Time Nick Message 03:36 Octupus hello 03:37 Octupus im octu if been around some servers 03:38 Octupus and im scared because im with the big ppl of the servers 03:43 Octupus srry for my comments earlier il just keep quiet and watch whats goin on 03:44 Octupus hello coder 06:42 VanessaE http://minetest.net/forum/viewtopic.php?pid=38808#p38808 06:42 VanessaE trying to distribute a hacked minetest client.shall I ban him also? 06:42 VanessaE the deleted link formerly pointed to: http://ubuntuone.com/3gC1wNvAgby02GXiiuAiRe 09:05 VanessaE celeron55: is there a particular reason that the game doesn't *officially* support JPG imagery in a texture pack? I just tested and it is quite happy to load JPGs too. 09:06 VanessaE texture pack OR a mod for that matter 09:06 celeron55 i don't think it says anywhere what formats it supports 09:07 VanessaE well there's sort of an unofficial recommendation pretty much everywhere that the game can only read PNGs 09:07 VanessaE Jordach stumbled on this, I decided to test it further 09:07 celeron55 i haven't written any recommendation 09:07 VanessaE no not bu you 09:07 VanessaE by* 09:07 celeron55 but it does happen that the files have and are referenced with the png file extension 09:07 VanessaE unofficial as in what the various game's modders are saying 09:07 VanessaE NO 09:07 celeron55 you can just fine put a jpg file in a file ending with .png though 8) 09:07 VanessaE that isn't needed either 09:08 celeron55 useful for high-resolution textures, probably 09:08 Calinou irrlicht can load .bmp, .png, .gif, .jpg, .tiff, .tga and more, iirc 09:08 VanessaE I just tested it - a file named .JPG and containing JPG encoded data will load just fine if the mod requests it, provided there isn't a like-named PNG in the same directory 09:08 Calinou but you might have to rename extensions 09:08 Calinou jordach's TV mod used jpg textures... even though they were 16x16 09:08 celeron55 VanessaE: of course, but i was talking about texture packs 09:08 VanessaE celeron55: so am I 09:09 celeron55 umm 09:09 VanessaE I'm testing using my texture pack as the guinea pig 09:09 celeron55 ah 09:09 VanessaE :) 09:09 celeron55 yes, i think it fill search for any extension if the extension called does not exist 09:09 celeron55 will* 09:09 VanessaE I think it would be wise to add something in the modding API to state this. 09:09 VanessaE some modders may find that useful 09:10 vicscandl perhaps the fact that all the hardcoded image names in the source are png is why the conseus is to use png? 09:10 VanessaE Calinou: can it also load an SVG? this might be useful per iqualfragile's idea 09:10 Calinou nope it can't 09:10 VanessaE oh, too bad 09:11 Calinou SVG textures, are you crazy? O_o 09:11 Calinou that'd be slow if even possible 09:11 VanessaE no, but iq is :-) 09:12 celeron55 i *think* textures can be referenced without any file extension 09:12 vicscandl sky.cpp:45: getTexturePath("sunrisebg.png").c_str())); 09:12 celeron55 in lua 09:13 celeron55 ...at least lua_api.txt says so 09:13 VanessaE oh yes 09:13 VanessaE so it does 09:14 celeron55 vicscandl: that will also allow any file extension 09:14 vicscandl celeron55: yes, i understand that, but was using it in reference to "hardcoded filenames" as an example. 09:16 celeron55 i think i'll strip out all file extensions from texture references in upstream some day 09:20 vicscandl https://github.com/celeron55/minetest/blob/master/src/tile.cpp#L80 09:20 vicscandl all the supported tile formats. viola! 09:21 celeron55 anyway, the support for other file extensions than png is official and won't be removed at least without early and clear notice 09:21 VanessaE ok good 09:21 * VanessaE hands vicscandl a bow and sheet music stand 09:30 VanessaE celeron55: another question, one that googling for doesn't answer clearly. What would happen if you passed an MNG animation to irrlicht? 09:30 VanessaE (suppose you loaded it unaltered and just let irrlicht do whatever with it) 09:31 celeron55 if it supports the file format, you'll probably see the first frame 09:31 celeron55 or nothing 09:31 VanessaE that's about what I assumed. 09:34 VanessaE I'm sure you can figure out where I was going with that. Vertical strips aren't exactly an ideal animation medium when your textures are huge ;-) 09:53 VanessaE celeron55: so in the end, can we say it's safe to just nuke all the pngs (except those with transparency) and replace them with JPG in my texture pack? 09:55 celeron55 i don't know why it wouldn't be 09:55 VanessaE ok, good. 09:55 VanessaE new territory, etc. 10:09 thexyz shouldn't "Topic Move Requests" be in "Modding General" section? 10:09 VanessaE I'd put it in Mod Releases myself, since everyone seems to want to go there first to post a release notice. 11:41 saschaheylik celeron55: is there only one sea level throughout the game? 15:23 PilzAdam Hello everyone! 15:25 Calinou hi 15:44 OldCoder PilzAdam, hello 17:20 vicscandl celeron55: btw, thanks for all your work to bring us this fine game. 17:21 vicscandl {{as well as all others}}