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IRC log for #luanti, 2025-02-09

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Time Nick Message
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12:01 Topic for #luanti is now The official Luanti (formerly Minetest) channel | General, player and modding discussion is on-topic. If in doubt, post here | Responses may take a while, be patient | Rules: https://dev.luanti.org/irc/#rules | Development: #luanti-dev | Server list: https://luanti.org/servers | IRC logs: https://irc.luanti.org/
12:01 Desour test2
12:01 sfan5 i can try to backfill the last few days later
12:02 Desour ah, nobody noticed before? :D
12:02 Desour thx!
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12:13 ireallyhateirc no more mining or testing, this is Luanti now
12:14 MTDiscord <aeshaedi> can you hide selection_box with mods?
12:16 ireallyhateirc you could probably set the node_highlighting setting to "none" from Lua
12:17 ireallyhateirc but that would affect all nodes and I'm not sure if the setting is a live setting or whether it can be set only during mod loading time
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12:20 MTDiscord <aeshaedi> great! it works, thanks
12:23 Desour no, don't set the client setting from a mod
12:23 Desour it doesn't work if you're on a server
12:23 Desour and it's awful to change settings
12:23 ireallyhateirc well, it's hacky because Luanti settings are quite inflexible
12:23 Desour what you want is probably the `pointable` node def field
12:23 MTDiscord <aeshaedi> i used it in game's minetest.conf, and it neither worked on server
12:24 Desour that one just changes the default
12:25 ireallyhateirc Desour, I'm not sure if I understood the question but pointability and hiding selection boxes are two different things
12:26 ireallyhateirc you could have the selection box hidden but still be able to point the node
12:26 ireallyhateirc is there a proper way to hide selection boxes from lua yet keep pointability?
12:26 Desour I don't think there is
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12:48 MinetestBot [git] realmineplayer@users.noreply.hosted.weblate.org -> luanti-org/luanti: Translated using Weblate (German) 5ed14fe https://github.com/luanti-org/luanti/commit/5ed14fe8c4603aab1952c4460064cd9e9087a031 (2025-02-09T12:22:18Z)
12:48 MinetestBot [git] SkyBuilder1717 -> luanti-org/luanti: Translated using Weblate (Russian) 785b8a2 https://github.com/luanti-org/luanti/commit/785b8a2400d9f205351fcbe0cfcad47d1b588de0 (2025-02-09T12:22:18Z)
12:48 MinetestBot [git] Yof@users.noreply.hosted.weblate.org -> luanti-org/luanti: Added translation using Weblate (Ukrainian) fca69a9 https://github.com/luanti-org/luanti/commit/fca69a9b2acc8e222dec766f2462fc12ab3d224c (2025-02-09T12:22:18Z)
12:48 MinetestBot [git] Yof@users.noreply.hosted.weblate.org -> luanti-org/luanti: Translated using Weblate (Ukrainian) 8f29b8f https://github.com/luanti-org/luanti/commit/8f29b8f2aea35e92f001935bd85d17b90b4d577b (2025-02-09T12:22:18Z)
12:48 MinetestBot [git] (16 newer commits not shown)
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02:44 CSperson Test message. hope this isn't minded, was curious to try from this side/see if it worked. Previously, I was only on the discord side, but the linux distro i installed yesterday had an irc client included. So I figured I'd try this.
02:44 MTDiscord <csperson> Hmm. Neat.
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02:50 MTDiscord <warr1024> yeah it's nice to
02:50 Warr1024 be on
02:50 MTDiscord <warr1024> both sides
02:50 [MatrxMT] <probably wsor> why not all three?
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10:11 MTDiscord <aeshaedi> What a notifications hell
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10:13 MTDiscord <aeshaedi> Three apps to chat in the same rooms xd
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11:19 MinetestBot [git] MiguelPL4 -> luanti-org/luanti: Rename Minetest to Luanti in CONTRIBUTING.md 6def21b https://github.com/luanti-org/luanti/commit/6def21b5e307b928a0c9633245c8078c49e1759f (2025-02-09T11:19:16Z)
11:19 MinetestBot [git] appgurueu -> luanti-org/luanti: GUI inventory list: Do not render clipped slots (#15764) fd8d04f https://github.com/luanti-org/luanti/commit/fd8d04ff76ebb3482f64176727b72c4031300e1d (2025-02-09T11:19:25Z)
11:22 MinetestBot [git] sfence -> luanti-org/luanti: Try to fix macOS signature problem 9166b57 https://github.com/luanti-org/luanti/commit/9166b57c2a4e92297cb5b869c629b781a07a3ad7 (2025-02-09T11:20:30Z)
11:22 MinetestBot [git] wrrrzr -> luanti-org/luanti: Const correct Thread class (#15741) 045951b https://github.com/luanti-org/luanti/commit/045951b23c68208dc0db4d5f2f5b0ff620c33dab (2025-02-09T11:20:47Z)
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11:56 Desour test
11:58 sfan5 Desour: https://www.youtube.com/watch?v=SW-BU6keEUw
12:00 Desour it has probably been answered already, but why are the irc logs not working?
