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IRC log for #minetest, 2020-04-14

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All times shown according to UTC.

Time Nick Message
00:00 orbea is the port closed?
00:01 AidanLCB_ wdym
00:01 AidanLCB_ i dont think so
00:01 AidanLCB_ and i didn't change any settings from yesterday
00:02 AidanLCB_ im checking on canyouseeme.org
00:02 AidanLCB_ hmm ig it is closed
00:03 AidanLCB_ idk why tho
00:03 orbea something in the ssh config i'd guess
00:03 AidanLCB_ no the port is closed
00:03 AidanLCB_ idk why tho
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00:06 AidanLCB_ just changed it from TCP/UDP to just TCP still doesn't work tho
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02:00 Noclip Why is the Minetest version in the google play store over one year old?
02:19 rubenwardy since google play updated their policies, we've been unable to build for it
02:19 rubenwardy however, we'll be releasing 5.3 in one or two months with support for Android again
02:22 Noclip So 5.3 will be released in the play store?
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02:23 Noclip Do you have controll over the F-Droid version or does F-Droid Limited handle that on their own?
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02:59 freelikegnu I've been playing with git master of MT and it feels far more like a game than 4x
02:59 freelikegnu 4.xx I mean
03:34 tf2ftw hi
03:36 tf2ftw What's the fastest way to make a bridge?
03:36 tf2ftw any tips?
03:47 swift110 hey all
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05:48 oil_boi_ rubenwardy: I saw my Github Issue was closed so I thought I'd clarify it in a video https://youtu.be/rXiIHmhjK7M
05:50 nephele_ Noclip, F-droid updates their stuff themselves
05:50 nephele_ Just in generall, they want users to know atleast that they build it
05:51 nephele_ (so, probably find a maintainer and ask real nice... or build it yourself if you can :P)
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07:55 * Noclip sent a long message:  < https://matrix.org/_matrix/media/r0/download/matrix.org/IRfgYGWHsTePTmtNdMXkrDvC >
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08:38 Noclip Can I store my Minetest files on the SD card on Android?
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09:10 Noclip Test
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09:52 Andrey01 Why is there no minetest_game package on ContentDB now? I recall it used to be in the past
09:53 texmex !tell oil_boi_ check out this animated furnace texture as a drop-in replacement for the static one. https://github.com/minetest-texture-packs/Pixel-Perfection/blob/master/crafting/crafting_furnace_front_active.png
09:53 MinetestBot texmex: I'll pass that on when oil_boi_ is around
09:58 rubenwardy Andrey01: there is https://content.minetest.net/packages/Minetest/minetest_game/
09:58 rubenwardy it's just hidden
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10:05 Noclip I installed Minetest on Android and it created the `Minetest` folder in the internal storage. However as I don't have a lot of space left there I would like to move it to the external storage (sd card). How can I do that with having Minetest recognizing and accepting it?
10:06 sfan5 don't think that's possible currently
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10:19 Andrey01 rubenwardy: it`s strange it`s hidden, but why?
10:19 rubenwardy because it causes problems when installing it locally
10:19 rubenwardy if MTG is installed from the pkgmgr, you'll get errors when trying to update
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10:25 Andrey01 And if download it from github? Will it cause the problems?
10:26 rubenwardy no
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11:10 Astrobe I see floatlands were removed in MTG. Yet mgv7 can generate terrain above the clouds (alt ~120),
11:11 Astrobe I wonder what happnes if one decreases the upper limit for biomes to that altitude
11:12 Astrobe Does it "cut" abruptly the biome generation ?
11:13 Astrobe Or is it a "soft limit" ?
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11:32 MinetestBot [git] sfan5 -> minetest/minetest_game: Override builtin item entity the portable way bd64188 https://git.io/Jfeay (2020-04-14T11:31:25Z)
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11:45 Astrobe Deep underground glass dungeons are pretty nice.
11:46 Astrobe I would try obsidian glass dungeon, but obsidian glass too transparent for that, I think. Especially with the frame optionnal option.
11:47 Astrobe BTW, there's a default_obsidian_texture used by the obsidian glass node, but I can't figure out what it is used for.
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11:50 Astrobe Wuzzy, the "sci fi nodes mode" defines alien-looking plants that might be interesting for Hades.
11:53 Wuzzy ouch
11:53 Wuzzy lots of -NC BS in there 🙁
11:54 Astrobe Didn't pay attention to that aspect...
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11:59 Astrobe Ethereal could be another option then.
12:05 Astrobe apparently the obsidian_detal texture has something to do with frame_optional.
12:07 Astrobe Mixing normal glass an obsidian glass (in node_dungeon_alt) gives... interesting results.
12:08 Markow Good afternoon.
12:11 texmex Wuzzy: My experience is that the right arguments will go a long way in convincing people to ditch the NC part.
12:11 tf2ftw what hud is everyone using? I'm looking for something that looks like MC
12:11 Wuzzy I have looked into this and so far its only 2 sounds
12:12 Wuzzy the README is wrong about licensing for most sounds. most sounds actually have free license although the README says otherwise
12:12 Wuzzy D00Med did not create those sounds, its all grabbed from freesound.org
12:15 Ingar -NC _is_ bullshit
12:15 Ingar legally
12:16 Astrobe Answering my own question: at biome def y_max, what happens depends on the vertical_blend parameter.
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12:26 Astrobe tf2ftw: most of the times the HUD is defined by the game you're playing. I don't remember having seen a mod that only redefines the HUD.
