Time Nick Message 01:39 oil_boi I will break the silence: doing get_bone_position breaks the model 09:38 * texmex discovers multiple new video uploads from oil_boi o/ 09:49 NetherEran oh sweet 09:53 blaise woo, sexy 09:53 blaise finally 09:53 blaise kvirc is nice and all 09:54 blaise but.. sometimes I just want irssi in a tmux session...... 12:07 sagax why `place_node` so slow? 12:08 sagax i place `dirt` 100x100x100 size, and it's was be slow 12:32 Zughy Hey guys. I was trying to set a custom texture pack for my server but it apparently doesn't load. Am I getting something wrong? https://i.imgur.com/54clG2L.png 12:51 Miniontoby hey 12:53 Miniontoby !tell Miniontoby hello 12:53 MinetestBot You can tell that to yourself 12:54 texmex sagax: iirc this function simulates the player placing each node. Try using set_node! 12:54 sagax thanks 12:54 Miniontoby !tell tester_1234 hello 12:54 MinetestBot Miniontoby: I'll pass that on when tester_1234 is around 12:54 tester_1234 hey 12:54 MinetestBot tester_1234: May-20 12:54 UTC hello 12:58 Miniontoby sfan5: I have an php ircbot and it can save msgs (by typing !tell), but I now want that if one of the users for who it is get noticed to do !read (that is my way to read it) 13:03 yrungr http://mine.grue.world/map.png < i've got a render of my world and we've noticed something very strange. a friend went off exploring and everything was very rocky. if you look at the render you can see where there are rock blocks right next to forest blocks, with sharp changes. 13:04 yrungr i recently migrated to a new server and i'm wondering if i did something wrong, because this started happening after the move. 13:04 yrungr i rsynced all of the files from worlds/world. 13:05 Miniontoby what is the question? 13:05 sfan5 yrungr: do you have any mods beyond minetest_game? 13:05 yrungr mineclone2. 13:06 sfan5 ah uh 13:06 Miniontoby that is an game not mod 13:06 yrungr yep. 13:06 sfan5 then the colors.txt file you have is not complete 13:06 Miniontoby what server name 13:06 sfan5 minetestmapper probably printed the nodes it was missing 13:06 yrungr mine.grue.world. 13:06 Miniontoby !server address:mine.grue.world 13:06 MinetestBot Miniontoby: No results 13:06 yrungr sfan5: the problem is that the areas are actually rocky like that. 13:06 Miniontoby !server address:mine.grue.world. 13:06 MinetestBot Miniontoby: No results 13:06 Miniontoby !server name:mine.grue.world 13:06 MinetestBot Miniontoby: No results 13:07 sfan5 yrungr: sounds like a bug in world generation then, I suggest asking Wuzzy about it 13:07 yrungr ok. thanks sfan5. 13:07 Wuzzy hi 13:07 Miniontoby maybe try mapserver (made by BuckarooBanzai) 13:07 Wuzzy I'm not a mapgen person lol 13:08 Miniontoby sfan5: I have an php ircbot and it can save msgs (by typing !tell), but I now want that if one of the users for who it is get noticed to do !read (that is my way to read it) 13:08 sfan5 Miniontoby: ok and? 13:08 yrungr hi wuzzy. having a weird bug with a mineclone2 server. i recently migrated it and my friend went exploring. the new generated parts are barren rock. 13:08 Miniontoby idk how to do that 13:08 yrungr Wuzzy: you've not heard of this error before? 13:09 Miniontoby I want my bot to tell the user that he got an saved msg and that he need to type !read 13:10 yrungr Wuzzy: http://mine.grue.world/map.png < you can see how the loop on the left is all barren rock and it's a sudden transition from forest to rock. 13:10 sfan5 well I can't help you with general PHP programming 13:10 Miniontoby ok 13:10 yrungr i recently updated and rebuilt the minetest engine, so i'm wondering if something changed to cause this mapgen weirdness. 13:10 Miniontoby MinetestBot can do the thing I want a kind of but it is programmed in python 13:11 sfan5 Zughy: pretty sure /usr/games/minetest/textures/server is supposed to contain the "raw" .png files and not some folder structure 13:11 sfan5 I also can't find any reference to texture_pack.conf in the documentation 13:12 Miniontoby why not try https://forum.minetest.net/viewtopic.php?t=21999 13:12 sfan5 sagax: look into the "VoxelManip" section in lua_api.txt if you want to set a large amount of nodes at once 13:12 yrungr sfan5: have you heard of anyone having mapgen weirdness with recent builds of minetest stable? 13:13 sfan5 I haven't 13:13 yrungr hmm. 13:16 * yrungr signs up for the minetest forum. 13:20 NetherEran https://0x0.st/i9OZ.webm making liquids fall is kind of interesting 13:22 yrungr sfan5: ah, i just found that my git repo is pulling from master, not stable. -_- 13:24 yrungr git checkout stable-5 13:25 sfan5 might be good to know though that 5.3 is about to break MCL2 13:29 yrungr yeah. 14:39 luvo sfan5, do you guys have some roadmap or changelog up to date with the more noticeable changes? 14:43 sfan5 changelog yes, but it's not up-to-date 14:43 sfan5 !dev Changelog 14:43 MinetestBot "Note that not all changes made to the code between releases are listed here." - http://dev.minetest.net/Changelog 14:49 luvo thx! 14:49 sagax sfan5: thanks 14:59 Zughy Second attempt: I was trying to set a custom texture pack for my server but it apparently doesn't load. Am I getting something wrong? https://i.imgur.com/54clG2L.png 15:00 sfan5 Zughy: pretty sure /usr/games/minetest/textures/server is supposed to contain the "raw" .png files and not some folder structure 15:01 Zughy So I should simply put every texture in the very server folder without any hierarchy? 15:02 sfan5 try and see if that works yes 15:02 Zughy ty 15:52 Calinou I thought subfolders were supported in texture packs since 5.0 16:54 Zughy it still doesn't work 18:21 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: CSM: Fix crashing minetest.get_item_def() 13732c800 https://git.io/JfgYF (152020-05-20T18:15:09Z) 18:38 appguru #9828 - please merge or close 18:38 ShadowBot https://github.com/minetest/minetest/issues/9828 -- Revert "Replace non-ASCII characters in gameui debug display code" by appgurueu 18:38 Extex appguru: is postprocessing customizable via the server? 18:38 appguru not yet 18:38 Extex Ah 18:39 appguru but as it has been requested by KGM as well, I've been working on it 18:39 Extex Ok 18:39 appguru Idea is basically that shaders are sent as media 18:39 Extex First step towards moddable graphics 18:39 Extex Yay 18:40 ANAND appguru: That's an interesting idea 20:57 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Stop wasting memory on identical textures when texture filtering is d… 13c47a680 https://git.io/Jfgct (152020-05-20T20:55:51Z) 21:04 appguru I'm going to close #9902 if no one protests 21:04 ShadowBot https://github.com/minetest/minetest/issues/9902 -- ItemStack convenience by appgurueu 21:18 MinetestBot 02[git] 04paramat -> 03minetest/minetest: Allow more than 255 biomes, document new maximum (#9855) 1342fcfb7 https://git.io/Jfgcd (152020-05-20T21:16:14Z) 21:52 MinetestBot 02[git] 04numberZero -> 03minetest/minetest: Cache liquid alternative IDs (#8053) 1382e4137 https://git.io/JfgCX (152020-05-20T21:52:10Z) 23:45 sagax https://dev.minetest.net/minetest.override_item 23:45 sagax how to override in v5? 23:46 sagax 0.5 23:46 sagax hm, no, version 5