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IRC log for #minetest, 2020-04-13

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All times shown according to UTC.

Time Nick Message
00:18 galex-713 joined #minetest
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00:34 oil_boi_ What is the default move speed set to?
00:34 oil_boi_ I know the physics override equals 1 but what does 1 mean? 1 meter per second?
00:35 Astrobe It's a multiplier
00:35 Astrobe of the base speed
00:35 Astrobe (telling from memory)
00:36 Noclip You could run a very long way, stop the time and then calculate the default move speed.
00:37 Noclip If your runway is long enough that should be very accurate.
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00:39 oil_boi_ What is the base speed?
00:39 oil_boi_ Also I'm not trying to modify it OTF I'm trying to just adjust it to a real life speed tbh
00:43 Astrobe it dhoulb mevement_speed_walk in minetst.conf which is 4 (nodes/sec)
00:43 Astrobe if the comments show the default value and not reandom values
00:44 Astrobe https://github.com/minetest/minetest/blob/master/minetest.conf.example
00:46 Astrobe my fingers say sorry.
00:46 Noclip oil_boi_: Don't forget that the 2 meter guy Sam is over average high and has over average high legs. I assume people with over average high legs move a bit faster on average than the average speed of all people. 😂
01:00 Noclip 4 m/s = 14,4 km/h
01:00 Noclip That's a bit fast for normal walking. Wikipedia says 4,5 to 5,5 km/h is the average.
01:15 Astrobe 14.4 is indeed a bit fast, especially when carrying half a dozen of furnaces in your bag ;-)
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01:42 Noclip For whatever reason you should carry so many furnaces in Minetest 😂
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01:52 Verticen I don't see making the walking speed a little faster would hurt. Would make it quicker to traverse the world. Just make sure you adjust the monster movement speed to account for it.
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02:19 oil_boi_ thank you Noclip and Astrobe
02:19 oil_boi_ sfan5:  would it be possible to modify the player FOV in clientside api?
02:21 Noclip You're welcome 😄
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02:58 swift110 hey all
03:05 Noclip Hi
03:12 AidanLCB_ if I were to setup a server on digital ocean would I use the 'droplets' thing
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04:11 oil_boi_ What is the default player gravity?
04:11 oil_boi_ Like in m/s
04:15 AidanLCB_ i think 0
04:15 AidanLCB_ not sure tho
04:16 AidanLCB_ how can I make players join game at specific coords instead of where they left
04:20 AidanLCB_ as well as having their inventory cleared when they join
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05:16 nephele_ AidanLCB_, * `minetest.register_on_joinplayer(function(ObjectRef))`
05:16 nephele_ in that function teleport them, clear their inventory, whatever :)
05:23 AidanLCB_ do i have to then put that in a mod
05:23 AidanLCB_ or what
05:24 AidanLCB_ im new to minetest servers if you couldn't tell
05:25 nephele_ No, i did not know your level of experience, Yes you would have to put that in a mod and likely learna  bit of lua to acomplish that
05:26 nephele_ basically register_on_joinplayer gives you a callback that the engine calls every time a player joins, the function(Objectref) means you get an objec reference, in this case the player, on which you can do stuff with, like clear their inventory and teleport them
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06:02 AidanLCB_ and my discord froze when i tried to upload picture
06:02 nephele discord? this is irc
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06:40 cheapie ...so I guess my Minetest car wash thing now has its own sort of programming language :/
06:41 cheapie For a while now it's had a feature where you can have it print out any of the programs you have set up on it on an attached printer, but now I gave it the ability to import those back into the controller.
06:41 cheapie (the goal being to make it easier to copy them between locations in the same chain)
06:42 cheapie But since the printouts are in a human-readable format, I guess this means that you can also just type up a program in a text editor, as long as you stick to exactly the right format, and then paste that into the import window and have it "compile" into a wash program, instead of using the graphical editor like normal.
06:47 Krock programmable car wash program in Minetest? Am I reading this right?
06:47 * cheapie nods, Luacontroller-based
06:48 cheapie This is the program in the LuaC: https://pastebin.ubuntu.com/p/r8ZmzVQBfC/
06:50 cheapie Uses two digistuff touchscreens ("washsel" for the customer to select wash programs and "controlpanel" for creating new ones), a digistuff I/O expander to control each pipeworks water valve (channels "valve1" through "valve9"), a digistuff player detector on the channel "detector" to detect someone in the wash, and rgblightstone on channels "golight" "stoplight" and "backuplight" with hopefully obvious meanings.
06:51 cheapie The server it was developed on does use a higher-than-normal mesecon.luacontroller_maxevents setting of 100000, it may or may not work at the default of 10000 but has not been tested like that.
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07:05 vanek good morning
07:06 * blaise starts a pot of coffee
07:06 * vanek is more of a tea guy
07:07 * blaise hands vanek a tea bag
07:07 vanek thanks :)
07:08 vanek happy easter everybody
07:08 blaise wasn't yesterday easter?
07:08 * blaise puts a kettle on the stove for vanek
07:09 vanek i think it is a 3 day thing, friday, sunday and monday
07:09 blaise I feel like ... it can't end fast enough
07:10 blaise I got trampled at an easter egg hunt when I was very young..
07:10 blaise I still get anxiety with easter stuff
07:11 blaise I got arrested for assault when I was a teenager becuase an easter bunny came at me in a mall
07:11 blaise the eggs, the colors...
07:11 blaise I just can't take it
07:11 vanek glad to see trolls didn't disappear from the internet :)
07:12 blaise it's real though
07:12 blaise =(
07:13 nephele Can i tell minetest to listen on :: AND 0.0.0.0? the ipv6_server option just seems to be exclusive?
