Time Nick Message 10:35 MTDiscord While we're talking about completion, chat command completion when? 13:05 [MatrxMT] When somebody implements it :^] 13:22 MTDiscord when sscsm :juanchi_face: (honestly though, this should be on the client for it to not feel like jank) 13:23 MTDiscord but this should be one of the most straightforward sscsm apis to implement 13:24 MTDiscord Tbh, since chatcommands are in the engine, engine could just send chatcommand autocompletion data to the client. 13:25 MTDiscord There is a player name autocompletion already 13:28 MTDiscord I considered this, but I'm not very fond of implementing rather specific, not very high priority use cases and thus draining development time that should go towards implementing a more general solution. 13:29 MTDiscord Especially since the more general APIs should make the more specific use cases easier to implement. What I'm thinking of is having a "builtin" SSCSM which would use the SSCSM tab completion API to implement this. The builtin SSM would send the chatcommands to that builtin SSCSM via a mod channel. 13:31 MTDiscord At that point, builtin CSCSM 13:31 MTDiscord Why the SS part 13:32 MTDiscord To accelerate SSCSM development by having it always in place? 13:32 MTDiscord SS means you don't need the client to upgrade so long as it supports the necessary APIs 13:57 sfan5 I would welcome an unflexible "server sends command list to client" implementation for a start 13:58 sfan5 but indeed SSCSM is the real fix 17:10 [ SS means it won't work for people who care about security/software freedom enough to disable SSCSM 17:11 sfan5 acceptable