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IRC log for #minetest, 2020-07-30

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All times shown according to UTC.

Time Nick Message
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07:30 BuckarooBanzai cheapie: your ssl certificates are expired on cheapiesystems.com :)
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07:37 bebebeko specing: as i can remember, you need somehow to change focus in mineteset window (it can be done with xdotool too)
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09:20 balirt fruitsnack:if your mob crashes because the player_pos returns nil, checking the player's existence seems a roundabout way to avoid crashes; it makes more sense to me to sanitize the "pos" value and add an exception handler for when the player_pos you got is nil
09:21 balirt fruitsnack: instead of checking whether the player reference is nil
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10:44 specing bebebeko: well, I thought that was already done given that the tool was being animated as being used
10:45 specing Is there a way to see the coordinate limits of each chunk?
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12:42 BuckarooBanzai specing: https://github.com/SwissalpS/postool
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12:43 specing BuckarooBanzai: I'm not the server owner
12:44 BuckarooBanzai ah, maybe there is a csm for that ;)
12:45 specing aren't the chunk coordinates server independent?
12:45 specing i.e. given a position I should be able to determine which chunk it falls into and thus its borders
12:45 BuckarooBanzai *server specific?
12:46 BuckarooBanzai the chunk-size can be set on the server-side, its mostly 5x5x5 mapblocks (i'm not aware of anyone ever changing this) the above tool is for mapblocks, which should be constant anyway
12:47 BuckarooBanzai specing: do you want chunks or mapblocks?
12:47 specing I want to know where the smallest part that is loaded in ram begins and ends
12:48 specing so I can think of and place a solution that will force them to be loaded
12:48 BuckarooBanzai that would be on a mapblock basis then
12:48 BuckarooBanzai why are you trying to load them? not enough viewing range?
12:49 specing to keep my factory in memory when it is running
12:49 BuckarooBanzai did you take a look at then forceload functions?
12:49 BuckarooBanzai *the
12:50 specing There are none on that server
12:50 BuckarooBanzai ah, so you want to "afk" forceload the mapblocks?
12:51 BuckarooBanzai the calculation from position to mapblock is something like this: math.floor(x / 16)
12:51 specing I don't know what that means, but I just want them loaded
12:51 specing funny things happen with mesecons being loaded and furnaces not
12:52 specing or rather, factory stops producing >_>
12:52 BuckarooBanzai it also depends on the active-block range, if this is set to 1 for example you are loading a 3x3x3 mapblock area around you (with you in the center)
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14:09 Guest72065 Hi
14:09 Guest72065 What's the best way of find the best mods?
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14:16 sfan5 https://content.minetest.net/packages/?type=mod
14:18 specing BuckarooBanzai: minetest does that? Doesen't it load all mapblocks that come into active block range?
14:31 scr267 Anyone know what causes this and how to resolve it: 'WARNING[Server]: ServerEnv: Trying to store id = 0 statically but block (-7,2,-73) already contains 28049 objects'
14:38 BuckarooBanzai scr267: pipeworks spill
14:40 BuckarooBanzai specing: "loading" = loads mapblocks from the database and shows it to the client / "active mapblocks" = loaded and active mapblock, abm's run in there. Mapblocks are "active" only in that range, yes (or if they are forceloaded but thats another story)
14:41 specing BuckarooBanzai: ok. so the term is force-activating
14:43 scr267 BuckarooBanzai, thanks!  any idea how I can delete those 'objects'?  can I do a select area then //clearobjects ?
14:43 BuckarooBanzai uh, forceloading but sure, yes :) "forceloading" a mapblock can be done from a mod via some lua calls, the are near players is running anyway
14:43 BuckarooBanzai *area
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14:43 specing BuckarooBanzai: my current plan involves sending cobbles on a pipeworks round trip
14:43 specing do you think that'd work?