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14:58 sfan5 had to right with sql a but the missing logs are there now
14:58 sfan5 fight*
14:58 sfan5 a bit*
15:06 ireallyhateirc would it be a good idea to allow defining selection/collision boxes as meshes? I've seen it in the HPL1 engine from Frictional Games
15:07 ireallyhateirc People who don't know Blender will disagree, but defining nodeboxes manually is a tedious work
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15:10 ireallyhateirc I'm working on doors for my game and there are some challenges associated. Scale in my game is not the usual Mine(craft/test) scale, the player is 3 nodes tall and doors are 4x2 nodes
15:12 ireallyhateirc the 3x3x3 nodes limit for collision boxes forces me to place invisible barrier nodes, but I'd like to make it so the doors can be opened under any angle
15:13 ireallyhateirc that could be solved with an entity provided that I could have a collision box that's not grid aligned and that can rotate freely about any pivot point
15:14 ireallyhateirc So defining collision boxes as meshes and adding an armature for them would solve my problem. My question: is that a good solution, is this planned?
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15:22 MTDiscord <luatic> an armature? good golly
15:23 MTDiscord <luatic> well, if it's static it should be okay
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15:24 ireallyhateirc a dynamic collision box would be nice for doors and other entities that can rotate
15:24 MTDiscord <luatic> one problem is that meshes sort of don't really have a good feature for this i'm aware of
15:25 MTDiscord <luatic> we could use a gltf extension however
15:25 MTDiscord <luatic> and coupling this with skeletal animation makes this a good bit harder, probably
15:25 ireallyhateirc I'd welcome any solution that lets me achieve that and doesn't involve rewriting voxels in Godot
15:26 ireallyhateirc this issue is mostly describing what I want: https://github.com/luanti-org/luanti/issues/15569
15:28 ireallyhateirc so as long as I could do that + it would be dynamic and rotatable about a custom pivot (the door's hinge) then it would be perfect
15:29 MTDiscord <luatic> the "rotatable about a custom pivot" shouldn't really matter right
15:29 MTDiscord <luatic> because you can just shift the object collision box and mesh instead of the object "center"
15:30 ireallyhateirc hmmm yeah you're right
15:31 ireallyhateirc but here comes the problem of small collision boxes - said doors are 4x2x1 and apparently I can't make bigger boxes than 3x3x3
15:31 ireallyhateirc ideally I'd like to be able to add support for big gates too
15:36 ireallyhateirc for now I'm stuck with writing an ugly voxelizer that will place barrier nodes to match the angle of the doors
15:36 MTDiscord <luatic> that would be #14686
15:36 ShadowBot https://github.com/luanti-org/luanti/issues/14686 -- Allow large entities: Large collision boxes, large selection boxes, large visuals
15:38 ireallyhateirc for nodes it got a "won't add" label: https://github.com/luanti-org/luanti/issues/2612
15:38 ireallyhateirc but as long as I can do that with entities then I should be fine
15:39 MTDiscord <wsor4035> its a wo't add by paramat, that doesnt really mean much
15:40 MTDiscord <wsor4035> ah, i should have read down more, won't add by ruben, nevermind
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15:48 ireallyhateirc was paramat in charge of keeping the game stable at cost of not adding any actually useful/fun features? I'v also seen "paramatted" as a verb here
15:48 MTDiscord <wsor4035> they are known as the king of nope for a reason
15:49 MTDiscord <wsor4035> there really was no reason to them other than just closing things
15:51 MTDiscord <wsor4035> it also lead to a reputation of people not bothering to report anything on the issue tracker, because why bother if paramat is going to close it? luckily that seems to be slowly improving
15:51 MTDiscord <bastrabun> Paramat meant well, he only meant different well than others
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16:19 MTDiscord <luatic> well i've made the workaround mod: https://codeberg.org/appgurueu/alpha_workaround_minus
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16:51 MTDiscord <luatic> ireallyhateirc: the thing with large nodes is, they kind of defeat the point of nodes, which is to be limited and thereby efficient
16:54 ireallyhateirc the problem is you can't really skip large nodes if you want to have realistic scale of furniture. I'd use autobox/boxgen if it wasn't crashing with my model
16:55 ireallyhateirc when I can divide nodes into modules I do so (e.g. for tables, shelves), but doing so for chairs and doors doesn't make much sense
16:56 ireallyhateirc but allowing big entities would turn this into a non-issue
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17:09 MinetestBot [git] rollerozxa -> luanti-org/luanti: Expose client version information in non-debug builds (#15708) dd0070a https://github.com/luanti-org/luanti/commit/dd0070a6b8a28e2fe2ac591b3ea96813ba9ffcb0 (2025-02-09T17:09:07Z)
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17:18 i3riced anybody alive?
