Time  Nick       Message
00:27 MiJyn      bye
03:52 * mrtux    is away: sleeping
05:58 celeron55  thexyz: from your (russian) standpoint, how does this look?: https://github.com/matttpt/minetest/commit/3441b8d51a7136736e9f277806f4647ad6c56f70
05:59 celeron55  i'd think more like a blacklist of characters would work better for now
06:00 celeron55  (also in any case i'd add space to the list)
06:00 Calinou    special chars in file names aren't good practice
06:00 Calinou    adding spaces will probably bitch out with some mods, no?
06:00 celeron55  why not? it's not like people in different countries didn't use their native characters in file names
06:01 Calinou    maybe just blacklist /, \, ", ' and ~ for now
06:01 celeron55  modern OSes should take that just fine
06:01 Calinou    it's not like people still use DOS today :p
06:03 celeron55  (the fact that i still haven't put in the better font stuff makes this somewhat irrelevant at the current moment, but i want to use it some day)
08:30 thexyz     in modern filesystems/operating systems the only disallowed characters for file names are "/" and "\0" afaik
08:34 thexyz     also from my "(russian) standpoint" it seems to be impossible to enter russian characters as world name because minetest doesn't support them
12:04 celeron55  crap, i need bookwar
12:04 celeron55  the minetest.net domain is going to explire in months
12:04 celeron55  expire*
12:22 celeron55  thexyz: fix your inventorylist crafting width code; i already pulled it in but apparently it doesn't even work
12:23 celeron55  and i have other things to do and PilzAdam is scared of C++
12:30 PilzAdam   celeron55, thexyz, i am stupid: ive forgott to resize the list: player:get_inventory():set_size("craft", 4)
12:33 celeron55  umm... that shouldn't matter
12:33 celeron55  ...or does it
12:34 celeron55  s/does/should/
12:34 PilzAdam   its somehow strange but it makes sense
12:36 celeron55  it shouldn't matter but well, if it works with a proper size, then i don't care; it's good enough for now
12:36 celeron55  thexyz: maybe you have some kind of an idea?
14:22 thexyz     well, for me it does even work without setting actual crafting grid size
14:22 thexyz     because by default it's 9 which is enough for 2x2 crafting grid
14:22 thexyz     so i guess PilzAdam've done something wrong
14:23 thexyz     celeron55: what kind of an idea do you need?
14:23 PilzAdam   thexyz, http://pastebin.com/9KcXFxzq without set_size it doesnt work
14:24 thexyz     PilzAdam: have you created new world?
14:24 PilzAdam   i cant remember...
14:25 thexyz     because MAYBE you already did set_size (in previous "inventory" mod version)
14:25 PilzAdam   not realy
14:26 thexyz     tested that again, works even without set_size
14:27 PilzAdam   hmmm....
15:12 celeron55  well that is odd
15:12 celeron55  let's just leave it at this and take a new look if somebody else stumbles into it
16:15 * mrtux    is away: going somewhere
16:21 celeron55  mrtux: away messages are disallowed
20:39 * mrtux    is back (gone 04:24:03)
20:39 mrtux      oh sorry celeron55
20:42 mrtux      celeron55, i was told that apples don't generate in trees in Minetest 0.4.2-rc1, is that true?
20:42 celeron55  not initially; they sometimes do in trees planted by the player
20:44 mrtux      ok
20:45 mrtux      also i made xchat no longer say i'm away, etc
22:19 LunaVorax  evening
23:31 Mikeonline hi
23:35 Mikeonline someone compiled minetest on centos?
23:37 VanessaE   dunno, ubuntu here.
23:38 Mikeonline hm hm or a precompiled executable?
23:40 Mikeonline findpacke error for jthread and sqlite3 path. i think it should be set.. let me look..
23:42 Mikeonline is there an easy way to set the path manual?
23:49 Mikeonline where is sqlite3.dir set?