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IRC log for #minetest, 2020-06-15

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05:11 SoylentCow 3Mooooo!!!!!!
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05:17 oil_boi Moo
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06:01 swift110 hey
06:02 LePotat319 Hello.
06:08 swift110 how r u
06:11 LePotat319 Good, you?
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12:34 oil_boi Krock, I'll test that packet error catching in a bit :D
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13:04 Olea Hi, I'm setting up a server, v5.1, I want to use a lot of mods in my world so I downloaded and configured them at world.mt. All this is fine.
13:04 Olea My problem is when the server starts I can see at debug.txt a lot of messages of non found dependencies, like:
13:04 Olea 2020-06-15 13:04:08: ERROR[Main]: mod "asphaltstairs" has unsatisfied dependencies:  "moreblocks"
13:04 Olea
13:05 Olea The weird thing to me is I'm sure that and the other dependencies are really available at the correct paths.
13:05 Olea Seems I'm missing something but I don't know how to diagnose where the problem is, any idea?
13:06 Olea (the server starts but without using the modules with deps problem, of course)
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13:26 skyliner_369 I wonder if there's a discord channel for the game
13:33 sfan5 there's an unofficial discord for minetest
13:33 sfan5 Olea: did you enable the other deps in world.mt?
13:38 Olea sfan5: yes
13:38 Olea $ grep moreblocks  world.mt
13:38 Olea load_mod_moreblocks = true
13:39 Olea $ find  ../../mods/ -name moreblocks
13:39 Olea ../../mods/dreambuilder_modpack/moreblocks
13:40 sfan5 any other error messages? often when people have this problem it's because they have the same mod twice in different modpacks
13:41 Olea yes. about farming
13:41 Olea 2020-06-15 15:28:39: WARNING[Main]: Mod name conflict detected: "farming"
13:41 Olea 2020-06-15 15:28:39: WARNING[Main]: Will not load: /usr/share/minetest/games/minetest_game/mods/farming
13:41 Olea 2020-06-15 15:28:39: WARNING[Main]: Overridden by: /home/olea/.minetest/mods/dreambuilder_modpack/farming
13:41 Olea But I guessed it worked becasue I have no other message related with farming
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18:23 skyliner_369 man, I've just been making textures this past while. just... textures. for a "simple" mod... then again, maybe the mod might have a touch of feature-creep... and I haven't even written a line of lua for it yet.
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18:54 skyliner_369 does anyone have a mod for running? preferably without a stamina bar? if it adds a hunger bar like the java-based game that's fine... just... I don't wanna end up only sprinting for 10 seconds and having to wait 30 before sprinting again.
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19:14 sfan5 !mod hbsprint
19:14 MinetestBot sfan5: Sprint w. hudbars, hunger, monoids support [hbsprint] by texmex - https://forum.minetest.net/viewtopic.php?t=18069 - https://github.com/minetest-mods/hbsprint
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19:23 skyliner_369 thanks. I'm not the greatest at... search engines... mostly because I'm awful at synonyms and coming up with the name of something I'm looking for
19:39 texmex Heyyy, that’s my mod! =)
19:42 skyliner_369 I noticed! though there's no little icon thingy in the mod browser thingy.
19:43 skyliner_369 the settings txt thing is the right thing to edit settings in right, texmex?
19:44 skyliner_369 specifically settingstype.txt
19:44 skyliner_369 settingstypes.txt, even
19:48 skyliner_369 or am I supposed to make a settings.conf file and copy over what I don't want as default?
19:48 sfan5 settings.txt only specifies the settings
19:48 sfan5 settingtypes.txt*
19:49 sfan5 like the description, type, value range
19:54 skyliner_369 So do I make a settings.conf file? I'm not super familiar with how mods work. or are the settings, like, put in the minetest.conf file?
19:56 skyliner_369 gosh I feel so clueless
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20:00 skyliner_369 basically, where does "minetest.settings:get(name)" look?
20:02 Krock the settings hierarchy is not so clear, but it should be like this:   default settings (C++) -> game settings (minetest.conf) -> user settings (minetest.conf)
20:03 Krock :get() takes the last possible from the chain
20:04 skyliner_369 well it's part of a mod init lua so if I put a settings.conf in the mod folder it'd look in settings.conf? or do I put the mod's settings in minetest.conf?
