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IRC log for #luanti-dev, 2025-03-02

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All times shown according to UTC.

Time Nick Message
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07:22 SFENCE_arch We are not supporting compilation with multiple OpenGL/OpenGL ES drivers, Am I right?
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18:19 Krock SFENCE_arch: hmm? I do have the opengl3, opengl and ogles2 drivers enabled on my build and they all work.
18:20 Krock via CIrrDeviceLinux or so
18:21 SFENCE_arch Interesting. So you can choose driver at run time?
18:21 Krock sorry for being late. are there any meeting points to discuss? From what I can see, nothing took place.
18:21 Krock SFENCE_arch: yes but it'll only be applied upon restart 8)
18:22 Krock as in: it's listed in the settings dropdown but it's not possible to do a hot-swap if you meant that
18:22 SFENCE_arch Interesting. Thanks for info.
18:23 Krock let me know if there's something I should test. As long it's not SDL-specific I should be able to help out, at least on x86_64 Linux
18:25 SFENCE_arch If nothing else I would like to discuss if we want #14129 with or without #14196. Because in change in #14196 was requested in #14129 by core dev reviewer, and #14196 looks to lost core dev interest.
18:25 ShadowBot https://github.com/luanti-org/luanti/issues/14129 -- Add transfer_player function to request client move to new server by sfence
18:25 ShadowBot https://github.com/luanti-org/luanti/issues/14196 -- Change the way how password is stored in C++ engine. by sfence
18:25 ShadowBot https://github.com/luanti-org/luanti/issues/14196 -- Change the way how password is stored in C++ engine. by sfence
18:25 ShadowBot https://github.com/luanti-org/luanti/issues/14129 -- Add transfer_player function to request client move to new server by sfence
18:25 ShadowBot https://github.com/luanti-org/luanti/issues/14196 -- Change the way how password is stored in C++ engine. by sfence
18:26 SFENCE_arch it is about do it with or without storing password in std::string.
18:28 Krock I don't see the relation between those two PRs. 14196 is a security-targeted change, thus would be nice to have, although I'm not aware of any treat aside from superusers (who could manipulate everything anyway)
18:31 Krock transfer_player seems like a nice addition but I personally don't see any big necessity for such feature, thus yet no review from my side
18:33 MTDiscord <sfence> In the review of transfer_player, it was found, that PR store password in text. It was found,  that it is done in all Luanti in that way. So, I crate PR to fix that. And bacause of rebasing, it will be nice to fix it or decide to keep it before it.
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18:35 Krock So they partially share the same code region. That's understandable.
18:37 [MatrxMT] <y5nw> Wouldn't it make sense to not store passwords as plaintext? IMO it is fine to let users (re)type passwords when transferred (and drop this requirement later on)
18:38 SFENCE_arch At the moment, stored passwird uis used for auto reconnect.
18:41 Krock make a poll, I guess?
18:42 Krock whether to keep passwords (to reconnect) or to erase them from memory to keep it more secure
18:43 Krock attackers could probably still intercept the UDP packets to initiate a password change but I guess that's not something someone would do for a game like this
18:48 SFENCE_arch password itself is never sent by packet. At least sha function is used (back compatibility)
18:49 SFENCE_arch We are using Secure Remote Password Protocl (SRP) normally.
18:50 Desour sha of password is also never sent
18:51 Desour it's always just srp packets
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