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IRC log for #minetest, 2020-07-29

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All times shown according to UTC.

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09:43 bebebeko hello! what the easiest way to draw edges between nodes? the edge should be a transparent node with "line.png" texture and the right orientation?
09:43 bebebeko I'm trying to find out how to represent graph like this https://tinyurl.com/y3jwms7y with minetest engine
09:52 sfan5 you could probably somehow get this to work with entities but that's far from easy
09:53 sfan5 how do you think an useful line drawing api would look?
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10:22 bebebeko sfan5: smth like this https://git.io/JJuhw ?
10:28 sfan5 how does the "vector" concept differ from entities?
10:28 sfan5 and how would you ever edit or remove an existing line?
10:40 bebebeko sfan5: i suppose the line - it's a just the visual line drawed by irrlicht->draw3DLine(...) it's not a "set of entities with transparent mode", also i updated https://git.io/JJuhw
10:41 bebebeko but idk how players in the minetest world should interact with lines..
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11:24 bebebeko sfan5: finally, i found video https://tinyurl.com/y4ad6x4b
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18:07 specing does anyone know how to properly run xdotool with minetest? trying to get it to click for me
18:09 specing xdotool click --repeat 10 --clearmodifiers  --delay 1000 1
18:09 specing This makes some kind of a click, I see the tool animation, but the tool has no effect
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19:05 MinetestBot [git] SmallJoker -> minetest/minetest: decode_base64: Allow '=' padding character f34abae https://git.io/JJzap (2020-07-29T18:46:42Z)
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21:16 MinetestBot [git] Lejo1 -> minetest/minetest: Add PUT and DELETE request + specific method value to HTTP API (#9909) 715a123 https://git.io/JJzKD (2020-07-29T21:16:21Z)
21:18 MinetestBot [git] appgurueu -> minetest/minetest: Revert "Get rid of non-ascii characters in the debug display code (#8… 470f328 https://git.io/JJzK9 (2020-07-29T21:17:52Z)
21:21 MinetestBot [git] SmallJoker -> minetest/minetest: Allow starting local server using --go again (#10229) e5725df https://git.io/JJzKx (2020-07-29T21:20:01Z)
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23:21 fruitsnack What's the lifetime of the player object reference?
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23:22 fruitsnack I have an entity that has a player reference in it's on_step, but even when the player leaves the reference is still active for some time (and even returns true to methods like is_player())
23:22 fruitsnack and also crashes the server because I'm trying to get a pos from nonexistent player
23:23 fruitsnack What's the reliable way to test if player actually is? compare with get_connected_players()?
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