Time Nick Message 00:02 Extexo Insidethebox #888 00:02 ShadowBot https://github.com/minetest/minetest/issues/888 -- Anaglyph: selection box isn't done in 3d 00:02 Extexo https://cdn.discordapp.com/attachments/730638913361805315/813922173012934666/Screenshot_2021-02-23-14-21-21.png 00:03 Extexo WIP 00:03 Extexo Lol ShadowBot 00:33 Wuzzy Boom! 5.4.0! Let's 5.4.0 Party! 00:33 Wuzzy I have updated the wiki for the 5.4.0 updates. it was not much work this time. 00:33 LoneWolfHT ? 00:39 Extexo ???? 00:59 Extexo It'd be cool if somebody could make a demonstration mod of the new features each update, so you can download the mod to see the new stuff 02:31 MTDiscord <07s​kyliner_369> any good pointers to mods that give something akin to Minecraft's night vision... or just allow the darkest areas to not be... as dark? like some sort of server-side setting? 03:07 Extexo Not possible without post-processing 03:08 Extexo Oh wait 03:08 Extexo Like minecraft 03:09 Extexo Uhh I don't think so 03:13 Glorfindel I know you can adjust brightness client-side easily, but that wouldn't really help, unless you could set up the server to adjust users settings when it connects 03:15 Extexo I've seen people change the lowest light levels but that's for the whole server but that's global and from my understanding permanent 04:44 VanessaE there used to be a way to use a main menu background image in a game, with the clouds appearing behind the image wherever the image is transparent 04:45 VanessaE can someone remind me how? :) 04:51 MTDiscord <10J​ordach> https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L102 06:02 bingfengzs__ hey 07:42 VanessaE thanks, Jordach 10:46 MinetestBot 02[git] 04Wuzzy2 -> 03minetest/minetest: Use "Aux1" key name consistently everywhere 138272246 https://git.io/Jt57l (152021-02-24T10:45:30Z) 10:48 MinetestBot 02[git] 04rubenwardy -> 03minetest/minetest: Deprecate not providing mod.conf 139f6167f https://git.io/Jt57u (152021-02-24T10:47:50Z) 10:48 MinetestBot 02[git] 04HybridDog -> 03minetest/minetest: Restructure teleport command code (#9706) 1392f4c68 https://git.io/Jt57z (152021-02-24T10:46:39Z) 10:50 MinetestBot 02[git] 04yamanq -> 03minetest/minetest: Allow toggling of texture pack by double clicking 13d51d0d7 https://git.io/Jt57P (152021-02-24T10:50:19Z) 11:05 MinetestBot 02[git] 04appgurueu -> 03minetest/minetest: Slap u64 on everything time-y (#10984) 13b5eda41 https://git.io/Jt55W (152021-02-24T11:05:17Z) 12:17 sonomicheleya[m] Hi, can I use https://github.com/exosite/lua-yaml to read a yaml file in a minetest mod? Or is there something else that allows it? 12:28 sfan5 should work fine in principle 12:41 sonomicheleya[m] I don’t understand, and by the way I meant to parse a yaml file sorry 12:42 sfan5 you can copy the yaml.lua file into your mod, load and it and use their api as normally 12:42 sfan5 this approach works fine with most lua libraries 12:42 sfan5 load it and* 12:43 nly yay cp -r ~/.minetest ~root/.minetest & minetest --server works 12:47 sonomicheleya[m] Oh ok thank you sfan 14:32 VanessaE how do I hide the inventory slots, in favor of a custom background image? e.g. in chests or furnaces 16:10 sfan5 by not appending to the formspec, isn't that how it works? 16:13 Gustavo6046 Does moretrees conflict/clash with ethereal anyhow? 16:13 Gustavo6046 And do areas with default:tree trees mean that they were generated before moretrees being first loaded? 16:15 VanessaE sfan5: I don't understand :-/ 16:16 VanessaE I'm attempting to modify chest, furnace, and vessel formspecs through sed 16:16 VanessaE so I"m just inserting a line here or altering one there, but not changing anything about prepending or appending 16:16 sfan5 oh I misunderstood 16:16 VanessaE (I'm doing it this way to avoid having to maintain my own fork) 16:17 VanessaE moment, I'll pastebin/screenshot one of the results 16:19 sfan5 https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L2256 16:19 sfan5 you're looking for this then 16:19 VanessaE gah, now it doesn't want to dump the formspec :-/ 16:21 VanessaE ah ok 16:21 VanessaE it never occurred to me to look into thato ne. 16:21 VanessaE one* 16:22 sfan5 I checked how MTG styles the slots inside the formspec prepend so that must be the one 16:22 Gustavo6046 It seems that moretrees' generator does not like Ethereal's grove_dirt. 16:22 VanessaE Gustavo6046: moretrees doesn't generate anything. 