17:18 i3riced I'm working on a project, and it would be cool to find someone more experienced with luanti
17:18 MTDiscord <luatic> your mom (hopefully)
17:19 MTDiscord <luatic> (that may have come across a bit edgier than i intended to, sorry)
17:19 ireallyhateirc lol
17:19 i3riced Very very edgy
17:19 ireallyhateirc i3riced, any specific questions you'd like to ask?
17:20 i3riced ANYWAYS: I'm working on porting bta (better than adventure) mod into luanti
17:20 MTDiscord <wsor4035> i heard you could find tons of them at /dev/null, so many you could never leave
17:20 i3riced But I already realised that it will be a very hard project
17:20 i3riced so yeah
17:20 ireallyhateirc I see it's a minecraft mod
17:20 i3riced a beta 1.7.3 mod
17:21 ireallyhateirc do you have any experience with luanti? what base game do you want to put it on?
17:21 i3riced 1: No 2: VoxeLibre looks like a good choice
17:21 ireallyhateirc mineclonia, voxelibre, mtg?
17:21 i3riced What's mtg?
17:22 ireallyhateirc Minetest Game, basically the ex-official base game that is boring as hell
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17:22 ireallyhateirc go for mineclonia/voxelibre if you like Minecraft gameplay
17:22 i3riced oh
17:22 ireallyhateirc Anyway, as for the mod I don't see any source code and licensing info
17:22 i3riced yeah I already started with voxelibre, but I really don't like how they use the prefixes and stuff
17:23 i3riced It's closed source
17:23 i3riced bta is closed source
17:23 i3riced but the owner doesn't mind
17:23 ireallyhateirc apparently mineclonia has less messy codebase but I never tried
17:23 i3riced Okay, will look into it
17:24 ireallyhateirc Well you basically want to learn luanti modding and reverse-engineer the mod (as in knowing what it does and replicating it)
17:24 ireallyhateirc Start with this: https://rubenwardy.com/minetest_modding_book/en/index.html
17:24 i3riced I know the mod
17:24 i3riced But I know that it will require time, and manpower
17:25 ireallyhateirc well at least you have Mineclonia, some of us write their own games (me)
17:25 i3riced Also, I will have to remove a lot of stuff: for ex. hunger
17:25 i3riced Why do you have irc
17:25 i3riced hate*
17:25 MTDiscord <wsor4035> ireallyhateirc: re mineclonia being less messy, its based of mineclone, so i assume that would be relative
17:26 ireallyhateirc wsor4035, I'm repeating what I heard, could be just a myth
17:26 MTDiscord <wsor4035> fair enough
17:26 i3riced The textures are actually placed in good places
17:26 i3riced like
17:26 i3riced in the mod folder
17:27 ireallyhateirc another good way to learn is to study Luanti mods that do something
17:27 i3riced makes sense
17:28 i3riced but yeah, I'm looking for a community or smth
17:28 ireallyhateirc But you probably want to dig into APIs and codebases of specific minecraft-like games
17:28 ireallyhateirc I guess these games have their channels/whatever and you could ask there too?
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17:29 i3riced Idk if bta has an irc tho
17:30 ireallyhateirc Voxelibre appears to have a Discord and a "barely used IRC channel" https://git.minetest.land/VoxeLibre/VoxeLibre
17:30 ireallyhateirc i3riced, I meant channels for the base games, not the unmaintained mod
17:31 ireallyhateirc and people who maintained the mod in Java most likely won't help you with porting the mod to Lua
17:31 i3riced oh
17:31 i3riced I think its maintained tho
17:31 MTDiscord <wsor4035> iirc voxelibre mirrors all its channels to matrix
17:31 i3riced oh
17:31 i3riced great
17:31 MTDiscord <wsor4035> iirc mineloncia does the same
17:32 i3riced is the matrix active tho?
17:32 ireallyhateirc > is an unofficial fork of Minecraft Beta 1.7.3
17:32 i3riced It's maintained
17:32 MTDiscord <wsor4035> if you want minecraft like, use mineclonia. voxelibre is doing its own thing now
17:32 i3riced oh
17:32 ireallyhateirc ah I misunderstood, so it's not a mod for MC beta 1.7.3, it's a pirate fork of Minecraft lol
17:32 i3riced Gon' restart with mineclonia
17:32 i3riced it is?
