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IRC log for #minetest, 2020-06-30

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All times shown according to UTC.

Time Nick Message
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03:28 oil_boi !tell wuzzy, I think it's almost time you can put redstone into mc2
03:28 MinetestBot oil_boi: yeah, yeah
03:29 oil_boi !tell wuzzy, referring to "how feasible would it be to cannibalize this and put it into mc2?" in the forum a few months ago
03:29 MinetestBot oil_boi: I'll pass that on when wuzzy, is around
03:30 oil_boi This algorithm is so fast it's got me distraught, I didn't know lua could be that fast
03:33 oil_boi There is no need to check the world unless something new has happened: Minecarts can actually utilize the same implementation to do ultra fast calculations in the local area to calculate a rail constraint for extremely fast movement
03:39 gry !tell gry, this is a test with a comma
03:39 MinetestBot gry: I'll pass that on when gry, is around
03:39 gry .
03:39 gry !tell gry this is a test without a comma
03:39 MinetestBot You can tell that to yourself
03:39 gry oil_boi, i suspect the bot thinks the comma is a part of the nick, and it might fail to deliver the message.. (unless something tells you otherwise)
03:40 oil_boi Oh crap
03:40 oil_boi Let me try again thanks man
03:41 oil_boi !tell wuzzy I think it's almost time you can put redstone into mc2
03:41 MinetestBot oil_boi: I'll pass that on when wuzzy is around
03:41 oil_boi !tell wuzzy referring to "how feasible would it be to cannibalize this and put it into mc2?" in the forum a few months ago
03:41 MinetestBot oil_boi: I'll pass that on when wuzzy is around
03:42 gry oil_boi, no, thank YOU for implementing these lovely things :)
03:43 oil_boi No problem :D
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05:43 oil_boi Is there a way to turn off **player left **player joined messages?
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06:28 oil_boi And **you died messages?
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06:50 oil_boi sfan5, remember how ice melting caused severe stuttering? that seems to have been from the faces recalculation through a transparent node (water), turning it solid with normal drawtype seems to have greatly improved the performance of this
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07:58 oil_boi Is this game like invincible or something, I was level 588,000 on my dev test server and I died due to tnt, and the game spawns 1 entity per level of xp, so it processed 588,000 spawnentity calls on a single core 1gb ram server without the server crashing, we timed out of course
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08:40 search_social Hi, I am wondering how the servers on http://servers.minetest.net/ are sorted. The first servers are sorted by players but then there are lots of servers with a couple of players underneath servers with zero players.
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09:37 sfan5 search_social: there's a point ranking thats a bit more complicated https://github.com/minetest/master-server/blob/master/server.py#L332
09:37 search_social thanks sfan5
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10:35 Zughy I don't know where to report this, but IRC logs aren't HTTPS and they're not visible neither from Firefox nor from Tor, saying 404 - nginx/1.17.7
10:36 Zughy it's been like this for at least a month. Also, it's a privacy hardened Firefox, if it may help
10:39 Zughy (it works on bromite tho)
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10:44 NetherEran Works from Tor for me
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10:50 Zughy NetherEran: on a standard security level?
10:51 NetherEran all 3 built in security levels
10:52 Zughy wth how
10:53 Zughy I guess it's related to my OS..?
10:54 sfan5 you can't read them over https even if you ignore the certificate warning
10:57 Zughy oh ok, so it was because of HTTPS everywhere, got it, ty
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11:33 hisforever HI I keep getting this error, it is   error{server}:LuaEntry name "cube_mobs_box_shoot" not defined  . How can I remedy this please?
11:40 Zughy there is something inside a mod in your server that should be defined but it's not. Try deactivate a few mods every time, to understand which is the one throwing that error (I guess something mobs related?). I'd like to help you more but I have to go
11:42 appguru It's from "cube_mobs" I guess
11:42 appguru Try updating or disabling
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