Time Nick Message 00:10 iamweasel hi Calinou, hi ShadowNinja :D wow what a great channel, and it was here all along....... 02:18 leo_rockway oil_boi: hey, I'm on latest dev. I saw somebody posted in the forum about their skin. Sprinting didn't work either last night. I haven't checked today with latest everything. 02:19 oil_boi That's because I updated the clientmod and servermod to use a different modchannel 02:21 oil_boi I have no idea where the skins post is 02:22 oil_boi Yeah when you update the crafter game I'd recommend updating the client mod too since I can't ship them as one unit 02:24 leo_rockway oil_boi: oh, I completely forgot about the client mod. I'll pull that now. 02:24 oil_boi Yeah man it's a pain in the butt 02:24 oil_boi Oooooo 02:25 oil_boi That's an idea actually 02:25 oil_boi Wait don't update it 02:26 leo_rockway oil_boi: crap, I switched tabs in my terminal and I missed your message. I already updated it. 02:26 leo_rockway I could roll back... 02:26 oil_boi Oof oof oof, No no, I'll try something :D 02:29 leo_rockway sprinting works with the updated client mod. Skin still looks crazy. 02:30 leo_rockway I don't know if the client mod does anything skin related. 02:35 oil_boi Nope! Do you have a link to your skin? 02:37 oil_boi Oh Verticen I actually do have something that I need done, is there any way you can take the character's "armor" vertices of their mesh and move them slightly outwards as to float like the helmet part of the mesh? 02:38 leo_rockway oil_boi: I'm not using one, actually. I just had Sam / Steve default. 02:38 oil_boi Here is a link to the model area https://github.com/oilboi/Crafter/tree/master/mods/player_api/models 02:38 oil_boi Hmm leo_rockway could you post a picture of how it looks? 02:38 leo_rockway yes, one second. 02:39 Verticen take the characters armor verts and move them slightly outward in minetest engine or blender? 02:39 Verticen Hold up, let me look at that link... 02:39 leo_rockway oil_boi: it looks different depending on the camera angle. I'll take a few screenshots. 02:39 leo_rockway https://i.imgur.com/fpX4K1k.png 02:39 oil_boi blender, and then export them into the character.b3d so when a player puts on armor it's like they're actually wearing clothes :D 02:40 leo_rockway https://i.imgur.com/yucPHRf.png 02:40 leo_rockway https://i.imgur.com/9Z1QTRp.png 02:40 oil_boi Dude that's text, holy crap, there's literally a bounty out for rendering text as a texture hahaha 02:40 leo_rockway oil_boi: same thing with the front. 02:40 leo_rockway oil_boi: well, you did it ;-) 02:42 leo_rockway oil_boi: the armor renders well on top of it, though. https://i.imgur.com/ZMmlXBA.png 02:44 leo_rockway I'm like a smurf in that one :D 02:50 Verticen oil_boi. I see, so you want a 'copy' of the character geometry of the character that is slightly larger than the character's skin for armor, kind of like what is already there for the 'hair' geometry on the head. Sure, I can do that easy. Do you want me to keep the UV map the same? (I would imagine so, you would just use a different 'player skin' for the armor texture?) 02:52 oil_boi Yes the uv map should be the same, because what happens is I do "player_skin.png^helmet.png^leggings.png" and the armor textures are based on the original uv map of the player skin :D 02:53 Verticen So on oil's blender model all of the geometry faces are split at the edges - the object is solid but the faces are 'loose'. Is this a requirement for the models in the minetest game engine? 02:54 oil_boi Oof, I have no idea, let me ask in the dc 02:55 oil_boi leo_rockway, I am thoroughly confused hmm hmm 02:55 Verticen oil_boi wait, did you mean for the mesh to have separated faces? if you didn't mean to, then it is probably okay for me to merge them. If they do need to be separated faces, that isn't a big deal 02:56 Verticen either way is fine, I'm just curious - I know next to nothing about minetest engine. 02:56 oil_boi Oh yeah, no they don't need to be seperate faces, I join all the mobs vertices with CTRL j, I think that's the same 02:56 leo_rockway Verticen: I haven't touched Blender in forever, but it does sound like a weird requirement, if it is a requirement. 02:57 Verticen did you make this character model? or is it from someone else in the MT community? 