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IRC log for #minetest, 2020-09-21

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All times shown according to UTC.

Time Nick Message
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02:16 MinetestBot [git] lhofhansl -> minetest/minetest: Record player existence in dymmy database. 49117de https://git.io/JUu4s (2020-09-21T02:16:14Z)
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06:34 dievri hello. Is it possible to save mapblock in a file and move to another server?
06:35 NetherEran as a schematic you can
06:36 NetherEran with Wuzzy's schemedit mod it shouldn't be too hard
06:38 NetherEran though I don't know if schematics preserve metadata
06:40 dievri entites also can be saved?
06:43 NetherEran not sure
06:45 Emerald2 I've seen whole parts of map remade from players local saves before.
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09:03 dievri nodes can be easily serialized in specified area. How can I serialize entities in specified area?
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09:07 shangul Where can I announce the first release of my MtBotter library? https://notabug.org/farooqkz/mtbotter/releases
09:07 shangul Are forums good places for this?
09:10 MTDiscord <a​utomaton> ig so
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10:55 shangul "It is not permissible to promote, link, or otherwise direct Forum users to any kind of "hacking" or "cheating" tools, regardless of their claimed purpose. This includes but is not limited to scripts, bots, modified Minetest clients, CSM mods, third-party programs, etc." -> Does this mean that I can't post my Minetest bot library to Minetest forums?
11:11 gry i'm not a forum user but sounds correct.. i'd post a mirror in a few git hosting sites though like bitbucket and github and gitlab etc and tag it with 'minetest' there. i'm a bit biased to https://gitlab.devlabs.linuxassist.net
11:14 rubenwardy shangul: depends on the focus of the bot library - library that allows you to interact with the Minetest protocol sounds useful
11:16 shangul rubenwardy, Yes but I am not sure cheating or hacking is or is not possible with this library.
11:16 dievri textures from visited servers are stored somewhere locally?
11:17 rubenwardy that doesn't matter so much
11:17 rubenwardy I think it's fine to post that on the forums
11:17 shangul ok then I'll post
11:17 rubenwardy dievri: yes, cache
11:17 shangul rubenwardy, thanks for your reply
11:17 rubenwardy there's a folder called cache
11:23 dievri where is this folder located?
11:24 rubenwardy depends, what OS?
11:24 dievri oh, I found It) Its, in home directory
11:26 rubenwardy Ok, so Linux probably
11:26 rubenwardy ~/.cache/minetest/media
11:26 rubenwardy The files have no extensions, but they are valid png/ogg/etc files
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12:56 shangul finally: https://forum.minetest.net/viewtopic.php?f=14&amp;t=25389
12:58 bebebeko shangul: cooooool!
12:59 shangul bebebeko, :)
12:59 shangul But just from far it is like that. When you come closer you see that it is not that cool.
13:02 bebebeko shangul: I like your approach
13:06 bebebeko shangul: sometimes i'm thinking about minetest bots as individual process that connect to the minetest server like irc bots
13:07 shangul yeah that was my dream, too.
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14:06 Bloodaxe Hi! I'm wondering if it's possible to play online using your own custom skins in the Mineclone2-game?
14:06 Bloodaxe I tried asking over at #mineclone2, but I got no response so... :-P
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16:22 MTDiscord <t​woelk> yes but probably not as you hoped
16:23 MTDiscord <t​woelk> you will need to supply the server admin with the skin you want to use, it will then be installed serverside and you may use it on the next server restart
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17:31 MinetestBot [git] SmallJoker -> minetest/minetest: Settings: Fix crash on exit due to group double-free e7f33ee https://git.io/JUuxS (2020-09-21T17:29:02Z)
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17:41 dsje21 Could someone please tell me what is the "default" mod metapackage and what is the simple way to fullfit it?
17:42 dsje21 All the fullfillers here: https://content.minetest.net/metapackages/default/ seem to be games and I'm already playing another game.
17:43 MTDiscord <a​ppguru> Simple way is installing Minetest Game
17:45 dsje21 Thanks but I'm already playing mineclone 2. I'm not seeing how to enable Minetest Game
17:46 MTDiscord <a​ppguru> Which mod requires default?
17:46 rubenwardy dsje21: unfortunately, default is a Minetest Game only mod
17:46 rubenwardy any mods that depend on default only work with Minetest Game and MTG-based games
17:46 rubenwardy and so won't work in Mineclone 2
17:47 dsje21 appguru: Simple Skins, skinsdb.
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17:47 dsje21 rubenwardy: I see. Thanks, is there any skin changing mod that works in mineclone?
17:47 rubenwardy not that I know of
17:47 rubenwardy You should file complaints with those mods, they shouldn't depend on default
17:48 rubenwardy they should depend on player_api
17:48 rubenwardy perhaps even optionally depend
17:48 rubenwardy I'll file issues
17:51 rubenwardy Filed issues
17:51 dsje21 rubenwardy:Thanks. but mineclone doesn't provide player_api either and it seems it's more or less the same situation as default: https://content.minetest.net/metapackages/player_api/ . You saying mineclone should provide player_api?
17:51 rubenwardy it should if it has a MTG-compatible model
17:52 Krock skinsdb was never updated to use the new player_api mod. will look at this soon
17:52 rubenwardy https://github.com/minetest-mods/skinsdb/issues/53
17:52 rubenwardy also, #mineclone2
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22:37 MinetestBot [git] paramat -> minetest/minetest_game: Improve player model credits, add contributors to license (#2741) 63cffc4 https://git.io/JUztv (2020-09-21T22:36:59Z)
22:39 MinetestBot [git] louisroyer -> minetest/minetest_game: Improve inner/outer stairs translation for external mods (#2584) 4c145bf https://git.io/JUztt (2020-09-21T22:38:49Z)

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