Time |
Nick |
Message |
01:00 |
[MatrxMT] |
<grorp> I've cancelled my plan to add an "experimental" warning to the in-game settings menu because of string freeze btw |
01:21 |
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03:05 |
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03:54 |
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05:00 |
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05:10 |
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05:51 |
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06:00 |
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06:04 |
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06:14 |
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06:24 |
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06:29 |
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06:29 |
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07:10 |
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07:14 |
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07:17 |
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07:20 |
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08:42 |
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09:24 |
[MatrxMT] |
<Zughy> In-game settings are a new feature anyway, so even if it's not perfect it's still a new (great) thing. I don't think we should delay a release further |
10:12 |
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11:41 |
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11:53 |
sfan5 |
agreed |
12:11 |
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12:19 |
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12:20 |
sfan5 |
release today then? it honestly doesn't look like we're getting anywhere |
13:35 |
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13:38 |
MTDiscord |
<luatic> release today is fine by me |
13:38 |
MTDiscord |
<luatic> what should i help with |
13:54 |
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13:55 |
sfan5 |
not sure |
13:55 |
sfan5 |
I plan to do the weblate import, release commit/tag and build upload later |
13:55 |
sfan5 |
rest is free to take |
14:04 |
Desour |
for the #15774 thing: pulling commit <https://github.com/luanti-org/luanti/commit/3a0d35d775d5dc5e6fb41f12852e23f911dbe8bd> to master would have one approval by me. but I agree that it's not important, due to being a new experimental feature :shrug: |
14:04 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/15774 -- [nosq] Don't use fps_max_unfocused for the pause menu, and a little more by Desour |
14:05 |
sfan5 |
would that trade one bug for another? if so, which? |
14:06 |
Desour |
current bug: pause menu unpauses when you click on the settings button. new bug: pause menu settings menu has low fps (still usable though, with the default of 20, imo) |
14:11 |
sfan5 |
sounds like we should get it in |
14:16 |
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14:30 |
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14:38 |
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14:49 |
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15:20 |
SFENCE |
I am testing building Luanti for Intel macOS and it looks like problem with running it under Rosseta depend on optimalization level. With -O0 and -O1 result application works fine, with -O2 and -O3 it crash with SIGSEG. Interesting it that build with -O3 and Intel macos 14.7 build of luajit from homebrew works fine. So probably something in clang... |
15:24 |
celeron55 |
try to build an -O2 -g build and get a backtrace. maybe it's readable enough to figure something out |
15:27 |
sfan5 |
I'll push a cherry-pick of https://github.com/luanti-org/luanti/commit/3a0d35d775d5dc5e6fb41f12852e23f911dbe8bd soon |
16:03 |
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16:04 |
SFENCE |
@celeron55 I tried it also with LuaJIT ddebug build... but A a not able to trace it, probably due to combination of LuaJIT and Rosetta JIT compilers. |
16:11 |
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16:27 |
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16:31 |
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16:50 |
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16:52 |
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16:56 |
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17:05 |
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17:22 |
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17:32 |
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17:41 |
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18:05 |
sfan5 |
I will import weblate now |
18:07 |
sfan5 |
I will then go and do the release, unless anyone complains |
18:16 |
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18:18 |
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18:31 |
sfan5 |
no complaints? |
18:32 |
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18:35 |
MTDiscord |
<wsor4035> My complaints are at /dev/null |
18:36 |
sfan5 |
seems to be empty |
18:36 |
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18:39 |
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18:40 |
SFENCE |
Just let me know, when I start building release binaries for macOS. |
18:47 |
sfan5 |
SFENCE: here's the tag https://github.com/luanti-org/luanti/tree/5.11.0 |
18:49 |
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18:59 |
SFENCE |
Thanks. Working on it. |
19:02 |
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19:30 |
sfan5 |
i think someone might have accidentally hit the "publish release" button on the gh tag |
19:30 |
[MatrxMT] |
<grorp> sfan5: no complaints |
19:30 |
[MatrxMT] |
<grorp> oh, so not intended? |
19:31 |
[MatrxMT] |
<grorp> looks like the release commit is not on the master branch |
19:31 |
sfan5 |
i was going to test the win build before finishing everything |
19:31 |
SFENCE_arch |
My fault probably, I was adding mac os binary before a moment. |
19:36 |
sfan5 |
ok so if you only have opengl 1.4 the windows build briefly flashes a window and then disappears |
19:36 |
sfan5 |
not ideal but whatever |
19:39 |
sfan5 |
ok the 64-bit passes the checklist, good enough |
19:39 |
sfan5 |
+build |
19:41 |
sfan5 |
ok commits are there |
19:42 |
sfan5 |
I will update the website. rubenwardy will need to do android and someone else these parts: https://docs.luanti.org/engine-dev-process/releasing-luanti/#write-a-release-notice |
19:42 |
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Topic for #luanti-dev is now Luanti (fka Minetest) core development and maintenance. Chit chat goes to #luanti. https://dev.luanti.org/ https://irc.luanti.org/ https://github.com/luanti-org |
19:49 |
SFENCE |
stupid cmake... is not able to process command line arguments "-DCMAKE_C_FLAGS_RELEASE=-DNDEBUG -O1" "-DCMAKE_CXX_FLAGS_RELEASE=-DNDEBUG -O1" into Xcode project.... |
19:52 |
SFENCE |
signed macos build for apple silicon and intel uploaded. Second one with limited optimalization level to prevent SIGSEG problem. In the case of positive feedback from #15782, I will generate also -O3 build for intel macOs. |
19:52 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/15782 -- luanti client crashes on macOS big sur under certain circumstances |
20:00 |
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20:00 |
[MatrxMT] |
<y5nw> #14964 should be ready for review/testing now |
20:00 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/14964 -- SDL: Use scancodes for keybindings by y5nw |
20:00 |
[MatrxMT] |
<y5nw> (I stripped it down since the last review) |
20:09 |
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20:20 |
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20:29 |
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21:14 |
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21:15 |
sfan5 |
merging #15739, #15758, #15736 in 10m |
21:15 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/15739 -- [no sq] Enable ipv6_server by default by sfan5 |
21:15 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/15758 -- Don't save `load_mod_* = false` lines in `world.mt` by appgurueu |
21:15 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/15736 -- Tweak main menu server list behavior by siliconsniffer |
21:20 |
sfan5 |
nvm skipping 15739 due to conflict |
21:22 |
sfan5 |
and skipping 15736 too |
21:28 |
MTDiscord |
<siliconsniffer> On it. |
23:36 |
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