Luanti logo

IRC log for #luanti, 2025-02-21

| Channels | #luanti index | Today | | Google Search | Plaintext

All times shown according to UTC.

Time Nick Message
01:57 cow321 joined #luanti
01:58 MTDiscord <mark.wiemer> Perfect title 😄
02:09 CRISPR joined #luanti
02:33 [MatrxMT] <Blockhead256> luatic: Great writeup. Just a note, it looks like you didn't enclose some of the latex/mathjax/whatever properly in "The explanation" section
02:34 CRISPR joined #luanti
02:44 Can0xfBows joined #luanti
02:49 tzenfore joined #luanti
03:00 SFENCE_arch joined #luanti
03:12 sparky4 joined #luanti
04:06 epoch joined #luanti
04:11 epoch joined #luanti
04:16 epoch joined #luanti
04:21 epoch joined #luanti
04:23 kamdard joined #luanti
04:43 Noisytoot joined #luanti
05:00 MTDiscord joined #luanti
06:08 runxiyu joined #luanti
06:27 CRISPR joined #luanti
06:44 lemonzest heh lol, referenced my bug in that blog post, nice :)
07:28 misterbogroll123 joined #luanti
07:28 misterbogroll123 Hi
07:28 FileX joined #luanti
07:52 bodiccea joined #luanti
08:10 Verticen joined #luanti
09:17 bodiccea joined #luanti
09:23 SliverFlowCipher joined #luanti
10:06 Fulgen joined #luanti
10:55 bdju joined #luanti
11:14 FileX joined #luanti
12:05 SliverFlowCipher joined #luanti
12:23 olliy joined #luanti
12:27 dale_ joined #luanti
12:29 gregon joined #luanti
13:01 olliy_ joined #luanti
13:01 ireallyhateirc joined #luanti
13:02 Olliy__ joined #luanti
13:12 MTDiscord <luatic> Blockhead256: Huh that's odd, I can't see anything like it. Maybe something is blocking the mathjax JS from loading on your end?
13:22 gregon joined #luanti
13:37 olliy joined #luanti
14:00 Kimapr joined #luanti
14:05 FileX joined #luanti
14:16 bodiccea_ joined #luanti
14:17 tzenfore joined #luanti
14:27 SFENCE_arch joined #luanti
14:29 SFENCE joined #luanti
14:30 jonadab joined #luanti
14:44 SFENCE joined #luanti
14:45 bodiccea joined #luanti
14:54 jaca122 joined #luanti
14:55 [MatrxMT] <Blockhead256> luatic: I checked the firefox network tab. It was refusing to load the polyfill code from polyfill.io, blocked with some security setting. That's common for older firefox like the ESR in Debian.
14:56 [MatrxMT] <Blockhead256> No idea if you can even set the CORS headers on that, so probably beyond your control unless you move it from CDN to hosted
14:56 [MatrxMT] <Blockhead256> my non-ESR portable firefox loads it
15:11 Danil_2461 joined #luanti
15:12 VeeEnjoyer24 hihi
15:12 VeeEnjoyer24 reinstalled endeavouros with xfce. dont have a vpn yet so irc it is
15:15 VeeEnjoyer24 test
15:59 MinetestBot [git] sfan5 -> luanti-org/minetestmapper: Allow database backend to optimize group-by-XZ operation cd36f16 https://github.com/luanti-org/minetestmapper/commit/cd36f16775dff825b99cb706630d8eabb6cf3747 (2025-02-21T15:57:23Z)
15:59 MinetestBot [git] sfan5 -> luanti-org/minetestmapper: Refactor postgres into a base class too e982efe https://github.com/luanti-org/minetestmapper/commit/e982efe94e8b5b7eea4edf375adabc84712fab9c (2025-02-21T15:57:23Z)
16:00 chilledfrogs joined #luanti
16:01 VeeEnjoyer24 hey guys question, does anyone use DCC on irc? to send files and stuff
16:02 sfan5 it's fallen out of use except for specialized scenarios
16:02 VeeEnjoyer24 ...ah.
16:03 VeeEnjoyer24 cuz it didnt work whatsoever for me and my friend
16:03 VeeEnjoyer24 shame, does that mean its preferrable to use external hosts?
16:08 silverwolf73828 joined #luanti
16:12 cheapie VeeEnjoyer24: Generally yes, since NAT tends to break DCC
16:13 VeeEnjoyer24 yeah cool
17:06 cow321 joined #luanti
17:20 nekobit joined #luanti
17:20 VeeEnjoyer24 wawa
17:23 jaca122 joined #luanti
18:02 frostsnow joined #luanti
18:17 shaft joined #luanti
18:48 jonadab joined #luanti
18:55 cow321 joined #luanti
19:09 silverwolf73828 joined #luanti
19:33 silverwolf73828 joined #luanti
19:38 jistr_ joined #luanti
19:38 SFENCE joined #luanti
19:55 SFENCE joined #luanti
20:08 jaca122 joined #luanti
20:20 SFENCE joined #luanti
20:21 heavygale joined #luanti
20:39 SFENCE joined #luanti
20:59 SFENCE joined #luanti
21:05 Talkless joined #luanti
21:06 jaca122 joined #luanti
21:10 eews joined #luanti
21:21 MTDiscord <bastrabun> Is there a way to report bugs non-publicly?
21:27 cheapie bastrabun: https://github.com/luanti-org/luanti/security#reporting-a-vulnerability
21:38 swee joined #luanti
21:41 pattmax joined #luanti
21:41 pattmax Is it possible to disable clouds or was that removed?
21:46 cheapie pattmax: That can be done server-side but was removed from the client for no good reason
21:47 cheapie https://content.luanti.org/packages/ROllerozxa/cloud_control/ if you want a simple mod that just does the cloud toggle