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12:42 Zughy is contentDB login down?
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12:59 tf2ftw Astrobe, im using mintest_game. I haven't leveled into "games" yet. Just looking for a relaxing crafting experience
13:05 rubenwardy Zughy: it's online for me
13:05 rubenwardy I get email notifications when contentDB goes down
13:06 rubenwardy except for SSL errors, because that is premium
13:10 Zughy rubenwardy, "Oops! Something went wrong"
13:10 rubenwardy what page?
13:11 rubenwardy wait nevermind
13:11 rubenwardy I'm getting the error emails
13:11 rubenwardy how did you create your account?
13:11 Zughy via the signature code
13:11 rubenwardy did you set a password?
13:12 Zughy AFAIK yep
13:12 Zughy *remember
13:12 Zughy Do you want me to try again?
13:12 rubenwardy you don't have a set password
13:13 rubenwardy ContentDB shouldn't crash though
13:13 rubenwardy If you PM an email, I can set your email and then you can request a password reset
13:13 rubenwardy I need to add the ability for admins to set passwords
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14:50 Melah Hi all. To install worldEdit mod on Ubuntu where is the mods folder should be? home/snap/minetest?
14:51 sfan5 it's usually at /home/yourname/.minetest
14:51 sfan5 but if you installed it from snap or flatpack then I have no idea
14:51 Melah hm...
14:52 sfan5 you can also use the in-game content store to install mods
14:52 sfan5 no need to find some folders manually in that case
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14:54 Melah hang on sec I've insalled from term and have a .minetest folder now but there is no mods inside. Should I create it or it supposed to be there?
14:55 Melah Oh ok now I see it
14:55 Melah Thank you =)
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16:58 Astrobe Strange. It looks like the magen will ignore unknown nodes at the time of definition, however the dungeon nodes can be definined later (e.g. stairs). Can someone confirm?
17:03 Astrobe A glass dungeon spawned next to a cave with a laval fall. Fantastic
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17:11 MinetestBot [git] paramat -> minetest/minetest_game: Make default:snow collisionbox half of nodebox height (#2647) 52c6921 https://git.io/Jfe9y (2020-04-14T17:09:24Z)
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18:35 MinetestBot oil_boi_: Apr-14 09:53 UTC <texmex> check out this animated furnace texture as a drop-in replacement for the static one. https://github.com/minetest-texture-packs/Pixel-Perfection/blob/master/crafting/crafting_furnace_front_active.png
18:35 oil_boi_ Thanks texmex
18:42 MinetestBot [git] Df458 -> minetest/minetest: Refactor texture overrides and add new features (#9600) 5cf6318 https://git.io/JfedT (2020-04-14T18:41:29Z)
18:45 MinetestBot [git] sfan5 -> minetest/minetest: scriptapi: Some small optimizations to value pushing (#9669) 2d5bd3b https://git.io/JfedO (2020-04-14T18:44:18Z)
18:45 MinetestBot [git] SmallJoker -> minetest/minetest: PostgreSQL: Fix listAllLoadableBlocks returning the same block 7c43cf4 https://git.io/Jfed3 (2020-04-14T18:42:40Z)
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18:57 lmat Is there any limit to how low the natural mines go? I've been exploring a mine under my island for a LONG time...
19:00 Krock they'll surely stop near -30918 or so
19:01 Krock or was it -30980? whatever, I think you get the idea. It's perlin noise, so probably it will stop somewhere, but nobody knows
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19:12 lmat Krock: ^_^
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19:23 MinetestBot [git] Desour -> minetest/minetest: Add all src folders to doxygen (#9603) 62c62f3 https://git.io/Jfebk (2020-04-14T19:22:49Z)
19:23 MinetestBot [git] sfan5 -> minetest/minetest: Update wireshark dissector (#9621) 032d90b https://git.io/JfebL (2020-04-14T19:22:19Z)
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20:18 lmat What the crap? Is it possible for the mapgen to create man-made-looking dungeons with chests in them!?
20:18 lmat I'm POSITIVE nobody in my world created this! There are three MESE crystals!
20:19 lmat ..yoink...
20:20 calcul0n mapgen creates dungeons with chests and randomloots, not sure i'd call that man-made looking though :)
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20:24 sfan5 you should have found more than one by now if you've been exploring all that time
20:24 Astrobe The best part is their glitches, actually. Like when one spawns too close to the surface and you end up with a large swimming pool.
20:27 oil_boi_ I love that glitch though, free pool
20:27 Astrobe I am making fun of them, but I extended the old Ruins mod from Blockmen. Sometimes the glitches of random generation create wonderful buildings - sometimes even just on top of a dungeon room - and sometimes it's just a complete clusterfack.
20:28 lmat sfan5: That's the only one!
20:28 sfan5 I can guarantee you there is more than one
20:28 lmat sfan5: Well of course, I guess there are infinite ^_^
20:30 lmat Astrobe: this one was pretty cool! the opening was under water (not sure how I found it anyway), then I went into it and there were streams that ended in little dungeons. Very cool!
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20:35 Astrobe Just today I was experimenting with using galss for the walls of the dungeons and I eventually found one next to fall of lava. There was a hole in the wall, so it ended up as a lava flooding in a house of glass.
20:36 Astrobe Being a moron, my first thought was "but the lava should melt the glass"...
20:42 lmat Can I play minetest on an iPad?
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20:43 sfan5 there are no official ports
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