Time Nick Message 00:18 MTDiscord thx guys 00:19 MTDiscord I have seen on the forums vague references to a browser-based minetest client. Does such a think exist? 00:26 MTDiscord assuming you mean thing, yes 00:28 MTDiscord https://github.com/zaoqi/minetest-novnc-docker 00:29 MTDiscord its not a true one, but yeah 01:16 lx_noble Has anyone else had this problem? when i try to build on macos, intel or m1, i get this error "Could NOT find Zstd (missing: ZSTD_LIBRARY ZSTD_INCLUDE_DIR)" 01:16 lx_noble I have tried the arguments -DZSTD_LIBRARY and -DZSTD_INCLUDE_DIR pointing to the write directories but it still gives the same error 01:16 lx_noble right* 01:17 Calinou can't Zstandard be disabled at build-time? Not sure where Minetest uses it 01:19 lx_noble that would be nice, ive been trying to figure this out for several hours 01:19 lx_noble i thought it might be because i was trying to build on M1 so i switched to my intel and i get the same error 01:29 MTDiscord Calinou: https://github.com/minetest/minetest/pull/10788 01:29 MTDiscord @JORDACH i dont know if you have tried to build recently on m1? 01:30 MTDiscord oh for fuck sakes 01:30 MTDiscord whatever happened to listening to sage advice seen here: 01:30 MTDiscord https://dev.minetest.net/Code_style_guidelines#Use_STL.2C_avoid_Irrlicht_containers.2C_and_no.2C_Boost_will_not_even_be_considered.2C_so_forget_it 01:33 lx_noble Well this sucks 01:34 MTDiscord i will figure out the bullshit later 01:37 MTDiscord because due to how brew works, brew has this bizarre habit of making M1 incompatible builds 01:38 MTDiscord lovely i can specify zstd library location 01:39 MTDiscord but i'm not sure if it builds nicely for Mavericks 01:40 lx_noble I specified the zstd library location but it didnt work 01:42 lx_noble on M1, i did just get it to work on intel 01:42 MTDiscord -DZSTD_LIBRARY=/path/to/libzstd.a -DZSTD_INCLUDE_DIR=/path/to/zstd/lib/ 01:42 MTDiscord i know the apple xcode command line magic to make a fat binary of both x64 and aarch64 01:42 MTDiscord i'm currently in zero mood for anything 01:45 lx_noble cmake . -DRUN_IN_PLACE=TRUE -DZSTD_LIBRARY=/opt/homebrew/Cellar/zstd/1.5.0/lib/libzstd.a -DZSTD_INCLUDE_DIR=/opt/homebrew/Cellar/zstd/1.5.0/lib -DENABLE_SOUND=0 01:46 lx_noble Gives the same error message 01:48 MTDiscord brew doesn't support multiarch 01:48 MTDiscord which means you have to have arm64 or x64 01:48 MTDiscord you may pick one but not the other 01:50 lx_noble ok 02:34 kakuhen note that building minetest on i386 gives mysterious linker errors 02:34 kakuhen so im not sure an arm64 build is even possible; and I was too lazy to test ppc64 02:35 kakuhen (for this reason, the macports minetest package only allows itself to build on x86_64) 02:35 kakuhen https://trac.macports.org/ticket/58315 if you want to see the actual error 02:58 MTDiscord i can figure things out later 07:04 erlehmann > In general, adding new dependencies is considered serious business. 07:04 erlehmann lel 07:51 sfan5 I don't know about mac but i386 Windows and arm64 Linux certainly work 09:54 independent__ It was easy to tell they were a troll. They were saying how smart they were, despite having horrible spelling.They also do not make the features they want. 09:55 independent__ To show how smart you are, you answer questions. If you make a question like "can you add a feature?" it shows how incapable you are of making a question. 11:54 independent__ Remember: webserver downtimes are accessible at 56i.duckdns.org/downtime 18:07 The_Architect Does jamand know how long it will take for my minetest server to appear in the public server list? 18:08 sfan5 close to instant, never longer than 30s 18:08 The_Architect okay than i maybe did something wrong 18:12 The_Architect Do I have to do something else besides entering "server_announce = true" in the minetest.conf file 18:14 sfan5 make sure the server is accessible from outside, as in: do port forwarding 18:30 The_Architect I think I did that, the server is in a data center and I am currently playing on it from home using my minecraf client. 18:30 The_Architect You can test it if you like (IP 81.169.239.82), the server is online and accessible. 18:33 specing The_Architect: how does yours differentiate from other servers? 18:36 The_Architect Well, I don't really know, it's my first server. 18:36 The_Architect I have a strong focus on survival and that there is nothing for free but that you have to earn everything. 