21:47 cheapie Or https://cheapiesystems.com/git/playersettings/ + https://cheapiesystems.com/git/creativesettings/ if you want a menu that has more settings too
21:51 pattmax Yeah I have one player who wants it off
21:54 pattmax thanks for the links
21:55 cheapie Unfortunately I don't think there's anything that can be done about the digging particles yet, that option was also removed in 5.11 as it "shouldn't be a user choice" (so what, it should be an engine dev choice?), I keep meaning to come up with a PR to make them configurable by mods but never have enough time for that.
21:56 cheapie For now I just patch them out of my client.
22:03 Verticen joined #luanti
22:07 pattmax yeah, removing the cloud toggle makes zero sense
22:08 pattmax makes more sense than the copious amounts of lighting options
22:08 * cheapie nods
22:08 cheapie Both for the clouds and digging particles I can see why a game might want to force them on, but I find it bizarre that the game can't just indicate that it doesn't care (like the whole fog thing)
22:11 Kimapr joined #luanti
22:12 sfan5 compared to just removing the setting, having the game decide between yes/no/don't care requires a whole new api
22:14 cheapie The fog effectively got that, it sounds to me like the biggest thing preventing it from the other two is mostly "someone would need to implement that"?
22:15 ireallyhateirc is there any use for removing clouds other than getting extra 0.5 FPS on potato hardware?
22:15 sfan5 yes
22:15 ireallyhateirc unfortunate timing
22:15 cheapie ireallyhateirc: I personally find them annoying (only moderately, nothing like the particles)
22:16 sfan5 (yes to first Q obviously)
22:16 ireallyhateirc as for particles, games should be able to customize that. They're too minecraftish to just have them as the only default
22:17 ireallyhateirc but I guess the discussion is about client-side settings
22:17 [MatrxMT] <grorp> It's not very sustainable to add custom yes/no/user choice APIs for everything though. consistency/a single approach among them would be good, also to make them less work to implement.
22:18 cheapie Yeah, what I'd really love to see is to provide a way for games to customize the particles per-player (maybe even to the point where they can do like wind effects (different falling direction) if they implement wind) and just have the amount be one of the bits mods can adjust, 0 being a valid option
22:18 cheapie I'm not entirely sure what attributes of them mods would want to adjust, the ones that come to mind most for me are amount, size, and falling direction
22:18 [MatrxMT] <grorp> also imo MTG should get a player settings menu built in, for clouds, bloom strength, etc.
22:18 sfan5 as overused as this response it it would really make sense if we had SSCSM and mods could just hook into the "spawn dig particles" part
22:19 cheapie grorp: Yeah, that's what that playersettings mod I linked is for
22:19 cheapie It doesn't have bloom strength as an option, but another mod can add that to the menui
22:19 cheapie menu*
22:19 [MatrxMT] <grorp> it should be added to MTG itself though
22:19 cheapie MTG is in feature freeze IIRC
22:20 [MatrxMT] <grorp> The promise when removing these engine settings was that users would still keep control if the game allowed that, because games could give control back to the user. It's game responsibility and MTG is one of the most used games
22:22 cheapie I can't remember if there were any MTG forks trying to maintain upstream compatibility while also adding new features, but I imagine they'd like that idea.
22:22 [MatrxMT] <grorp> Sure, MTG is in feature freeze, but you could argue adding that is necessary maintenance to keep up with engine development. To keep the same possibilities MTG players had before with new engine versions, MTG needs that feature
22:29 cow321 joined #luanti
22:32 pattmax ireallyhateirc: makes sense
22:32 pattmax I can see how maybe it would be a game setting that Mineclonia and Voxelibre need to add
22:32 pattmax not every game will have particles or clouds
22:33 ireallyhateirc well you can set clear sky in a game already
22:33 ireallyhateirc but I'm not sure what's the current state of digging particles
22:35 sfan5 game can't influence them
22:35 pattmax oh
22:41 diemartin joined #luanti
22:59 SFENCE joined #luanti
23:04 pattmax joined #luanti
23:33 panwolfram joined #luanti
23:36 SFENCE joined #luanti
23:43 Trifton joined #luanti
23:54 SFENCE joined #luanti

| Channels | #luanti index | Today | | Google Search | Plaintext