16:22 VanessaE it just passes biome info to biome_lib 16:22 Gustavo6046 VanessaE: biomelib does 16:22 Gustavo6046 ah 16:23 Gustavo6046 still, all of the trees that spawn on grass only specify default:dirt_with_grass 16:23 VanessaE just alter the surface nodes in the biome defs for the trees you want to move. 16:32 Gustavo6046 alright 16:32 Gustavo6046 hmm, are rubber trees supposed to be this uncommon and hard to find? 16:32 VanessaE not really 16:33 VanessaE but no one's bothered to step up and propose a better biome def for them 16:34 Gustavo6046 ah 16:35 Gustavo6046 VanessaE: "wet" biomes could have little ponds and murky pools, this would help satisfy the "nearby water" condition of rubber trees in more inland regions of the map 16:35 Gustavo6046 not sure how else a "wet" biome (where rainforest trees would generally grow) could be discerned from a "non-wet" one 16:36 Gustavo6046 I know there are "dry" biomes, like where acacias grow 16:37 VanessaE well, biome_lib doesn't have any concepts like that 16:37 VanessaE a biome def says *where* to grow, but whether those conditions are met depends on your mapgen 16:38 Gustavo6046 ah 16:38 VanessaE so e.g. a small pond will still satisfy "wet" regardless of how it got there. 16:38 VanessaE as long as it's default:water_source 16:38 VanessaE (biome_lib doesn't recognize river water) 16:41 Gustavo6046 mhm 16:42 Gustavo6046 VanessaE: I wonder if there are trees endemic to the banks and surroundings of rivers 16:42 Gustavo6046 :P 16:42 VanessaE dunno. 17:10 Gustavo6046 VanessaE: so, rubber trees apparently also only grow in "warm" biomes (ie with a lower bound for temperature). 17:10 VanessaE yes 17:10 Gustavo6046 What would those be? 17:10 VanessaE um 17:10 Gustavo6046 I have seem many coasts with relatively low default_grass (between the requirements of -5 and 5), and near water of course 17:10 VanessaE I have no idea 17:10 VanessaE it's been way too long 17:10 Gustavo6046 In places without snow or such 17:10 Gustavo6046 I've boated quite a bit and haven't found a single rubber tree so far. 17:10 Gustavo6046 But I know there msut be one, somewhere. 17:11 VanessaE maybe their biome should be reset to be the same as jumgle trees 17:11 VanessaE jungle* 17:13 Gustavo6046 yeah, but also a bit closer to water 17:13 Gustavo6046 to be fair I remember playing IndustrialCraft and rubber trees being a tad uncommon, too. 17:13 Gustavo6046 Or at least not nearly as numerous as other kinds. 17:13 VanessaE perhaps yes. 17:19 VanessaE Gustavo6046: fork, make changes, merge request when you think it's right :) 17:22 VanessaE sfan5: still having a problem with the inventory slots. listcolors[] alters them but I can't seem to erase them entirely 17:22 VanessaE colors like #00000000 (8 zeros) should be fully transparent, right? 17:22 ShadowBot VanessaE: Error: That URL raised 17:22 VanessaE stfu, bot :P 17:23 Gustavo6046 hmmm 17:23 Gustavo6046 alright! :D 17:52 Gustavo6046 VanessaE: I think I know what changes to do here 17:55 sfan5 VanessaE: yeah I'd expect that to be transparent 17:58 VanessaE it ain't. :) 17:59 VanessaE or rather, if it is, there's yet another color that's shown, as though the colors specified in listcolors[] are overlayed on top of some hard-coded colored square 18:10 Gustavo6046 weird, I still have that issue from before, where my character walks faster in some cardinal directions than others 18:10 Gustavo6046 here they're slow going -Z 18:18 Gustavo6046 also, weird 18:18 Gustavo6046 I sighted a Draconis dragon (first time in the server, and I did go quite far) 18:18 Gustavo6046 and it (or its attack) really made the server laggy for some reason 18:44 Conradish006 Draconis is life 23:42 cheapie Hmm... you know your Luacontroller projects might be a bit overcomplicated when: A) they have to show a loading progress bar for a few seconds on startup, during which time they are indeed legitimately loading something, and B) there is a graphical screen available for said progress bar to be displayed on to begin with. 23:43 cheapie (it's some little graphical demo thing I made that scrolls a 64x64 gradient around on a 16x16 screen, yielding some nice color effects - on startup it has to generate that gradient image and load it into video memory, which it currently does as a series of 16x16 blocks)