Time Nick Message 02:46 tinoesroho Heya! 02:46 tinoesroho Am I the only person aching for gamepad use in Minetest? 02:47 VanessaE dunno, but I don't see how youi could play minetest with a gamepad even if it did work :-) 02:47 NakedFury you mean to use a controller? 02:47 VanessaE mouse+keyboard FTW :-) 02:47 NakedFury or gamepad as in arcade style button and joystick gamepad? 02:47 tinoesroho Yeah, a controller. I've tried using QJoyPad, but it's a poor substitute for native support. 02:48 NakedFury I use xpadder 02:48 NakedFury works great 02:49 tinoesroho Yeah, but the question is: can you map one gamepad to one window? I'd love to have four open at once for real splitscreen 02:49 NakedFury ohh I dont know 02:49 VanessaE (to me a gamepad = xbox/PS1/2/3 sort of controller) 02:49 NakedFury I use the xbox 360 controller with xpadder 02:49 VanessaE (even an NES controller or Wii remote would qualify) 02:50 NakedFury you need atleast 1 joystick on the controller 02:50 tinoesroho I have a ton of PSx controllers around. Fun for SuperTuxKart. 02:50 VanessaE I've got an old MadCatz controller I use on rare occasion with ePSXe. 02:50 tinoesroho Some modder added splitscreen to Minecraft - see this: http://retro-hack.blogspot.se/2012/05/playing-minecraft-in-split-screen-on-pc.html 02:51 VanessaE minecraft? zzz 02:51 tinoesroho I was thinking of pulling off something similar, but my lack of coding skills is a royal pain. 02:52 * tinoesroho trolls through STK code 02:53 NakedFury I know, set up 2 separate monitors together and play 1 person each in a pc 02:53 NakedFury simulated split screen 02:55 tinoesroho Multi-head install much? It would work, but I really would like to have it all on one 42". 02:58 VanessaE I've done dual-head minetest before 02:58 VanessaE but all it really meant then was a server on one screen and a client on the other :-) 03:07 tinoesroho Eh. I run my server via terminal - on the left side and the client on the right half. Works okay. 03:09 VanessaE I was testing something that had to be visible graphically 03:09 VanessaE (turned out to be pointless, I couldn't replicate the bug I was looking for) 03:10 cy1 "If something goes wrong, then the player is to blame." 03:10 cy1 I don't like the code's latest mantra... 03:11 VanessaE where did you see that? 03:12 cy1 In the latest commits. 03:12 cy1 like, all over 03:15 cy1 nobody's taking my contributions either... 03:15 VanessaE :( 03:25 cy1 Including the one where you don't have to type in the password every time... 03:26 VanessaE how old is that? 03:26 VanessaE and maybe you could "just" make a proper server manager for us :-) 03:30 cy1 eh, you can just keep copies of the config file for each server 03:30 cy1 or you could if it got merged. 03:34 VanessaE no, regular users will need a server chooser 03:34 VanessaE they're not gonna understand the concept of multiple config files 03:34 VanessaE hell most computer users can't even figure out the difference between a CPU and a hard drive :( 03:45 cornernote_ Yeah, but the question is: can you map one gamepad to one window? I'd love to have four open at once for real splitscreen <<--- wouldn't you just map one to wasd and the other to ijkl? Then load 2x instances of the client, and on the 2nd client, remap the keys 03:46 VanessaE focus. :-) 03:47 VanessaE can't very well give focus to two apps at once :-) 03:47 VanessaE (or two windows, etc) 03:48 cornernote_ VanessaE, true 03:48 cornernote_ didnt think of that =) 03:49 cornernote_ Including the one where you don't have to type in the password every time... <--- seems insecure to remember password .. i'd be happy with a "remember me" checkbox... only when checked does it remember my pass 03:49 VanessaE that said, gamepads tend to be focus-independent 03:49 VanessaE so gamepad on one, mouse+keyboard on another :-) 03:50 cornernote_ VanessaE, i thought they mostly mapped to keyboard input ? 03:50 cornernote_ gives me an idea when building tho 03:51 VanessaE not always 03:51 cornernote_ get all my screens, and then i can have views from the building from different angles 03:51 VanessaE some games use a gamepad directly 03:51 VanessaE I guess in minetest's case it would have to go through a keyboard mapper though 03:52 VanessaE https://github.com/celeron55/minetest/issues/184 03:52 VanessaE can anyone else confirm this? 03:52 VanessaE (performance loss over time) 03:53 cornernote_ there is a build called 0.4.2-rc1 ? 