Minetest logo

IRC log for #minetest, 2020-06-08

| Channels | #minetest index | Today | | Google Search | Plaintext

All times shown according to UTC.

Time Nick Message
00:12 Pie-jacker875 joined #minetest
00:17 Zeth_ Hmmmm
00:19 Conradish006 joined #minetest
00:25 behalebabo joined #minetest
00:32 Zeth_ so whenever I press one of the mentioned keys, I get: Could not find EKEY_CODE, ising orig. X11 keycode instead: 11 now this happens whenever I type something in textbox. Can I set minetest.conf to use those X11 keycodes somehow?
00:47 FrostRanger joined #minetest
01:16 ANAND joined #minetest
02:17 Conradish006 joined #minetest
02:22 oil_boi joined #minetest
02:24 leo_rockway joined #minetest
02:27 Miner_48er joined #minetest
03:42 gorbachev_pizza_ joined #minetest
04:09 FrostRanger joined #minetest
04:14 Verticen_ joined #minetest
04:43 Hawk777 joined #minetest
05:00 calcul0n joined #minetest
05:46 TomTom joined #minetest
06:07 ANAND joined #minetest
06:20 Flabb joined #minetest
06:56 AndDT joined #minetest
07:29 DrFrankenstone joined #minetest
07:38 NetherEran joined #minetest
08:00 ShadowNinja joined #minetest
08:35 TheSparky joined #minetest
08:38 TheSparky joined #minetest
08:41 TheSparky93 joined #minetest
08:52 erlehmann joined #minetest
09:00 Beton joined #minetest
09:03 SwissalpS joined #minetest
09:44 TheSparky joined #minetest
09:46 NetherEran joined #minetest
10:07 ANAND joined #minetest
10:14 proller joined #minetest
10:18 Markow joined #minetest
10:30 SwissalpS joined #minetest
10:37 Fixer joined #minetest
10:53 SwissalpS joined #minetest
11:07 NetherEran joined #minetest
11:26 leo_rockway joined #minetest
11:38 mlucena left #minetest
11:38 oil_boi sfan5, this will be your cape https://i.imgur.com/itZKVdr.png
11:39 sfan5 :D
11:39 sfan5 hope it doesn't explode when someone sets it on fire
11:39 NetherEran joined #minetest
11:44 oil_boi Hmmmm, that's not a bad idea :P
11:56 Conradish006 joined #minetest
12:23 NetherEran joined #minetest
12:45 Zughy joined #minetest
12:59 sfan5 Zughy: minetest.deserialize("return {x=5,y=5,z=5}") will give you the position as a lua table
12:59 sfan5 just like you'd expect
13:00 sfan5 if you are writing this data to the file yourself you should consider using minetest.pos_to_string and minetest.string_to_pos however
13:00 Zughy huh, I wasn't aware of string_to_pos
13:01 Zughy ty sfan5
13:05 kamdard joined #minetest
13:47 appguru joined #minetest
13:49 est31 joined #minetest
14:00 leo_rockway oil_boi: trying to start a new world is really really really difficult now. It was snowing so I got surrounded by snowmen and sneepers right away. I managed to chop a few trees, then died.
14:21 leo_rockway I started a new world and I hid right away. Built a door and a crafting table and I'll try to survive, haha.
14:28 oil_boi Oh sorry leo_rockway that's part of the spawning catch up test!
14:29 oil_boi I'll lower that later :)
14:29 oil_boi I forgot to add you to the cape list, but I'll do that later :D
14:29 leo_rockway oil_boi: cape list?
14:31 oil_boi Oh yes, start a local server with oilboi or sfan5 or tacotexmex and you'll see it in third person mode, I made it so it flows like there's actually wind
14:38 Verticen_ joined #minetest
14:41 gorbachev_pizza joined #minetest
15:43 oil_boi joined #minetest
16:11 gorbachev_pizza joined #minetest
16:48 erlehmann is there a way to make minetset work with 5% to 10% packet loss?
16:48 erlehmann TCP-based things and other UDP-based things do not have problems
16:48 erlehmann but minetest becomes really laggy
16:52 sfan5 decreasing resend timers might help
16:52 sfan5 good luck diving into connection.cpp and connectionthreads.cpp
17:01 erlehmann sfan5, is there some kind of server side config option that can be tuned?
17:02 sfan5 doubt it
17:07 Conradish006 joined #minetest
17:10 Fixer_ joined #minetest
17:34 SwissalpS joined #minetest
17:52 swift110-phone__ joined #minetest
18:02 NetherEran joined #minetest
18:04 FrostRanger joined #minetest
18:15 macc24_ joined #minetest
18:39 pere joined #minetest
18:40 Wuzzy joined #minetest
