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IRC log for #minetest, 2020-09-05

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All times shown according to UTC.

Time Nick Message
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07:29 esperegu I am trying to login to a server I set up but keep getting 'Passwords do not match!". How can I debug that? Cannot seem to find any debug log.
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07:43 esperegu it does not show anything on the server side when pressing 'register and join'
07:43 esperegu 2020-09-05 07:42:47: VERBOSE[Server]: Server::peerAdded(): peer->id=3
07:43 esperegu 2020-09-05 07:42:47: VERBOSE[Server]: Server: Handling peer change: id=3, timeout=0
07:43 esperegu 2020-09-05 07:42:47: VERBOSE[Server]: Server: Got TOSERVER_INIT from 192.168.1.126 (peer_id=3)
07:43 esperegu 2020-09-05 07:42:47: VERBOSE[Server]: Server: 192.168.1.126: Protocol version: min: 37, max: 39, chosen: 39
07:43 esperegu 2020-09-05 07:42:47: INFO[Server]: Server: New connection: "hallo" from 192.168.1.126 (peer_id=3)
07:43 esperegu 2020-09-05 07:42:47: VERBOSE[Server]: Sending TOCLIENT_HELLO with auth method field: 4
07:47 esperegu figured it out. you need to put the password also on the first page. should be specified clearly.
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08:05 bingfengfsx is anyone here?
08:21 aldum always
08:23 Krock never
08:36 Krock esperegu: the dialog clearly states that you need to REPEAT the previously entered password
08:36 Krock btw, this is already tracked as a kind of bug
08:36 dievri hello. Is it possible to wrap a long line in a textarea in formspec?
08:37 Krock dievri: done automatically if you set thee width properly
08:37 Krock though continuous lines aren't broken...
08:39 Krock weird. I remember a minetest.wrap_text call in tab_content.lua but this seems to be gone since the ContentDB feature
08:40 Krock anyway, call minetest.wrap_text if you also want to wrap too long lines for textareas
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09:16 dievri thanks
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09:20 Krock !next
09:20 MinetestBot Another satisfied customer. Next!
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11:38 MTDiscord <a​ppguru> "Warthog" is claiming that "[there] are also a bug in minetest that makes you able to use an already banned account, seems like a few players already found it (me and included)". Is there any truth to this?
11:39 MTDiscord <a​ppguru> Banning usually works through on_prejoinplayer, and I can't think of any case in which that won't be triggered.
11:39 sfan5 the builtin bans are a bit funny
11:39 sfan5 so when you ban a player it bans their ip
11:39 sfan5 but you can literally still use the account from another ip
11:39 sfan5 (yes, this is documented)
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11:40 MTDiscord <a​ppguru> hmm, I think Warthog was referring to CTF bans tho
11:40 MTDiscord <a​ppguru> which means sban
11:40 sfan5 no idea about that
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11:41 CraneZhou good evening.
11:41 CraneZhou as a software developer and engineer,
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11:42 MTDiscord <a​ppguru> get to the point please
11:43 CraneZhou is there some recommended servers which I could login, so i could know more players in the same class during the build progress ?
11:43 MTDiscord <a​ppguru> "same class" ?
11:44 MTDiscord <a​ppguru> software or in-game "build progress" ?
11:44 CraneZhou some recommended servers to login
11:44 CraneZhou in-game "build progress".
11:45 Krock top 5 in the server list, I'd assume?
11:45 MTDiscord <a​ppguru> https://servers.minetest.net
11:45 CraneZhou ok, let me check and try.
11:45 MTDiscord <a​ppguru> lel
11:45 MTDiscord <a​ppguru> the top 5 are all MultiCraft servers
11:45 Krock though most users of the popular servers are playing on mobile (Android or illegal iOS app), so I don't think they'd be capable building more than PC players
11:46 MTDiscord <a​ppguru> I wouldn't particularly recommend them
11:46 CraneZhou MTDiscord: thank you very much for your help and comments.
11:46 Krock CraneZhou: MTDiscord is a relay to discord. appguru is the user who sends the message
11:46 Krock relay/bridge, however you'd like to call it
11:46 MTDiscord <a​ppguru> the fun thing is that there could be multiple appgurus
11:46 Krock one is already enough
11:47 MTDiscord <a​ppguru> Thanks for fixing my PR Krock btw
11:47 Krock !next
11:47 MinetestBot Another satisfied customer. Next!
