Time Nick Message 00:25 adfeno Hi there, I have a map in my server that is only reaching X +927, how to find what is limiting it? 00:27 adfeno and X -912 00:30 sfan5 the map_generation_limit setting? 00:31 adfeno currently at 31000 00:32 adfeno I heard that this one is in "nodes" but I don't know what the rest means 00:32 adfeno or how to make the calculations 00:34 specing > illumination is the mod that keep creating and deleting blocks so you can wield a torch and the area around you gets lit up 00:34 specing > Because there is no other means of lighting up an area around you 00:34 specing Minetest, wtf? 00:42 adfeno sfan5: is there any way to safely unload and "unregister" the unused and unprotected nodes ? 00:43 sfan5 which nodes? 00:46 adfeno For example, I have a city which I know that has protected nodes and would like to unload the nodes that are out of the place, so that the server can genarate new ones if a player walks in. 00:46 adfeno "walks in the outside of the city", in mean 00:52 adfeno OK, I think I found a way, but it seems to cause a bug https://github.com/minetest/minetest/issues/5507 00:52 adfeno I didn't test yet. 00:59 adfeno Well, I'll test it tomorrow with a backup as a fallback. 00:59 adfeno Thanks for the collaboration sfan5 :D 20:50 fruitsnack Hello, what does "step" represent in minetest.sound_fade()? 20:51 fruitsnack I want to fade the sound in and out for specific amount of time 20:52 fruitsnack And also the api reference says that it should be negative if I want to lower the gain, so if I want to fade from 1.0 to 0.0, my step should be negative too (as opposed to being positive when fading from 0.0 to 1.0)? 21:20 Guest82942 Can a raspberry pi host a minetest server well? 21:21 sfan5 yes 21:22 Guest82942 What about performance? 21:23 Krock needs tweaking and you might want to use an external drive to store the map 21:24 Guest82942 How do you mean abut tweaking? 21:24 Krock minetest.conf. reduce sent and active mapblocks to reduce CPU load and disk I/O 21:25 Krock https://forum.minetest.net/viewtopic.php?f=10&t=1825 21:26 Krock though max_simultaneous_block_sends_server_total no longer exists 21:51 fruitsnack what are general advices to maximize perfomance? When having a lot of mods I'm starting to have massive lags during mapblock generation 21:51 fruitsnack I haven't made detailed profiling yet, but unfortunately I dont think I'll be disabling any mods, I have all the must-haves 21:52 fruitsnack I mean, how much of an effect would be enabling asynchronous i/o for sqlite or using postgresql 21:52 fruitsnack turning on multithreaded emerge, etc 21:54 fruitsnack cpu load and disk i/o is not a concern to me, perfomance is the priority 21:55 sfan5 multithread emerge can only help with c++ mapgen, all lua still runs single-threaded 23:51 tadas A