18:36 The_Architect But don't expect too much, these are my first steps with a minetest server ;-) 18:38 sfan5 !up 81.169.239.82 18:38 MinetestBot 81.169.239.82:30000 is up (12ms) 18:38 sfan5 do you have a domain set in your config? 18:39 The_Architect no 18:39 The_Architect you mean "server_address = myhostname.com"? 18:39 sfan5 do you have IPv6 on the server that is hosting it? 18:40 The_Architect I thought that would be optional in case there is a website to the server 18:41 The_Architect Server could do both IPv4 and IPv6 18:41 sfan5 in that case there's a small quirk: into your config put server_address = 81.169.239.82 18:41 sfan5 then restart and it'll work 18:44 The_Architect Okay, I'll try this then, I'll let you know if it worked 18:44 The_Architect ;-) 18:44 The_Architect Nevertheless, thank you very much at this point. 19:08 MinetestBot 02[git] 04sfan5 -> 03minetest/minetestmapper: Add progress bar during map generation 13ccd5d14 https://git.io/JufZv (152021-09-03T19:06:23Z) 19:37 The_Architect @sfan5: It works. Tank you very much!!! 19:37 The_Architect :-) 20:34 MinetestBot 02[git] 04sfan5 -> 03minetest/minetestmapper: Make MinGW build script work again 132f3a548 https://git.io/Juf0e (152021-09-03T20:02:35Z) 22:07 sfan5 it seems mineclone2 performance degrades if the server is left running for too long (a day?) 22:07 sfan5 if the server is too slow items will in fact fail to pick up at all https://0x0.st/-vk7.mp4 22:09 mazes_83 do find_path return nil if we are already at destination, that's what I guessed but I'm not sure 22:10 sfan5 I would expect it to find a zero length path 22:11 mazes_83 yes, I think it should return empty path, but from what I observe it return nil 22:12 mazes_83 the nil case, was not right then and it skipped a lot of actions to do, I fixed my problem, but still wondered 22:16 MTDiscord sfan5: i have some advice for you, since rain always causes a tremendous amount of lag in mineclone2 (i believe this is as each rain particle is a different particle), i would recommend setting the weather to clear whenever it starts raining 22:17 MTDiscord I cant remember the exact command to set the weather to clear but im sure it can be found in /help 22:17 sfan5 interesting, though that advice is better given to mcl2 devs (maybe they already know) since I'm not actually playing it actively 22:18 sfan5 weather is clear now items still won't pick up ¯\_(ツ)_/¯ 22:19 MTDiscord that's a profilin 22:22 MTDiscord Im pretty sure the mcl2 devs are aware of this problem... I hope my solution at least removed a bit of your lag 22:24 sfan5 https://0x0.st/-vdH.png okay maybe the problem was somewhere else 22:24 MTDiscord O.o 22:26 MTDiscord I think you have found the problem lol 22:28 sfan5 whats going on in this hole https://0x0.st/-vdT.jpg 22:30 MTDiscord I think there is a spider spawner nearby 22:31 sfan5 there is 22:31 sfan5 I think these should despawn though instead of causing such problems 22:31 MTDiscord I want to describe what is occurring in that hole but i think it might break a rule, if you know what i mean 22:33 MTDiscord Tbh the mcl2 mob API is completely broken right now which might explain why they aren't despawning (i believe that Fleckenstein is currently working on it tho) 22:33 sfan5 this is the latest release in case it matters 22:35 MTDiscord Fleckenstein started work on the new mob API yesterday but it will probably take a while to fix everything 23:21 jonadab rubenwardy: Now I am wondering if my inability to get autocrafters to turn papyrus into paper, is in some way related to your group: recipes patch. 23:21 jonadab rubenwardy: Are you able to autocraft paper with that patch applied? 23:26 rubenwardy jonadab: as I mentioned when posting, the reason it's still a work in progress patch and not merged is because it doesn't support items with multiple craft recipes 23:26 jonadab Ah. 23:26 jonadab I see. 23:26 rubenwardy So if papyrus has multiple recipes to make it, only one will work 23:26 jonadab That's... interesting. 23:27 jonadab And probably explains what I'm seeing, yeah. 23:27 rubenwardy It requires an engine change to support items with multiple recipes 23:27 jonadab I think the memorandum mod introduces a recipe to make paper by erasing a written memo. 23:27 jonadab I should probably comment that out and retest. 23:28 jonadab Ah. 23:28 jonadab Hmm, that makes me want to introduce a "group autocrafter" that works as with the patch, and revert the regular one to work as without. 23:29 jonadab Which is kludgy and terrible, but. 23:29 jonadab Oh, df_caverns also introduces a paper recipe. 23:30 jonadab Oh, and hemp as well.