net/forum/viewtopic.php?pid=39678 11:44 VanessaE (namely, if you can explain what was "ugly" as mentioned in the source code) 11:44 thexyz VanessaE: just make it optionable 11:45 VanessaE thexyz: um. 11:45 VanessaE dod YOU read the whole thread? 11:45 VanessaE did* 11:45 thexyz yes, i did 11:45 thexyz now make it and send the patch 11:45 thexyz somewhere… 11:45 VanessaE then you should know that "make it optional" has already been discussed, and a patch already exists there in the first post. 11:46 VanessaE but c55's input is not requested for the patch - it is requested for a subjective comment he left in the original source code. What in particular was ugly, so that we can work to avoid it? 11:47 thexyz that's not the patch what will be accepted 11:47 thexyz which* 11:48 VanessaE let's let celeron55 decide what will or won't be accepted. 11:48 VanessaE and besides, again, we just want to know what "ugly" meant. 11:48 thexyz ok, just guessing 11:50 VanessaE and knowing how c55 is trying to take a break from the game, I simply would not have asked the question here, but he is the only one who can answer it - lest we all learn to both time travel and read minds. 12:03 celeron55 the problem with mipmaps is when you use them at the regular 16x textures 12:03 celeron55 they start to downscale the resolution too early 12:04 celeron55 you can see "borders" at where the scaling changes 12:04 celeron55 try rails for example 12:04 celeron55 (because they have clear single pixel detail) 12:05 VanessaE right, we've seen that happen in our tests 12:05 celeron55 that is what the ugly refers to; and it was not initiated by me but rather somebody else and i just threw the code in 12:05 VanessaE however, that isn't happening with AF+MM alone, at least on my box. Add in bi-/tri-linear filtering and it does. 12:05 celeron55 go blame whoever that was 12:05 VanessaE not blaming you :-) just trying to understand the comment :-) 12:06 VanessaE celeron55: at any rate the intent is to turn that 3 line change into a patch that we can submit to you later via github or so. 12:07 VanessaE (with options to turn it all off, etc) 12:14 Calinou "you can see "borders" at where the scaling changes" < and this is why we have linear mipmapping 12:14 Calinou minetest used "nearest" mipmapping prior to 0.3; the mipmapping can be smoothed by using "linear" mipmapping 12:14 celeron55 i guess that is the default of irrlicht 12:15 VanessaE celeron55: also, on my system, fwiw, AF+MM, with or without bi-/trilinear has no effect on performance. 12:35 VanessaE I have added excerpts of the above discussion to the forum thread managing this. 18:26 sapier1 hello, is anyone here who knows how collision handling is done and supposed to behave?