Time |
Nick |
Message |
03:20 |
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05:00 |
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06:06 |
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07:30 |
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09:28 |
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09:43 |
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09:59 |
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10:48 |
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10:54 |
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11:10 |
sfan5 |
merging #15848, #15850, #15824 soon |
11:10 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/15848 -- Use fallback font correctly for fonts provided by the server by y5nw |
11:10 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/15850 -- Fix Microsoft Visual Studio error: string is not a member of std #15843 by jgerrish |
11:10 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/15824 -- Centered title in README.md and added icon by millennIumAMbiguity |
11:15 |
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11:25 |
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TenPlus1 joined #luanti-dev |
11:25 |
TenPlus1 |
Hi folks... |
11:25 |
TenPlus1 |
have any devs tried using the latest dev release to join an older 5.7 and below server ?? |
11:26 |
sfan5 |
maybe, maybe not |
11:26 |
sfan5 |
is it broken? |
11:26 |
TenPlus1 |
join Xanadu server and try opening the chest at spawn... they come up blank |
11:26 |
TenPlus1 |
yet singleplayer chests work fine, and using Luanti 5.10 works fine |
11:27 |
TenPlus1 |
also hii |
11:27 |
TenPlus1 |
I've tried all sorts of containers and chests, most of them blank out |
11:29 |
sfan5 |
it says |
11:29 |
sfan5 |
2025-03-01 12:29:06: WARNING[Main]: GUIInventoryList::draw(): The inventory location "nodemeta:2,11,-3" doesn't exist |
11:29 |
sfan5 |
if it worked before that's a bug |
11:30 |
TenPlus1 |
when I run 5.10 stable the chests work fine |
11:30 |
TenPlus1 |
when I run 5.11 stable the chests work fine |
11:30 |
TenPlus1 |
just the latest dev that's having issue now :() |
11:31 |
sfan5 |
that's interesting then. I don't think we've had many changes in this area |
11:32 |
TenPlus1 |
that's what has me confused... Xanadu server uses Minetest 5.7 so the player and maps aren't older versions |
11:32 |
sfan5 |
can you open an issue on github so we don't forget? |
11:32 |
TenPlus1 |
I'll copy the error you posted into it as well... |
11:33 |
TenPlus1 |
er, should I make it a Luanti issue or minetest-game issue ? |
11:33 |
sfan5 |
former |
11:33 |
TenPlus1 |
okies |
11:38 |
TenPlus1 |
This ok: https://github.com/luanti-org/luanti/issues/15852 |
11:45 |
TenPlus1 |
thanks for checking :P coffee time o/ |
11:52 |
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12:08 |
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YuGiOhJCJ joined #luanti-dev |
12:14 |
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12:18 |
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14:01 |
sfan5 |
@luatic do you still want to look at game#3182? |
14:01 |
ShadowBot |
sfan5: Error: That URL raised <HTTP Error 404: Not Found> |
14:01 |
sfan5 |
game#3182 |
14:01 |
ShadowBot |
sfan5: Error: That URL raised <HTTP Error 404: Not Found> |
14:01 |
sfan5 |
ShadowNinja: btw ^ |
14:02 |
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SFENCE joined #luanti-dev |
14:09 |
MTDiscord |
<luatic> sfan5: looks ok |
14:46 |
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hwpplayer1 joined #luanti-dev |
15:33 |
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SFENCE joined #luanti-dev |
16:46 |
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hwpplayer1 joined #luanti-dev |
16:49 |
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SFENCE joined #luanti-dev |
17:01 |
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SFENCE joined #luanti-dev |
17:21 |
sfan5 |
merging #15853 soon |
17:21 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/15853 -- Android: update SDL support code by sfan5 |
17:37 |
ShadowNinja |
game#3182 |
17:37 |
ShadowBot |
https://github.com/luanti-org/minetest_game/issues/3182 -- [no sq] TNT thing & set blend = "clip" on spawned particles by sfan5 |
18:32 |
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TheCoffeMaker joined #luanti-dev |
18:59 |
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Desour joined #luanti-dev |
19:33 |
Krock |
Desour: ee9258cefd is a potential candidate for #15852, even though it does look correct. |
19:33 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/15852 -- Chest Issue |
19:35 |
Desour |
mhm, I also looked at the commits we have so far in 5.12-dev, and the others all looked more innocent |
19:35 |
Krock |
aside from that I don't see any packet-related changes. packet because the inventory apparently wasn't sent to the client. |
19:36 |
Krock |
I do have a few patches to provide a CSM API to spy on the available inventories but rebasing those probably takes longer than a bisect. |
19:43 |
Desour |
it's indeed ee9258cefda49e2b33eaac45de47c74adab0d6a9 |
19:47 |
Krock |
> u32 m_read_offset = 0; // read and write offset |
19:47 |
Krock |
this is an invitation for misinterpretation |
19:51 |
Krock |
ptr uses the wrong offset |
19:55 |
Krock |
oh lol no it's trivial, Desour. Server::sendAddNode sends (u8) (remove_metadata ? 0 : 1); |
19:55 |
Krock |
it's read back in an inverted manner |
19:55 |
Krock |
"bool remove_metadata;" should be "bool keep_metadata;" |
19:56 |
Krock |
didn't test this yet but it seems to make sense |
19:56 |
Krock |
feel free to open a PR since you already started working on that. |
19:57 |
Desour |
the issue being in sendAddNode would also explain why it happens for mtg chests but not the trash can |
19:57 |
Krock |
I'd expect it to be sent via the block data but I guess there's more than that. |
19:57 |
Desour |
I only tested, it's probably better if you make the PR :) |
19:58 |
Desour |
the mtg chest changes the node when opened (probably swap_node), so that probably removes meta on client now |
19:58 |
Krock |
oh right! the model swap will indeed trigger this case. |
19:59 |
Krock |
just observed this live. the node metadata vanished after the server - client RTT |
20:01 |
Krock |
will push https://pastebin.com/raw/ayZs59x2 in 15 minutes unless there are objections |
20:06 |
Desour |
+1 |
20:17 |
Krock |
doing the push-up |
21:00 |
sfan5 |
irrlicht cannot cull our clouds correctly |
21:26 |
sfan5 |
merging #15851 soon |
21:26 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/15851 -- Enforce minimum `client_mapblock_limit` depending on view range by sfan5 |
23:33 |
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