02:57 oil_boi It's the default character model from MTG 02:58 oil_boi Oh "minetestvideos says: You shouldn't need faces to be split. I've never done that on any of my models and they all work fine. 02:58 oil_boi " 02:59 oil_boi leo_rockway, thinking of what is wrong with the skin 03:00 oil_boi It doesn't throw any errors? 03:01 Verticen okay, cool. I just found it weird that they were separate. 03:03 leo_rockway oil_boi: oh, I'm an idiot. I forgot I had modified my minetest.conf and I didn't have secure.http_mods = skins 03:03 leo_rockway but, hey, now you can render text! 03:04 oil_boi Wait you're right, that took the raw data of the webpage and converted it into a texture 03:31 leo_rockway unfortunately it wasn't consistenly rendering text. That depended on the camera angle. 03:34 Verticen Alright, I've got the geometry done, and the b3d exported looks fine. Should I put this on github somewhere? 03:34 oil_boi Sure, I'll put the attributes in the standard attributes.txt file in the models folder 03:35 oil_boi I really gotta create an attributes menu browser somehow 03:41 Verticen so, uh, I haven't used github much. What do I need to do to put the models in the /mods/player_api/models/ folder? 03:43 leo_rockway if it's a new file, it would be git add file 03:43 leo_rockway then commit 03:44 leo_rockway I'm not a git expert, though. 03:44 Verticen kk 03:44 leo_rockway I'm typically on the other side of the equation, making sure that the git server is up and running :D 03:44 leo_rockway we do infrastructure as code, but I don't live in git like devs do. 03:56 oil_boi Oh I'm sorry, I got distracted by version checking, you can just create a new repo and I'll download it off the site, or you can do a merge request 03:57 skyliner_369 so I've been putting a chunk of mods together in minetest... one of the mods (I don't know which) made torches hurt if you touch them. does Ethereal make torches painful? or is that another mod? 04:01 oil_boi skyliner_369, it's another mod 04:01 oil_boi What mods did you download exactly? 04:03 oil_boi Ok leo_rockway, now try this: update your game only and not the clientmod then start the game 04:05 oil_boi The game should take it from there 04:05 Verticen https://github.com/Verticen/Minetest-Character-with-Armor 04:05 skyliner_369 thanks. All of the mods looked good... I don't know which mod was asinine enough to make torches burn you. at least the mod didn't set you on fire. 04:10 oil_boi Verticen, thank you, it appears that the vertices for the armor are grouped in with the base player model https://i.imgur.com/zBYIimY.png Basically, the base mesh of the player has to be an object joined, and then the armor vertices need to be a separate object joined if that makes sense 04:10 skyliner_369 https://pasteboard.co/JaIedM4.png here's a screenshot of the mods folder contents 04:11 oil_boi This is used so that when you define an entity texture you can do {"texture1.png","texture2.png"} and you can remove aspects of the entities mesh :) 04:12 skyliner_369 I'd actually start reading conf files carefully but, well, I'm currently upgrading my Ubuntu from 18 to 20 04:12 oil_boi skyliner_369, which version of ethereal are you using? I just noticed there's 3-4 versions of it :O 04:13 skyliner_369 the version in the 5.2.0 (windows) ingame content browser 04:13 Verticen Okay, that's (should be) a quick fix I can do. 04:13 oil_boi Verticen, if you use discord https://discord.gg/MdnuXM 04:14 oil_boi Very noice 04:14 leo_rockway oil_boi: how do I know if it worked? 04:15 leo_rockway I don't see anything in the logs. 04:15 oil_boi It should say something in yellow 04:15 leo_rockway oh, I was looking at the terminal... 04:15 skyliner_369 I'd open, well, any of the files, but, if it isn't already in memory, Ubuntu can't run, well, any software... too busy doing full-on upgrades 04:15 leo_rockway it does show up in the actual game window :) 04:16 leo_rockway oil_boi: it does say "current version 0." though. 04:16 oil_boi Perfect! The game also instantly asserts an error if you try to use anything but 5.3.0-dev now and tells you that 04:16 leo_rockway it's missing something there, I don't think I have version 0. 