20:05 Krock there's no settings.conf
20:05 Krock unless you read that directly using Settings("path to file")
20:06 Krock introduce a settingtypes.txt file and let the user put them into the global minetest.conf
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20:07 Krock then use defaults like so:   minetest.settings:get_int("mymod.my_setting") or 32
20:10 skyliner_369 Alright... now it's starting to make sense. Wait... I'm dumb. the whole get settings thing is there for the ability to edit the settings with the allsettings in game
20:12 skyliner_369 okay that's *weird* I edited the settingstypes.txt... and... I'm not supposed to edit those am I?
20:13 sfan5 you're not supposed to edit that
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20:14 sfan5 put the settings you need into minetest.conf
20:15 skyliner_369 or just use the minetest settings editor
20:18 sfan5 yes that's easier
20:20 skyliner_369 makes me wonder why ethereal bothered to do some odd-looking dofile commands
20:22 skyliner_369 er... TenPlus1 decided to do the settings.conf in ethereal with dofile
20:37 skyliner_369 texmex: am I dumb? I can't seem to find the key to sprint... or it might be something else being dumb?
20:40 sfan5 it's e
20:42 skyliner_369 oh. just takes a second to start running
20:43 skyliner_369 No matter whether or not numlock is on, I can't seem to use my numpad to put numbers into the settings...
20:46 Verticen_ How do you make minetest fullscreen? (dumb Q)
20:53 texmex skyliner_369: Yes, the key check and the whole mod is completely server-side, so it needs to strike a balance between responsiveness and polling frequency. Unfortunately.
20:54 skyliner_369 ahh
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21:00 Olea the v5.0 build doesn't work in Android 10. Should I report this anywhere?
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21:21 frabbit i try out playanim(-new) atm and because i have "secure.enable_security = true" it doesnt work, so i whitelisted it with "secure.trusted_mods = playanim" but even after restart the game i get the same "ERROR[Main]: require() is disabled when mod security is on."
21:22 frabbit do i misunderstand that whitelist or does it not work?
21:24 frabbit hmm also when i disable the security option playanim seems to not working with wield3d
21:24 frabbit so the probably conflicting, cause both change something on the player model?
21:29 frabbit ok for the second issue it seems that wield_redo fixes it https://forum.minetest.net/viewtopic.php?f=9&t=21504 (didnt tried yet)
21:29 frabbit but what about the minetest.conf issue?
21:31 sfan5 Olea: the currently available android build is for 5.1.0, did you try that?
21:37 Wuzzy oil_boi: fyi i have 8 PRs in the pipeline https://github.com/minetest/minetest/pulls/Wuzzy2
21:38 Wuzzy only 1 of them (translate builtin) is blocked because of me. 7 of them are not merged yet for ... other reasons
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21:39 frabbit function is broken as it seems...
21:39 oil_boi There is a lot going on there
21:40 oil_boi I kinda get in the "engine" mood and slam dunk some code into the engine for fun
21:43 oil_boi Development, is not development, unless the base of the game is changing and not just the elements around it ~amazing~ unless poops missing or broken then that's definitely needed
21:44 oil_boi I want to see the day when someone accidentally merges all prs
21:44 Wuzzy this will be a desaster
21:45 Wuzzy many PRs are many years old because they have been ignored for years and are not compatible with current codebase
21:45 oil_boi In a world where prs don't have expiration dates
21:45 oil_boi One man, BUM BUM, merged, BUM BUM, them all
21:45 Wuzzy The sad truth is the PR tab of Minetest is a graveyard of (un-)dead PRs
21:46 frabbit its confusing that the dir u get when downloaded playeranim calls playeranim-new and i thought that this causes the problem, so i renamed it to playeranim as it is written in the mod.conf file of the mod but doesnt help either... =(
21:46 Wuzzy PRs that once were functional when they got created but after the years they are so far away from the codebase a merge attempt will be a nightmare
21:47 oil_boi I'll go through them all and bump them with "old" if they're more than a year old :D
21:47 Wuzzy yet nobody is bold enough to step forward to either adopt or kill the PR. therefore, a lot of undead PR haunt Minetest
21:47 oil_boi Developers hate him!
21:47 Wuzzy that wont really fix the underlying problem.
21:47 frabbit doesn anyone here even use the "secure.trusted_mods = foobar" option?
21:47 oil_boi Every hour of every day on all 50 of my accounts >:D
21:47 Wuzzy the underlying problem is that PRs don't get the attention they deserve.
21:48 Wuzzy frabbit: yes
21:48 frabbit Wuzzy: and you have that problem too?
21:48 Wuzzy don't use require, duh!
21:48 frabbit what?
