Time Nick Message 03:26 lordvlad Hii.. somebody can help me a bit? it's about minimap 03:28 leo_rockway I know nothing about minimap, but you should probably state your question and see if anybody knows the answer. 03:30 lordvlad lul xd.... I need info about how works minimap underground without radar mode.. example I see many diamonds ... dig but found nothing.. too for lava 03:30 lordvlad radar mode is the green and dark mode 04:34 SoylentCow what you see without radar is usually at the edge of a 16x16x16 voxel block about 100 nodes above you 04:34 SoylentCow this is because the algorithm shows you the highest non-air voxels within so many 16-voxel blocks above you 04:36 SoylentCow i think it would make more sense to show nothing if the next voxel up is also non-air, but that is not currently implemented 04:38 SoylentCow i should rly check if they are still here lol 13:20 _Zaizen_ Hi everyone, I would like to know if anyone has an example of code with a custom damage type and how to hande it in functions like register_on_player_hpchange. I've been trying to understand how it works but not succeedeed in getting it to work. 13:25 freelikegnu _Zaizen_: seems like something that you could keep track of in player metadata. 13:28 _Zaizen_ Not really, I've an entity that deal damage to a player thanks to a function. The entity knows also who is the player that spawned the entity and I need to some things when the entity try to deal damage to the player that created the entity. The problem is that I can't do those things in the function to deal damage, I MUST do everything in minetest.register_on_dieplayer 13:30 sfan5 _Zaizen_: http://sprunge.us/n6ZR48?lua 13:33 _Zaizen_ sfan5: thanks 13:33 _Zaizen_ Also, how do you tag someone in a message? Is it just like this? username: message 13:34 sfan5 yes 13:35 sfan5 IRC has no special syntax, if the user has configured their client to notify them when their name is said they will get one 13:35 _Zaizen_ Cool. 13:41 freelikegnu Sam Eliot's character in The Big Lebowski said something like this: if math.random() < .5 then foo = "bar" else bar = "foo" end 15:41 Copenhagen_Bram hello 15:42 Copenhagen_Bram i'm bored, so i just got out my 3d glasses so i can play 3d minetest, does anything want me to do anything special to test the 3d view? 15:43 Copenhagen_Bram the 3d glasses are only for anaglyph though 17:46 MinetestBot 02[git] 04SmallJoker -> 03minetest/minetest: ParticleSpawner: Fix crash when attaching to invisible entity 1357df895 https://git.io/Jfbmm (152020-06-19T17:29:47Z) 17:49 frabbit "enable_fire = true" and "disable_fire = false" do both not work on my server 17:49 frabbit in singleplayer yes, but not on dedicated server 17:50 frabbit why is that? 17:55 jas_ ahh! the duplicate settings in world.mt are so aggrivating! it took me a while to figure out why my test server kept announcing (port 29999) 17:55 jas_ !server 17:55 MinetestBot jas_: [MineClone2][0.65.2][PVP][Protector Redo] | servidorcasa.myftp.org | Clients: 0/32, 0/1 | Version: 5.2.0 / MineClone2 | Ping: 51ms 17:56 frabbit before anyone is charging me: yes i did stop the server, edit minetest.conf and start the server again and yes i tried both settings seperately and together (just to be sure) 17:57 jas_ what settings? did you check world.mt? how about minetest.conf inside the GAME directory (lol) 17:57 frabbit the setting to enable fire 17:57 jas_ oh oh 17:57 frabbit read above 17:57 jas_ did u look in minetest_game's minetest.conf.example file? 17:58 jas_ it lists all applicable settings, and i just joined and hello to you! 17:58 frabbit not there i needed to add it 17:58 jas_ ye fire and tnt off by default in multiplayer, i guess 17:58 jas_ odd 17:58 frabbit but i use the full config file as my server sided minetest.conf 17:58 jas_ what puzzles me is "singleplayer" mod, which is really just a hardcoded player name as "singleplayer" (smh) 17:58 frabbit of course not with everything enabled or everything disabled... 17:58 jas_ can you paste the exact setting and value? 17:59 frabbit err.. i di 17:59 frabbit *did 17:59 frabbit 19:49 < frabbit> "enable_fire = true" and "disable_fire = false" do both not work on my server 17:59 frabbit 19:49 < frabbit> in singleplayer yes, but not on dedicated server 17:59 jas_ there's no disable_fire in MTG/minetest.conf.example 17:59 frabbit jas_: i dodnt said that 17:59 frabbit *didnt 17:59 jas_ right on 18:00 frabbit 19:58 < frabbit> not there i needed to add it 18:00 jas_ anyway, what's disable_fire from? do u use fire_redo or the fire from MTG? 18:00 frabbit from mtg 18:00 jas_ ye it's just `enable_fire = true' as you've said 18:00 frabbit read it in the wiki 18:00 jas_ which wiki? 18:00 frabbit nah not working as i said 18:00 jas_ well let me try 18:00 frabbit theres only one wiki o_0 18:00 jas_ really 18:01 jas_ ? 