Time Nick Message 01:32 Edgy1 sfan5 / others: is there something up with the serverlist? i'm getting lots of packet loss no matter where I ping it 01:33 Edgy1 some servers are having trouble announcing 01:33 Edgy1 packet loss ranging from 20 - 40% in canada, and 40 - 60 in finland 01:39 Edgy1 minetest works after increasing curl_timeout 06:26 N_i_g_e_l anyone know who looks after servers.minetest.net? 06:27 nyje anybody else have a problem with the serverlist in the minetest client? 06:28 nyje I'm getting an error 06:28 nyje 2021-07-27 09:21:05: ERROR[AsyncWorker-0]: servers.minetest.net/list?proto_version_min=37&proto_version_max=39 not found (Timeout was reached) (response code 0) 06:29 MTDiscord sfan7 runs the server list 06:29 MTDiscord also the server list works for me, idk why you're getting errors 06:30 nyje strange, Im on minetest 5.4.1 and get nothing in the in game server list except "loading" 06:31 nyje and that error in the console 07:47 sfan5 Edgy1: haven't noticed anything but i'll check 07:50 sfan5 looks like it's fine right now 07:50 sfan5 but the status page of the host says there was some packet loss between 2am and 4am, been fixed 08:35 nyje nice that 5.4.1 can be compiled for linux so simply, I guess that will break on the next version when the build will be against the irrlicht-MT fork again.. 08:36 sfan5 don't worry we've made sure that's super easy too 08:37 nyje I cant figure out how to build against the irrlicht-MT fork 08:39 nyje It gets complicated, because my system tries to use the debian irrlicht, hopefully someone more persistant than me will post detailed build instructions for ubuntu/mint/debian based OS's when the next version lands ;-) 08:40 sfan5 you can git clone the repo into /lib/irrlichtmt and it'll pick it up and compile it alongside automatically 08:41 nyje I tried that, and cmake just cheerfully ignored it and tried to use the packaged irrlicht ;-( 08:41 sfan5 try deleting CMakeCache.txt first 08:43 nyje I'll try again when the next version drops, the 'one line ubuntu build script' is working fine for 5.4.1 for now ;-) 08:44 nyje I'm just worried about compiling the next version on my remote headless debian VPS systems where I have my servers ;-) 08:45 sfan5 that shouldn't get any harder 08:45 sfan5 we'll see when 5.5 is done 08:45 nyje tes indeedy ;-) 08:45 nyje *yes 08:47 nyje thanks for the hints sfan5 anyhoo 8o) 15:26 ilomiglio Hi, i set server_announce as true, but i still not seeing anything on minetest public test listing 15:26 ilomiglio i'm on a vps 15:27 sfan5 IP and port? configured the firewall? do you use a domain? ipv6? 15:27 ilomiglio domain set, i can play if i give the correct url but sometimes it goes in timeout 15:28 ilomiglio sfan5, 999labs.ovh:30000, firewall opened 22 tcp, 10000 udp and 30000 udp, domain 999labs.ovh configured with A to the vps ip, using ipv4 15:28 sfan5 !up 999labs.ovh 30000 15:28 MinetestBot 999labs.ovh:30000 is up (14ms) (IPv4) 15:28 sfan5 well I guess it works 15:28 sfan5 well I guess it works 15:28 sfan5 oops 15:28 sfan5 !up 999labs.ovh 30000 15:28 MinetestBot 999labs.ovh:30000 is up (14ms) (IPv4) 15:28 sfan5 !up 999labs.ovh 30000 15:28 MinetestBot 999labs.ovh:30000 is up (14ms) (IPv4) 15:29 sfan5 hmm you have two IPs on the domain 15:29 sfan5 !up 193.70.91.146 15:29 MinetestBot 193.70.91.146:30000 is up (14ms) 15:29 sfan5 !up 213.186.33.5 15:29 MinetestBot 213.186.33.5:30000 seems to be down 15:29 sfan5 the second one doesn't work, there's your issue 15:29 ilomiglio what is 213 ip? 15:30 ilomiglio lemme check, you said i have 2 ips 15:30 sfan5 I wouldn't know, it's set on your domain: https://dns.google/query?name=999labs.ovh 15:30 MTDiscord Yeah, if you have 2 IP addresses then each user trying to reach the thing will get a random-ish IP out of those 2, and that includes the server list. 15:30 MTDiscord So your server is half-working and half not and so the server list will always be half wrong. 15:31 hecks the server is in a state of superposition until someone tries to connect to it... 15:31 luizsab hi everyone. Is there any way to move a gold loaded chest (technic mod)? 