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02:37 |
mtvisitor |
happy new year! |
02:40 |
MTDiscord |
<wsor4035> are you running internet explorer? |
02:41 |
mtvisitor |
wsor4035:no, i am browsing website by using google chrome. |
02:41 |
MTDiscord |
<wsor4035> then your about a month and 9 days late |
02:43 |
mtvisitor |
wsor4035: i do not know. are we on the same calender or schedule ? |
02:44 |
[MatrxMT] |
<Blockhead256> happy lunar new year |
02:45 |
mtvisitor |
Blockhead256: hi, nice to meet you online. 🤝 |
02:46 |
mtvisitor |
Blockhead256: i did not find your emailbox on the forum or github.com. |
02:53 |
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02:54 |
[MatrxMT] |
<Blockhead256> hi mtvisitor, my username on the forums is just "Blockhead", and my email address is available in some git logs.. although it's not usually necessary to contact me directly |
02:55 |
mtvisitor |
Blockhead256: okay, no problem. |
03:10 |
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17:15 |
MTDiscord |
<zeminori> Reporting https://media.discordapp.net/attachments/1337896022881472584/1338557871092137984/9bae8f6f68980577.png?ex=67ab84a9&is=67aa3329&hm=b440f7fcb8d61e48e2a3788673dbd10bc0bc1ad8a3e1a8b7917aefd51c4fec92&=&format=webp&quality=lossless&width=1440&height=341 |
17:30 |
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17:36 |
sfan5 |
? |
17:45 |
ROllerozxa |
there's more serverlist vandalism |
17:46 |
MTDiscord |
<luatic> sfan5: note the "CLOAK V4" servers with 20 players each and description "uwu" |
17:49 |
bdju |
is there documentation for how to get up a server on a non-default Game like Mesecraft? I've only done a minetest_game server before and not in a few years. would like to not mess up my old server world on the same machine also if possible |
17:51 |
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17:52 |
ireallyhateirc |
you need to start the server with --gameid mesecraft |
17:52 |
ireallyhateirc |
" --gameid <value> Set gameid ("--gameid list" prints available ones)" |
17:53 |
bdju |
I get no output from --gameid list but I haven't done anything to download mesecraft yet |
17:53 |
bdju |
do I just grab some files from the website and throw them in a certain dir or is there a way to do it all from the CLI? |
17:54 |
ireallyhateirc |
you download a game into ./minetest/games/ |
17:54 |
ireallyhateirc |
gameid is most likely the name of the game dir |
17:55 |
bdju |
https://content.luanti.org/help/installing/ I found this, maybe I'll try git cloning it then |
17:59 |
ireallyhateirc |
git cloning should work, yeah |
17:59 |
ireallyhateirc |
but downloading through ContentDB would also work |
18:00 |
bdju |
does the order of arguments matter when running the server? like if I want to use --terminal can I put it before the other stuff? |
18:00 |
MTDiscord |
<warr1024> So if multiple servers announce the same address to the server list, then the server list just has to pick arbitrarily from the announcements which one's metadata to use in the listing? |
18:01 |
MTDiscord |
<warr1024> I suppose if the only thing the serverlist can do is ping the server, then there's no way to know if the data from the announce is actually legit or not. It's also possible for somebody to maliciously announce a server that's publicly accessible but not intended to be publicly listed... |
18:02 |
bdju |
hm it seems --worldname can't be used to create a new world and it tried to automatically pick my old one |
18:02 |
MTDiscord |
<warr1024> That kind of suggests that some kind of authentication is needed in server pings at least... |
18:02 |
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18:10 |
bdju |
I got it going. Thanks for the help, ireallyhateirc! |
18:10 |
ireallyhateirc |
no problem |
18:20 |
ireallyhateirc |
Is there some sort of priority list for reviewing/assessing PRs or do you just take whatever's at the top first? First in first out? |
18:23 |
MTDiscord |
<luatic> we do what we must |
18:24 |
MTDiscord |
<luatic> no jokes asides we generally do what we consider important |
18:24 |
MTDiscord |
<luatic> new PRs will get some attention because opening a PR generates a notification |
18:24 |
MTDiscord |
<luatic> we have a few labels for priority |
18:25 |
MTDiscord |
<luatic> things like number of +1 reacts and of course comments can also influence what we perceive as important to the community |
18:29 |
ireallyhateirc |
I brought back to life a PR originally from 2022 then reopened in 2024 (the author disappeared and has no activity on GitHub) |
18:29 |
ireallyhateirc |
so would be cool to merge it before I get hit by a car |
18:30 |
ireallyhateirc |
so my question is: is there anything I can do for the PR to get reviewed or will that happen nautrally after some unspecified time |
18:34 |
pgimeno |
dropping an idea here: what about requiring registration in a website to gain the ability to publish your server in the server list? |
18:35 |
bdju |
If I want players to be able to use i3 and Fbt WiTT on my server do I need to add them to the server? I tried adding them to my client but they weren't in use when I connected then |
18:35 |
MTDiscord |