18:01 frabbit https://wiki.minetest.net/Main_Page 18:01 frabbit jas_: you using multicraft or some other crap? 18:01 jas_ well it works for me i made a video 18:01 sfan5 there's dev.minetest.net too, but that's not the wiki you'll want to look into 18:02 Krock actually there are two wikis 18:02 jas_ you can search "fire" in the settings->all settings menu 18:02 Krock these ninjas again... it's insane 18:02 frabbit jas_: fine. but that does not solve my problem, that it works not for me. 18:02 jas_ so there's something disconnected in between 18:02 jas_ if it's working normally, we should find out what is not normal in your configuration 18:02 frabbit i have a bare server without gui 18:03 jas_ ok, so type /set enable_fire 18:03 jas_ and tell me what it says 18:03 frabbit and what it is needed for when a ihave a global settings/config file anyway... 18:03 frabbit jas_: u mean as admin on that server? 18:03 jas_ the fire mod checks minetest.settings for `enable_fire' at loadtime 18:03 jas_ sure, what's it say? 18:04 frabbit wait i need some minutes, the server isnt running... 18:04 Krock /set -n enable_fire true but minetest.conf does the same 18:04 jas_ !title https://www.youtube.com/watch?v=3Atk59mQW08 18:04 MinetestBot jas_: fire heh heh - YouTube 18:05 Krock yay an xfce user 18:05 jas_ well y'all have a nice day, ttfn 18:05 jas_ !next 18:05 MinetestBot Another satisfied customer. Next! 18:07 frabbit ok im on my server as admin, so what now? 20:02 < jas_> ok, so type /set enable_fire - or - 20:04 < Krock> /set -n enable_fire true 18:07 frabbit Krock: i know but the config line doesnt work 18:08 Krock then add print("here!") into the fire code 18:08 Krock is "fire" in /mods ? 18:08 frabbit Krock: yes it is 18:08 frabbit huh? where that jas_? 18:08 frabbit *wheres 18:08 sfan5 left 18:08 frabbit -.- 18:09 Krock *where's 18:09 frabbit Krock: lol 18:09 Krock https://github.com/minetest/minetest_game/blob/master/mods/fire/init.lua#L19-L20 -> print(dump(fire_enabled)) 18:09 Krock same here again: https://github.com/minetest/minetest_game/blob/master/mods/fire/init.lua#L269-L270 18:10 frabbit im on my server and runed "/set enable_fire" and chat print is "enable_fire = true" 18:10 frabbit *runned 18:10 Krock and if you shut it down, there's enable_fire = true in minetest.conf? 18:10 frabbit yes 18:10 Krock and disable_fire is set to false? 18:10 Krock this is so stupid 18:11 frabbit and it works, but only when i use this in minetest.conf on my clinet not when i use it in minitest.conf on my server 18:11 Krock https://github.com/minetest/minetest_game/blob/master/mods/fire/init.lua#L16 18:11 frabbit Krock: please read from 19:49 18:11 Krock set disable_fire = false 18:11 frabbit i did that too 18:11 frabbit please read... 18:11 Krock sucks 18:12 Krock did you also add the logging lines? 18:12 frabbit wait 18:13 frabbit is the fire spreading when using flint and steel normal when fire is disabled?? 18:13 frabbit cuase that works but not with torches 18:13 frabbit *cause 18:13 sfan5 fire shouldn't spread when disabled 18:13 frabbit but torches burn things when i enable fire in singleplayer minetest.conf on my client 18:13 sfan5 but you can still light things on fire (they will not vanish) 18:13 frabbit sfan5: fine. so only torches do not work 18:14 frabbit when fire is enabled 18:14 sfan5 what do torches have to do with fire? 18:14 frabbit but they do in singleplayer... weird its the same mod 18:14 Krock torches don't fire at all 18:14 frabbit sure not default 18:14 frabbit but i added them to group igniter 18:15 Krock find . -type f -name minetest.conf -exec grep "fire" {} \; 18:15 frabbit on my client and on my server 18:15 Krock ^ from your home 18:15 frabbit Krock: why? 18:15 frabbit and wich home? 18:15 frabbit on the server? 18:15 frabbit or on my laptop here? 18:16 Krock nvm. by the time I sent this, it became kinda superfluous 18:16 frabbit my server is dedicated, located in a big datacenter 18:17 frabbit but i cant reproduce the server issue on my client and thats even they are same (mods, config foobar) 18:17 Krock so if it works on your laptop (usually 80°C+ under load) but not in the datacenter (perhaps 50°C avg), maybe you need physical fire to enable fire 18:17 frabbit same minetest engine version, same mtg version... 