Time Nick Message 15:24 Fixer_ any ubuntu people? i've heared low fps in games for unity was caused by a bug and it was fixed and games should run with 2xbigger fps now 15:24 Fixer_ https://bugs.launchpad.net/ubuntu/+source/unity/+bug/987304 15:24 * sfan5 uses ubuntu 12.04 15:25 * brobostigon uses debian sid/unstable 15:25 Fixer_ it is unity bug 15:26 brobostigon so it was related to how it access's the graphics, as unity uses opengl, and so does minetest ? 15:26 Fixer_ dunno, read the bug 15:26 brobostigon ok. 15:26 sfan5 minetest -> opengl , unity (not sure) -> opengl 15:26 Fixer_ unity is OGL 15:26 Fixer_ i mean compiz and compiz uses OGL 15:27 brobostigon agreed, yes. 15:27 Fixer_ so under the latest unity it will run much faster 15:27 brobostigon similer improvements were made in gnome-shell also. 15:28 Fixer_ nice 15:28 brobostigon yes, it is almost [erfect now, compared to when i first tried it a few years ago now. 15:28 brobostigon perfect* 15:29 Fixer_ i've tried it on fedora and it worked fine on intel 15:29 Fixer_ gnome is not bad if you like hotkeys :} 15:29 Fixer_ but i'm looking for xfce 4.10 15:29 brobostigon i have tried gnome-shell on two machines, my mums nvidia, and my eeepc. and worked brilliently. 15:30 brobostigon Fixer_: i like, not having to constantly move from mouse to keyboard and back and forth all the time, unless i have to. and i can do most things here in gnome3 keyboard alone. 17:49 art hi 17:49 brobostigon hi art 17:49 Calinou hi, art 17:49 Calinou you're so beautiful! 17:49 Calinou why don't you come in #minetest, too? o,o 17:49 art hehe 17:49 art ;] 17:50 art i have 2 questions 17:50 Calinou yes? 17:51 art 1. can somebody explain me some part of code .. 17:51 art i thing it was graphic core function but im not sure .. 17:51 Calinou 1. can somebody explain me some part of code .. 17:51 Calinou not really; no "capable" coders are on right now :P 17:52 marktraceur Calinou: I'm hurt! 17:52 Calinou celeron55 isn't here, he's taking a break from MT again. 17:52 Calinou marktraceur, maybe you 17:52 Calinou :P 17:52 marktraceur art: If you have a question, ask it, we'll do what we can 17:52 Calinou do you know MT code well? 17:52 Calinou and what's your second question? 17:52 marktraceur Calinou: A little. I think I might know what he's asking 17:54 art 2. i have some expirience in C++ dev and i'm bored ;] is there something to do for poor quality programer ? :D 17:56 art and about code .... i want to understand how is painting "staff" (exp torches) works .. 17:56 art its all pretty clear to 1 point .. 17:57 marktraceur art: For #2: https://github.com/celeron55/minetest/issues 17:57 marktraceur If you'd like to work on some bugs :) 17:58 Calinou suggestions: clientside particles, 3D models 17:58 Calinou boats/minecarts :3 17:58 Calinou MOBS 17:58 Calinou (if you plan on making these things, do not do these entirely in lua. this is why "animals" mod is so slow) 17:58 art yep i was trying to 3D thing .. 17:58 marktraceur Calinou: art appears to be asking for a *simple* project, not a two-month thing :P 17:59 Calinou art, /msg or /tell command? private messages 17:59 art marktraceur: have the point .. 17:59 Calinou simple, useful 17:59 art i have only 2-3 hours per day ;] 17:59 Calinou a PM command shouldn't take long; maybe you can do it in lua 18:00 jordach art, you rang 18:00 marktraceur Ha 18:00 marktraceur art, jordach is thinking for working on a fork of minetest 18:00 Calinou which sucks 18:00 jordach Calinou, Y U HATE EVERYTHING 18:01 Calinou it's like if he took linux kernel 1.0 and said "let's make something with it" 18:01 marktraceur I thought he might be able to more effectively use your talents, since the current state of minetest proper is "ehhhhh we don't accept patches for anything" 18:02 marktraceur art, these two have been around each other too much :) in short, if you want to work on the latest minetest, you should; but your patches may not be accepted for a very long time. If that's OK with you, either way works fine. 18:02 jordach marktraceur, you remember 0.2 minetest-delta? 18:02 marktraceur jordach: Not really, I think I came in after the 0.3 release 18:02 jordach that everyone was forking it and playing with it 18:02 Calinou celeron55 is taking a break as I said ;) 18:02 Calinou so he can't really accept patches for now 18:02 jordach Calinou, bleeding edge will kill you 18:03 jordach art_ see this post for more data http://minetest.net/forum/viewtopic.php?id=2287 18:03 art_ ok sorry i have limited acces to internet 18:03 jordach thats ok art_ ive seen worse 18:03 art_ i will thing about this PM's 18:04 jordach well, mail me 18:04 marktraceur Calinou: I really like the current implementation of Minetest. I like 0.4. I like the Lua API. But jordach has a valid approach, and it might be a more interesting way for art_ to get involved in the project, if he can get immediate feedback. 18:04 jordach art_, we are using bitbucket 18:04 jordach (with git, not mercurial, or whatever they offer) 18:04 art_ o0 18:05 art_ why not github ? 