Time Nick Message 00:01 jas_ https://github.com/jamesalexanderstevenson/jastest/blob/master/mods/warpstones/init.lua is my current version. 00:02 jas_ i don't recommend it. in the past i have made formspecs which make things clear. the original warps mod is great, because it's so simple 00:02 jas_ i hope you can fix it and submit a PR :-) 00:04 jas_ i can guess simply changing "default = true" to "give_to_admin = true" would work 00:04 specing Player bodies are all messed up in latest git 00:04 jas_ player bodies? 00:04 specing yes 00:04 jas_ like, character.b3d? 00:04 specing https://pic.infini.fr/04SgubTe/KWOUt5vF.png 00:05 jas_ oh that playeranim mod? 00:05 specing No idea what it is, but it's messed up, and it's not messed up in 5.3 00:05 jas_ i noticed that with the head movement mod... one of them. that uses head movement there in that screenshot? 00:05 specing No idea, I'm just a player.. so far 00:06 jas_ normally when a player moves their view, the head moves too? 00:06 jas_ i am wondering if it's something to do with a specific mod 00:06 jas_ !mod playeranim 00:06 MinetestBot jas_: Bone-Based Animation [playeranim] by Rui - https://forum.minetest.net/viewtopic.php?t=12189 - https://github.com/minetest-mods/playeranim 00:06 jas_ some newer version, perhaps 00:08 specing I'm building 5.3.0 now 00:09 jas_ ye i am on current HEAD too and this is playeranim: https://i.imgur.com/cfJaOE3.png 00:11 specing 5.3.0 is normal 00:12 jas_ egads! 00:12 jas_ i think i heard this referenced somewhere 00:12 jas_ is there some other version of this mod newer that does work? i dunno 00:12 jas_ maybe it was a github issue, or here on irc. i'm going to go outside and do the thing that's legal where i live now haha 00:21 jas_ !server 00:21 MinetestBot jas_: LPKI Monsters | mt.lpki.org | Clients: 1/50, 0/1 | Version: 5.4.0-dev / minetest | Ping: 60ms 00:24 jas_ bah, keep timing out. 00:51 riff-IRC LPKI sounds line of like a radio station... switch the L and K and you get KPLI, which sounds a lot like a radio station. 00:55 jas_ WPKI for me 00:55 jas_ https://en.wikipedia.org/wiki/WBLM 01:12 specing Where is the CSM API documented? in the preview mod? 01:13 specing ah doc/client_lua_api.txt 01:14 SoylentCow went to sf for the weekend, and finally visited one of the finest sculptures ever: http://tehightime.net/i-am-with-cupid.jpg 01:15 riff-IRC Where is this? 01:16 SoylentCow embarcadero, san francisco 01:16 SoylentCow cupid's span by claes oldenburg 01:16 * riff-IRC nods 01:18 specing Hmm, why is formspec doc part of CSM doc? 01:19 jas_ i think originally it was lua_api.txt and they stripped stuff out, but not all of it? i really don't know. that file is a bit funky i agree 02:20 specing sfan5: re switching inventory stacks and all in CSM (from a month ago), you said that there is a client already implementing something similar? 02:21 specing all I could find were patches to disable noclip/fly checks... :/ 06:35 Corey[m] I found some odd behaviour with optional dependencies: https://github.com/minetest/minetest/issues/10482 10:43 lisbeths wow this channel is big 10:44 lisbeths whats the lastest news in the minetest community 10:44 lisbeths what websites do you generally communicate on? 10:45 bingfengfsx github and mt forum 10:45 bingfengfsx ; ) 10:49 lisbeths When I first started playing minetest I didnt think it was good enough to replace minecraft, but now I think it more or less is 10:52 bingfengfsx Minetest is not much worse than Minecraft except that the image quality is not refined enough. 