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IRC log for #luanti-dev, 2025-02-14

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All times shown according to UTC.

Time Nick Message
01:00 [MatrxMT] <grorp> I've cancelled my plan to add an "experimental" warning to the in-game settings menu because of string freeze btw
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09:24 [MatrxMT] <Zughy> In-game settings are a new feature anyway, so even if it's not perfect it's still a new (great) thing. I don't think we should delay a release further
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11:53 sfan5 agreed
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12:20 sfan5 release today then? it honestly doesn't look like we're getting anywhere
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13:38 MTDiscord <luatic> release today is fine by me
13:38 MTDiscord <luatic> what should i help with
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13:55 sfan5 not sure
13:55 sfan5 I plan to do the weblate import, release commit/tag and build upload later
13:55 sfan5 rest is free to take
14:04 Desour for the #15774 thing: pulling commit <https://github.com/luanti-org/luanti/commit/3a0d35d775d5dc5e6fb41f12852e23f911dbe8bd> to master would have one approval by me. but I agree that it's not important, due to being a new experimental feature :shrug:
14:04 ShadowBot https://github.com/luanti-org/luanti/issues/15774 -- [nosq] Don't use fps_max_unfocused for the pause menu, and a little more by Desour
14:05 sfan5 would that trade one bug for another? if so, which?
14:06 Desour current bug: pause menu unpauses when you click on the settings button. new bug: pause menu settings menu has low fps (still usable though, with the default of 20, imo)
14:11 sfan5 sounds like we should get it in
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15:20 SFENCE I am testing building Luanti for Intel macOS and it looks like problem with running it under Rosseta depend on optimalization level. With -O0 and -O1 result application works fine, with -O2 and -O3 it crash with SIGSEG. Interesting it that build with -O3 and Intel macos 14.7 build of luajit from homebrew works fine. So probably something in clang...
15:24 celeron55 try to build an -O2 -g build and get a backtrace. maybe it's readable enough to figure something out
15:27 sfan5 I'll push a cherry-pick of https://github.com/luanti-org/luanti/commit/3a0d35d775d5dc5e6fb41f12852e23f911dbe8bd soon
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16:04 SFENCE @celeron55 I tried it also with LuaJIT ddebug build... but A a not able to trace it, probably due to combination of LuaJIT and Rosetta JIT compilers.
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18:05 sfan5 I will import weblate now
18:07 sfan5 I will then go and do the release, unless anyone complains
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18:31 sfan5 no complaints?
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18:35 MTDiscord <wsor4035> My complaints are at /dev/null
18:36 sfan5 seems to be empty
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18:40 SFENCE Just let me know, when I start building release binaries for macOS.
18:47 sfan5 SFENCE: here's the tag https://github.com/luanti-org/luanti/tree/5.11.0
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18:59 SFENCE Thanks. Working on it.
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19:30 sfan5 i think someone might have accidentally hit the "publish release" button on the gh tag
19:30 [MatrxMT] <grorp> sfan5: no complaints
19:30 [MatrxMT] <grorp> oh, so not intended?
19:31 [MatrxMT] <grorp> looks like the release commit is not on the master branch
19:31 sfan5 i was going to test the win build before finishing everything
19:31 SFENCE_arch My fault probably, I was adding mac os binary before a moment.
19:36 sfan5 ok so if you only have opengl 1.4 the windows build briefly flashes a window and then disappears
19:36 sfan5 not ideal but whatever
19:39 sfan5 ok the 64-bit passes the checklist, good enough
19:39 sfan5 +build
19:41 sfan5 ok commits are there
19:42 sfan5 I will update the website. rubenwardy will need to do android and someone else these parts: https://docs.luanti.org/engine-dev-process/releasing-luanti/#write-a-release-notice
19:42 Topic for #luanti-dev is now Luanti (fka Minetest) core development and maintenance. Chit chat goes to #luanti. https://dev.luanti.org/ https://irc.luanti.org/ https://github.com/luanti-org
19:49 SFENCE stupid cmake... is not able to process command line arguments "-DCMAKE_C_FLAGS_RELEASE=-DNDEBUG -O1" "-DCMAKE_CXX_FLAGS_RELEASE=-DNDEBUG -O1" into Xcode project....
19:52 SFENCE signed macos build for apple silicon and intel uploaded. Second one with limited optimalization level to prevent SIGSEG problem. In the case of positive feedback from #15782, I will generate also -O3 build for intel macOs.
19:52 ShadowBot https://github.com/luanti-org/luanti/issues/15782 -- luanti client crashes on macOS big sur under certain circumstances
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20:00 [MatrxMT] <y5nw> #14964 should be ready for review/testing now
20:00 ShadowBot https://github.com/luanti-org/luanti/issues/14964 -- SDL: Use scancodes for keybindings by y5nw
20:00 [MatrxMT] <y5nw> (I stripped it down since the last review)
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21:15 sfan5 merging #15739, #15758, #15736 in 10m
21:15 ShadowBot https://github.com/luanti-org/luanti/issues/15739 -- [no sq] Enable ipv6_server by default by sfan5
21:15 ShadowBot https://github.com/luanti-org/luanti/issues/15758 -- Don't save `load_mod_* = false` lines in `world.mt` by appgurueu
21:15 ShadowBot https://github.com/luanti-org/luanti/issues/15736 -- Tweak main menu server list behavior by siliconsniffer
21:20 sfan5 nvm skipping 15739 due to conflict
21:22 sfan5 and skipping 15736 too
21:28 MTDiscord <siliconsniffer> On it.
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