Time Nick Message 19:10 PilzAdam Taoki, do you still need help with the Lua script for player animation? 19:10 Taoki totally. Am going to ask RBA something when he's back, but till then I have a greater problem 19:12 PilzAdam Maybe i can help a bit 19:13 Taoki Main problem is that I need to store a value specific to my lua script for each player on the server, to know what animation they're set to at that moment 19:13 Taoki But I read players in a for loop that executes in on_step 19:13 PilzAdam you cant store variables in the player objects 19:13 Taoki So basically, as I do for(obj in connected_clients bla bla bla) I need to have a value called something in my script and read / write to / from obj.something in various functions 19:13 PilzAdam but you can create a table wich does that 19:14 Taoki hmm 19:14 PilzAdam at the top of the script: local player_anim = {} 19:14 PilzAdam then store initial content in register_on_joinplayer: player_anim.player:get_player_name() = [content] 19:15 PilzAdam and read/write it in on_step with player_anim.player:get_player_name() 19:15 Taoki interesting... I will try that out 19:15 PilzAdam all data will be lost when shutting down, but i guess thats not a big problem 19:16 PilzAdam (unless you want animation to continue on next startup) 19:16 Taoki Not important at all here 19:16 Taoki no 19:16 Taoki Thanks, will try this out then 19:17 PilzAdam better use player_anim[player:get_player_name()] 19:17 PilzAdam dunno if the other way works 19:17 PilzAdam but with the [] it works 19:17 Taoki For both reading and writing? 19:17 PilzAdam yep 19:17 PilzAdam you index the table with the player name 19:17 Taoki Also, in that player_admin table I'll need to have multiple options to read and write 19:18 PilzAdam you basically have an array that has the player name as index 19:19 PilzAdam what do you mean with " multiple options to read and write"? 19:19 Taoki ok. So both to read and write, I'd use player_anim[player_name] == or = something 19:19 Taoki Well for example, I might need something like player_anim[player_name].anim_standing == true 19:20 PilzAdam yes, thats possbile 19:20 Taoki Though I could use an integer to "name" each animation... that would be shorter cleaner and better 19:20 PilzAdam just create a sub table 19:20 Taoki Nah, actually no. If possible I'll use the player_anim field as an integer 19:21 PilzAdam I just say that its possible 19:21 Taoki yeah. That's good to know for the future 19:21 PilzAdam varaibles in Lua can store everything, even functions 19:23 PilzAdam btw: the bug that attachments of other players are incorrect when joining a server still exists 19:24 Taoki Might be a problem with client objects not having the same ID as their server variants