15:31 ilomiglio it may be the dns, i look at it as ec 15:31 ilomiglio a sec 15:31 luizsab the wrench just works with simple chest 15:32 ilomiglio nice tool of google dns 15:33 ilomiglio found the IPs in the dns zone 15:34 ilomiglio ok, now i have a single A record 15:35 ilomiglio server restarted 15:35 sfan5 if you wait a bit for dns to update it should start working automatically 15:35 ilomiglio also, i found a bug in give_initial_tool 15:35 ilomiglio if you set the string from minetest.conf it ignores the first item in the list 15:37 ilomiglio sfan, i directly rebooted the vps 15:42 ilomiglio i know what that ip is, it's the webmail of ovh 15:43 ilomiglio all ok now, thank you sfan5 15:46 luizsab hi everyone. Sorry by ask again, but Is there any way to move a gold loaded chest (technic mod)? 15:47 ilomiglio locked chest? 15:48 ilomiglio i use a wrench on enyek-something server but it just sort the chest inventory 15:48 luizsab no it isnt locked 15:49 luizsab there is a wrench but it just work with simple chest 15:49 ilomiglio if i got it, the wrench is used for moving the chest elsewhere or for sorting the chest inventory? i'm accustomed to a different technic mod 15:51 luizsab wrench move the simple chest. Gold chest has a inner command to sort 15:51 luizsab gold chest is on technic mod 15:52 ilomiglio To pickup a node simply right click on it. If the node contains a formspec, 15:52 ilomiglio you will need to shift+right click instead. 15:54 MTDiscord New (short) video premiering in ~5 minutes: https://youtu.be/B3jOmeOPEtI 16:02 luizsab ilomiglio thank you!!! It's works, I was flying hahahaha 16:08 ilomiglio talking about give_initial_stuff 16:08 ilomiglio if i use a list without a heading comma, i lose the first item 16:18 ilomiglio is there a way to get the number of registered player in the sqlite database from inside the mod? e.g. not using sqlite3 cmd 16:24 ilomiglio if someone needs it, it's "select count(*) from auth" 17:10 MinetestBot 02[git] 04Wuzzy2 -> 03minetest/minetest: Improve documentation of tools (#11128) 13216728c https://git.io/J4NVK (152021-07-27T17:09:14Z) 17:10 MinetestBot 02[git] 04rubenwardy -> 03minetest/minetest: ContentDB: Add reason to downloads (#10876) 139c145ba https://git.io/J4NVX (152021-07-27T17:08:49Z) 17:13 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Add bold, italic and monospace font styling for HUD text elements (#1… 136e8aebf https://git.io/J4NKA (152021-07-27T17:11:46Z) 17:13 MinetestBot 02[git] 04JosiahWI -> 03minetest/minetest: Take advantage of IrrlichtMt CMake target (#11287) 13cf13691 https://git.io/J4NKh (152021-07-27T17:11:27Z) 17:53 Out`Of`Control Hi, anyone has access to servers.minetest.net, my minetest server disappear from server list. Nothing has been changed, suddenly server disappear. I Try everything, did not help. 17:54 MTDiscord hostname:port? 17:55 Out`Of`Control rbose.org:30000 17:56 MTDiscord I can't find any evidence that that domain exists. 17:56 MTDiscord Did your domain just expire or something? 17:57 Out`Of`Control Thats odd as i can connect and ssh to it 17:57 MTDiscord you must have it cached 17:57 Out`Of`Control Registry Expiry Date: 2028-02-19T21:51:59Z 17:57 MTDiscord best check with your DNS provider and make sure something weird isn't going on... 17:57 Out`Of`Control I replace address with IP 17:58 Out`Of`Control 45.132.245.172 17:58 MTDiscord I tried it on my own network, from my VPS, from a random "DNS lookup tool" website, and all say rbose.org does not exist. 17:59 MTDiscord I'm seeing NS records and such for rbose.org, i.e. implying domain authority, I guess, but not getting an A records that point to an actual host or anything. 18:00 MTDiscord The PTR reverse record for your IP back to rbose.org works 18:02 Out`Of`Control I have to look & edit DNS settings? 