Time Nick Message 00:04 MTDiscord <09s​rinivas> no, it can be changed in the conf file 00:04 MTDiscord <09s​rinivas> iirc 00:12 specing Whatis the minimum 00:13 specing is the minimum just the players chunk? 00:13 specing Is there any guarantee at all? 00:44 SwissalpS if I'm not mistaken, it's blocks that are loaded, not chunks 02:38 Out`Of`Control 16x16 ? 03:19 SwissalpS a block is 16x16x16 nodes 08:01 luk3yx Why not rename "block" so people stop getting confused? 08:09 MTDiscord <11I​hrFussel> Isn't a 'chunk' in MC 16x256x16? Or maybe that was just in the old version 08:10 MTDiscord <11I​hrFussel> Or was it 64 height? I read something about that being the reason why the height limit was so low 08:18 NetherEran it's 256 high, used to be 128 ages ago 10:11 MTDiscord <11I​hrFussel> Yeah but do you know if it still generates Y 256 as one chunk? 10:12 MTDiscord <11I​hrFussel> Cause that would he a huge difference compared to MT which always only generates 16x16x16 mapblocks 10:22 MTDiscord <09w​war> I think MC has low Y lvl so; 1-People wont go deeper and deeper to get more materials easily, On mining: going down is fastest way to get materials. 2-On Anarchy and PvP servers, if people amke their base veryyy deep it will ruin the map's idea. 3-irl human cant go very deep tempreture increases and rocks be harder ro break :v 10:35 jas_ is that emulated anywhere? in mc2 for example? 10:35 jas_ i like the idea of sectioning the various slices of the map world, since it's so large 10:36 jas_ caverealms down below, wasteland on surface, plastic flat skyland up high 10:36 jas_ then you can teleport between these three worlds, for example. i only ever played mt 10:53 rubenwardy Deepest mine in the world is currently 3km. That's with modern technology 10:58 jas_ ye but are there dungeon masters? 10:59 jas_ it only makes me think how, with minetest, you can make a realistic world, a minecraft world, or any world you want 11:02 specing by "chunk" I refer to a 16**3 cube of nodes 12:08 MTDiscord <09w​war> > Deepest mine in the world is currently 3km. That's with modern technology @rubenwardy@IRC#0000 but we use pickaxes XD 12:29 MTDiscord <09w​war> > by "chunk" I refer to a 16**3 cube of nodes True, a chunk should be cube 14:09 MTDiscord <04o​neplustwo> > is that emulated anywhere? in mc2 for example? @jas_@IRC#0000 there is bedrock in mineclone, but there is no upper y limit i think (or was it 32000? idk) 14:10 anon5[m] there is an upper limit of ~31000 in the minetest engine 14:11 anon5[m] this limit actually applies to all directions from 0,0,0 14:41 MTDiscord <11I​hrFussel> Doesn't MT even use the term chunk?? IIRC a chunk is what MT generates at once...was it 5x5x5 mapblocks? Or something like that 14:42 MTDiscord <11I​hrFussel> By default I mean...you can set the chunk size to something else 14:47 MTDiscord <11I​hrFussel> Yeah I found it in the lua API doc... 'mapchunk' is (usually/by default) 80x80x80 nodes and is the volume generated in one operation by the mapgen 15:09 MTDiscord <04o​neplustwo> i thought it was mapblock and you could tweak how large it was 15:21 MTDiscord <11I​hrFussel> A mapblock is 16x16x16 nodes and a mapchunk is 5x5x5 mapblocks...you cannot change the size of a mapblock it is hardcoded everywhere 15:23 MTDiscord <04o​neplustwo> ah i see 15:26 MTDiscord <11I​hrFussel> But you can adjust the chunk size...increasing it will probably take a ton more resources 17:37 MTDiscord <11d​ievri> Hello. I would like to make entity flying from point A to B on like half-ellipse (or ballistic) trajectory. How can I approach this? 18:01 MTDiscord <04L​one_Wolf> Give it an initial y velocity upwards and set a negative y acceleration 19:18 MTDiscord <11d​ievri> Lone_Wolf, thanks! 23:52 MTDiscord <09s​rinivas> and an x velocity? 23:53 MTDiscord <09s​rinivas> so you are looking for a parabolic path, in other words, a projectile motion. so you need some x velocity, some negative y acceleration at the minimum, and optionally, some y velocity. 23:59 MTDiscord <04L​one_Wolf> The x/z can stay constantly pointing towards the destination