04:16 oil_boi Oh yes, I did that on purpose, I will count any version before error checking as version 0 because it's pre version checking 04:17 oil_boi It's only if the client is so old it doesn't contain version sending code, any other upgrades will tell you your actual version 04:17 leo_rockway oh, gotcha. Thanks! 04:19 oil_boi Now unfortunately any servers with clientmods disabled will always yield this error but I dunno what to do with that one ¯\_(ツ)_/¯ 04:26 Verticen https://github.com/Verticen/Minetest-Character-with-Armor okay, this should be correct. The b3d file has two separate objects now; player and player_armor. 04:42 oil_boi :D https://i.imgur.com/7R2q1Fh.png 05:38 skyliner_369 turning Minetest into a full-on minecraft clone? 05:47 oil_boi Kind of, It's how I remember MC Beta and then some :) skyliner_369 05:47 skyliner_369 ahhh 05:47 oil_boi I used to play beta with 200-230 mods 05:51 iamweasel hi calcul0n :D 06:01 calcul0n hello 06:04 Verticen His github suggests that it's going to be kind of like MC beta, but also with things like jetpacks and ghosts. https://github.com/oilboi/Crafter 06:11 iamweasel i met you before as lux & mimi :D 07:37 leo_rockway oil_boi: fyi, I got this warning: WARNING[Server]: Undeclared global variable "number" accessed at /home/leo/.minetest/games/Crafter/mods/experience/init.lua:176 07:38 oil_boi Oh don't worry I'm fixing it all right now, debug hour 07:38 leo_rockway alright :) 10:58 hoodedice sfan5 is there any resource on what direction minetest_game is supposed to be heading in? 11:02 Krock hoodedice: game#515 11:02 ShadowBot https://github.com/minetest/minetest_game/issues/515 -- [Discussion] Development direction 11:03 hoodedice thank you, reading it now 11:03 Krock !next 11:03 MinetestBot Another satisfied customer. Next! 11:03 hoodedice :) 11:10 sfan5 development is very slow so don't get too hopeful about any of those goals 11:11 hoodedice oh boy what is this 11:11 hoodedice https://forum.minetest.net/viewtopic.php?f=14&t=19597 11:13 rubenwardy !title 11:13 MinetestBot rubenwardy: Minecore: An Engine - Minetest Forums 11:13 hoodedice did someone pull another Kenny? 11:13 rubenwardy You could help contribute those goals 11:13 rubenwardy Or fork MTG, work on it, and get a merge back 11:14 hoodedice busy with my own (sub)game to bother too much about mtg but I wanted to see if there was a direction established at all yet 12:05 hoodedice brb, gnome is slowing down my laptop 12:43 Krock hoodedice: join the xfce masterrace 12:43 hoodedice I used to be on xfce but gnome is too comfortable now 12:44 Krock except that it slows down your laptop 12:44 hoodedice *laughs in i7-6820HQ* 13:03 markus56 Hello, I am trying to migrate old worlds to SQLite3 13:03 markus56 minetest --server --migrate SQLite3 --world Fraktalwelt 2020-05-30 14:57:35: WARNING[Main]: system-wide share not found at "/share/minetest"2020-05-30 14:57:35: WARNING[Main]: system-wide share found at "/snap/minetest/1521/bin/../share/minetest"2020-05-30 14:57:35: ERROR[Main]: Cannot read world.mt! 13:04 markus56 any idea how to fix this error? Ubuntu 20.10 system. Thanks 20:13 SwissalpS do client-side texture-packs reduce load for server? 20:18 rubenwardy yes, but only if remote media isn't yet 20:18 rubenwardy *used 20:39 SwissalpS are you saying client needs to be restarted to clear cache? 20:41 SwissalpS or that pack needs to be complete? 20:44 rubenwardy no 20:44 rubenwardy remote media is when media is loaded externally to the server 20:44 rubenwardy which means the server doesn't need to send media 20:45 rubenwardy if the server doesn't need to send media, then the texture packs not needing to receive media doesn't make a difference 20:45 rubenwardy as none is sent by the Minetest server anyway 20:45 SwissalpS oh, gotcha. yes in that case it won't matter. Thank you :) 20:45 SwissalpS I was thinking if server uses http for media, client can decide if wants to request or not. 20:46 rubenwardy remote media is HTTP-based 20:59 skyliner_369 gegl 21:35 skyliner_369 what core minetest game mod adds charcoal? 21:37 skyliner_369 oh ethereal... whoops lol 22:34 SwissalpS there is also https://github.com/pandorabox-io/charcoal if you don't want the rest of ethereal 22:35 SwissalpS it adds torches made with charcoal