18:05 art_ ;D 18:05 jordach art_, free private repos 18:05 art_ is that so ? i thing i will change for it as well .. ;D 18:06 jordach marktraceur, remember the big hoo haa about blockplanet? mine will actually do the things it said (no offense tank, lkjoel and sfan) 18:06 Calinou 0.4 is great, a bit slower 18:06 Calinou people need to quit their 10 year old computer 18:06 Calinou ok sorry i have limited acces to internet 18:06 Calinou as in slow, or limited bandwidth? 18:06 jordach Calinou, fyi: if crysis 2 gets 40+ fps that STFU 18:06 marktraceur Calinou: My 8-year-old computer is running marktraceur.info:30000 :) 18:06 * Calinou has 2.4/0.4 mbits connection - welcome to my club 18:06 Calinou marktraceur, o,o 18:06 Calinou MT servers are light 18:06 Calinou 40MB of RAM per player (tested) 18:07 marktraceur (and people for whatever reason think it's really fast, do not understand) 18:07 Calinou :] 18:07 art_ as not daily acces .. im using connection in work ;) 18:07 Calinou k 18:07 Calinou gtg 18:07 art_ about my earlier question .. 18:07 marktraceur art_: Yes? 18:07 art_ S3DVertex(f32 x, f32 y, f32 z, f32 nx, f32 ny, f32 nz, SColor c, f32 tu, f32 tv) 18:08 art_ x ,y ,z are cordinates in environment 18:08 art_ c is a color of course .. 18:09 art_ but what the other staff ? 18:09 art_ nx ny nz ? and tu tv ? 18:10 darkrose tu/v would be texture u/v coordinates 18:10 art_ this class is used for painting textures on world colector .. 18:10 marktraceur art_: My guess would be that the first six values indicate the minimum and maximum points 18:11 marktraceur If you think about a rectangular prism, you can define all of its dimensions with only the minimum and maximum points 18:11 marktraceur For a torch, nx and so on would only be 1 over, I think 18:12 marktraceur Maybe 2 18:12 art_ video::S3DVertex(-BS/2,-BS/2,BS/8, 0,1,0, c, ap.x0(), ap.y1()), video::S3DVertex(BS/2,-BS/2,BS/8, 0,1,0, c, ap.x1(), ap.y1()), video::S3DVertex(BS/2,BS/2,BS/8, 0,1,0, c, ap.x1(), ap.y0()), video::S3DVertex(-BS/2,BS/2,-BS/8, 0,1,0, c, ap.x0(), ap.y0()), 18:12 art_ omg .. 18:12 art_ sory .. 18:12 marktraceur It's cool 18:12 jordach pastebin.com please 18:12 art_ i will send it to pastebin 18:13 art_ http://pastebin.com/k9Qp3Na3 18:13 art_ it's part of painting texture of torch 18:15 art_ but why is there 4 vectors ? when this texture is only 2D ? 18:15 darkrose oh right, n* are normals 18:16 art_ normals ? 18:16 art_ can u say somthing more about it ? 18:16 NakedFury you plan to make the torch 3d? 18:17 art_ that was primary idea but .. right now i just curies ;D 18:17 art_ how its working 18:18 darkrose https://en.wikipedia.org/wiki/Surface_normal 18:19 art_ ok thx ... that's explain everything .. 18:23 art_ so... going back to 3D stuff like torches and sign's etc.. are they done already or not ? 18:24 jordach technically, yes 18:24 NakedFury with lua nodeboxes 18:24 art_ lua ? 18:25 art_ heh .. 18:25 NakedFury they were made 3d with mods 18:25 art_ nevermid... i will try to do PM's it should'n be hard 18:26 art_ ah .. one more thing can i get link for newest git repository ?> 18:29 art_ bitbucket link guys plz .. 18:31 marktraceur jordach: ^ 18:31 jordach art_, i may have to add you to the contribs 18:31 marktraceur art_: If you say someone's name, they're a lot more likely to notice, most IRC clients have a "highlight" feature 18:31 jordach whats your user name 18:32 art_ sory it's been a while when i last time used irc .. 18:33 marktraceur It's cool 18:34 art_ jordach: nah ... when i will do ... something usefull then we will thing about such things .. 18:35 jordach art_, what is your bitbucket user name 18:35 art_ right now i just want to known where u have newest branch... 18:35 marktraceur art_: It's a private repo, he'll have to add you so you can see it 18:35 art_ o .. 18:36 art_ ok plz w8 i will create account .. 18:36 jordach okay 18:36 jordach i can wait 18:37 art_ jordach: akupiec 18:41 jordach art_, https://bitbucket.org/minetestclassicteam/minetest-classic/src 18:45 art_ all right i'made clone .. 18:46 art_ jordach: there is only master branch ? 18:46 jordach yes 18:46 jordach we made one 18:46 art_ ok thx 18:47 art_ i have to and for today i will come back again in few days .. 18:47 art_ see you guys ... 18:47 marktraceur art_: Cheers! 18:48 Calinou ._. 18:49 Calinou he's going to contribute to jordach's free minecraft 18:49 * Calinou hopes it will never be popular anyway 18:49 jordach Calinou, you read it wrong 18:49 jordach MOBS CAN BE OMMITTED 18:49 jordach and secondly, we want to milk as much performance as we can, without using a single sse 20:09 jordach does any one have the source to minetest 0.2 20:09 jordach and run it with celerons buildbot.sh 20:29 VanessaE why not branch off 0.3 instead? 20:29 VanessaE or early 0.4 before mobs were nuked? 20:30 jordach VanessaE, we are trying to work out of the buildbot is adding something to the game that forces a game close 20:30 jordach from the past, it compiles fine 20:30 VanessaE ohh 20:38 jordach i need as many buildbot builds as possible 20:39 jordach because we plan on making a very quick version of minetest]