10:55 lisbeths the newest minecraft barely runs on my pc and minetest runs instantly and smoothly. minecraft does not seem to respect the java edition 11:35 Calinou what do you mean by image quality? Vanilla Minetest rendering is very similar to Minecraft's 11:35 Calinou unless you meant the textures themselves 11:35 Calinou (if you own Minecraft, it's possible to convert those to Minetest) 13:30 jas_ !mod 13:30 MinetestBot jas_: Miniclime [stable] by azekill_DIABLO - https://forum.minetest.net/viewtopic.php?t=17579 - https://github.com/azekillDIABLO/miniclime 13:31 jas_ 'cause there's something in a sunday \ that makes the body feel alone 13:32 jas_ i wouldn't have guessed that's a weather mod -- i guess 'clime' is like climate 13:34 Corey[m] well so much for me fixing dependencies, I just completely broke the optional loading 14:21 specing I've been reading the minetest source a bit, and from what I gather, to implement CSM worldedit I'd have to hook into key input, probably the way RandomInputHandler::step does it, from CSM on step function 14:22 specing then switch states in CSM on_dig and other handlers 14:22 specing Is this a correct observation? 14:23 sfan5 wha? 14:24 sfan5 you can more easily just send the right INTERACT packets to the server 14:27 specing Hmm 14:27 specing I also noticed that 14:27 specing I wonder if sending interact in rapid succession allows you to break blocks much faster than normally possible with tool in hand 14:28 specing sfan5: tool wear is handled server-side, right? 14:28 sfan5 would be stupid if it was 14:28 sfan5 n't 14:30 specing well yes, but since in the span of doing this I learned how to fly without fly and noclip without noclip... 14:31 * specing goes back to reading api 14:33 specing I suppose minetest.register_on_item_use(function(item, pointed_thing))` lets me evaluate tool wear 14:33 specing and act before breakage 15:28 MTDiscord <11I​hrFussel> There are fly and noclip hacks cause server side physics are difficult to implement 15:28 MTDiscord <11I​hrFussel> The server doesn't even know when a client actually enables fly or noclip...it happens all client side 15:53 specing difficult to implement? They are already implemented client side, so it's just a matter of server load to move them server-side 15:58 MTDiscord <04L​one_Wolf> I think MT packets should be improved before we start doing server-side animation 15:59 MTDiscord <04L​one_Wolf> You can technically do server-side movement with entity attaching though 15:59 MTDiscord <04L​one_Wolf> *server-side movement 16:13 MTDiscord <11I​hrFussel> You can see that the screen tends to chug along when attached to an entity and have a certain speed 16:13 MTDiscord <11I​hrFussel> MT is absolutely not ready for full server side physics 16:17 MTDiscord <04L​one_Wolf> I think Jordach managed it by decreasing the time between each server step 16:39 MTDiscord <10J​ordach> @IhrFussel it is lad 16:41 MTDiscord <11I​hrFussel> Server with quite a few mods cannot run at 0.05 steps or whatever you set it to in order to work properly 16:42 MTDiscord <10J​ordach> Then your server needs caffeine JITters 16:42 MTDiscord <11I​hrFussel> I want a server side solution that still works at 0.1 or even 0.15 steps 16:42 MTDiscord <10J​ordach> Department of dtimr 16:46 MTDiscord <10J​ordach> That and I abuse after because local functions execute faster than global step can 16:53 Krock people wonder why their mods cannot run faster yet request more callbacks in the API 16:56 MTDiscord <10J​ordach> That and people use MT on cheap VPS that use Intel Atom tier x64 CPUs 16:56 Krock raspberry PI works okayish as well 16:57 Ingar I ran an MT server on my ARM VPS 16:57 MTDiscord <10J​ordach> The only thing that concerns me with MT is uh 16:58 MTDiscord <10J​ordach> Going to 60hz dtime 16:58 MTDiscord <10J​ordach> Is network packet handling 17:02 MTDiscord <10J​ordach> Network bandwidth isn’t the concern 17:02 MTDiscord <10J​ordach> Because a few bytes a packet doesn’t hurt much 17:02 MTDiscord <10J​ordach> And they’re not jumbo frames either 17:12 MTDiscord <10J​ordach> Unironically Minetest needs to be split into two projects 17:12 MTDiscord <10J​ordach> A client that lacks modding support and is networking only 17:12 MTDiscord <10J​ordach> And a server that’s as it is now 17:13 sfan5 how would that help? and with what? 17:14 MTDiscord <10J​ordach> Networking and rendering 17:15 MTDiscord <10J​ordach> Networking is already hot garbage and would be helped by a do over in a stand-alone client 17:15 MTDiscord <10J​ordach> Rendering needs to be taken out back and shot 17:25 MTDiscord <10J​ordach> How many shims have we needed to fix Irrlicht issues 17:48 Corey[m] Well, I think I understand why that dependency issue wasn't fixed, I just blew away hours of my life trying to fix it >: 19:33 armeabi hello? 