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IRC log for #luanti, 2025-02-20

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All times shown according to UTC.

Time Nick Message
00:43 ireallyhateirc Does luanti support texture interpolation for entities or was that removed?
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00:45 ireallyhateirc there's that one great hack for lazy textures with fake shading - placing UV islands on gradients. Then with proper interpolation you can make good looking models with tiny gradient textures
00:52 MTDiscord <luatic> you could do that using texture modifiers. but they will fill up ram.
00:52 MTDiscord <luatic> you could also do that using a semitransparent layer and an opaque layer just below it, i think.
00:56 ireallyhateirc I'm not quite sure if I get what you mean. The solution I talk about is described here: https://www.youtube.com/watch?v=9ITJgW9hVrE
00:58 ireallyhateirc In blender I can pick "closest" or "linear/cubic interpolation". Most voxel games use grainy textures but you could nevertheless obtain a nice looking while efficient gradient textures provided that Luanti uses that kind of interpolation
00:59 MTDiscord <luatic> yeah sure my brain was somewhere entirely different
00:59 MTDiscord <luatic> i was thinking you wanted to interpolate two different textures
01:01 MTDiscord <luatic> i don't think we've given modders control over this yet, but it should be relatively trivial to do with gltf
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21:57 * mtvisitor will try to review luanti game engine product v5.12 and some voting mod(module) in his spare time later if possible.
21:57 mtvisitor have a nice weekend! 🤝
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22:25 MTDiscord <luatic> Wrote a blog post concerning the situation and story behind 5.11 breaking some bone overrides: https://appgurueu.github.io/2025/02/20/breaking-bones.html
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