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IRC log for #minetest, 2020-07-09

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All times shown according to UTC.

Time Nick Message
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00:43 mazes_80 sfan5: about commit 6d2a897e1bb9e6af31f3b2b5e8e28cb1cf4892f7
00:46 mazes_80 ERROR[Main]: ...../minetest_game/mods/creative/init.lua:35: attempt to call upvalue 'old_is_creative_enabled' (a nil value)
00:48 mazes_80 I skipped error: 's/old_is_creative_enabled(name)/old_is_creative_enabled/', I didn't check further, that may not be the good fix, but game starts
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00:50 fedora117 How do I troubleshoot to get a basic node to show up? I have the code written but I don't see even a basic node showing up.
00:51 fedora117 k
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01:21 fedora117 Hello?
01:24 gry fedora117: hi
01:24 fedora117 hi
01:24 gry fedora117: please wait a bit, someone probably did something like this before, but may be asleep or away from computer
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02:35 NathanS21 What seems to be the issue Fedora117?
02:41 fedora117 Whoa thanks for taking my question Nate. I'm having trouble getting a basic node to show up. I was renovating another person's mod, the submarine pack, but for some reason a basic node won't show up. I registered it but I don't see it when I search for it when I look through the crafting search box in creative mode. I actually tried following your tutorial "The first Mod | 2-1" and saw the problem after 7:07
02:41 fedora117 Also thanks for your videos, they're great.
02:44 NathanS21 So you got it figured out then?
02:47 fedora117 No it still doesn't show up. I have a basic init.lua at the root of the mod pack but nothing pops up.
02:47 NathanS21 can you run /giveme mod:node Does that give you the item or an error?
02:47 NathanS21 replacing mod:node with your mod name and node name, of course.
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02:56 fedora117 entering /giveme submarine:first yields cannont give an unknown item. However I do not see unknown item like in your video.
02:56 NathanS21 unknown items were changed recently, so they might look different.
02:56 fedora117 Also I'm on minetest 5.1.0
02:57 NathanS21 Ya, if you're getting an unknown the node should be existing I think.
02:57 NathanS21 You should get an error for a node that doesn't exist.
02:58 NathanS21 I'm using 5.2 so I'm not positive what 5.1 would do.
02:59 fedora117 Yeah that's what I thought. Here's a pastebin for my code: https://pastebin.com/h5t35G0A
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03:00 NathanS21 That code seems fine, does the texture exist?
03:01 fedora117 folder structure:
03:01 fedora117 submarine/
03:01 fedora117 textures/
03:01 fedora117 boats/
03:01 fedora117 destroyer/
03:01 fedora117 submarine/
03:01 fedora117 first.png
03:01 fedora117 screenshot.png
03:01 fedora117 init.lua
03:01 fedora117 mod.conf
03:01 fedora117 description.txt
03:01 fedora117 depends.txt
03:01 fedora117 modpack.txt
03:01 fedora117 well the texture is just the color blue. I don't see it anywhere in game.
03:02 NathanS21 You shouldn't need a modpack.txt file, but I don't think that would be the problem.
03:02 NathanS21 The texture should be in the textures folder, I'm assuming it already is.
03:03 fedora117 yup there's a copy of first.png there.
03:03 fedora117 https://forum.minetest.net/viewtopic.php?t=16282
03:03 NathanS21 What happens if you try and craft it?
03:03 fedora117 that's the original pack
03:03 fedora117 um i'll check
03:08 fedora117 I think there was a conflict with another mod. I made another world, enabled this mod and now minetest is saying I don't have an init.lua in my textures/ folder. Which I didn't know I needed.
03:08 NathanS21 You don't need that.
03:08 NathanS21 I think it's the fault of the modpack.txt file.
03:08 NathanS21 The textures folder should be in the same folder that the init.lua file is in.
03:09 fedora117 You're gona laugh, that file is blank!
03:09 NathanS21 init.lua should be in the parent folder of the entire mode
03:09 NathanS21 Ya, modpack.txt should be blank, if you need it.
03:09 NathanS21 That file just let's minetest know it's a modpack, rather than a single mod.
03:09 NathanS21 I don't believe anything ever actually goes in that file.
03:12 fedora117 Ok I deleted that modpack.txt, then I could enter the game but now when I'm in the new world the error text says it can't find the mods.
03:12 fedora117 we're getting somewhere
03:13 NathanS21 Parent directory
03:13 NathanS21 textures/
03:13 NathanS21 fist.png
03:13 NathanS21 sounds/
03:13 NathanS21 punch.ogg
03:13 NathanS21 models/
03:13 NathanS21 init.lua
03:14 NathanS21 So you should have submarine
03:14 NathanS21 with the textures folder in there.
03:14 NathanS21 first.png should be in the textures folder
03:15 NathanS21 init.lua should just be in the submarine folder.
03:15 NathanS21 along with mod.conf
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03:25 fedora117 Well it shows up now. Its the wrong color, but we have progress. It looks like 5.1 does want an init.lua at the toplevel directory because when I removed the file and placed it into the submarine folder I could not start the game.
03:26 NathanS21 yes, init.lua always needs to be in the topmost folder
03:27 fedora117 gotcha, thanks for your help Nate!
03:27 NathanS21 If it's the wrong color Minetest probably just can't find the texture you want it to use.
03:29 fedora117 Okay I changed the path that the init.lua searches for and it rendered the right color.
03:35 NathanS21 Perfect. I'm heading out, good luck!
03:35 fedora117 cool, thanks and take care!
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05:18 Emerald2 Wow Krock. What did bread ever do to deserve this? :P https://content.minetest.net/packages/Krock/stapled_bread/
05:20 rubenwardy ContentDB now supports reviews! Head to your favourite (or most hated) content and review it. The better reviews a package receives, the higher it'll appear in the content list.  https://content.minetest.net/
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14:16 SoylentCow celeron55: great interview for the wiki :)
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14:32 guzzi Emerald, you the same emerald in nodecore?
14:36 Warr1024 (formerly in nodecore)
14:37 Warr1024 Also, I don't see how bread stapled to trees is a mod and not a core engine feature.
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17:35 guzzi formerly?
17:35 guzzi come back!
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20:21 MinetestBot [git] sfan5 -> minetest/minetest: Continue with 5.4.0-dev 2384c10 https://git.io/JJmzr (2020-07-09T20:04:22Z)
20:21 MinetestBot [git] sfan5 -> minetest/minetest: Bump version to 5.3.0 057f0b8 https://git.io/JJmzo (2020-07-09T20:04:20Z)
20:21 MinetestBot [git] sfan5 -> minetest/minetest: Quick workaround for crashing destructor on Mingw32 70df3d5 https://git.io/JJmzK (2020-07-09T20:01:46Z)
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20:34 sfan5 !op
20:34 Topic for #minetest is now The official Minetest channel | Latest version: 5.3.0 (2020-07-09) | General, player and modder discussion is on-topic. If in doubt, post here | Responses may take a while, be patient | Rules: https://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: https://minetest.net/servers | IRC logs: http://irc.minetest.net/minetest
20:34 sfan5 !deop
20:34 sfan5 just by the way: Minetest 5.3.0 has been released https://forum.minetest.net/viewtopic.php?f=18&t=25044
20:55 search_social yay
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