14:44 BuckarooBanzai scr267: the objects have been removed already, there is a setting somewhere for the max limit per mapblock
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14:47 BuckarooBanzai specing: hehe, this _might_ work: if i'm remebering correctly there was an old pipeworks version where the destination of teleport tubes was forceloaded briefly but i'm not sure anymore (VanessaE knows more details :)
14:47 specing I'm pretty sure it's still forceloaded
14:48 specing forceactivated*
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14:48 specing when I unload 3 bags of loot through the teleporter tube, it has to distribute to chests or the pipe would break if it did so the next time I visited the receiving end
14:49 BuckarooBanzai fyi: pipeworks can distribute items in non-forceloaded areas too
14:50 fruitsnack how do I leave a message to a user when he joins the channel?
14:50 specing no idea about that, but my factory also includes a normal furnace, and that is probably not loaded in that case
14:50 fruitsnack I saw there were some commands for the bot
14:51 BuckarooBanzai specing: in which server are you doing that stuff anyway?
14:51 specing a 5.3.0 one
14:52 specing also, the main goal here is to keep the flower farm loaded, since that thing has low probability of growth each second
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14:52 specing *very very low
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14:53 BuckarooBanzai specing: if you are using the "stock" technic-mod then the area around the switching station should stay loaded
14:53 scr267 BuckarooBanzai, Thanks for your help!  :)
14:56 fruitsnack MinetestBot commands are available only for ops?
14:56 fruitsnack I saw once that it was used to leave a message to me, but I can't find any docs on how to use it
14:57 specing BuckarooBanzai: there is no technic
15:01 fruitsnack !tell fruitsnack test
15:01 MinetestBot You can tell that to yourself
15:03 sfan5 !help
15:03 MinetestBot https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md
15:03 fruitsnack yes, I found it already
15:03 fruitsnack reading it right now
15:04 scr267 sfan5, Thats a nice bot!
15:05 scr267 !btc yen
15:05 MinetestBot scr267: Unknown currency. Supported currencies: USD, AUD, BRL, CAD, CHF, CLP, CNY, DKK, EUR, GBP, HKD, INR, ISK, JPY, KRW, NZD, PLN, RUB, SEK, SGD, THB, TRY, TWD
15:05 scr267 !btc JPY
15:05 MinetestBot 1 BTC = 1156396.56 ¥
15:05 scr267 hehehe
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15:07 Zughy hey there; is there a way to set a transparent background for a formspec? I was trying with bgcolor but no luck
15:08 fruitsnack !tell balirt yes, I know, but the entity is supposed to be destroyed as soon as player reference becomes invalid (i.e. player disconnects), so I want to check for that directly, instead for indirect signs that this is true
15:08 MinetestBot fruitsnack: I'll pass that on when balirt is around
15:08 Zughy Like, I have an image as a background which is transparent in some areas, but beneath those areas there is the dull default grey
15:09 sfan5 use bgcolor to disable the background entirely?
15:10 sfan5 just guessing
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15:42 MinetestBot [git] sfan5 -> minetest/minetest: content_cao: Support texture animation for upright_sprite (#10020) 9bba52c https://git.io/JJ2eL (2020-07-30T15:39:57Z)
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17:19 MinetestBot [git] SmallJoker -> minetest/minetest: Falling: Fix error caused by missing param2 aba8c37 https://git.io/JJ2kG (2020-07-30T17:03:48Z)
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18:04 tf2ftw hi
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20:51 Guest21347 What is a good game alternative to minetest with fully features?
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21:01 rubenwardy Guest21347: Mineclone2, Nodecore, and repixture are all good to look at
21:01 rubenwardy also see https://content.minetest.net/packages/?type=game
21:19 Verticen <Guest21347> For alternative game engines to minetest, see terasology (#terasology channel) or oil_boi's 'core'
21:19 Verticen <Guest21347> But MT is the most developed as of now tbh
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21:54 iamweasel i dug up a really good youtube review+commentary by tj free and a real journal article from linux magazine :) the search continues, but it looks like the lack of notability is licked
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21:56 fruitsnack There's also a very interesting game called veloren. It's in pre-alpha but it's very impressive, but more importantly their dev team is very active
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