Time Nick Message 00:46 MTDiscord Clean builds are not an issue for me; I'm building inside docker from a fresh download each time. 00:46 MTDiscord I thought SSE was introduced back in the days of the i686, and would be pretty standard across all x86_64 systems. 01:01 muurkha I think that's right, Warr1024, but there are like three levels of SSE before they started calling it AVX 01:01 muurkha SSE, SSE2, SSSE3 [sic], maybe SSE4? 01:02 muurkha oh, apparently there's *also* an SSE3 in addition to SSSE3, even though that sounds like a joke 01:03 MTDiscord They can put as many Ss at the beginning as they want, because with SSE, it only requires 1 instruction to process them all. 01:03 muurkha SSE5 instead became XOP, FMA4, and F16C, so there was never an SSE5 01:03 muurkha heh 11:27 sfan5 schwarzwald[m]: i686 != x86_64 so that doesn't even apply 11:28 sfan5 afaik x86_64 always uses SSE for floating-point math so it's not like it could be missing 12:07 MinetestBot 02[git] 04TurkeyMcMac -> 03minetest/minetest: Add VoxelArea() constructor (#12886) 138f1593e https://github.com/minetest/minetest/commit/8f1593e4e8bef498b7021e330e3558545c9543ee (152022-10-22T12:05:45Z) 12:30 lissobone 9 14:55 jwmhjwmh Are there people on the Minetest Mods team with time to check some of the pending Mesecons PRs? https://github.com/minetest-mods/mesecons/pulls