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11:49 CraneZhou !next
11:49 MinetestBot Another satisfied customer. Next!
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11:55 CraneZhou !server
11:55 MinetestBot CraneZhou: Eurythmia Evolution [Francais/English] | langg.net:30001 | Clients: 2/30, 0/4 | Version: 5.2.0 / minetest | Ping: 40ms
11:56 sfan5 that just returns a random server picked from the list
12:00 Krock CraneZhou: dunno if this is still relevant, but you can see some good content: https://www.youtube.com/watch?v=dQw4w9WgXcQ
12:01 Krock demo video of an older server
12:01 CraneZhou Krock: thank you very much for your help.
12:01 Krock np
12:01 CraneZhou but I could not access youtube.com
12:02 CraneZhou by the way, it seems I could not open servers.minetest.net page either (slow).
12:03 Krock works fine here. blame your ISP
12:03 CraneZhou any other solution here,
12:04 CraneZhou how large is the demo video file ?
12:08 FeXoR Could someone point me to part of the code where the hotkey for zooming with binoculars are defined? (I wonder if that's just the the engine, just the mod or a wild mix :p)
12:10 Krock CraneZhou: nvm
12:10 Krock FeXoR: https://github.com/minetest/minetest/blob/master/src/client/inputhandler.cpp#L75
12:10 CraneZhou Krock: what is nvm ?
12:11 Krock "NVM is used to say, "Please disregard my last question/comment," usually because the user found the answer seconds after posting the original question. " - lifewire.com
12:16 FeXoR Thanks Krock ;) I cannot find the dependency on binoculars there or in the mod. What am I missing? :D
12:17 Krock FeXoR: it also depends on the player's zoom_fov object property
12:17 Krock if that's not specified, the zoom feature cannot be used
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12:19 FeXoR Ah, ok. And that's set in the binocular mod, I see. But where is that dependency in the engine (zoom_fov)?
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12:20 CraneZhou Krock: thank you very much for your help and comments.
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12:24 FeXoR (Ah, found it. It's in localplayer.h. Thanks for the help! ;)
12:25 Krock FeXoR: cd /path/to/minetest-master/src && grep -r zoom_fov
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12:25 FeXoR I don't have the source locally but thanks! ;)
12:26 Krock feel free to git clone it. shadow clone should be less than 100 MiB
12:31 MTDiscord <a​utomaton> err what does shadow clone mean? i tried googling, and all i got was anime
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12:34 sfan5 git clone --depth=1 probably
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12:45 Krock ^ that
12:45 Krock *shallow clone
12:45 Krock happy little accidents
12:52 MTDiscord <W​arr1024> you can do a shadow shallow clone if you shallow clone a repo for a project named shadow
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13:00 MTDiscord <a​utomaton> ah I see, ty
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13:30 MTDiscord <a​ppguru> The Minetest website appears to be misconfigured
13:30 MTDiscord <a​ppguru> https://minetest.net gives you a MOZILLA_PKIX_ERROR_SELF_SIGNED_CERT
13:30 MTDiscord <a​ppguru> https://www.minetest.net works fine though
13:31 MTDiscord <a​ppguru> Is there any particular reason as to why https://minetest.net doesn't simply redirect to https://www.minetest.net
13:37 sfan5 it needs a valid certificate for that
14:00 MTDiscord <W​arr1024> It's a LE cert.  Those can be issued with additional names so one cert can cover www and non-www.
14:00 MTDiscord <W​arr1024> alternatively you could just use 2 LE certs independently
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15:18 dievri hello. It's possible to create world with minetestserver command?
15:18 Krock hi. yes.
15:19 Krock minetest(server) --worldpath /path/to/your/new/world   will create one using the default_game setting specified in minetest.conf
15:19 Krock though enabling mods is a pain like that. just create the world in a GUI, configure and copy it over (FTP/SSHFS)
15:21 MTDiscord <W​arr1024> If file transfer is a pain, you can always create the world that way, then shut it down and modify world.mt.  I think it preloads a bunch of loadmod* = false lines for all the mods you have installed.  Changing the gameid is also possible IF you delete map.sqlite and force the terrain to regenerate.
15:32 MTDiscord <a​ppguru> The geo_continent values provided by the serverlist are continent codes as in https://www.php.net/manual/en/function.geoip-continent-code-by-name.php I assume
15:32 dievri I would like to run server in docker container, and recreate world each time I restart container. I need a singlenode created world, everything else generated by custom mod
15:35 Krock then adjust your minetest.conf accordingly
15:35 Krock mg_name = singlenode
15:36 dievri is this any option to specify which mod to enable for world?