03:53 VanessaE yeah, the blog has it 03:54 VanessaE evening ecube 03:54 VanessaE (or morning) 04:38 cy1 cornernote_: well sure, my patch wouldn't save anything unless you actually physically edited the config files. Figured that was safe enough. 04:46 cornernote_ cy1, if the user has the choice i think thats fine to save it 04:46 cornernote_ default'd to not saving 04:47 cornernote_ most websites/games with a login offer an optional remember me feature to the user 04:47 cy1 yeah... 04:50 VanessaE ok guys 04:50 VanessaE can you try this? 04:50 VanessaE https://github.com/celeron55/minetest/issues/184 04:50 VanessaE follow the procedure I gave and see if your experience follows mine? 04:51 VanessaE cy, I see you posted already but I was still revising the test procedure :-) 04:51 VanessaE you should delete your comment and run through that test first :-) 04:59 VanessaE cy1: oh, also, I chose 145 because I normally have mine set via the config file at 150, 145 is the closest you can get with +/- without going over. 09:40 jin_xi hiya cornernote 11:15 cornernote hey jin_xi 11:16 cornernote hey, does anyone know on the Win build of minetest, how do you get it to load my worlds/etc from c:\users\xxx\appdata\roaming\minetest instead of a path relative to minetest.exe 11:16 cornernote is that what RUN_IN_PLACE does when you compile ? 11:21 jin_xi idk, i use RUN_IN_PLACE and its all in one directory 11:23 cornernote i think i didnt do that last build, by mistake 11:23 cornernote then i find i really like all my worlds to not be in my minetest folder 11:25 jin_xi btw, i have updated painting mod and started learning lua. code is sane now afaict 11:26 jin_xi i like your mods repo, i think there should be something like it, but somehow official 11:28 jin_xi hej vanessa 11:29 VanessaE hay hay 11:29 VanessaE hey too 11:29 cornernote yeah, i'd love an official mods repo 11:29 VanessaE isn't jeija working on that? 11:30 cornernote i could make something, but i dont know if its what c55 wants... he seems to have a plan on what he wants 11:30 jin_xi i think he just likes to think things really through before going on 11:31 jin_xi which is *good* 11:33 cornernote jeija was doing something where you can turn mods on and off, there was some mention of being able to download mod updates too 11:33 cornernote but i dont know where he will download them from, i assume the mod would need to provide its own update link 11:34 jin_xi he is still working on it and in need of help for windows builds and cmake 11:34 cornernote i dont think he was working on the server end of a repo solution, only the client end 11:34 cornernote oh, really? whats he need? 11:34 cornernote i build my own mt 11:34 cornernote on windows 11:35 jin_xi help with building luasockets on window, he's got a thread in the forum (engine section) 11:35 jin_xi he also mentions the server side there i believe 11:35 VanessaE http://minetest.net/forum/viewtopic.php?pid=34624#p34624 11:36 VanessaE that's the thread - it just happened to come up when I checked for new msgs just a few mins ago :-) 11:42 cornernote building now 11:58 cornernote looks awesome! 11:58 cornernote but it didnt work 11:58 cornernote http://i45.tinypic.com/301hhjs.jpg 11:58 VanessaE it build sand runs in windo...oh. 11:58 cornernote yep, builds and runs 11:59 VanessaE builds and runs, even 11:59 VanessaE too bad it doesn't work :-) 11:59 cornernote but very exciting 12:00 cornernote because having this will drive community to want a central mods repo even more 12:02 cornernote i like this quote from c55 blog - "huge efforts, for apparently no benefit, were taken to ensure the core design would be suitable for what it could become" 12:03 cornernote so familiar when refactoring code, huge effort for no immediate benefit 12:03 cornernote but look how good 0.4 is already ... so many custom mods available 12:04 jin_xi its really good. the lua api is great and much fun to use 12:05 jin_xi i just hope someone with good math skills writes a decent lua library for use with it 12:05 jin_xi 3d geometry stuff mostly 12:05 * VanessaE starts to fade into thin air 12:06 VanessaE falling asleep 12:06 jin_xi sleep well vanessa 12:06 VanessaE bbl, time to give this a second try :-)