Time Nick Message 01:06 iamweasel specing: at hightime we use torches mod, same functionality, absolutely no issues so far 11:15 fruitsnack how does "fade" parameter in simple sound spec work? 11:16 fruitsnack "fade = 0.0, -- default, change to a value > 0 to fade the sound in" 11:16 fruitsnack is it the same as in minetest.sound_fade, where the value is a step? 11:17 fruitsnack And another question, does minetest.after take anonymous functions? 11:22 Krock "fade" specifies the slope 11:22 Krock "gain" the destination gain 11:22 Krock though you could probably use positive slopes in all cases (didn't check the code) 11:31 fruitsnack What does the slope represent? Is it how much of gain is changed per frame or something? 11:59 Krock per second 12:10 fruitsnack oh ok thanks 13:04 specing Is there mapgen that generates ores in veins? 13:04 specing and bigger mountains (like 5000-10000 blocks high) 13:05 specing and bigger everything in general (one biome at least 1000x1000 blocks in size), rivers 20-50 blocks wide 13:05 Krock just tune the world noise settings 13:06 Krock PS: "blocks" is "nodes" in this context 13:06 Krock map_meta.txt -> spread params for larger biomes and higher scale for higher mountains 13:07 Krock also the ore generation does not depend on the mapgen - it is specified by mods 13:12 specing hmm 14:03 fruitsnack Krock: hm, sounds really interesting, how do we do that? 14:17 Krock fruitsnack: what exactly? 14:18 fruitsnack set custom mapgen parameters 14:22 Krock fruitsnack: worlds/myworldname/map_meta.txt 14:23 Krock edit the noise params to get a different landscape 14:23 fruitsnack thanks 14:23 Krock !next 14:23 MinetestBot Another satisfied customer. Next! 14:24 Krock Protip: change the map backend to "dummy" to test it, so that you don't need to delete map.sqlite every time 15:27 MinetestBot 02[git] 04pauloue -> 03minetest/minetest: Fix GCC class-memaccess warnings (#10239) 13542df11 https://git.io/JJVOj (152020-08-01T15:25:33Z)