18:17 Krock (just kidding, duh!) 18:17 frabbit x) 18:18 frabbit and my laptop normally doesnt go over 60°C btw ;) 18:18 Krock are you editing the correct minetest.conf file? 18:18 frabbit yes 18:18 Krock that's a cool laptop 18:18 frabbit Krock: the otehr things in it work like the passphrase for example 18:18 Krock alright 18:18 frabbit Krock: thats an innovation cooling pad made of 100% graphite ;) 18:19 frabbit between cpu die and heatsink 18:19 frabbit reusable and cheap 18:19 * frabbit turns commercial mode of 18:19 Krock pencils are made of 100% graphite as well 18:20 frabbit yes 18:20 frabbit https://www.innovationcooling.com/products/ic-graphite-thermal-pad/ 18:20 Krock well no. just the inner part. the wood around is obviously not graphite (unless burnt) 18:20 frabbit https://invidio.us/watch?v=YpphKzmDiJM 18:21 frabbit Krock: there are 100% graphite "pencils" for art 18:21 frabbit similiar like the charcoal ones 18:22 SoylentCow i don't know him, but he's your brother? 18:22 SoylentCow mt 18:24 frabbit any further ideas what i could try else? =( 18:25 frabbit else i would like to fill a bug report 18:25 Krock what if you host a local server? fire works? 18:26 frabbit Krock: i didnt try but i had the same ides right away xD 18:26 Krock yes sure whatever 18:28 frabbit man my mouse breaks o_0 18:28 frabbit but only in x as it seems 18:29 frabbit i have to restart x. brb 18:30 frabbit lol minetest client did that o_0 18:34 frabbit Krock: ok when i host a local server on my client it works too, so same as in singleplayer 18:34 frabbit flint and steel burn trees down and torches too 18:35 frabbit man thats so weird... 18:36 frabbit the only difference between this minetest installation and setup here on my local laptop and that one on that dedicated server in that datacenter is, that i didnt installed a client on the last one 18:37 frabbit only a bare server, but i dont think that this causes the problem.... it would be an aweful bug... 18:37 frabbit can anyone who runs a bare server on a computer somewhere please try to reproduce that issue? 18:39 frabbit for that just add an uncommented line in the server side minetest.conf with "enable_fire = true" and add at all group line in /mods/default/torches.lua -> igniter=1 18:39 frabbit with the last one torches can burn down things that are flammable 18:40 Krock minetest_game/mods/default - right? 18:40 frabbit Krock: yes 18:40 frabbit i didnt changed anything else in default btw 18:44 frabbit oh and its not latest release 18:44 frabbit sorry i forgot to write that 18:44 frabbit its minetest 5.2.0 engine and game 18:49 frabbit https://github.com/minetest/minetest/releases/tag/5.2.0 -- https://github.com/minetest/minetest_game/releases/tag/5.2.0 18:50 frabbit damn! 18:51 frabbit problem between chair and screen 18:51 frabbit a fu**! 18:51 frabbit in server torches.lua i wrote ignite instead of igniter.... 18:52 frabbit (i did this very late) 18:52 Krock !next 18:52 MinetestBot Another satisfied customer. Next! 18:52 frabbit im very sorry... =( 18:53 frabbit maybe its to much to handle 3 different minetest... 18:53 frabbit or i should use some sync when i do similar things with them... 18:56 frabbit ok now it works 18:57 frabbit these igniters have a big range as it seems... 18:59 Krock range is 1, but fire ignites as well 19:02 frabbit hm.. a torch burned a wodden ladder that was 2 nodes away also a cobble stone node was between them 19:02 frabbit and it was the first thing that were burned by that torch 19:11 frabbit the server texturepack must named to "server"? 19:13 frabbit ~/minetest/minetest-5.2.0/textures/texture_packs_here.txt -> Put your texture pack folders in this folder. Textures in the "server" pack will be used by the server. 