Time Nick Message 00:17 Zeth_ Hmmmm 00:32 Zeth_ so whenever I press one of the mentioned keys, I get: Could not find EKEY_CODE, ising orig. X11 keycode instead: 11 now this happens whenever I type something in textbox. Can I set minetest.conf to use those X11 keycodes somehow? 11:38 oil_boi sfan5, this will be your cape https://i.imgur.com/itZKVdr.png 11:39 sfan5 :D 11:39 sfan5 hope it doesn't explode when someone sets it on fire 11:44 oil_boi Hmmmm, that's not a bad idea :P 12:59 sfan5 Zughy: minetest.deserialize("return {x=5,y=5,z=5}") will give you the position as a lua table 12:59 sfan5 just like you'd expect 13:00 sfan5 if you are writing this data to the file yourself you should consider using minetest.pos_to_string and minetest.string_to_pos however 13:00 Zughy huh, I wasn't aware of string_to_pos 13:01 Zughy ty sfan5 14:00 leo_rockway oil_boi: trying to start a new world is really really really difficult now. It was snowing so I got surrounded by snowmen and sneepers right away. I managed to chop a few trees, then died. 14:21 leo_rockway I started a new world and I hid right away. Built a door and a crafting table and I'll try to survive, haha. 14:28 oil_boi Oh sorry leo_rockway that's part of the spawning catch up test! 14:29 oil_boi I'll lower that later :) 14:29 oil_boi I forgot to add you to the cape list, but I'll do that later :D 14:29 leo_rockway oil_boi: cape list? 14:31 oil_boi Oh yes, start a local server with oilboi or sfan5 or tacotexmex and you'll see it in third person mode, I made it so it flows like there's actually wind 16:48 erlehmann is there a way to make minetset work with 5% to 10% packet loss? 16:48 erlehmann TCP-based things and other UDP-based things do not have problems 16:48 erlehmann but minetest becomes really laggy 16:52 sfan5 decreasing resend timers might help 16:52 sfan5 good luck diving into connection.cpp and connectionthreads.cpp 17:01 erlehmann sfan5, is there some kind of server side config option that can be tuned? 17:02 sfan5 doubt it 18:40 pere hi. with minetest, one is like robinson without friday. is there any hope to get a minetest release where the kids do not feel all alone in the default setup? 18:42 Krock who's robinson? 18:42 Krock I don't know this fairy tale 18:43 Krock the default setup is very simple. Install fancy mods like mobs_redo (and its family), dreambuilder (if you want lots of building stuff), or mesecons if they're tech-interested 18:44 Krock and the default setup isn't going to change because it is used for creative and hardcore survival servers as a base to build upon 18:46 Krock ^ pere 18:49 pere Krock: the top hit when I search for 'robinson friday' is :) 18:50 pere Krock: ok. the effect of such minimum default setup was that my kids felt alone and lost interest, which I find sad. 18:51 Krock that's the result of trying to satisfy all use-cases 18:52 Krock there are also other games (aside the default minetest_game) in the forums 18:52 Krock these are usually gameplay-focussed, thus might offer some better experience without that you need to collect mods (though it's now quite easy in the main menu) 18:54 rubenwardy I don't recommend dreambuilder, it contains a lot of inconsistent stuff 18:54 rubenwardy I play using this modpack: https://gitlab.com/rubenwardy/dev_plays_minetest 18:56 Krock gonna make my own game which is basically the old minimal and call it "dev_plays_minetest2" 18:57 rubenwardy lol 18:58 rubenwardy it's a play on the fact that devs don't actually ever play MT 18:58 Krock well, I do play MT to fix bugs 19:19 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: devtest: Improve tool and formspec usability 13a21f9bb https://git.io/JfD5J (152020-06-08T19:17:40Z) 19:30 pere Krock: the kids are focusing on minecraft now. and they love mods, but there the default is exciting and inspiring, not solitude and with minimal possibilities. why would a more comprehensive default make it hard for those that want the minimum? can they not as easily turn options off, as you claim kids can turn options on? 19:32 Krock never ending questions 19:33 sfan5 Shipping the engine with more and different games out of the box is planned, however I don't think a default game that would impress Minecraft players is happening anytime soon. 19:33 sfan5 there's some ongoing discussion over the default game since it is (as you correctly noted) pretty mimimal and it also looks like it's going nowhere 19:34 sfan5 so in an effort to stop everyone from focusing on the default game it's been discussed to ship more games (or alternatively none at all, after all the Content menu makes it easy to download some) 19:35 sfan5 that said I can suggest taking a look at MineClone2 for a more complete experience 19:38 yrungr i like that the minetest default is simple, it lets the devs focus on the engine. 