Time Nick Message 10:56 Phase_ Help 10:56 Phase_ I found a random chest in my world 10:56 Phase_ when I try to smash it 10:56 Phase_ It respawns instantly 10:56 Phase_ How do I remove it 10:56 oil_boi Wat 10:56 Phase_ There is no guides on how to remove it 10:56 DrFrankenstone empty it first 10:56 oil_boi Oh I see he found the fourth of july easter egg 10:57 oil_boi Nah I'm just kidding, for some reason in MTG you can't mine a chest/furnace without it being empty 10:57 Phase_ Nice 10:57 Phase_ One time I went down really far 10:57 Phase_ And found these random beings in HELL 10:58 Phase_ Shooting fire balls at me 10:58 Phase_ And they couldn't die either 10:58 oil_boi The dungeon master 10:58 oil_boi High hp with those guys 10:58 oil_boi Wait until you find an oerkki 10:58 Phase_ Oh yeah? 10:58 Phase_ Nice... 10:59 Phase_ Is he included by default oil_boi ? 10:59 oil_boi I'll be honest, I have no idea 11:00 Phase_ Ah fair enough 14:48 Administator_pc hi 14:48 jess Administator_pc was looking for help with connecting to minetest servers, i think 14:51 Krock noo 17:05 texmex Anyone having success in changing default font on 5.3? I just get no text at all after changing. 17:06 Krock using a custom path for years, never seen that 17:11 rubenwardy iirc, you need an absolute path 17:29 texmex rubenwardy: Having that. :/ 17:56 Tirifto Hello all! I just came across the strings ‘Caves’ and ‘Caverns’ while translating. Wiki says nothing about the latter. Could someone please clarify the difference? 17:56 Krock cave = small 17:56 Krock cavern = huge 17:57 Krock caverns are generated by default in all mapgens but v6 (IIRC), and can be easily as big to fit an entire city 17:59 Tirifto Thank you, Krock! 18:00 Krock !next 18:00 MinetestBot Another satisfied customer. Next! 18:08 rubenwardy Translates caverns as big caves 18:13 Tirifto The word I used basically means ‘what is greater than a cave’. :) 18:47 oil_boi What is server_unload_unused_data_timeout = 29? 29 minutes? 18:47 rubenwardy what does settingtypes say? IE: the description in All Settings 18:48 oil_boi How much the server will wait before unloading unused mapblocks. 18:48 oil_boi Higher value is smoother, but will use more RAM. 18:51 oil_boi Also sfan5 https://youtu.be/qt8Cvt8BypQ 18:51 oil_boi Absolutely madness 21:30 Corey[m]1 Hmm, okay, so I've been digging into the minetest network code, and I have a sniffer going (it intercepts udp packets and decodes them to and from the server), whatever the client is doing it's sending quite a lot of player position updates even though I'm not moving at all 22:19 ziron Im trying to figure out why my players on my server have half their bodies in the ground. Anyone know anything about that? 22:19 Phase_ Press H 22:19 Phase_ Turn off no clip 22:19 ziron That did not work 22:20 ziron I think its related to a mod 22:20 Phase_ Then it will be because of a mod 22:20 Phase_ Yes, stock behavior does not do that 22:20 ziron nice 22:21 ziron Im not 100% on that I just know there were some minetest api updates that messed up a mode that that moved your arms around and stuff when you walk around 22:21 ziron https://notabug.org/NathanS21/Epic 22:21 ziron this is what im working on 22:22 ziron and his server does not do this so im assuming something is up here 22:22 ziron maybe its the minetest version im using or something is what I was thinking 22:24 rubenwardy ziron: update your mods. There's a mod that messes with the player and was designed for 0.4, you need an updated mod for 5.0 22:27 ziron Ok I think im going to open up an issue so I can figure out what the minetest version being used on the server is and if anyone else working with this code is having this issue 22:36 ziron https://notabug.org/attachments/22a50e37-b762-485c-adaf-d73faf914698 22:36 ziron picture if anyone wants to see 22:38 NathanS21 Ziron, you need to change a setting for the playeranim mod so it uses the right model. 22:38 NathanS21 If you are using a Dev build of Minetest it will be broken. 22:38 NathanS21 If you're using 5.2 it can be set to work. 22:40 appguru NathanS21: they need to update playeranim, it should autodetect if you run MT 5 22:41 ziron NathanS21, do you know what the setting is? 22:43 NathanS21 Ziron, this is what I use on the server. 22:43 NathanS21 playeranim.model_version = MTG_4_Nov_2017 22:43 ziron ok cool thanks! 22:43 NathanS21 Maybe I need to update Playeranim, I don't know. But that's what I have, and it works with 5.2 22:47 ziron Its all good! I figured it was some config thing. 22:48 ziron where do I put this minetest.conf or world.mt or somewhere else NathanS21? 22:49 ziron ok putting it in minetest.conf did work. Is world.mt supposed to work for these settings too? It never does for me. 22:53 NathanS21 World.mt is just for which mods are loaded. 22:53 NathanS21 You can do a .conf file for each world, but I forget how to set that up for singleplayer. 23:03 oil_boi Is this _The_ nathans21? 23:05 oil_boi :P 23:14 appguru I guess so 23:16 oil_boi I know I was just kidding around 23:16 oil_boi Leorockway just showed me this https://www.ponyos.org/ 23:17 oil_boi Way no it was fuldyme, blame them for what your eyes are about to _enjoy_ 23:18 NathanS21 Ya, I'm me 23:18 NathanS21 Have been me for years. :) 23:18 oil_boi Ah same 23:22 oil_boi Also, how is the spawn area museum coming along? 23:33 oil_boi Huh, I just accidentally inserted a function creation call inside of a function and the game just ran it anyways 23:38 Corey[m]1 funny, I just crashed worldgen 23:39 Corey[m]1 I have no idea how I did it 23:40 Corey[m]1 https://gist.github.com/IceDragon200/bfe41b1f64ebbf7c6e036ce0f0b6bfd4