Time Nick Message 03:24 argyle Is there a way to get an entity name from a GenericCAO? m_name seems to be set to "" in all? cases 08:26 jas_ lal 08:34 Zughy hey there Rocket Jump guy :D 10:05 powi Hi there, I have an issue trying to make a translation for a mod. I'm not able to make the translation work. Can anyone help ? Here's the repo of the mod (with locale and all) : https://github.com/FirePowi/dice 10:07 NetherEran looks like you didn't specify the textdomain in the translation file 10:08 NetherEran try adding `# textdomain:dice` as the first line 10:08 powi Thanks !! 10:11 powi Oh yes it works :3 14:47 MinetestBot 02[git] 04Lejo1 -> 03minetest/minetest: Give the online lua mainmenu also the client_list and mods (#8691) 1374d9b60 https://git.io/JfOht (152020-05-01T14:47:17Z) 14:52 ena hi! does anyone know how to get the coordinates of the spawn point? thanks :) 14:53 heavygale ingame or for a mod? 14:53 heavygale ingame command: /set static_spawnpoint 14:54 heavygale requires the “server” privilege 14:54 sfan5 if you do not have a static spawnpoint set then the spawnpoint is not constant 14:54 ANAND ^ 14:55 heavygale i none is set, isn't is then 0,0,0 ? 14:56 nephele_ No, i tried that, and i keep spawning in a rock :D 14:56 ena heavygale: ingame 14:56 ena and, I think the spawnpoint is constant even if I didn't define it? 14:57 ena at least if I die or if other players join they'll spawn at the same place 14:57 nephele_ sfan5, anyway to ask the engine to calculate a spawnpoint for you? 14:58 sfan5 the engine does that when you respawn, but I don't think you can ask for it 14:58 ena alternatively is there a "teleport to spawn" command? 14:58 nephele_ sfan5, :/, i don't think i can ask it to respawn either 14:59 ena i'm setting up a new local server and would like to build something at spawn, but I'm not sure which tile is the spawn point precisely 14:59 nephele_ the buildin /kill command will just tell you that dmg is disabled if you don't have it on (personally i dont see how those are related) 14:59 nephele_ ena, then use set static spawnpoint as suggested above 15:00 sfan5 nephele_: yeah 15:00 ena but this will modify the spawning point, right? 15:00 sfan5 nephele_: well if damage is disable, the player obviously can't die 15:00 nephele_ sfan5, i don't see why tbh 15:01 nephele_ respawning and getting killed is to me two destinct points 15:01 heavygale https://wiki.minetest.net/Server_commands#Server-related 15:01 sfan5 ena: it will yes, if you want to keep something to the original spawn point I'd suggest joining with a new name to determine where it is and setting the static point there 15:01 heavygale /set only changes it if you give a new value too 15:01 sfan5 nephele_: I didn't say "the player can't respawn", I didn't say "the player can't die" 15:01 sfan5 eh 15:01 sfan5 second "didn't" -> "did" 15:02 nephele_ well i did ask about respaning above, so i assumed you were responding to that :) 15:07 ena @sfan5 I did just that :) well I didn't know changing the name was enough so I did it with another computer >.< 16:44 juangh hi there guys...i was looking the way to put my first access users in an specific coordinates... 16:44 juangh i miss the var for server 16:44 juangh someone can help me to remember? 16:44 juangh setspawn? 16:44 juangh static_spawnpoint? 16:45 Krock yes. https://github.com/minetest/minetest/blob/master/builtin/settingtypes.txt#L1125-L1126 16:46 juangh accessing 16:47 Krock reading. please wait... 16:48 juangh excelent...Krock...yes, I read, but i doesn't see the way to put the coords...now yes... 16:48 juangh Krock, thanks! 