19:34 armeabi can't really see earlier messages, but when i start a minetest game, the mouse cursor isn't disappearing, and i can't move my camera, or input anything to the game 19:36 MTDiscord <04L​one_Wolf> Clicking on the window doesn't fix it? 19:36 MTDiscord <04L​one_Wolf> What's your OS? 19:36 armeabi i'm on arch linux 19:36 armeabi using TWM 19:37 armeabi and as a stupidity test for me, clicking on the window /does not/ fix it 19:39 Krock yet no issue opened for input issues on TWM, though I know of a few issues with other WMs 19:39 armeabi i'm guessing the issues part is because almost nobody uses twm nowadays :shrug: 19:40 Krock does TWM support re-positioning the mouse cursor? 19:40 armeabi i believe so, wine worked for me on trackmania 19:40 armeabi i.e. it moved the mouse cursor to the game 19:40 armeabi and let me input in the window 19:40 Krock a TWM-managed Wine-window worked? that's kinda strange 19:41 swift110 hey Krock 19:41 armeabi what's really weird is that minetest had actually worked beforehand when i first installed it, but a few launches later and it's happening 19:41 Krock hi swift110 19:41 MTDiscord <10J​ordach> tried fullscreen? 19:41 Krock armeabi: try renaming minetest.conf inside ~/.minetest/ and launch minetest again. it will result in a clean start 19:42 armeabi same thing's happening after a rename, i'll try using a different WM 19:43 MTDiscord <10J​ordach> armeabi: there's a fullscreen setting for Minetest that disables all forms of window control and decoration 19:43 armeabi what's the symbol for it..? 19:43 armeabi or the config setting 19:43 armeabi that i can add to minetest.conf 19:43 MTDiscord <10J​ordach> screen_w = int 19:43 MTDiscord <10J​ordach> screen_h = int 19:43 Krock fullscreen = true 19:43 armeabi ah 19:45 armeabi now when i run minetest this pops up, and my screen glitches out 19:45 armeabi minetest2020-10-12 19:44:14: [Main]: Automatically selecting world at [/root/.minetest/worlds/a]X Error of failed request: BadValue (integer parameter out of range for operation) Major opcode of failed request: 153 (XFree86-VidModeExtension) Minor opcode of failed request: 10 (XF86VidModeSwitchToMode) Value in failed request: 0x17 Serial 19:45 armeabi number of failed request: 18 Current serial number in output stream: 20 19:45 MTDiscord <10J​ordach> do you even have a valid OpenGL drive 19:45 MTDiscord <10J​ordach> driver 19:45 armeabi is there a way to check for that? 19:45 MTDiscord <10J​ordach> does glxgears function as expected 19:45 armeabi i have intel iris plus graphics 19:46 armeabi give me a sec 19:46 armeabi yep, glxgears works 19:46 MTDiscord <10J​ordach> tried compiling it? 19:46 armeabi not really, will try now 20:06 armeabi compiling it doesn't work either 20:06 armeabi going over to icewm and attempting to run it from there 20:07 armeabi *sigh* 20:07 armeabi apparently it DOES work with icewm\ 20:07 armeabi * apparently it DOES work with icewm 20:10 Krock !next 20:10 MinetestBot Another satisfied customer. Next! 20:12 swift110 lol 20:14 specing > armeabi | i have intel iris plus graphics 20:14 specing something doesen't check out 23:53 MinetestBot 02[git] 04paramat -> 03minetest/minetest: Give unnamed world names incrementing numbers. Format 'world'… 13d671102 https://git.io/JTLyr (152020-10-12T23:52:53Z) 23:55 a1fa hey - how do you put out a massive forset fire out in mineclone2? 23:56 a1fa disable_fire = true 23:56 a1fa did not work 23:58 MTDiscord <12W​arr1024> enable_fire = false?