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IRC log for #minetest, 2020-04-23

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All times shown according to UTC.

Time Nick Message
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01:37 ssieb I have a world where fire doesn't work.  Even disabling all the mods and just leaving minetest_game doesn't fix it.  But another world does work.
01:38 ssieb fire just disappears.  If I use the flint and steel, there's a brief flash of the fire, then it disappears.  fire is enabled in settings.  Any ideas?
01:38 ssieb There are no errors or warnings when all the other mods are disabled.
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02:37 tf2ftw Hello. Is contentdb the primary source for mods and etc? I feel like I see a lot stuff out there not in Contentdb...
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03:36 orbea tf2ftw: i try to grab them from the source repo
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03:36 tf2ftw orbea, but where do you find them? Is it mostly in the forum?
03:37 orbea forum, contentdb, and ddg
03:37 orbea usually that leads to the source
03:42 tf2ftw whats ddg?
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10:17 MinetestBot [git] SmallJoker -> minetest/minetest: Camera: Fix shootline line offsets II (#9730) ce5b093 https://git.io/JfIgX (2020-04-23T10:16:36Z)
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11:08 MinetestBot [git] luk3yx -> minetest/minetest: Add LevelDB auth database. (#9476) 914dbea https://git.io/JfI21 (2020-04-23T11:07:19Z)
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14:42 jas_ !server jastest
14:42 MinetestBot jas_: jastest | jastest.duckdns.org | Clients: 0/15, 0/0 | Version: 5.3.0-dev / minetest | Ping: 133ms
14:43 jas_ hi
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15:05 rschulman How hard would it be to change the default formspec look and feel?
15:06 nephele rschulman, that depends on what you wish to acomplish
15:06 rubenwardy rschulman: we're in the process of improving the styling support
15:06 rubenwardy you can change the formspec background and button styles
15:07 rubenwardy styling support for other things is still limited
15:07 rubenwardy see "set_formspec_prepend" and "Styling Formspecs" in lua_api.txt
15:08 rschulman TBH - I'd love for a UI/UX expert (which I am really not) to look at the generic transparent borderless box that minetest uses and see if there's a better/nicer design language.
15:09 rschulman I think the transparency makes it hard to look at because the eye is constantly confused by the background.
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15:10 rschulman The borderlessness on top of that makes it hard for the eye to tell where the UI ends.
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15:23 tf2ftw hi. where are the local log files stored? I've installed from the dev ppa
15:23 rubenwardy ~/.minetest/debug.txr
15:24 rubenwardy -r+t
15:24 rubenwardy starting with a . means hidden
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15:26 tf2ftw thanks
15:26 tf2ftw I'm trying to debug this error
15:26 tf2ftw ERROR[Server]: unable to find map for 140718160969729
15:27 tf2ftw not sure which mod is creating it
15:28 rubenwardy Weird
15:28 tf2ftw Interesting, its only that position that it cant find. "140718160969729"
15:28 rubenwardy Perhaps search for "unable to find map" in the mods sir?
15:28 tf2ftw good idea
15:29 tf2ftw and we have a winner
15:29 tf2ftw ./luscious/init.lua:minetest.log("error", "unable to find map for " .. string.format("%d", p))
15:30 tf2ftw thanks for the idea
15:32 tf2ftw for the record, looks like the error was caused by including the mod _after_ the map was generated. Makes sense.
15:33 MinetestBot [git] sfan5 -> minetest/minetestmapper: Fall back to sqlite3 if no backend set in world.mt 92f6b05 https://git.io/JfIX3 (2020-04-23T15:23:05Z)
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16:55 rschulman rubenwardy: Do you have a link to where the work on the styling is going on?
16:55 rubenwardy It's GitHub
16:55 rubenwardy see https://github.com/minetest/minetest/issues?q=is%3Aopen+sort%3Aupdated-desc+label%3AFormspec+
16:55 rubenwardy or narrow it down with style:  https://github.com/minetest/minetest/issues?q=is%3Aopen+sort%3Aupdated-desc+label%3AFormspec+style
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17:28 rschulman Thanks!
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17:52 yrungr hi. minetest is single core right?
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18:01 rubenwardy no
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18:01 rubenwardy yrungr: minetest runs in multiple threads, but a lot of the work is done in two main threads
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18:10 Krock rubenwardy: that's a yes for single core. One executable cannot use more than one core
18:11 rubenwardy oh right, I read "thread" rather than core
18:11 Krock or rather.. one instance of the executable
18:11 Krock relevant for yrungr ^
18:15 Krock yrungr: FYI an E8500 + GTX 550 Ti (2008/2011) is enough to get smooth 60 FPS in most cases, but it really depends on the map and complexity of the models/tiles to render. Stronger single-core = better experience
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18:40 yrungr cool. thanks for the info. :)
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20:19 tf2ftw Is it possible to increase the number of mob spawns? Seems like they are few and far between
20:21 MinetestBot [git] Panquesito7 -> minetest/minetest_game: beds: Use `player_api` functions instead of `default` (#2654) 81c5b6b https://git.io/JfIdd (2020-04-23T20:19:58Z)
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20:31 Zughy whenever a mod is available, can he/she check the mods in the move request topic? :(
20:31 Zughy (please)
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20:49 orbea tf2ftw: with mobs_redo check settingtypes.txt
20:49 orbea #    Contains a value used to multiply Mob spawn values
20:49 orbea mob_chance_multiplier (Mob chance multiplier) float 1.0
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21:02 _Zaizen_ is there a way to stop a set_pos() at the very time it finds an obstacle?
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21:14 tf2ftw orbea, thanks
21:15 tf2ftw orbea, is the settingstypes.txt where you change the settings or is that just more for info?
21:16 sfan5 settingtypes.txt is just for info
21:16 tf2ftw sfan5, thanks
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22:44 freelikegnu is there a way to get a flat face to have the one "pixel" depth that wielded and dropped items have?
22:46 sfan5 a flat face where?
22:46 freelikegnu animated model
22:47 sfan5 if you're using a model you have full control over the rendered faces
22:48 freelikegnu my model is made meshes, but I made a single square face for a tool
22:48 freelikegnu on which i put the default_tool_stonepick.png
22:49 freelikegnu of couse its just a single sided face so its only seen where the normal is visible
22:50 freelikegnu I was curions if there was a texture setting that would "extrude" that image like wielded and dropped items are
22:52 sfan5 not that I know of
22:54 freelikegnu https://imgur.com/gallery/EA5CmUm
22:56 freelikegnu hmm can I attach a registered tool to a mob?
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