Time Nick Message 00:35 DeepTht yay for runsy fixing fireworkz :D 00:35 DeepTht they only took 2 days to address both of the issues i raised :D 01:27 MinetestBot fluxionary: Jan-11 08:25 UTC it does not 02:03 DeepTht is there a way to keep mobs (mobs_redo) from despawning? 02:07 DeepTht specifically tamed mobs 02:12 MTDiscord Protection runes! 02:13 MTDiscord And name tags. 02:13 DeepTht i had used a level one protection rune, and the cat was in my house 02:13 DeepTht oh 02:13 DeepTht no idea about nametag 02:13 MTDiscord It might help 02:13 DeepTht thanks 02:13 DeepTht now to find another cat.... 02:15 MTDiscord A force load block might help too. 02:15 DeepTht ya i have admin world anchor already in house 02:15 DeepTht from technic 02:15 MTDiscord Ah 02:16 MTDiscord Do you play on a server with a lot of people? Because people wall hack and come in your house and kill your animals sometimes. 02:17 DeepTht nah, 2 regular players, and the cat disappeared in 5 min when i went to move my quarry 02:18 DeepTht i literally entered my travelnet box, moved the quarry, came back and no cat 02:19 FavoritoHJS activate block edges, check if the pen crosses blocks 02:19 DeepTht pen? 02:19 FavoritoHJS where the animal is 02:19 DeepTht i dont usually play with mobs so im kinda new to it 02:19 DeepTht it was just roaming freely in my house 02:20 FavoritoHJS did you tame the cat? 02:20 DeepTht yes 02:20 FavoritoHJS fyi, mobs pathfinding is... less than optimal 02:20 FavoritoHJS they get lost very often, and don't follow you or anything 02:21 FavoritoHJS it's very possible the cat ran away 02:21 DeepTht i have 2 world anchors in the house, keeping a total of 30 map blocks loaded 02:21 DeepTht unless it can go through walls i dont see how 02:21 DeepTht ofc real cats can break physics too so :P 02:21 FavoritoHJS ah nevermind... 02:21 DeepTht and my house isnt anywhere near 30 map blocks (16 x 16 x 16 right?) 02:21 FavoritoHJS yup 02:22 FavoritoHJS all i can think of is that despawning was reenabled for some reason, maybe the protection rune? 02:22 DeepTht ya i had used a level 1 02:22 DeepTht not a level 2 02:23 FavoritoHJS i don't know what that's supposed to do, but it's the only thing that I can think of that could potentially strip a "don't despawn" tag 02:23 FavoritoHJS especially if it was meant more for hostile mobs 02:23 DeepTht iirc they are supposed to protect the mob from hostile mobs damaging them 02:24 FavoritoHJS oh 02:24 FavoritoHJS so i don't think that's it 02:24 DeepTht the only thing i havent tried was a nametag like was suggested 02:24 FavoritoHJS oh wait, i might be thinking of this in a minecraft mindset where there's a specific flag for "don't despawn" 02:24 FavoritoHJS mt doesn't have that, so mobs could be faking it with "armor" 02:24 FavoritoHJS and if the runes mod doesn't preserve existing "armor"... 02:25 FavoritoHJS i might need to look at the sauce 02:26 FavoritoHJS what's the name of the mod that adds the runes? 02:26 DeepTht in game it just says "mobs" but im pretty sure its part of mobs_redo 02:28 FavoritoHJS yup, that's the name 02:28 FavoritoHJS so that shouldn't be the problem as that's a dependency for the mod that adds your animals 02:28 FavoritoHJS i have seen weirder bugs though 02:29 DeepTht ya, i have nothing mob related that isnt _redo or mobs for _redo 02:30 DeepTht i have another cat now 02:30 DeepTht am gonna see if nametag helps 02:30 DeepTht and doing level 2 protection 02:35 DeepTht level 2 protection done, cat named 02:36 MTDiscord Is it well fed? 02:36 DeepTht the last one was very well fed 02:36 FavoritoHJS that's.. worrying... 02:37 FavoritoHJS i don't see anything in the entity definition that say "don't despawn" 02:37 DeepTht this one is now too 02:37 DeepTht maybe the nametag is significant? idk 02:39 FavoritoHJS wait how does mob spawning/despawning even work on mobs_redo? 02:39 * DeepTht shrugs 02:39 DeepTht im reading the thread now 02:40 FavoritoHJS i assumed it's a mixture of distance and time but distance doesn't seem to matter and time is fixed on spawn 02:40 FavoritoHJS how does it not despawn in a fight or when tamed? 02:40 DeepTht the thread leads me to believe distance is a factor 02:41 DeepTht so i tried to replicate my cat disappearance thing with the changes of using lvl 2 protection, and a nametag 02:41 DeepTht cat is still there 02:41 FavoritoHJS are you sure you tamed the cat? 02:41 DeepTht yes, i cannot pick it up w/o taming it 02:42 DeepTht and the game says when you have tamed it 02:42 DeepTht im gonna stay far away for a bit longer and see if i can replicate. I was actually a bit sad when the first one despawned 02:42 DeepTht which is silly, its a value in a db 02:42 DeepTht lol 02:43 MTDiscord There's a setting called 'remove far mobs' . 02:44 DeepTht hrm lemme see where that is 02:44 DeepTht i have admin access to the server in question so 02:44 MTDiscord If true mobs will be removed once a map chunk is out of view. 02:45 DeepTht the map chunks should be active regardless if in view or not 02:45 DeepTht i have world anchors that cover the entire house 02:45 DeepTht if i understand correctly 02:46 FavoritoHJS iirc world anchors obey the maximum forceloaded blocks config, and that's set to 16 by default 02:46 MTDiscord I know I can't imagine that not getting overridden by taming and protecting an animal. 