16:48 Krock !next 16:48 MinetestBot Another satisfied customer. Next! 16:56 orbea with minetest.get_objects_inside_radius(pos, radius), would a radius of 5 be 5 nodes in any direction from the pos? 16:57 sfan5 yes 16:57 orbea thanks 16:58 sfan5 a directional radius would be stupid if you couldn't control the direction 17:17 deltanedas im wondering about 2 things: 17:18 deltanedas - can you add metadata to players 17:18 deltanedas - can you register an on_punchobject function when a player punches a non player object? 17:20 Krock deltanedas: 1st is done, 2nd needs implementation for the punched entity 17:20 deltanedas so can i do it for all entities 17:21 deltanedas or only entities i specifically tell to call callbacks 17:22 deltanedas ill look at some mob api mods 17:22 deltanedas maybe they have some callback tables i can use 18:09 powi Hi there, how to escape the "=" in stringlines in the translation files (using minetest.get_translator(textdomain)) ? 18:10 Krock @= ? 18:10 powi Do I have to put in both in the file and in the S function ? (S = minetest.get_translator(textdomain)) 18:12 NetherEran I think only in the file 18:12 powi Okay, I'll try it :) 18:13 Krock NetherEran: thought wrong 18:13 Krock the text within S() must have an identical string in the translation file 18:13 powi Well it worked 18:13 Krock @n escapes \n, thus I thought @= would do the same 18:14 NetherEran @= as escape works 18:15 powi S("A function f(x,y,z), e.g. 'x^2 + y^2 + z^2 - 100'. A node will be set at (x,y,z) if f(x,y,z)=0. Can also use inequalities, e.g. 'x^2 + y^2 <= 100'.") 18:16 powi A function f(x,y,z), e.g. 'x^2 + y^2 + z^2 - 100'. A node will be set at (x,y,z) if f(x,y,z)@=0. Can also use inequalities, e.g. 'x^2 + y^2 <@= 100'.=Une fonction f(x,y,z), par exemple : « x² + y² + z² - 100 ». Un block sera positionné à (x,y,z) si f(x,y,z) @= 0. Peut aussi être une inéquation, par exemple : « x² + y² <@= 100 ». 18:16 powi This worked fine 18:16 Krock would look much better using a paste service, but well nice if it works :) 18:16 NetherEran appearently the escapes get resolved before the strings are matched 18:16 powi Oh yep, totally forgot, sry 18:17 Krock after two years I still don't know where the automatic translation update script is.. 18:17 Krock Wuzzy: help? ^ 18:18 Wuzzy util/updatepo.sh 18:18 Krock the other for client translations 18:18 Wuzzy oh you meant that one 18:18 Krock originally #6325 18:18 ShadowBot https://github.com/minetest/minetest/issues/6325 -- Add scripts to find and update translations. by Ekdohibs 18:18 Wuzzy wtf its still not merged yet? boo! 18:18 Wuzzy there are multiple update scripts, none of them official 18:18 Krock it's closed... 18:19 Krock explains why I can't remember the location then. thanks for the information 18:19 Wuzzy it has been shut down by paramat. nice, thank you ? 19:45 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Allow connection info to be missing from minetest.get_player_informat… 13ac368af https://git.io/Jf3tD (152020-05-01T19:44:28Z) 19:51 Zughy what does SSCSM stand for? 19:51 GreenXenith Server-Sent Client-Side Mod 20:04 xachman Hey guys do you have to turn on TNT on your server? 20:04 sfan5 you do have to yes 20:04 xachman whats the option and where? 20:04 sfan5 enable_tnt = true in minetest.conf 20:05 xachman Ok lets see if my kids destroy the entire world 20:05 Powi And this is a PR for mathplot ! Here I come with my PR for mathplot :3 https://github.com/kyleclaassen/minetest_mathplot/pull/21 :) 20:06 sfan5 !title 20:06 MinetestBot sfan5: Made it translatable AND translated it in french by FirePowi · Pull Request #21 · kyleclaassen/minetest_mathplot · GitHub 20:09 Zughy Hey guys, if anyone would like to contribute with their opinions about MT for now, it'd be great: https://forum.minetest.net/viewtopic.php?f=3&t=24631 20:10 Zughy nobody asked me to do it, but I think it's a good thing..? I'm also converting the whole in a txt file with a sort of TL;DR for mods if they will ever have a look at it 20:14 _Zaizen_ Hi everyone I'm having a bit of a problem with minetest and mods. I'm trying to load signss_lib wich depends only on default and every time I enable it and save it disables it when I exit the setting tab. This problem doesn't persist on mods wich don't have dependencies 20:20 sfan5 do you have signs_lib installed twice for some reason? 