18:40 pere hi.  with minetest, one is like robinson without friday.  is there any hope to get a minetest release where the kids do not feel all alone in the default setup?
18:42 Krock who's robinson?
18:42 Krock I don't know this fairy tale
18:43 Krock the default setup is very simple. Install fancy mods like mobs_redo (and its family), dreambuilder (if you want lots of building stuff), or mesecons if they're tech-interested
18:44 Krock and the default setup isn't going to change because it is used for creative and hardcore survival servers as a base to build upon
18:46 Krock ^ pere
18:49 pere Krock: the top hit when I search for 'robinson friday' is <URL: https://en.wikipedia.org/wiki/Friday_(Robinson_Crusoe) > :)
18:50 pere Krock: ok.  the effect of such minimum default setup was that my kids felt alone and lost interest, which I find sad.
18:50 macc24 joined #minetest
18:51 Krock that's the result of trying to satisfy all use-cases
18:52 Krock there are also other games (aside the default minetest_game) in the forums
18:52 Krock these are usually gameplay-focussed, thus might offer some better experience without that you need to collect mods (though it's now quite easy in the main menu)
18:54 rubenwardy I don't recommend dreambuilder, it contains a lot of inconsistent stuff
18:54 rubenwardy I play using this modpack: https://gitlab.com/rubenwardy/dev_plays_minetest
18:56 Krock gonna make my own game which is basically the old minimal and call it "dev_plays_minetest2"
18:57 rubenwardy lol
18:58 rubenwardy it's a play on the fact that devs don't actually ever play MT
18:58 Krock well, I do play MT to fix bugs
18:59 macc24 joined #minetest
19:19 MinetestBot [git] sfan5 -> minetest/minetest: devtest: Improve tool and formspec usability a21f9bb https://git.io/JfD5J (2020-06-08T19:17:40Z)
19:30 pere Krock: the kids are focusing on minecraft now.  and they love mods, but there the default is exciting and inspiring, not solitude and with minimal possibilities.  why would a more comprehensive default make it hard for those that want the minimum?  can they not as easily turn options off, as you claim kids can turn options on?
19:32 Krock never ending questions
19:33 sfan5 Shipping the engine with more and different games out of the box is planned, however I don't think a default game that would impress Minecraft players is happening anytime soon.
19:33 sfan5 there's some ongoing discussion over the default game since it is (as you correctly noted) pretty mimimal and it also looks like it's going nowhere
19:34 sfan5 so in an effort to stop everyone from focusing on the default game it's been discussed to ship more games (or alternatively none at all, after all the Content menu makes it easy to download some)
19:35 sfan5 that said I can suggest taking a look at MineClone2 for a more complete experience
19:38 yrungr i like that the minetest default is simple, it lets the devs focus on the engine.
19:38 yrungr i see minetest as an engine, mods and games provide the content.
19:39 yrungr if work started on expanding the default game you might never hear the end of it.
19:39 pere I guess the question is if you want to gain a young and enterprising user base. you know, get them while they are young. :)
19:40 pere btw, the default graphic impressed the kids, as it is quicker and clearer than the default minecraft on their computers. :)
19:40 yrungr i like the idea of shipping games with minetest. mineclone2 would be a great choice.
19:41 pere btw, do the server care about which modules the client use?  My freedombox have minetest support, and I wonder if it would handle modules enabled on the clients.
19:42 sfan5 the part about graphics is interesting, I haven't played MC in a long time but I've always felt that the textures in minetest_game are a bit lacking
19:42 pere also, would running and swimming need to be implemented in the engine, or could it be done using a mod?
19:42 sfan5 there are some (currently experimental) clientmods, other than that it's the server that dictates the game/mods used (you don't need to install them on the client)