18:03 MTDiscord Either that, or check to see if they're having an outage or other issue 18:18 Guest8270 Warr1024 thanks 18:21 sfan5 !up rbose.org 30000 18:21 MinetestBot rbose.org:30000 seems to be down (host did not resolve) 18:21 sfan5 yeah that's consistent with what Warr1024 said 18:24 Out`Of`Control sfan5: strange some can connect, other not. 18:26 MTDiscord I recently saw a hiccup where my VPS and my home network couldn't reach each other for like 5 minutes, and that almost never happens ... I wonder if there's an "internet weather" situation going on, like when people occasionally launch massive DDoS attacks against bits of internet infrastructure, or like that time when Azure accidentally DDoSed itself and took down a hunk of the internet... 18:27 MTDiscord https://xkcd.com/908/ 18:28 erlehmann ok i missed this so far, this is funny http://cheatdb.elidragon.com/packages/?type=mod 18:28 erlehmann rubenwardy, are some of those mods that are rejected from contentdb for one reason or another? 18:29 erlehmann or does it only superficially look similar? 18:29 MTDiscord well they all seem to be clientmods 18:30 erlehmann hmm indeed 18:30 MTDiscord ContentDB is open source, anyone can run their own instance for any reason. Mods that are ineligible for the official CDB is one obvious motivation for actually doing this, but anyone could for any reason they want. 18:30 erlehmann so i guess you can not get clientmods with contentdb? 18:32 Out`Of`Control !up rbose.org 18:32 MinetestBot rbose.org:30000 seems to be down (host did not resolve) 18:32 Out`Of`Control !up http://v2202103144741147811.powersrv.de/ 18:32 MinetestBot Out`Of`Control: invalid port 18:33 MTDiscord yeah. plus all those clientmods seem to be for... gaining an unfair advantage over others, maybe not something that would be suitable for regular contentdb 18:33 Out`Of`Control !up http://v2202103144741147811.powersrv.de 30000 18:33 MinetestBot ValueError: too many values to unpack (expected 2) (file "/home/sfan5/mtbot/modules/serverup.py", line 48, in serverup) 18:33 sfan5 (without the http) 18:33 Out`Of`Control !up v2202103144741147811.powersrv.de 30000 18:33 MinetestBot v2202103144741147811.powersrv.de:30000 is up (13ms) (IPv4) 18:33 erlehmann an unfair advantage such as stripping color from chat ;) 18:33 erlehmann !up 127.0.0.1 22 18:33 MinetestBot 127.0.0.1:22 seems to be down 18:33 erlehmann !up 127.0.0.1 80 18:33 MTDiscord just to be clear I'm not hating on hacked clients or cheats for anarchy servers where that is the norm, but it's just not something the official contentdb would want to promote 18:34 erlehmann !up 127.0.0.1 23 18:34 MinetestBot 127.0.0.1:23 seems to be down 18:34 erlehmann !up 127.0.0.1 631 18:34 MinetestBot 127.0.0.1:631 seems to be down 18:34 erlehmann ^^ 18:34 erlehmann !up ::1 80 18:34 MinetestBot [::1]:80 seems to be down 18:34 erlehmann hehe 18:34 sfan5 these clientmods do not run on an unmodified engine either, that's another simple reason it wouldn't be on the contentdb 18:34 erlehmann ah 18:34 erlehmann right 18:34 erlehmann the minetest engine is lacking all kinds of useful functions that they use 18:34 MTDiscord well yeah there's clientmods that do more benign stuff but cheatdb is pretty clear in what type of clientmods they want 18:34 erlehmann sfan i think echest is possible on vanilla though 18:34 erlehmann as is chat ignore 18:34 MTDiscord aren't clientmods already in the vanilla minetest engine? 18:35 MTDiscord or does dragonfire extend the clientmod API to add more stuff 18:35 sfan5 latter 18:35 MTDiscord I think if the mods would work on an unmodified MT, then they would be acceptable on CDB, even if their proposed application is questionably dishonest. There are mods like the Troll mod on CDB, after all. 18:35 Out`Of`Control how long it take to appear on that public list of servers? 