21:49 Wuzzy you used require(), which is forbidden
21:49 frabbit no i did not playeranim does
21:49 Wuzzy well blame playeranim then
21:49 oil_boi Well it's very simple actually, the core are also the problem resolvers and the developers and they are doing it in their free time along with a few multiple people that go "OH MY GOD WHY DID YOU DOO DAT!!11!" on the forum, that would make me not even want to try PRs
21:49 frabbit Wuzzy: but i wihtelisted that mod and its still the same error...
21:49 oil_boi Oh and they're also forum admins
21:50 Wuzzy its a bug in playeranim, ask modder to fix it
21:50 frabbit hemodder is gone
21:51 oil_boi But, on the flip side, slight code misalignment, an extra space here or there, etc, etc, slight readability problems, slight, slight, is not a reason to not merge cause that code is hard to understand without a few hours of study regardless
21:51 Wuzzy then the mod is broken, sorry
21:51 frabbit the modder deleted that mod from froums and some admin restores it and block access to the thread fro the modder (or even the whole froum?)
21:51 frabbit *for
21:52 Wuzzy wait, the mod was deleted from forum??? why?
21:52 frabbit https://forum.minetest.net/viewtopic.php?p=371792#p371792
21:53 Wuzzy oh wait...
21:53 frabbit even if it is an ugly hack, it contains also a swimmnig and falling animation
21:53 Wuzzy this mod implements a feature that now has engine support?
21:53 Wuzzy nobody needs this mod anymore. let it die
21:53 frabbit i didnt knew before that this is possible in mt
21:54 Wuzzy it was correct for the mod to be restored for historic interest tho
21:54 frabbit what do u mean with engine support?
21:54 frabbit theres no playeranimation...
21:54 frabbit except the right arm
21:54 frabbit and walking
21:56 Wuzzy i want to bet the mod implements mod security completely wrong, otherwise it should work
21:56 frabbit anyway why the heck does that whitelisting not works?
21:56 frabbit *work
21:56 Wuzzy i say that because it happened with one of my own things as well
21:56 Wuzzy and have fixed it since
21:57 frabbit ok thats good for your mod. could you maybe please answer my question?
21:58 Wuzzy okay okay. there's no complete playeranim in engine then
21:58 Wuzzy but the mod appears to be broken either way
21:58 Wuzzy the only way is to touch the mod itself... i'm sorry
21:58 frabbit so the whitelisting does not work because of the mod?
21:58 Wuzzy i don't know, its just a guess
21:58 frabbit that doesnt make any sense to me...
21:59 Wuzzy but it makes sense to me, because i experienced the very same bug in one of my own games
21:59 frabbit that mod handles security wrong as u said. ok. but that whitelist should exclude that mod from the security check
22:00 Wuzzy even trusted mods need to request insecure environment
22:00 frabbit i tell the security thing in mt: "hey block all evil badass mods except this one" and it blocks "this one"? wtf?!
22:00 frabbit ok
22:00 frabbit so thats another mechanic
22:01 Wuzzy trusted mod does not mean the mod is trusted blindly
22:01 frabbit i see
22:01 frabbit thx thats the information i was looking for
22:01 frabbit is that modder still arround?
22:01 Wuzzy mods need to request_insecure_environment(), and this returns a table with stuff they can use for their insecure stuff, but ONLy if the mod is marked as trusted as you
22:02 Wuzzy i dont know.
22:02 Wuzzy if modder is still existing
22:02 frabbit oh as it seems: https://forum.minetest.net/search.php?author_id=11621&sr=posts
22:02 frabbit but not here in irc as it seems.. *sigh*
22:03 frabbit so ill have to creat e an account though...
22:03 frabbit *create
22:03 frabbit but im lazy!1!
22:03 frabbit ^_^
22:05 frabbit i dint get it why he or she removed that mod... i couldnt find anything similar
22:09 Wuzzy i suppose because engine supported was added (although limited)
22:10 frabbit but that modder didnt mentioned that or even post a link
22:10 Wuzzy its just a guess...
22:10 frabbit i guess playeranimation will not be default in any time soon?
22:10 frabbit swimmiing, head moving etc...
22:11 frabbit *swimming
22:11 * frabbit needs a new keyboard
22:11 frabbit keys do not react or stuck...
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22:14 frabbit emote mod from sofar is also nice
22:15 frabbit but probably they are all cvonflicting to each other...
22:15 frabbit they should all merged into one clean mod
22:15 frabbit 3darmor, wield3d, playeranim, emote...
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22:45 Olea <sfan5 "Ismael Olea: the currently avail"> Humm. I checked again. Removed and reinstalled. From GPlay it works, but for some reason the bundle from F-Droid not :-|
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23:51 oil_boi How does formspec get the scroll bar?
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