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IRC log for #minetest, 2020-10-07

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All times shown according to UTC.

Time Nick Message
00:04 MTDiscord <s​rinivas> no, it can be changed in the conf file
00:04 MTDiscord <s​rinivas> iirc
00:12 specing Whatis the minimum
00:13 specing is the minimum just the players chunk?
00:13 specing Is there any guarantee at all?
00:44 SwissalpS if I'm not mistaken, it's blocks that are loaded, not chunks
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02:38 Out`Of`Control 16x16 ?
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03:19 SwissalpS a block is 16x16x16 nodes
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08:01 luk3yx Why not rename "block" so people stop getting confused?
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08:09 MTDiscord <I​hrFussel> Isn't a 'chunk' in MC 16x256x16? Or maybe that was just in the old version
08:10 MTDiscord <I​hrFussel> Or was it 64 height? I read something about that being the reason why the height limit was so low
08:18 NetherEran it's 256 high, used to be 128 ages ago
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10:11 MTDiscord <I​hrFussel> Yeah but do you know if it still generates Y 256 as one chunk?
10:12 MTDiscord <I​hrFussel> Cause that would he a huge difference compared to MT which always only generates 16x16x16 mapblocks
10:22 MTDiscord <w​war> I think MC has low Y lvl so; 1-People wont go deeper and deeper to get more materials easily, On mining: going down is fastest way to get materials. 2-On Anarchy and PvP servers, if people amke their base veryyy deep it will ruin the map's idea. 3-irl human cant go very deep tempreture increases and rocks be harder ro break :v
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10:35 jas_ is that emulated anywhere? in mc2 for example?
10:35 jas_ i like the idea of sectioning the various slices of the map world, since it's so large
10:36 jas_ caverealms down below, wasteland on surface, plastic flat skyland up high
10:36 jas_ then you can teleport between these three worlds, for example.  i only ever played mt
10:53 rubenwardy Deepest mine in the world is currently 3km. That's with modern technology
10:58 jas_ ye but are there dungeon masters?
10:59 jas_ it only makes me think how, with minetest, you can make a realistic world, a minecraft world, or any world you want
11:02 specing by "chunk" I refer to a 16**3 cube of nodes
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12:08 MTDiscord <w​war> > Deepest mine in the world is currently 3km. That's with modern technology  @rubenwardy@IRC#0000 but we use pickaxes XD
12:29 MTDiscord <w​war> > by "chunk" I refer to a 16**3 cube of nodes True, a chunk should be cube
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14:09 MTDiscord <o​neplustwo> > is that emulated anywhere? in mc2 for example? @jas_@IRC#0000 there is bedrock in mineclone, but there is no upper y limit i think (or was it 32000? idk)
14:10 anon5[m] there is an upper limit of ~31000 in the minetest engine
14:11 anon5[m] this limit actually applies to all directions from 0,0,0
14:41 MTDiscord <I​hrFussel> Doesn't MT even use the term chunk??  IIRC a chunk is what MT generates at once...was it 5x5x5 mapblocks? Or something like that
14:42 MTDiscord <I​hrFussel> By default I mean...you can set the chunk size to something else
14:47 MTDiscord <I​hrFussel> Yeah I found it in the lua API doc... 'mapchunk' is (usually/by default) 80x80x80 nodes and is the volume generated in one operation by the mapgen
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15:09 MTDiscord <o​neplustwo> i thought it was mapblock and you could tweak how large it was
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15:21 MTDiscord <I​hrFussel> A mapblock is 16x16x16 nodes and a mapchunk is 5x5x5 mapblocks...you cannot change the size of a mapblock it is hardcoded everywhere
15:23 MTDiscord <o​neplustwo> ah i see
15:26 MTDiscord <I​hrFussel> But you can adjust the chunk size...increasing it will probably take a ton more resources
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17:37 MTDiscord <d​ievri> Hello. I would like to make entity flying from point A to B on like half-ellipse (or ballistic) trajectory. How can I approach this?
18:01 MTDiscord <L​one_Wolf> Give it an initial y velocity upwards and set a negative y acceleration
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19:18 MTDiscord <d​ievri> Lone_Wolf, thanks!
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23:52 MTDiscord <s​rinivas> and an x velocity?
23:53 MTDiscord <s​rinivas> so you are looking for a parabolic path, in other words, a projectile motion. so you need some x velocity, some negative y acceleration at the minimum, and optionally, some y velocity.
23:59 MTDiscord <L​one_Wolf> The x/z can stay constantly pointing towards the destination

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