19:42 yrungr pere: have you tried mineclone2 yet?
19:42 pere nope.  I use minetest from debian.
19:43 sfan5 running and swimming should(?) already be possible with what the engine currently provides
19:43 pere I am not a huge fan of downloading executable code from the internet without careful consideration and quality control.
19:43 yrungr pere: mineclone2 is very similar to minecraft. i run it on a server for my friends.
19:43 Krock that's scripts and they're pretty much sandboxed
19:43 pere aha.  I tried the ctrl key to run, but nothing happened.
19:44 Krock W + E to run. needs fast, and fast_mode enabled
19:44 Krock HJ or K key by default
19:44 Krock dunno. check ESC menu
19:45 Krock space to swim, in case that was not obvious
19:45 pere Krock: that did not appear as swimming, just "up" like in minecraft.  swimming is running in water.
19:46 sfan5 pere: don't worry, the client only downloads media and structural definition from the server; all Lua code runs server-side
19:46 Krock up + forward? it's like crawling
19:46 Krock unless you meant diving
19:46 pere did not mean diving. :)
19:52 leo_rockway pere: AFAIK, there's no swimming like in Minecraft, not even through mods.
19:52 leo_rockway it might be possible to mod it, though, but nobody has done it yet.
19:52 leo_rockway pere: also, I don't think Minecraft had swimming originally.
19:53 pere ack.  it was one of the new minecraft features one of the kids were entusiastic about recently. :)
19:53 leo_rockway yeah, I agree it looks pretty good. I never really played Minecraft, but I've used the demo to report feature bugs to MineClone2.
19:54 Krock !mod swimming
19:54 MinetestBot Krock: There are no results for this query :(
19:54 Krock !mod swim
19:54 MinetestBot Krock: There are no results for this query :(
19:54 Krock whatever. use boats.
20:00 freelikegnu is there a way to check if a file exists in my mods folder without mod security having a fit?
20:01 freelikegnu ah nevermind I found another solution..
20:01 Krock I presume that's only possible on load time
20:01 leo_rockway Krock: well, in Minecraft the underwater world boomed. They have sunken ships, algae, drowned mobs, dolphins, coral, underwater ruins. A boat is not enough.
20:01 Krock leo_rockway: so it's diving after all
20:01 Krock !mod diving
20:01 MinetestBot Krock: Breath underwater like scuba diving [underwater] by fergoy - https://forum.minetest.net/viewtopic.php?t=18378 - https://github.com/fergoy/underwater/blob/master/underwater_mod.zip
20:02 leo_rockway Krock: yeah, MC calls it swimming.
20:02 leo_rockway if you "run" underwater, your avatar moves horizontally and faster.
20:03 Krock swimming happens above the surface, diving below
20:03 Krock if Minecraft describes both as swimming it's somewhat confusing
20:03 leo_rockway it is
20:04 Krock there's also a pitch move feature. might also be exposed to the key change menu in-game
20:04 Krock switches from regular movement to camera rotation-based movement
20:04 Krock - off -
20:07 Calinou Map Tools 2.1.0 released: https://github.com/minetest-mods/maptools/releases/tag/v2.1.0
20:08 Calinou also, I can't unsee the "search" icon being misaligned in the creative mod :P
20:09 Calinou I'll try to fix it
20:29 riff-IRC joined #minetest
20:54 emacsomancer joined #minetest
21:31 riff-IRC joined #minetest
21:39 olliy joined #minetest
21:46 Verticen_ joined #minetest
21:54 thefamilygrog joined #minetest
21:54 thefamilygrog howdy folks
21:54 pere left #minetest
22:29 clavii joined #minetest
22:31 comrad joined #minetest
22:32 sknebel joined #minetest
22:49 comrad joined #minetest
22:59 gate32[m] thefamilygrog: ?
23:09 orbea joined #minetest
23:11 orbea someone gave me this backtrace with minetest 5.2.0 where it crashes when starting the client. Says it didn't happen with 5.1.1 and I can't reproduce it. Does it look familiar to anyone? http://ix.io/2oFO
23:23 macc24 joined #minetest
23:24 Verticen_ joined #minetest
23:54 erlehmann joined #minetest

| Channels | #minetest index | Today | | Google Search | Plaintext