Time |
Nick |
Message |
01:57 |
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01:58 |
MTDiscord |
<mark.wiemer> Perfect title 😄 |
02:09 |
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02:33 |
[MatrxMT] |
<Blockhead256> luatic: Great writeup. Just a note, it looks like you didn't enclose some of the latex/mathjax/whatever properly in "The explanation" section |
02:34 |
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06:44 |
lemonzest |
heh lol, referenced my bug in that blog post, nice :) |
07:28 |
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07:28 |
misterbogroll123 |
Hi |
07:28 |
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13:12 |
MTDiscord |
<luatic> Blockhead256: Huh that's odd, I can't see anything like it. Maybe something is blocking the mathjax JS from loading on your end? |
13:22 |
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13:37 |
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14:00 |
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14:55 |
[MatrxMT] |
<Blockhead256> luatic: I checked the firefox network tab. It was refusing to load the polyfill code from polyfill.io, blocked with some security setting. That's common for older firefox like the ESR in Debian. |
14:56 |
[MatrxMT] |
<Blockhead256> No idea if you can even set the CORS headers on that, so probably beyond your control unless you move it from CDN to hosted |
14:56 |
[MatrxMT] |
<Blockhead256> my non-ESR portable firefox loads it |
15:11 |
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15:12 |
VeeEnjoyer24 |
hihi |
15:12 |
VeeEnjoyer24 |
reinstalled endeavouros with xfce. dont have a vpn yet so irc it is |
15:15 |
VeeEnjoyer24 |
test |
15:59 |
MinetestBot |
[git] sfan5 -> luanti-org/minetestmapper: Allow database backend to optimize group-by-XZ operation cd36f16 https://github.com/luanti-org/minetestmapper/commit/cd36f16775dff825b99cb706630d8eabb6cf3747 (2025-02-21T15:57:23Z) |
15:59 |
MinetestBot |
[git] sfan5 -> luanti-org/minetestmapper: Refactor postgres into a base class too e982efe https://github.com/luanti-org/minetestmapper/commit/e982efe94e8b5b7eea4edf375adabc84712fab9c (2025-02-21T15:57:23Z) |
16:00 |
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16:01 |
VeeEnjoyer24 |
hey guys question, does anyone use DCC on irc? to send files and stuff |
16:02 |
sfan5 |
it's fallen out of use except for specialized scenarios |
16:02 |
VeeEnjoyer24 |
...ah. |
16:03 |
VeeEnjoyer24 |
cuz it didnt work whatsoever for me and my friend |
16:03 |
VeeEnjoyer24 |
shame, does that mean its preferrable to use external hosts? |
16:08 |
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16:12 |
cheapie |
VeeEnjoyer24: Generally yes, since NAT tends to break DCC |
16:13 |
VeeEnjoyer24 |
yeah cool |
17:06 |
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VeeEnjoyer24 |
wawa |
17:23 |
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21:21 |
MTDiscord |
<bastrabun> Is there a way to report bugs non-publicly? |
21:27 |
cheapie |
bastrabun: https://github.com/luanti-org/luanti/security#reporting-a-vulnerability |
21:38 |
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21:41 |
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21:41 |
pattmax |
Is it possible to disable clouds or was that removed? |
21:46 |
cheapie |
pattmax: That can be done server-side but was removed from the client for no good reason |
21:47 |
cheapie |
https://content.luanti.org/packages/ROllerozxa/cloud_control/ if you want a simple mod that just does the cloud toggle |
21:47 |
cheapie |
Or https://cheapiesystems.com/git/playersettings/ + https://cheapiesystems.com/git/creativesettings/ if you want a menu that has more settings too |
21:51 |
pattmax |
Yeah I have one player who wants it off |
21:54 |
pattmax |
thanks for the links |
21:55 |
cheapie |
Unfortunately I don't think there's anything that can be done about the digging particles yet, that option was also removed in 5.11 as it "shouldn't be a user choice" (so what, it should be an engine dev choice?), I keep meaning to come up with a PR to make them configurable by mods but never have enough time for that. |