<warr1024> That's probably more restrictive than necessary to fix the problem at hand, so I think we're going to try other stuff first. |
18:39 |
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18:51 |
ireallyhateirc |
bdju, you need to install these mods in the /games/<game>/mods/ directory |
18:54 |
bdju |
what I ended up doing was just putting them in mods and then the world's world.mt file had new lines listing them but disabling them, so then I enabled them and it worked |
18:55 |
bdju |
~/.minetest/mods I mean |
18:56 |
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18:59 |
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19:02 |
Guest55 |
hi, the server list was polluted of insults with servers with 160 to 200 players. What happened? |
19:08 |
ireallyhateirc |
most likely someone set up a server with fake players to put the insults up the list |
19:09 |
MTDiscord |
<warr1024> yeah, known issue, being worked on. What happened was the usual: a perfect storm of too much free time and extreme cringiness coalesced. |
19:09 |
MTDiscord |
<warr1024> No, they're exploiting a design flaw that allows the metadata of existing servers to be temporarily overwritten. |
19:09 |
Guest55 |
there were at least 10-20 servers with the same name and players, odd |
19:12 |
bdju |
are servers all on the public list by default? if so, can I hide mine somehow? |
19:12 |
MTDiscord |
<warr1024> I believe they are not publicly listed by default. |
19:13 |
MTDiscord |
<warr1024> To get publicly listed, you have to do all the work to make your server actually publicly reachable, then also enable the server_announce option, and have a few things go right. |
19:14 |
bdju |
ahhh server_announce, okay |
19:18 |
Guest55 |
i had to default password protect mine as a griefer continued to change nick and ip with a vpn |
19:18 |
Guest55 |
he's gone now, but no more ppl... not that there were before, eheh |
19:28 |
Guest55 |
at least, he's trying to connect but xban is working good |
19:33 |
jonadab |
Most of the long-running public servers have significant anti-griefer infrastructure in place, usually including area-protection mods and active admins. |
19:34 |
Guest55 |
i have protection mod and i'm the only admin, but this players uses a hacked server, as i can see from the griefs he can surely fly |
19:34 |
Guest55 |
he drops sand mainly, after i disabled buckets |
19:36 |
jonadab |
I think flying is possible with a hacked _client_ only, no need to hack the server. |
19:36 |
jonadab |
But yes, dropping things from above is one of the main griefing methods that (mostly) gets past area-protection modss. |
19:37 |
Guest55 |
sorry i typed server '=D |
19:37 |
jonadab |
Having only one admin is problematic, because you can't be connected 24/7. |
19:38 |
Guest55 |
i think a method to ban vpn exists, there are some list of vpn ips online and with some shell scripting they can be added to iptables or ufw |
19:39 |
jonadab |
There are always going to be ways of getting around that, but you may be able to achieve "good enough", depending on how resourceful the griefer is. |
19:40 |
jonadab |
(There nearly always being a way to get around VPN blocking is a good thing, particularly for people living in countries with oppressive regimes. But it does have negative consequences as well.) |
19:41 |
Guest55 |
i made a mod that shows ip of the player and client language, his row didn't show language code |
19:42 |
MTDiscord |
<warr1024> Having more than one admin might be helpful for some things, but not for situations like this, where playing whack-a-mole against a script kiddy is unproductive. |
19:42 |
jonadab |
Interesting. I hadn't thought about the game having any way to *know* my language preferences. Though I suppose it could check the system localization settings. |
19:43 |
Guest55 |
i'll paste the mod |
19:43 |
[MatrxMT] |
<y5nw> The language code is not provided if there is no LANG_CODE value (which is particularly the case for English) |
19:44 |
jonadab |
Always having an admin online at any given time, allows you to respond much more quickly when things happen. It's not a solution by itself, but it helps. |
19:44 |
Guest55 |
https://paste.rs/Az0YN.lua |
19:45 |
Guest55 |
jonadab: sadly i'm alone |
19:46 |
Guest55 |
i made the server because, even if i like voxelibre, i don't like the limit of 64 that stacks have |
19:46 |
Guest55 |
so i modded that to 999 |
19:46 |
Guest55 |
really useful when mining |
19:46 |
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19:46 |
jonadab |
I'm accustomed to 99, but I'm also accustomed to having digtron, which significantly mitigates storage issues. |
19:47 |
jonadab |
(Even if you don't use digtron for mining, you can still carry a bunch of storage around with it.) |
19:47 |
jonadab |
Allowing cobble to be compressed and condensed also helps quite a bit with mining. |
19:49 |
Guest55 |
yep |
19:50 |
Guest55 |
you were right, i set english as game language and it didn't show anything for localization |
19:57 |
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19:59 |
Rogilok |
Joined wth the right nick |
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