Time Nick Message 07:21 Argentus Hello guys, just started with Minetest and modding. Any tips on how to test/simulate your lua mapgens? Flying through the whole 62k*62k map to see what's generated is not practical and I can't run the code outside the game, since I am using the builtin perlin. Do you know how to simulate the MT perlin in Matlab/Octave for example? 07:23 Argentus What I'm looking for is how to visualize the big picture things, like the resulting heigt map or noise patterns in general 09:52 MinetestBot 02[git] 04appgurueu -> 03minetest/minetest: Fix precision not working in hud_change (#10186) 131c38027 https://git.io/JJS0X (152020-08-12T09:51:50Z) 09:55 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Render nodeboxes with opaque material if possible (#10122) 13fff0393 https://git.io/JJSEe (152020-08-12T09:52:50Z) 16:47 Krock !tell Argentus Not possible in MInetest right now, but you can set the perlin noise scatter to a lower value to have everything in a miniature format. also make use of the "dummy" map backend 16:47 MinetestBot Krock: yeah, yeah 17:57 GreenXenith When entities are drawn, are faces/tris without textures "rendered"/calculated? Like when you have a node with a texture missing, that face doesnt show up in debug mode. Unfortunately debug mode doesnt work on entities. 17:57 GreenXenith (Specifically with a mesh drawtype) 17:57 GreenXenith (Or maybe normal drawtype) 17:58 GreenXenith s/normal/cube 17:59 GreenXenith And when I say "without texture" I mean 100% transparent, because that is usually the case 18:03 GreenXenith I guess a better question would be: If an entity has no textures, is the client actually processing or drawing anything? 18:03 GreenXenith s/no/blank 18:03 Krock it's always processed 18:04 Krock unless you set "visible = false" in the entity def 18:04 Krock or properties, after it's spawned 18:04 sfan5 it's "no" texture actually possible with entities? 18:04 sfan5 isn't* 18:06 GreenXenith Well yes but actually no 18:06 GreenXenith A lot of visual types will use defined textures to fill in missing ones 18:06 GreenXenith Cube included, I think 18:07 GreenXenith Krock: So if I have a cuboid of say a few hundred entities, for sake of argument, and all of the hidden ones have transparent textures (but are still "visible"), is it faster to render than if they had textures? 18:10 Krock opaque textures might be faster than transparent ones 18:10 Krock dunno about "no texture" 20:55 MinetestBot Argentus: Aug-12 16:47 UTC Not possible in MInetest right now, but you can set the perlin noise scatter to a lower value to have everything in a miniature format. also make use of the "dummy" map backend 20:59 Argentus Krock: thanks, the "spread" value miniature is a good idea. Also, could anyone point me in a good direction at procedural generation of lakes and maybe rivers? My mountains generate a good amount of glacier lake-like depressions, any idea on how to fill them with water? 21:14 Krock *shrug* 23:45 Motogeekchris Hello, Can anyone help point me in the right direction? I need to pull a list of players from my minetest server. I have a private server setup for my kids and my daughter said there was someone logged on she didnt know 23:46 Motogeekchris I'd like to be able to pull the name and ip if possible. I checked the debug.txt as it has been reset since last reboot 23:46 GreenXenith There is a player database 23:46 GreenXenith players.sqlite, probably 23:47 GreenXenith You can download the sqlite viewer to read it, or do manual SQL statements