18:36 sfan5 if the list can successfully connect to your server it's close to instant 18:37 Out`Of`Control its not there 18:38 Out`Of`Control Ok i see ~ ERROR[CurlFetch]: servers.minetest.net/announce not found (Timeout was reached) (response code 0) 18:38 erlehmann > mods like the Troll mod 18:38 erlehmann what does it do? 18:40 sfan5 Out`Of`Control: that appears when your server has trouble reaching the server list 18:41 MTDiscord https://content.minetest.net/packages/niwla23/troll/ <- adds a whole bunch of random commands for admins to mess with players 18:41 Out`Of`Control i can ping servers.minetest.net 18:42 MTDiscord heh, "very WIP" ... well shit, what isn't? 18:42 sfan5 do you have curl_timeout configured in your config? 18:45 Out`Of`Control No i add it curl_timeout = 5000 18:46 Out`Of`Control Wait 18:46 Out`Of`Control sfan5: its now listed! 18:46 sfan5 you shouldn't need it but if it doesn't work you can try a high value like 30000 18:47 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: buildbot: Readd missing IrrlichtMt DLLs 132866918 https://git.io/J4x7g (152021-07-27T18:37:51Z) 18:48 Out`Of`Control sfan5: thanks 18:48 Out`Of`Control Thanks everyone for help! 18:49 Out`Of`Control i have to clean up my config. Settings are not changed from 0.4.x 19:40 * rocky_fuchsian_4 < https://libera.ems.host/_matrix/media/r0/download/libera.chat/4941835d343eb3f8f7365612b641921c6e729d9f/message.txt > 19:40 rocky_fuchsian_4 Can I see a simple example for a mod that places a block? I’m not able to do this simple task. 19:40 rocky_fuchsian_4 With this code: 19:41 sfan5 you're approaching several things wrong 19:42 sfan5 first, nodes need to be registered right in the top level of your mod, not inside any callback (that includes register_on_mods_loaded) 19:42 sfan5 you're emerging an empty area from 0,0,0 to 0,0,0 19:43 rocky_fuchsian_4 https://plik.artemislena.eu/file/VRWPSKvQVFzliGQI/oiK5HDBmIpmhgDTT/init.lua 19:43 sfan5 and you're not passing a callback function but calling place_node *before* emerge_area 19:43 rocky_fuchsian_4 Oh okay. Let me see if that helps. 19:43 sfan5 and lastly the output from minetest.debug is not typically visible, try print() instead 19:44 rocky_fuchsian_4 Do I need to emerge an area before I place blocks there? 19:45 sfan5 if you want to place it at a specific fixed location without a player nearby, yes 19:45 sfan5 in other cases no 19:59 rocky_fuchsian_4 sfan5: Any idea why this: 19:59 rocky_fuchsian_4 https://plik.artemislena.eu/file/fUudg2Zm3bHgdyRm/019eo1Lzm9bwAkrC/init.lua 19:59 rocky_fuchsian_4 Does not work? 20:00 sfan5 set_pos will not instantly load the blocks so place_node won't do anything 20:00 sfan5 it'd be much easier if you tried to place a node where the player already is 20:01 rocky_fuchsian_4 Hmm. With: 20:01 rocky_fuchsian_4 player:set_pos(vector.new(0, 10, 0)); 20:01 rocky_fuchsian_4 minetest.place_node(vector.new(0, 10, 0), {name="frog:janet"}); 20:01 rocky_fuchsian_4 It doesn’t seem to work either 20:02 sfan5 "where the player already is" is supposed to mean that you don't teleport them 20:02 rocky_fuchsian_4 Ohh okay. 20:03 sfan5 drop the set_pos and e.g. minetest.place_node(vector.add(player:get_pos(), vector.new(0, 2, 0)), {name="frog:janet"}) 20:06 rocky_fuchsian_4 That doesn’t appear to do anything nor does it result in an error. 20:07 sfan5 are you testing it in an new world? 20:08 rocky_fuchsian_4 I test each revision in a new world, yes. 20:20 sfan5 hm true 20:22 sfan5 it appears since the game teleports the player to his spawnpoint you have to add a small delay, this works http://sprunge.us/4tE6Kt 20:46 Ilomiglio Good evening, awk is so sweet 20:50 Ilomiglio turns out i could even not use it, just a strict query 21:30 erlehmann DID YOU KNOW: minetest crashes if entities have too much meta 21:30 erlehmann on unloading the map block 21:30 erlehmann have fun with this info, i am building a fix into mineclonia 21:30 sfan5 too much is probably more than 64KB, right? 21:31 erlehmann more than serializeString16 can handle 21:31 erlehmann it should not crash! 21:31 sfan5 would silently deleting the entity be better? 