Time Nick Message 03:20 Extex I'm making a mod that makes pizzas, and I've run into a problem, How do I avoid making my mod make: 03:20 Extex Pepperoni and mushroom pizza 03:20 Extex Along side 03:20 Extex Mushroom and Pepperoni pizza 04:47 Corey[m] sort the ingredients, and check for uniqueness? 09:41 Ingar lacks cheese 14:49 fruitsnack Hello, what beds.read_spawns() from game api is supposed to return? The api says it returns a table with respawn positions, but it returns nil, even though I have players set up custom respawn positions at beds 14:51 sfan5 it doesn't return anything 14:51 sfan5 data is loaded into the beds.spawns table 14:51 fruitsnack ok thanks 14:52 fruitsnack there's a mistake in game_api.txt then, it says it returns a table 17:28 bebebeko hey folks, it possible to get entity into itemstack? If yes, which control key can i use? (sorry for noob question) 17:30 MinetestBot 02[git] 04Emojigit -> 03minetest/minetest: Change `last-login` command to show player name in output (#10263) 13abfea69 https://git.io/JJiHD (152020-08-06T17:30:41Z) 18:33 SwissalpS bebebeko: as far as I know, no. You can only have items in itemstacks. Some, like eggs, spawn entities when placed. 18:34 SwissalpS you can add mechanisms like lasso that catches entities and makes 'egg'-items for inventory 18:34 SwissalpS take a look at mobs redo mod 18:50 fruitsnack Is it possible to change image of the same hud element? As in, not add and remove elements when I want to change the image but change it with hud_change()? 18:50 fruitsnack For example to update a hud compass 18:56 Krock yes it's possible 18:57 Krock hud_change(hudid, "text", "default_dirt.png") 18:57 fruitsnack why text though 18:58 Krock lua_api.txt L1344 18:58 fruitsnack ah ok 18:58 Krock yes, these namings are somewhat suboptimal 18:59 fruitsnack keep forgetting there's explanations of many things up in the lua_api, I'm just looking at hud definition