21:56 |
cheapie |
For now I just patch them out of my client. |
22:03 |
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22:07 |
pattmax |
yeah, removing the cloud toggle makes zero sense |
22:08 |
pattmax |
makes more sense than the copious amounts of lighting options |
22:08 |
* cheapie |
nods |
22:08 |
cheapie |
Both for the clouds and digging particles I can see why a game might want to force them on, but I find it bizarre that the game can't just indicate that it doesn't care (like the whole fog thing) |
22:11 |
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22:12 |
sfan5 |
compared to just removing the setting, having the game decide between yes/no/don't care requires a whole new api |
22:14 |
cheapie |
The fog effectively got that, it sounds to me like the biggest thing preventing it from the other two is mostly "someone would need to implement that"? |
22:15 |
ireallyhateirc |
is there any use for removing clouds other than getting extra 0.5 FPS on potato hardware? |
22:15 |
sfan5 |
yes |
22:15 |
ireallyhateirc |
unfortunate timing |
22:15 |
cheapie |
ireallyhateirc: I personally find them annoying (only moderately, nothing like the particles) |
22:16 |
sfan5 |
(yes to first Q obviously) |
22:16 |
ireallyhateirc |
as for particles, games should be able to customize that. They're too minecraftish to just have them as the only default |
22:17 |
ireallyhateirc |
but I guess the discussion is about client-side settings |
22:17 |
[MatrxMT] |
<grorp> It's not very sustainable to add custom yes/no/user choice APIs for everything though. consistency/a single approach among them would be good, also to make them less work to implement. |
22:18 |
cheapie |
Yeah, what I'd really love to see is to provide a way for games to customize the particles per-player (maybe even to the point where they can do like wind effects (different falling direction) if they implement wind) and just have the amount be one of the bits mods can adjust, 0 being a valid option |
22:18 |
cheapie |
I'm not entirely sure what attributes of them mods would want to adjust, the ones that come to mind most for me are amount, size, and falling direction |
22:18 |
[MatrxMT] |
<grorp> also imo MTG should get a player settings menu built in, for clouds, bloom strength, etc. |
22:18 |
sfan5 |
as overused as this response it it would really make sense if we had SSCSM and mods could just hook into the "spawn dig particles" part |
22:19 |
cheapie |
grorp: Yeah, that's what that playersettings mod I linked is for |
22:19 |
cheapie |
It doesn't have bloom strength as an option, but another mod can add that to the menui |
22:19 |
cheapie |
menu* |
22:19 |
[MatrxMT] |
<grorp> it should be added to MTG itself though |
22:19 |
cheapie |
MTG is in feature freeze IIRC |
22:20 |
[MatrxMT] |
<grorp> The promise when removing these engine settings was that users would still keep control if the game allowed that, because games could give control back to the user. It's game responsibility and MTG is one of the most used games |
22:22 |
cheapie |
I can't remember if there were any MTG forks trying to maintain upstream compatibility while also adding new features, but I imagine they'd like that idea. |
22:22 |
[MatrxMT] |
<grorp> Sure, MTG is in feature freeze, but you could argue adding that is necessary maintenance to keep up with engine development. To keep the same possibilities MTG players had before with new engine versions, MTG needs that feature |
22:29 |
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22:32 |
pattmax |
ireallyhateirc: makes sense |
22:32 |
pattmax |
I can see how maybe it would be a game setting that Mineclonia and Voxelibre need to add |
22:32 |
pattmax |
not every game will have particles or clouds |
22:33 |
ireallyhateirc |
well you can set clear sky in a game already |
22:33 |
ireallyhateirc |
but I'm not sure what's the current state of digging particles |
22:35 |
sfan5 |
game can't influence them |
22:35 |
pattmax |
oh |
22:41 |
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