21:32 erlehmann no, delete it with an error message 21:32 sfan5 that's what I meant 21:32 sfan5 it's silent to the game 21:32 erlehmann i do not want to argue about the meaning of “silently” rn ;) 21:32 erlehmann but yeah 21:33 erlehmann sfan5 here https://git.minetest.land/Mineclonia/Mineclonia/issues/129 21:33 erlehmann this is the bug 21:34 erlehmann sfan5, shulkers are chests that can contain other items. that way you can easily have items that are representable in chests and inventories of players, but not as serialized entities. 21:34 erlehmann granted, this happens here because of the “drop items as entities” mod in mineclonia / mineclone2 / mineclone5 21:34 erlehmann but something like this should not crash the game IMO 21:35 erlehmann if you forceenchant a fishing rod with efficiency in any of the mcl games it will hve 127kb of useless metadata last i checked hehe 21:35 erlehmann i.e. if you drop it and walk away, i think it should crash the game 21:36 erlehmann sfan5 is there maybe an engine bug open on this already? 21:36 sfan5 not to my knowledge 21:36 sfan5 but I am not all knowing 21:36 sfan5 so search for one? :D 21:36 erlehmann well i found two 21:37 erlehmann https://github.com/minetest/minetest/issues/8977 21:37 erlehmann https://github.com/minetest/minetest/issues/10981 21:37 erlehmann the latter one 21:37 erlehmann > String too long for serializeString(16) caused by mod #10981 21:37 ShadowBot https://github.com/minetest/minetest/issues/10981 -- String too long for serializeString(16) caused by mod 21:37 sfan5 that's unfortunately way too general 21:37 sfan5 it's possibly the exact bug you mean though 21:38 erlehmann well the mineclonia bug is very specific 21:38 erlehmann and has a way to reproudce it 21:38 erlehmann so if you could link those two i'd be thankful 21:39 sfan5 i'll consider it and perhaps open a new one 21:39 erlehmann oh btw it is important that if this emits a bug visible in-game 21:39 erlehmann i mean an error msg 21:39 erlehmann that error message does not contain coords 21:40 erlehmann otherwise evil people come and TNT my illegal items 21:40 erlehmann i wonder which server other than clamity and kay27 server are so damn cursed 21:40 sfan5 error messages are only printed to the server console/debug.txt 21:40 erlehmann i found a bedrock construction on kay27 server and he says he has no idea how it got there lol 21:41 sfan5 showing error messages ingame is an SP-only feature 21:41 erlehmann but i like cursed 21:41 erlehmann good 21:41 erlehmann :) 21:41 erlehmann ah! 21:41 erlehmann thx 21:42 erlehmann sfan5, are long itemstrings always "a:b 1 2 […]", i.e. 4 parts divided by spaces? 21:42 erlehmann bc my fix in mineclonia will be to cut off the last part 21:42 sfan5 yes no perhaps 21:42 sfan5 if you have an ItemStack just clear the meta instead? 21:42 erlehmann wdym 21:43 sfan5 like instead of operating on some string use stack:get_meta():from_table({}) 21:44 sfan5 wrap that in local stack = ItemStack(s); ...; s = stack:to_string() if you haven't got one 21:44 erlehmann uh 21:44 erlehmann at the point where i am i do not have an itemstack 21:44 erlehmann i can show you 21:47 erlehmann sfan this is where it crashes https://git.minetest.land/Mineclonia/Mineclonia/src/branch/master/mods/ENTITIES/mcl_item_entity/init.lua#L450 21:47 erlehmann sfan5 21:47 erlehmann sfan5 i do not see any other possibility to fix it and at that point i only have self.itemstring 21:48 erlehmann if that is bigger or equl than 65375, the serialization fails 21:49 sfan5 http://sprunge.us/BCA8et?lua 21:50 erlehmann sfan5, are you sure it would not crash on minetest.serialize? 21:51 sfan5 yes 21:51 erlehmann why 21:51 erlehmann also where does the 65530 come from 21:51 sfan5 despite naming similarities serializeString16 is called inside the engine sometime after you return the too-long data to it 21:51 sfan5 65536 - some safety margin 21:51 erlehmann oh ok 21:52 erlehmann why safety margin lol 21:52 erlehmann we need every byte! 21:52 erlehmann but let me explore this! 21:52 erlehmann thx 21:52 sfan5 entity staticdata includes some stuff from the engine to save orientation, hp 21:52 sfan5 so you do actually need some 21:52 sfan5 and it's likely larger than 6 21:53 sfan5 (the engine invisibly adds this, you never see it) 21:53 sfan5 or actually I'm not 100% sure if that counts toward the limit 21:58 erlehmann sfan5, thx how do you want to be credited in the git history? 