Time Nick Message 05:40 tango_ how do you guys not get lost in caves? 05:47 MTDiscord <09s​rinivas> noclip ftw 05:47 MTDiscord <09s​rinivas> and torches 06:10 tango_ torches is what I was counting on, but this thing turned into a maze 06:12 tango_ oh, found the way out, lol 06:12 tango_ I need some kind of mapping 06:14 tango_ OK apparently the ocean I'm at is at Y=250 06:14 tango_ how is that possible 06:14 tango_ but worst of it, this might explain why I'm not finding any iron ore 06:15 tango_ if it's supposed to be at -150, this means I have to dig down 500 relative to the ocean 06:15 tango_ 400, but whatever 06:15 tango_ way too much 06:26 tango_ next world I play I'll have to remember to check the depth of the ocean surface before starting to build my hose next to it 8-/ 13:13 MTDiscord <12W​arr1024> The torch thing is simple. (1) always place torches along one wall only. If you need additional lighting use only floor/ceiling torches and avoid the opposite wall. (2) if you come to an intersection, explore at least a couple of torches worth down each path so you can always tell which way is the way back out even if one of those paths turns out to be part of a loop. (3) to get out any time, just keep the torches on the 13:13 MTDiscord opposite side to the way you place them. 13:22 tango_ Warr1024: excellent suggestions 13:59 MTDiscord <04o​neplustwo> use tnt to destroy all of the surrounding nodes of the cave so it is no longer a cave, its just one huge crater. 15:40 Noclip @Warr1024: "The torch thing is simple." Except you're playing nodecore. ? 15:53 MTDiscord <12W​arr1024> With NodeCore it's harder to get lost in a cave anyway because it's harder to get very far into one. 16:53 tango_ wth I just realized I was reading the pos in debug mode the wrong way 16:54 tango_ depth is the second coordinate, not the third 16:54 tango_ cripes 17:08 rubenwardy The second coordinate is height, not depth 17:09 rubenwardy Well, depth is ambiguous as a term 17:15 Ingar the same idiocy like in mc ? 17:27 Krock maths is stupid. Y is up down 17:28 rubenwardy Paper is maths is horizontal, screens are vertical 17:29 rubenwardy Y as up is very common in games 17:40 MTDiscord <07j​osiah_wi> If you draw a cartesian graph on a screen you will behold a wonder: Y is up/down somehow. ^^ 17:56 tango_ rubenwardy: well, negative Y is depth 8-) 17:58 tango_ still, disagree with the choice to change the depth at which iron can be found 18:10 tango_ AND I still don't understand how farming works 18:11 tango_ plants only grouw to level 1, never more 18:12 tango_ I understand I have to provide them with more light, but my only light source presently is the torch, which if I understand correctly only does 12 light, while 13 is needed for plants to grow, but apparently not even putting torches around the field solves the issue 18:12 tango_ doesn't light from adjacent torches accumulate? 18:12 tango_ and/or do plants not grow higher in MTG? 18:12 sfan5 what kind of plants? 18:14 tango_ sfan5: so far I tried papyrus, wheat and cotton 18:14 sfan5 papyrus needs to be next to water 18:14 tango_ I found 4-tall papyrus, mined it, and planted each of the papyrus next to water 18:14 sfan5 wheat and cotton need to be on farmland near water 18:15 tango_ hm 18:15 tango_ OK for the wheat and cotton I might be too far from the water 18:16 tango_ but the papyrus most definitely is not 18:48 Krock plant it on dirt with grass 18:49 Krock check for default:dirt_with_grass in the F5 debug info 20:09 tango_ Krock: you mean without turning it into soil first? 20:21 Krock tango_: papyrus doesn't need soil 20:21 tango_ wow 20:22 Krock though it should also grow on soil.. perhaps that's bug 20:22 tango_ it grows up to level 1 20:22 tango_ hm so arguably it doesn't grow, because 1 is the level it is at when I plant it 20:23 tango_ let me see if I can put it on some dirt with grass 20:23 tango_ (although it's not specified in the wiki that this is how it should be) 20:24 tango_ ooooh wait, it might be because it's savannah dirt 20:25 tango_ let's see 20:28 tango_ very strange 20:28 tango_ the soil is classified as dry_soil_wet 20:28 tango_ wth is that supoosed to mean? 20:29 sfan5 uhh 20:29 sfan5 well it's soil in any case 20:30 DS-minetest that's schrödinger's soil 20:30 Krock it's dry but wet 20:31 Krock depending on your viewing angle 20:33 DS-minetest let's add a wet group for nodes that are wet 20:34 DS-minetest to cause endless ~~discussions~~ issues about whether water is wet 20:34 Krock is ice wet? 20:35 DS-minetest hmmm 20:35 Krock is steam wet? 20:35 DS-minetest is lava wet? 20:37 rom1504 yes 20:44 tango_ ok papyrus was succesfully grown 20:45 tango_ it does not grow on soil 20:45 tango_ not sure if this is a bug or intentional 20:47 DS-minetest it was always like this. papyrus doesn't grow on promix 23:43 hisforever Hi dose anyone know hoe to do a cross over on advanced tracks? 23:44 swift110 hey 23:48 hisforever hi 23:51 hisforever hoe = how