Time Nick Message 02:44 ghoti_ I see on https://dev.minetest.net/minetest.get_player_by_name that this method is proposed for deletion. It seems to be used all over the place, though. What should we be using to get a player object instead? And will it work with players who are not currently logged in? 02:46 MTDiscord "method is proposed for deletion" i dont see this 02:47 MTDiscord anyways the whole dev wiki api methods docs are proposed for deletion due to lua_api.txt super seeding it, and it generally being wrong, missing information, etc 02:48 ghoti Jonathon, do you not see the two red boxes at the top of the page? First one says this is "unofficial", the second that it is proposed for deletion. It is also in the "Proposed for deletion" category, presumably because of the {{UnofficialLua}} included at the top. 02:49 MTDiscord yes, i see them, your just misinterpreting them 02:49 ghoti Oh, my bad. How? 02:49 MTDiscord "anyways the whole dev wiki api methods docs are proposed for deletion due to lua_api.txt super seeding it, and it generally being wrong, missing information, etc" 02:50 ghoti Okay, but that wasn't clear from reading the wiki. "This page has been proposed for deletion for the following reason" doesn't mention "the whole wiki". :) 02:51 ghoti So .. my goal here was to improve the "jail" mod so that it would be possible to unjail players who were no longer online. But I fell down a small rabbit hole. 15:09 tzf Hello/ guys ! I want to make my own mods on GNU/Linux... can I use Inkscape? or am I forced to use Blender ? 15:09 rubenwardy inkscape and blender are very very different tools 15:10 rubenwardy inkscape is for 2d vector art, blender is for 3d models and animations 15:10 rubenwardy you don't really tend to use vector art in minetest - usually blender, in which case you can use gimp/aseprite/libresprite 15:11 rubenwardy and most of modding is Lua coding, where you use VSCode 15:11 rubenwardy *you use a code editor, like VSCode 15:12 rubenwardy (I use VSCodium, it removes the MS-ness) 15:12 tzf well thank you 15:13 rubenwardy oops 15:13 tzf yep 15:13 rubenwardy you don't really tend to use vector art in minetest - usually pixel art, in which case you can use gimp/aseprite/libresprite 15:14 tzf well 15:15 tzf i will search for tutorials then as we me and my son are very new in Blender... one tutorial with blender is available on YouTube 15:15 tzf my son wants to make fishing rods 15:16 rubenwardy there are lots of good blender tutorials, you don't need to use a Minetest-specific one 15:16 rubenwardy to learn blender that is 15:16 tzf yes 15:18 tzf thanks lot 15:51 MTDiscord wait 15:51 MTDiscord there's an irc channel? 15:52 ROllerozxa_ #minetest on libera.chat, join us sometime 16:17 MTDiscord ok 16:19 Meowie_Gamer aaand im in 16:19 Meowie_Gamer this strangley looks familliar 16:20 Meowie_Gamer but its still cool 16:22 Meowie_Gamer anyways 16:22 Meowie_Gamer ima start working on installing debian later 18:23 Meowie_Gamer aaand ive setup hexchat 18:38 ROllerozxa *waves* 18:42 Meowie_Gamer_ ho 18:42 Meowie_Gamer_ hi* 18:52 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Fix updating glow on entities 13a83d81f https://github.com/minetest/minetest/commit/a83d81ff45fda9a93a7e35f8921e826069c843d0 (152022-06-17T18:50:24Z) 20:20 Meowie_Gamer im building a tower 20:23 Krock the babel one? 20:23 Meowie_Gamer ? 20:23 Meowie_Gamer no 20:23 Meowie_Gamer im building a tower to look out from on minetest 20:24 Meowie_Gamer im also building it in singleplayer 20:44 ghoti So just to be clear, the "Proposed for deletion" at the top of https://dev.minetest.net/minetest.get_player_by_name is just for the documentation, not for the method itself? 20:44 rubenwardy yes 20:44 sfan5 yes 20:45 ghoti Thank you. That was unclear to me. :) 20:45 sfan5 for the reference that really counts read lua_api.txt 20:45 sfan5 tho it may have less examples or explanations 20:47 ghoti I have noticed that too. What I was hoping to do was figure out how to modify the jail mod so that players who are not logged in could be jailed. It seems that get_player_by_name only works for players online. 20:47 ghoti How would I go about gathering a player object for a player who is offline? 20:48 ghoti Or is an ObjectRef only really possible for a player who is online because it depends on things not stored in the db? 20:53 sfan5 yes 20:54 sfan5 in principle you could change up a bunch of stuff even for offline players but the engine doesn't implement that and if it did it'd probably not work via the ObjectRef interface 20:54 Meowie_Gamer is there a way to hide playernames 20:55 Meowie_Gamer nevermind 20:55 ghoti I mean, I guess I could rewrite /unjail so that it manually modifies JSON data in mod_storage/jail, but that would be wrong; who knows if storage is backed by something else in the future. 20:57 sfan5 uh 20:57 sfan5 mod storage is not bound to an ObjectRef 20:57 sfan5 so you should be able to write that fine? 20:57 rubenwardy mod_storage json has already been replaced by SQLite, but you don't need to access directly - mod storage is always available 21:09 ghoti Okay, I think I understand what I need to do. Thanks, guys.