19:15 frabbit i putted a texturepack there, not working, i renamed the pack to server, not working. do i have to specify the path in minetest.conf? 19:23 frabbit man why isnt the mod under_sky in the default game? o_0 19:25 frabbit that little thing adds a lot of immersion in caves 19:29 frabbit hmm.. textures not working on server 19:30 frabbit doesnt matter if i call the pack server or not, or add the full path to minetest.conf or not 19:39 frabbit so wiki is wrong again: https://wiki.minetest.net/MinetestEDU/Define_the_Texture_Pack_on_a_server 19:40 frabbit (and why the heck is it in french?...o_0) 20:26 Seirdy anybody know good mods for Technic? I know many mods support Technic recipes, but I'm interested in mods that take advantage of its electricity mechanic. I know of powerbanks and the autoseeder mods. 20:48 Krock Seirdy: your chance to write a nice extension mod :D 20:50 frabbit oh! it seems that the texturepack is the problem here, cause isabellaII works 20:50 frabbit ah i see summerfields doesnt have subfolders 20:51 frabbit maybe thats the reason why it doesnt work 21:15 frabbit where to find sun.png and moon.png? i searched minetest from the root on... 21:17 sfan5 textures/base/pack/ 21:17 sfan5 wait in fact 21:17 sfan5 sky.cpp draws the sun and moon with colored vertices, no texture 21:18 frabbit nah not there 21:18 frabbit sfan5: oh! i see 21:18 frabbit so.. how to add custom sun and moon the? 21:19 frabbit *then 21:31 sfan5 you can add a texture with that name 21:31 frabbit so sun.cpp and moon.cpp ? 21:32 sfan5 sun.png and moon.png 21:33 frabbit ok.. but where to put them? 21:33 frabbit base/pack 21:33 frabbit default 21:33 frabbit just in textures folder 21:35 sfan5 you can put it in any place from where minetest loads textures 21:37 frabbit sfan5: ok thank u i will try that out =) 21:40 frabbit heck! 21:40 frabbit isabella wasnt working it was clientside! 21:40 frabbit man.. it lack on docoumentation 21:40 frabbit *lacks 21:41 frabbit i jsut cant figure out how to force the clients to use the servertextures 21:41 frabbit *just 21:41 frabbit cant be 21:42 frabbit why isnt it at the wiki 21:42 frabbit https://wiki.minetest.net/index.php?search=server+texture&button=&title=Special%3ASearch 21:42 frabbit nothing 21:43 * frabbit rants 21:43 frabbit ive spend nearly 2 hours now on that, including sorting summerfields textures into subdirs... 21:43 frabbit the game just ignores it 21:45 frabbit documentation is essential 21:46 frabbit probably i can just replace all texture in the server/mods/foobar/textures folders with the ones i want to use, but thats a mess 21:46 frabbit and also wheres the guarantee that this forces the cleints to use this textures? 21:47 frabbit again: wheres the documentation for that? 21:54 sfan5 there is no guarantee about anything 21:54 sfan5 a client texturepack always takes precedence 21:55 frabbit no i have played on servers that force their textures, but anyway, even if i have no texturepack running on my client the server ones isnt used 21:56 frabbit forcing textures on servers is a must imho to keep a consistent visual look 21:57 sfan5 anyway putting .png files into /texture/server should work 21:57 sfan5 although this is undocumented 21:57 frabbit sfan5: but it doesnt 21:58 frabbit ive treid two different pack isabella2 and sumemrfields, they work fine on singleplayer btw. 21:58 frabbit *packs 21:59 sfan5 just tested and it does work 21:59 frabbit oh great 21:59 frabbit but not here 22:00 sfan5 check that .../textures/server/default_dirt.png exists (textures may not be in extra folders) and check that you have the correct path_user 22:01 sfan5 you can determine where path_user is by running minetestserver --verbose --worldlist "" 22:02 frabbit default_dirt.png exists. now it is in "~/minetest/minetest-5.2.0/textures/server/default/default_dirt" before it was in "~/minetest/minetest-5.2.0/textures/server/default_dirt" both doesnt work 22:02 frabbit ill run taht command 22:02 sfan5 textures/server/default/default_dirt.png is wrong 22:03 frabbit sfan5: because? but if so it doesnt matter read my last message 22:03 frabbit therte werent any subfolder before and it worked neither 22:03 sfan5 because? what kind of reason do you expect? 22:03 sfan5 putting it in a "default" folder is wrong because the code doesn't look in there 22:04 frabbit because it would be a mess to put textures for all mods in just one folder 22:04 frabbit but as i said it doesnt matter 22:05 frabbit it works neither withOUT subfolders 22:06 sfan5 so what is the path_user of your installation? 22:07 frabbit sfan5: https://paste2.org/PDe6Wes5 22:08 sfan5 your texturepack should be in /home/USER/.minetest/textures/server 22:08 frabbit i tried to get it to work by renaming th "-5.2.0" but that works neither 22:08 frabbit what? 22:08 frabbit theres no texture folder o_0 22:08 sfan5 create one 22:08 frabbit remmeber the thing about documentation? 