17:33 ireallyhateirc "Better than Adventure! is an unofficial fork of Minecraft Beta 1.7.3, a version of the game released in 2011. Its goal is to revitalize classic Minecraft with new gameplay features, quality of life improvements, and optimizations!"
17:33 i3riced how is it a pirate tho?
17:34 ireallyhateirc by "pirate" I mean copyright infringement
17:34 i3riced oh
17:34 i3riced yeah
17:34 ireallyhateirc you can't just copy Minecraft and release it as a separate game
17:34 ireallyhateirc well you can, but that's illegal :D
17:34 i3riced you need to have an account
17:34 i3riced minecraft account
17:34 i3riced to run bta
17:34 i3riced so idk really
17:35 ireallyhateirc well if you bought the original game then it's gray zone legal-ish
17:35 i3riced I bougth the origina
17:35 i3riced l
17:35 i3riced I just hate java
17:35 i3riced I tried modding the damn thing
17:35 i3riced hated every second of it
17:35 ireallyhateirc that aside, if the author of the mod is fine with you cloning it in Luanti then you're probably good
17:36 ireallyhateirc you'll probably need to make your own textures for it though
17:36 i3riced again: why do you hate irc?
17:37 ireallyhateirc long story, I just have a nick like that
17:37 i3riced Okay, I have to go. Something important showed up
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17:59 ireallyhateirc the most interested person is gone, but I watched what the mod provides and it wouldn't be too hard to implement
17:59 ireallyhateirc there are mods that implement some of the features, e.g. the mod that lets you pick up full chests
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18:22 CSperson sorry for the possibly slight spam of channel join messages, irc people. Was trying to figure out how to actually set up the server/channel stuff in a proper way; i think I got it now tho
18:23 bdju 👍
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18:24 sfan5 good clients can hide those anyway
18:26 CSperson Ah. I thought as much, but I am... very new to anything irc lol. The first time I even heard of it was less than a year ago, and only because of the discord bridge channels and not knowing what they were.
18:27 ireallyhateirc I use a bad client :|
18:27 SwissalpS I use a good client but don't suppress them :p
18:29 bdju same ^
18:29 bdju I like to see it unfiltered
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18:31 MTDiscord <luatic> i use a good client. it's called discord
18:31 ireallyhateirc D:
18:31 MTDiscord <luatic> join messages are hidden because the bridge doesn't relay them lol
18:33 CSperson i know that much lol
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18:37 Desour @luatic: that's pretty much the worst client I could imagine
18:37 Desour not even foss lol
18:37 MTDiscord <csperson> anything is foss if you try hard enough
18:37 MTDiscord <csperson> (not really)
18:37 MTDiscord <luatic> Desour: it has its downsides
18:38 MTDiscord <luatic> but tbh IRC-bridget-to-modern-chat-platform is generally better than IRC; you get the bouncing for free.
18:38 MTDiscord <luatic> bridged*. not bridget jones.
18:38 CSperson oddly the bridge on the discord end is not showing my discord pfp when it did before. Hmm.
18:38 CSperson nevermind
18:39 [MatrxMT] <luatic> i'm on too many platforms anyways lol
18:40 sfan5 here's how my irc window look in case anyone is curious https://0x0.st/8P5y.png (software is the lounge)
18:41 CSperson that looks... oddly discord-like
18:41 MTDiscord <wsor4035> it burns
18:41 MTDiscord <wsor4035> also use the lounge, but in dark mode
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18:45 MTDiscord <zeminori> I use irssi thru ssh on the 24/7 running server btw
18:45 MTDiscord <zeminori> Catgirl is also decent tho
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18:46 sfan5 someone would name an irc client that apparently
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18:47 MTDiscord <zeminori> It is
18:49 CSperson it certainly is indeed
18:51 MTDiscord <danil_2461> huh.
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18:52 VeeEnjoyer24 test test?
18:52 VeeEnjoyer24 yaye.
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19:07 CSperson I'm trying to configure some appearance settings in my irc client. Notably, white text on a dark background. However, messages I sent previously are showing with black text, thus I cant see them. Does this mean anyone with a white background cannot see messages I send? Or is message text color clientside only? ik the discord bridge doesnt have that apply, but regardless
19:08 SwissalpS I have a dark background and see your text here clearly in white, using irssi
19:09 SwissalpS clients can strip colour information.
19:09 CSperson ah
19:10 SwissalpS on both rx and tx
19:10 CSperson I figured as much, but I mostly just want to make sure the appearance side is something that doesn't impede function
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19:26 siliconsniffer sfan5: thanks for showcasing thelounge, will have a proper look but it works as far as I can tell :P
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