20:22 _Zaizen_ I have it in another modpack. 20:27 sfan5 the "automatically disables" is a bug in the menu but you should really just have it once 20:28 _Zaizen_ I've tried many times and also downloaded again minetest. Same problem every time. 20:28 _Zaizen_ Wihout the other modpack it works 20:29 sfan5 delete one copy of signs_lib 20:29 _Zaizen_ Yep without the other modpack it works. I guess I will have to load the modpack I want everytime in the mods folder :/ 20:55 MarwolTuk lua-api question: is there a way to get a list of all registered nodes with a certain group and rating? I found ndef->getIds() in the engine but this dosn't seem to be exposed into lua. 20:57 sfan5 for name, def in pairs(minetest.registered_nodes) do if def.group.whatever == 2 then print(name) end end 20:58 MarwolTuk Okay. So nothing better than iterating over all registered nodes. Thanks. 20:58 sfan5 you can cache the result if there are performance concerns 21:15 MarwolTuk I'm not as deep into minetest yet to tell which parts are performance-relevant but I think on node placement (on_construct) it shouldn't be that problem since it's not called that often. 21:51 cheapie So someone put up a "railroad crossing when wet" sign... of course, I had to make it actually work: https://cheapiesystems.com/media/rrxing-when-wet.webm 21:52 GreenXenith rofl that's great 21:54 a1fa so i am installing a dedicated server for my kids.. any tips? 22:03 a1fa how do you specify what game to load 22:03 a1fa where is the game stored by default 22:03 a1fa /usr/lib/minetest? 22:04 sfan5 /usr/share/minetest/games/minetest_game usually 22:04 sfan5 you can specify one using the --gameid parameter 22:04 sfan5 a gameid that is, not the path 22:07 a1fa i think they want the mineclone2 22:07 a1fa do i just dump it in there 22:08 sfan5 a1fa: extract it there yes 22:11 a1fa sfan5: how do you generate the world now? 22:12 sfan5 the world will be generated as you play 22:12 a1fa hm 22:12 a1fa game is crashing :( 22:12 sfan5 if you want a folder, just start minetestserver and it will create one 22:12 a1fa the game loads, and then crashes 22:13 sfan5 and does it print an error message? 22:13 a1fa https://pastebin.com/raw/9TDvh4B5 22:14 sfan5 is the version of minetest you are running perhaps too old for mineclone2? 22:14 a1fa 5.1.1 22:14 a1fa minetestserver --version 22:14 a1fa Minetest 5.1.1 (Linux) 22:15 sfan5 did you download a version of mineclone that is compatible with 5.1.1? 22:15 sfan5 because if you just grabbed the newest one it will only run on 5.2 22:15 a1fa ah 22:15 a1fa i grabbed 0.6.4 22:15 a1fa err 0.64.0 22:16 a1fa i see the errors in my ways 22:16 a1fa thank 22:16 a1fa yo 22:17 sfan5 most mods and games are compatible with somewhat older versions even if you grab the latest one 22:17 sfan5 Mineclone2 is an exception to this 22:19 a1fa kids will be happy 22:20 a1fa they had bunch of local worlds between their laptops, but they want their friends to play too 22:21 a1fa can you generate a new world through the console? 22:21 sfan5 delete the old one, restart minetest, there will be a new (different) one 22:22 a1fa yep did that a few times 22:22 a1fa is there a way to do w/o ssh access 22:22 sfan5 oh 22:22 sfan5 there isn't