22:08 frabbit *sigh* 22:09 sfan5 by the way if you didn't want the engine to look into ~/.minetest/ you should have configured it with -DRUN_IN_PLACE=1 22:09 frabbit if that were written anywhere (ive heard theres a wiki) i would already play minetest since 2 hours... 22:10 frabbit sfan5: thx i will test that now 22:10 sfan5 before you reconfigure the engine ensure the server texture pack works 22:10 sfan5 otherwise the location will be different again 22:10 frabbit but please just add a textures folder there for the next release with a little note inside... that would help people alot 22:11 frabbit nah i wont reconfigure the engine 22:11 frabbit its ok that it looks there 22:14 frabbit *phew* it finally works 22:15 frabbit so next issue 22:15 frabbit how to force clients to use the server textures? 22:16 frabbit ive selected summerfields for the server (works) adn now isabellaII for the client and the client textures overwriting the server ones... 22:16 frabbit thats exactly the behaviour i want to prevent 22:18 sfan5 there is a way but you'll not be happy with it: textures are matched by name, so if you rename each to name unique for your server no normal texturepacks will work. 22:18 frabbit ah! 22:18 frabbit so i have to edit nearly every single lua files in all mods? 22:19 sfan5 essentially yes (though there are possible scriptable solutions) 22:20 frabbit for example change in torches.lua torch_on_floor.png to my_own_texture_torch_on_floor.png and rename my torch texture that way? 22:20 frabbit holy sh** 22:20 frabbit thats a mess 22:20 frabbit so MustTest did this then... man what an amount of work that have been... 22:21 sfan5 maybe they just use a custom game 22:21 sfan5 (heavily customized) 22:21 frabbit and everytime the mod changes some lua file with texture information in it, u must change it again... 22:22 frabbit hmm.. u mean theres /games/musttest_subgame/default/textures/dirt.png <- but this is replaced with own texture? 22:23 frabbit */default/mods 22:23 sfan5 no I mean e.g. the default mod is not called default but "def", then the texture would be called def_dirt.png and no texturepack would work 22:23 frabbit ah! 22:23 frabbit but thats the thing i talekd about before 22:24 frabbit *talked 22:24 frabbit oh no wait 22:24 frabbit just rename the mod 22:24 frabbit yes thats it 22:24 * frabbit head is droosy cause of messing arround with textures two hours 22:25 frabbit thats pretty easy then 22:30 frabbit sfan5: thank you very much for your help =) 22:31 sfan5 sure 22:32 frabbit sfan5: hm.. probably MustTest do something other: https://notabug.org/BlueBird51/musttest_game/src/master/mods/default/textures 22:33 frabbit all names are the default ones (or he chnaged them only for his server, but would be a mess when he updates the repo on nab...) 22:34 sfan5 ¯\_(ツ)_/¯ 22:35 frabbit maybe i can write a pullrequest for an minetest.conf entry that forces clients to use server textures? 22:35 frabbit just make it opt-in and everyone would be happy 22:36 frabbit (opt-in choose for the server owner of course) 22:42 frabbit is minetest github mirrowed somewhere? 22:43 frabbit i dont want to create an account at a micro$oft service 22:43 frabbit ah found it 22:43 frabbit Add in client modding menu 22:43 frabbit @ Mainmenu Action / change needed Feature 22:43 frabbit #10039 opened Jun 16, 2020 by oilboi 22:43 ShadowBot https://github.com/minetest/minetest/issues/10039 -- Add in client modding menu by oilboi 22:43 frabbit whoops 22:44 frabbit https://gitlab.com/minetest/minetest 22:47 frabbit =( 22:48 frabbit i cant create pr at gitlab? 22:49 frabbit ah here: https://gitlab.com/groups/minetest/-/issues 22:59 frabbit done: https://gitlab.com/minetest/irrlicht/-/issues/1 23:01 df458 Hello, quick question for folks. I'm looking into updating and improving the formspec API docs in the developer wiki, and one of my ideas is to split the documentation of individual elements / similar groups (ie. buttons, containers, etc) into separate pages rather than packing everything into one page. I think this would help provide more detailed documentation and tailored examples, which I believe are becoming more necessary as 23:01 df458 new features and improvements to formspecs are being added. It's a major change to that doc, however, so I wanted to get input from other people before doing this. What do you guys think?