02:46 FavoritoHJS make sure they are all loading all their area 02:47 DeepTht they are, tackling that was a challenge i did earlier 02:49 DeepTht i have set 'remove far mobs' to false, and have to wait to reboot server, i have a player on right now and dont wanna kick them off 02:50 DeepTht so, now i just wait and see if cat disappears. left the server for now, maybe itll be there when i get back 03:03 lsabino how can I setup the distance that player able to put a block? I setting this player_transfer_distance = 10, but I can't no more than 4 03:09 lsabino I setting this too active_block_range = 10 and active_object_send_range_blocks = 24 03:14 rubenwardy Don't just change settings without understanding 03:14 rubenwardy Do you mean how far away the player is able to reach to place something? 03:15 rubenwardy That's a mod/game thing, requires lua to change 03:15 rubenwardy It's range in the item definition 03:15 rubenwardy I believe the creative mod increases it 03:17 lsabino rubenwardy I found the explanation about player_transfer and I realize that. As I was adm in my server I was with creative I'm creating a new world and can't reach not more than 4 and I'm with creative priv 05:24 DeepTht lol in trew cat fashion, the cat i thought despawned was in the house the whole time 05:24 DeepTht true* 05:25 DeepTht it just got stuck in a really wierd place 05:25 muurkha where did it hide? 05:25 DeepTht it somehow got up into a small 1x10 area, that has no entrance, where i have mesecon running 05:26 DeepTht i only noticed because i have glass on the topside of that in one spot and it left a hairball 05:42 DeepTht ok it actually was possible to get up there 06:40 lissobone cat 08:45 mrkubax10 how can I grant myself certain permission on my server? 08:50 mrkubax10 nvm found it on wiki 10:26 Blockhead256[m] MisterE: you will want to use /emergeblocks to generate a complete area, then you can load it in with the extended view range as long as the server is configured right 12:11 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Disable Prometheus in singleplayer mode 138fded9d https://github.com/minetest/minetest/commit/8fded9d990d1e1142b630b24c96f1a2c959fef36 (152023-01-14T12:11:15Z) 12:18 Bombo why is is possible for players to walk throug each other, like a ghost ;) is there a setting to stop that? is it a bug? a not yet added feature work in progress? 12:18 sfan5 a not yet added feature 12:18 Bombo but planned 12:18 Bombo ok ;) 12:24 lissobone I am in pain. 12:26 sfan5 eat an apple 12:31 lissobone The pain is too powerful to be beaten with an apple. 12:31 lissobone Drastic problems require drastic measures. 12:51 Bombo two apples? ;D 12:52 lissobone I've got wisdom teeth... 12:55 Bombo ;/ i see, apples would not help with that 13:06 MTDiscord Bambo, I seem to remember that you can make players solid by changing their object properties 13:06 MTDiscord *Bombo 13:20 Bombo MisterE: i would not know how to do that 13:26 Bombo is it possible to change the behaviour of dying? it's too easy, the kids keep killing themselves when they got lost just to respawn in their beds, maybe they could spawn in a special place above the clouds, locked in for a minute before they can come back ;) i guess it could be done altering minetest_game 13:28 Bombo or is there a game that does something like that already? 13:34 lissobone minetest.register_on_respawnplayer() 13:39 lissobone Maybe modify the /kill command. 14:22 MTDiscord Bombo: You need to set the collide_with_objects property to true for all players. 14:22 MTDiscord Note that this may cause bugs. 14:22 MTDiscord But usually it works surprisingly well. 14:29 MTDiscord The most thorough method for preventing players from exploiting death as a cheap teleport is probably what NodeCore does 😏 14:35 Bombo there is a kill commanmd hehe, but that would prob trigger that on_respawnplayer too 14:36 Bombo lunatic: ok how to set the property? just in minetest.conf? collide_with_objects = true? 14:36 Bombo Warr1024: what's NodeCore (sorry for not knowing) 14:38 MTDiscord It's a game for minetest 14:43 Bombo ok i'll check that out 15:57 lissobone [Help] 16:20 MTDiscord Bombo: It's an object property. It needs to be set using player:set_properties({collide_with_objects = true}). Setting it in minetest.conf won't work. 16:20 MTDiscord All in all, minetest.register_on_joinplayer(function(player) player:set_properties({collide_with_objects = true}) end) should do the job. 18:35 Bombo lunatic: so not minetest.conf ok, so next guess: i create a new mod? put that line into mods/playercollide/init.lua ? 18:38 DeepTht i cannot figure out how to tame nyancat (dmobs) 18:38 DeepTht i cannot find it in the lua 18:47 MTDiscord Bombo: Yes, you'll have to put this in a mod's init.lua or a file loaded by a mod's init.lua. 21:16 MinetestBot 02[git] 04TurkeyMcMac -> 03minetest/minetest: Improve chat history (#12975) 132f9f0c0 https://github.com/minetest/minetest/commit/2f9f0c09001b8fbc6f4559cbfdccf0261f1377a4 (152023-01-14T21:14:37Z)