Time Nick Message 09:38 Flitzpiepe hello everyone 12:02 bebebeko guys, did I udnerstand correctly, there no way to bind some minetest action to keypress (for example, if "insert" was pressed, CSM send some data to server through mod_channel) ? 12:03 sfan5 currently not, correct 12:04 bebebeko thank you again sfan5 12:07 bebebeko smth like this https://gist.github.com/metacoma/3664ae76fcd2fd88153ce4627347ce93 12:08 bebebeko i don't know, may be create an issue in githab for this feature? 12:09 bebebeko maybe it will be usable for community (or maybe not) 12:10 bebebeko oh wait https://github.com/minetest/minetest/pull/7008 12:30 specing Is there any blueprint on how to make copy/paste in/out of minetest work? 12:31 specing It seems so sporadic 12:36 specing no line numbers on the mesecons microcontroller code window :( 12:46 specing Also would be nice if the font was fixed width 13:05 rubenwardy 5.4.0 will allow mods to choose monospace fonts 13:06 rubenwardy And copy and paste is an irrlicht issue, how well it works depends on your platform 13:06 rubenwardy I tend to find I need to paste twice 14:01 SoylentCow heh yeah on linux i get that too 14:45 Zughy Hey there. Is it normal that the same button background is a bit opaque when the slot doesn't contain a picture? (the EDIT ME is an item_image_button, the others an image_button) https://i.imgur.com/5Ivatbx.png 14:46 Zughy They're both "style_type[image_button;border=false;bgimg=the_pic]" 14:49 rubenwardy that's not nomral 14:49 rubenwardy maybe it's getting a dummy image? 14:51 Zughy idk, the empty buttons are declared like so: ""image_button[" .. x .. "," .. y .. ";1,1;;EMPTY;]" 14:53 rubenwardy eek, check for dummy image warnings 14:53 rubenwardy wait 14:53 rubenwardy that's the name 14:53 rubenwardy should be fine then 14:53 rubenwardy what's bgimg? 14:54 rubenwardy like, if bgimg is that opague image, then the behaviour is correct 14:54 rubenwardy the bgimg is still drawn even if the foreground image doesn't exist 14:54 Zughy no, item_image_buttons and image_buttons use the same background 14:57 Zughy ok: basically if you notice, there is a semi-transparent black image on those, if you look at the corners 14:58 Zughy and I can't understand how to get rid of it 14:58 rubenwardy hmm 14:58 rubenwardy try blank.png, maybe? 14:58 rubenwardy well 14:59 rubenwardy actually, there should be an error if it's making dummy images 14:59 rubenwardy if there's no error for that, then I'd open an issue 14:59 rubenwardy or you could poke around the code yourself, it's in guiButton* in client/gui and it mostly contained 14:59 rubenwardy there may be something weird there 14:59 Zughy black.png works btw, thanks! 14:59 Zughy *blank 15:00 Zughy I'll look into it 15:09 Zughy yup, zero warnings 16:13 specing Hmm, is assigning a function to a variable forbidden in mesecons luacontroller? 16:23 calcul0n_ specing, afaik you can assign it to a variable but not store it in mem 16:35 specing ah ok, I was trying to store it in mem... 17:48 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Replace std::list in networking code (#10215) 138ca6021 https://git.io/JJ8EY (152020-07-23T17:47:58Z) 17:55 MinetestBot 02[git] 04Wuzzy2 -> 03minetest/minetest: Improve default inventory+wield images of node drawtypes (#9299) 13808fa5e https://git.io/JJ8EE (152020-07-23T17:54:58Z) 19:54 specing rubenwardy: it seems that I need not to paste twice, but copy twice 19:54 specing at least in the outside->inside direction 20:37 Zughy hey people: where can I find a list of all the textcolor(s) supported for the textarea? 20:40 calcul0n_ here i think : https://drafts.csswg.org/css-color/#named-colors 20:40 calcul0n_ (i found that link somewhere in the lua api) 20:41 Zughy ty calcul0n_