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Helenah |
rubenwardy: I was just reading this. https://github.com/luanti-org/luanti/issues/6733 |
04:04 |
Helenah |
And this https://github.com/luanti-org/luanti/issues/6527 |
04:04 |
Helenah |
I think they're both good ideas. :D |
04:39 |
Helenah |
Also, how is a world's spawnpoint retrieved via the lua API? |
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Helenah |
Okay, it always seems off 0,0, but always the same position, like the seed determines some sort of offset. |
06:18 |
[MatrxMT] |
<Blockhead256> the algorithm for determing the spawnpoint is deterministic (always produces the same result), and the generation for a seed is nearly-deterministic (some things like trees sometimes generate in different spots), so yes, you can expect to always start in the same location in a world |
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Helenah |
Also, is there any way to do player:set_pos() within minetest.register_on_respawnplayer() ? Because I can only seem to get that to work outside of it, I have within that function put in a test print including player name thats been respawned and that works. |
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08:34 |
MTDiscord |
<theidealist> you have to return true in order to prevent normal player placement from occurring |
08:34 |
MTDiscord |
<theidealist> if you don't, then you're setting position and then the engine is immediately setting its own position |
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sunflr |
haiiii guys :3c |
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Helenah |
Also, is there any way to do player:set_pos() within minetest.register_on_respawnplayer() ? Because I can only seem to get that to work outside of it, I have within that function put in a test print including player name thats been respawned and that works. |
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MTDiscord |
<theidealist> lol double send |
17:57 |
Helenah |
theidealist, what was double sent? |
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18:35 |
[MatrxMT] |
<Dl> By the way, are there any Mumble servers where people play Luanti? Do such servers exist here? |
18:35 |
[MatrxMT] |
<Dl> Everyone says they use Mumble voice chat for Luanti, but in reality, such servers don’t exist. |
18:35 |
bdju |
they're probably just not public |
18:36 |
bdju |
personally I have a mumble server I use with friends for whatever game we happen to be playing, so that's the kind of thing I imagine people mean, but who knows |
18:37 |
[MatrxMT] |
<Dl> It's a pity |
18:38 |
mikewilzn |
Could be cool to set up a public one |
18:40 |
mikewilzn |
I think there are a good number of random public Mumble servers you could join I guess |
18:40 |
mikewilzn |
It's Mumble so fairly good chance people will have heard of Luanti lol |
18:47 |
[MatrxMT] |
<Dl> By the way, I created my own mumble server |
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mikewilzn |
Let's all join |
18:52 |
[MatrxMT] |
<Dl> Host: iron.guildbit.com Port: 50014 Pass: voice4in |
18:52 |
[MatrxMT] |
<Dl> But I speak Russian |
18:53 |
[MatrxMT] |
<Dl> Host: iron.guildbit.com Port: 50014 Pass: voice4in |
18:53 |
MinetestBot |
[git] sfan5 -> luanti-org/luanti: Make devtest grass use overlay tiles 8449f5f https://github.com/luanti-org/luanti/commit/8449f5f6db8ef9ad9fbd10ae7ecb4e6cfcc665f9 (2025-03-04T18:53:01Z) |
18:53 |
MinetestBot |
[git] sfan5 -> luanti-org/luanti: Fix TerminalChatConsole crash bc43019 https://github.com/luanti-org/luanti/commit/bc430194672f67e9a336172cf99ef2e8439466ea (2025-03-04T18:53:01Z) |
18:53 |
MinetestBot |
[git] sfan5 -> luanti-org/luanti: Revert "Restrict relative mouse mode to Wayland users (#15697)" 7602308 https://github.com/luanti-org/luanti/commit/76023088351e698316c8898e6b799f7173a93592 (2025-03-04T18:53:01Z) |
18:53 |
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MinetestBot |
[git] sfan5 -> luanti-org/luanti: Remove broken fall bobbing 2796283 https://github.com/luanti-org/luanti/commit/27962835503ba1f16c30b2a5433e052ebb8b3b73 (2025-03-04T18:53:01Z) |
18:53 |
MinetestBot |
[git] (8 newer commits not shown) |
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Juri |
Hey sfan5 iirc the async mapgen stuff was mainly done by you |
20:14 |
Juri |
I would appreciate if you could have a look at this, whenever you can spare a minute or two: https://wunderwelt.one/async_mapgen |
20:18 |
sfan5 |
Juri: that's about as expected with proper multi-threading :) |
20:18 |
sfan5 |
was that with num_emerge_threads=1? |
20:19 |
Juri |
You have no idea how much joy this brings me :P |
20:19 |
Juri |
16 emerge threads |
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ireallyhateirc |
unfortunately there's still that y-slice bug. Hopefully cosin returns to work on the fix |
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20:34 |
ireallyhateirc |
nevertheless the asynch mapgen is great |
20:36 |
Juri |
True, that bug actually was the reason why I started messing around with MisterE's lua mapgen |
20:37 |
Juri |
And yes, it's awesome! |
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