19:38 yrungr i see minetest as an engine, mods and games provide the content. 19:39 yrungr if work started on expanding the default game you might never hear the end of it. 19:39 pere I guess the question is if you want to gain a young and enterprising user base. you know, get them while they are young. :) 19:40 pere btw, the default graphic impressed the kids, as it is quicker and clearer than the default minecraft on their computers. :) 19:40 yrungr i like the idea of shipping games with minetest. mineclone2 would be a great choice. 19:41 pere btw, do the server care about which modules the client use? My freedombox have minetest support, and I wonder if it would handle modules enabled on the clients. 19:42 sfan5 the part about graphics is interesting, I haven't played MC in a long time but I've always felt that the textures in minetest_game are a bit lacking 19:42 pere also, would running and swimming need to be implemented in the engine, or could it be done using a mod? 19:42 sfan5 there are some (currently experimental) clientmods, other than that it's the server that dictates the game/mods used (you don't need to install them on the client) 19:42 yrungr pere: have you tried mineclone2 yet? 19:42 pere nope. I use minetest from debian. 19:43 sfan5 running and swimming should(?) already be possible with what the engine currently provides 19:43 pere I am not a huge fan of downloading executable code from the internet without careful consideration and quality control. 19:43 yrungr pere: mineclone2 is very similar to minecraft. i run it on a server for my friends. 19:43 Krock that's scripts and they're pretty much sandboxed 19:43 pere aha. I tried the ctrl key to run, but nothing happened. 19:44 Krock W + E to run. needs fast, and fast_mode enabled 19:44 Krock HJ or K key by default 19:44 Krock dunno. check ESC menu 19:45 Krock space to swim, in case that was not obvious 19:45 pere Krock: that did not appear as swimming, just "up" like in minecraft. swimming is running in water. 19:46 sfan5 pere: don't worry, the client only downloads media and structural definition from the server; all Lua code runs server-side 19:46 Krock up + forward? it's like crawling 19:46 Krock unless you meant diving 19:46 pere did not mean diving. :) 19:52 leo_rockway pere: AFAIK, there's no swimming like in Minecraft, not even through mods. 19:52 leo_rockway it might be possible to mod it, though, but nobody has done it yet. 19:52 leo_rockway pere: also, I don't think Minecraft had swimming originally. 19:53 pere ack. it was one of the new minecraft features one of the kids were entusiastic about recently. :) 19:53 leo_rockway yeah, I agree it looks pretty good. I never really played Minecraft, but I've used the demo to report feature bugs to MineClone2. 19:54 Krock !mod swimming 19:54 MinetestBot Krock: There are no results for this query :( 19:54 Krock !mod swim 19:54 MinetestBot Krock: There are no results for this query :( 19:54 Krock whatever. use boats. 20:00 freelikegnu is there a way to check if a file exists in my mods folder without mod security having a fit? 20:01 freelikegnu ah nevermind I found another solution.. 20:01 Krock I presume that's only possible on load time 20:01 leo_rockway Krock: well, in Minecraft the underwater world boomed. They have sunken ships, algae, drowned mobs, dolphins, coral, underwater ruins. A boat is not enough. 20:01 Krock leo_rockway: so it's diving after all 20:01 Krock !mod diving 20:01 MinetestBot Krock: Breath underwater like scuba diving [underwater] by fergoy - https://forum.minetest.net/viewtopic.php?t=18378 - https://github.com/fergoy/underwater/blob/master/underwater_mod.zip 20:02 leo_rockway Krock: yeah, MC calls it swimming. 20:02 leo_rockway if you "run" underwater, your avatar moves horizontally and faster. 20:03 Krock swimming happens above the surface, diving below 20:03 Krock if Minecraft describes both as swimming it's somewhat confusing 20:03 leo_rockway it is 20:04 Krock there's also a pitch move feature. might also be exposed to the key change menu in-game 20:04 Krock switches from regular movement to camera rotation-based movement 20:04 Krock - off - 20:07 Calinou Map Tools 2.1.0 released: https://github.com/minetest-mods/maptools/releases/tag/v2.1.0 20:08 Calinou also, I can't unsee the "search" icon being misaligned in the creative mod :P 20:09 Calinou I'll try to fix it 21:54 thefamilygrog howdy folks 22:59 gate32[m] thefamilygrog: ? 23:11 orbea someone gave me this backtrace with minetest 5.2.0 where it crashes when starting the client. Says it didn't happen with 5.1.1 and I can't reproduce it. Does it look familiar to anyone? http://ix.io/2oFO