15:36 Krock mkdir worldname && echo "load_mod_mynice_modname = true" >>worldname/world.mt
15:37 Krock seriously though. better prepare a zip with the configuration and use that to initialize the world
15:37 MTDiscord <a​ppguru> nah should go with sed: s/load_mod_mynice_modname = false/load_mod_mynice_modname = true
15:37 Krock there's nothing to replace if the map is wiped every time
15:37 Krock s/map/world/
15:37 MTDiscord <a​ppguru> yeah but there will be a loadmod... = false generated by minetest
15:38 Krock yet only after minetestserver was started at least once
15:38 MTDiscord <a​ppguru> ah
15:38 Krock so you have to start and shut it down, which is kinda much effort for what it's worth
15:38 MTDiscord <a​ppguru> then that is probably preferred
15:38 MTDiscord <a​ppguru> (yours)
15:38 dievri minetestserver started with container
15:40 dievri if I create worldname directory with world.mt inside, than minetestserver will trigger creation of the new world?
15:44 Krock it will create a new world when there's no world.mt, and takes that world if there's already world.mt
15:44 Krock after all it does not matter at all
15:57 MTDiscord <a​ppguru> Hmm
15:58 MTDiscord <a​ppguru> What is "server_id" in servers.minetest.net/list
15:58 MTDiscord <a​ppguru> Only MultiCraft servers seem to be using it
16:03 Krock appguru: looks like servers can add their own JSON fields which is then passed directly to the lsit
16:03 Krock not so nice
16:06 MTDiscord <a​ppguru> Yeah, that was my fear
16:06 MTDiscord <a​ppguru> Hope sfan5 got it all properly sanitized
16:06 MTDiscord <a​ppguru> So that one can't just drop some megabytes there
16:08 sfan5 partially
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16:36 MTDiscord <W​arr1024> If you're running your server in docker, you can bake your config into your image, or you can use bind mounts to load them from outside, or whatever combination
16:37 MTDiscord <W​arr1024> I actually really like Docker for making a complex MT server deployment more maintainable
17:18 rubenwardy appguru: sfan5: it's much more likely that there's a bug in sban. CTF doesn't use Minetest bands, and sban is well known to be buggy
17:26 MTDiscord <r​ubenwardy> @appguru
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18:14 ROllerGuy is it intentional that the flat generator only generates a small flat area and then continues with normal non-flat generation?
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18:27 Krock ROllerGuy: AFAIK no. check your map_meta.txt whether it's really "flat"
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18:42 ROllerGuy hm. the world is flat (mg_name = flat), but I had hills turned on. that might be the problem :|
18:47 Krock flat with hills was a weird decision IMO
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19:08 Darkwar hello
19:08 Darkwar can someone help me check if my minetest server is up
19:08 Darkwar i dont have a secound devices to make sure its running
19:08 Darkwar correctly
19:09 Krock !up server.ip.address portnumber
19:09 MinetestBot Krock: invalid port
19:10 Darkwar thx
19:10 Darkwar !ip matrix.minecity.online
19:10 Darkwar !up matrix.minecity.online
19:10 MinetestBot matrix.minecity.online:30000 is up (128ms) (IPv4)
19:10 ROllerGuy yeah, it's kinda backwards. but it's also disabled by default so the only one I have to blame is myself for turning it on and getting the most non-flat flatlands :P
19:10 Darkwar sweet all firewalls are done
19:11 Darkwar alright soo why cant i see my server on the server lsit
19:11 Darkwar i enbaled it true
19:11 Darkwar and says its broadcasting
19:12 MTDiscord <s​hivajiva> @rubenwardy if sban is well known to be buggy where are the issues for these bugs so I can trace them?
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22:33 Edwardplayz Hi guys
22:33 MTDiscord <J​onathon> hello 👋
22:34 Edwardplayz Who owns the IRC?
22:35 Edwardplayz 😂😂😂😂😂😂😂😂😂😂😂
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23:21 CraneZhou !next
23:21 MinetestBot Another satisfied customer. Next!
23:21 CraneZhou !server
23:21 MinetestBot CraneZhou: [BOSH PARTY] MINETEST SERVER | minetest.bosh.party | Clients: 0/16, 0/3 | Version: 5.3.0 / minetest | Ping: 173ms
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