21:58 sfan5 say it was my idea or something 21:58 sfan5 doesn't really matter 21:59 erlehmann no i mean for author 21:59 erlehmann i need the info for git blame 21:59 sfan5 I assumed the commit author would be you 21:59 erlehmann so future generations can hold you responsible for your lua crimes 21:59 erlehmann i would be the committer 21:59 erlehmann but i can not answer why it was written 21:59 sfan5 well if you absolutely want to 21:59 sfan5 sfan5 21:59 erlehmann thx 21:59 erlehmann yes 22:00 sfan5 in the future some forum user will misunderstand this and claim I worked on mineclone 22:00 sfan5 I'm sure 22:00 erlehmann sfan5, btw this is my solution https://mister-muffin.de/p/bDRG.txt 22:00 erlehmann sfan5 too late, being in the git history basically ensures you will be in the contributors list lol 22:01 erlehmann everyone will complain this is not EXACTLY LIKE MINECRAFT 22:02 erlehmann recently i made a change to the tsm_railcorridors mod so that 1 in 1000 spawners is a pig spawner 22:02 erlehmann rationale: you sometimes get pig spawners in that other game 22:02 erlehmann and some ppl seriously say “oh but that is a bug” 22:02 erlehmann well, if you do not remove a bug for like >10 years i am pretty sure we call that a feature 22:03 erlehmann next up: bunnyhopping in quake is totally a bug ^^ 22:03 sfan5 MT should have bunnyhopping 22:03 sfan5 ok well it does 22:04 sfan5 because what if someone wants to recreate quake in MT 22:04 sfan5 and someone totally should 22:04 erlehmann because what if someone wants to recreate quake in MT 22:04 erlehmann [[ jordach intensifies ]] 22:08 erlehmann sfan5, so what is wrong with this actually? i mean it is wrong, but like, on what level? only the string manip? https://mister-muffin.de/p/bDRG.txt 22:09 sfan5 string manip is unclean 22:09 erlehmann yes 22:09 erlehmann absolutely haram 22:09 sfan5 also checking only the itemstring is error prone when you have other variables that contribute to length 22:10 sfan5 I don't expect it to be actually an issue since self.always_collect, age and all that stuff are just booleans or numbers 22:10 erlehmann sfan5, can i get this as actual copyable text somewhere? http://sprunge.us/BCA8et?lua 22:10 erlehmann there are line numbers in front 22:10 sfan5 just s/\?lua// 22:10 erlehmann oh http://sprunge.us/BCA8et 22:10 erlehmann thx 22:15 erlehmann sfan5 the recursive call of self.get_staticdata looks funny 22:15 erlehmann i just need an item with a very long name! 22:16 erlehmann i will test your solution :) 22:16 erlehmann thank you so much 22:16 sfan5 fundamentally it's the same issue as in your code 22:16 erlehmann yes 22:16 sfan5 except I actually check the length of the serialized text 22:16 erlehmann this code allows you to have cursed items 22:16 erlehmann like written books without text 22:16 sfan5 spooky 22:16 erlehmann enchanted items without enchantment 22:17 erlehmann btw, you know any good weather mod? 22:17 erlehmann mineclonia inherited one from mineclone2 that works like 22:17 erlehmann “oh you are a minetest client? here is a particle for every raindrop” 22:17 MTDiscord Climate_api by testificate 22:17 erlehmann which obv is a lagfest 22:18 erlehmann ok i will look at it 22:19 erlehmann thx 22:25 erlehmann that's a cool weather mod 22:30 erlehmann Jonathon, wow, only ~30 particle spammer packets per second instead of 800 to 1000 particle packets per second! 23:27 rocky_fuchsian_4 > it appears since the game teleports the player to his spawnpoint you have to add a small delay, this works http://sprunge.us/4tE6Kt 23:27 rocky_fuchsian_4 sfan5: This actually does not appear to work (as in it doesn’t do anything and no errors are reported). 23:29 MTDiscord erlehmann: if i recall correctly weather in mineclone2 is descended from a ancient mtg version, would be interesting to compare the two to see how much it has improved since