07:21 erlehmann_ joined #minetest
07:47 nephele Ah, seems the log is not logging correctly, it's listening on ipv too
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08:31 Phase joined #minetest
08:31 Phase Can anyone help me please?
08:31 Phase Please for the love of God I've spent hours, compiling from source, using git, not using git, using the apt-get version, figuring out versions are not compatible with other version I am about at my wits end...
08:31 Phase I have compiled minetest and I am telling it to '--config' then use said configuration file which is meant to use port 8888 as stated in the ".conf" file but NO it just seems to say lol wut? You want me to read a conf file? Nah bro I'm good, tried to delete the world folder it just seems to keep on re-creating it, Why won't this blasted thing READ THE CONF FILE that I am telling the program to process?
08:32 Phase ./minetestserver --config /home/sec/minetest.conf (just loads up random default world and ignores my conf)
08:35 nephele Phase: hmm, permissions all set correctly?
08:36 Phase I followed the guide they mentioned none of this
08:36 nephele I have such a setup on my FreeBSD server with 5.1.1, so it atleast works for me :g
08:36 nephele i dunno what guides you followed, but what user are you running the server as?
08:36 nephele and can that user read the file?
08:36 Phase It is compiled by said user
08:36 nephele that
08:36 Phase So it surely has access
08:36 nephele 's irrelevant
08:37 nephele i am asking which user runs the software
08:37 Phase 'sec'
08:37 nephele and if that user can access the config
08:37 Phase the same user running the software is the same who compiled it
08:38 nephele yes, but again, who compiled it is irrelevant :)
08:39 nephele what matters is if the running user can read the config file
08:39 Phase well if root compiled it, then sec would not be able to access it
08:39 Phase well said user edits said file with nano
08:39 nephele ???
08:39 nephele i am talking about unix users
08:39 Krock specify a world using --word
08:39 nephele as what user are you running the server?
08:39 Krock * --world
08:40 Phase Krock, I prefer the configuration file as, I can set a password and various other options
08:40 Phase Either it's stupid as all heck or I am
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08:41 Phase nephele, What do you mean what user is running the server? I told you
08:41 nephele No, you did not
08:41 Krock what should not happen is that it enters this function: https://github.com/minetest/minetest/blob/master/src/main.cpp#L681
08:41 Phase There is a user called 'sec' that has compiled, configured, and ran the program
08:41 nephele Okay, now, who owns the config file?
08:42 Krock is the setting "map-dir" an absolute path?
08:42 Phase It is commented I think
08:42 Phase Last time it was ignoring that too
08:42 Krock it shouldn't.
08:42 Phase Sec nephele
08:43 Phase sec@localhost:~/minetest$ ls -l minetest.conf
08:43 Phase -rw-r--r-- 1 sec sec 97947 Apr 13 08:18 minetest.conf
08:43 Phase sec@localhost:~/minetest$
08:43 Phase /home/sec/minetest
08:45 Phase # map-dir =
08:45 Phase Krock
08:45 Phase It is commented because last time it would not read this file...
08:45 Phase It just does the whole
08:45 Phase sec@localhost:~/minetest/bin$ ./minetestserver --config /home/sec/minetest/minet                                                                                        est.conf
08:45 Phase 2020-04-13 08:44:24: [Main]: Automatically selecting world at [/home/sec/minetes                                                                                        t/bin/../worlds/world]
08:45 Phase 'Automatically' selecting world? Is that because one is not defined?
08:46 Krock exactly
08:46 Phase So if I set a pathway it'll just repeat sec
08:47 Krock consider checking the file read permissions (rather unlikely, though)
08:47 Phase map-dir = /home/sec/minetest/new-worlds
08:47 Phase Compiled from source btw
08:47 Phase Oh wow
08:47 Phase 2020-04-13 08:47:27: ACTION[Main]: World at [/home/sec/minetest/new-worlds]
08:47 Krock !next
08:47 MinetestBot Another satisfied customer. Next!
08:47 Phase So now it will have the correct path
08:47 Phase However
08:47 Phase It is still not reading the correct port
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08:48 Phase Either I have not uncommented something and it has gone to a default value or???
08:48 Phase Er wtf
08:48 Phase Sec
08:48 HDMI_STECKDOSE joined #minetest
08:49 Phase Yep still wont change the port
08:49 Phase remote_port = 8888
08:49 Phase And yet
08:49 Phase 2020-04-13 08:49:23: ACTION[Main]: World at [/home/sec/minetest/new-worlds]
08:49 Phase 2020-04-13 08:49:23: ACTION[Main]: Server for gameid="minetest" listening on 0.0.0.0:30000.
08:49 Phase I said 8888 not 30000
08:50 Phase Perhaps address needs a value
08:50 Phase Nope no change
08:50 Krock remote_port is for the client to connect to a server
08:51 Krock specify "port"
08:51 Phase It says port to connect to
08:51 MinetestBot [git] Desour -> minetest/minetest: Add scroll_container formspec element (redo) (#9101) 0ac999d https://git.io/JvjPD (2020-04-13T08:50:07Z)
08:52 Phase So that means the post you want to host the sever on, no?
08:52 Phase Port not post *
08:52 Phase I'm under ##Network
08:52 Phase Oh
08:52 Phase Network port to listen
08:52 * Phase face palms wtf
08:53 * Phase trys this
08:53 Phase Oh finally!!!
08:54 Phase So I confused remote_port with simply 'port'
08:54 MinetestBot [git] SmallJoker -> minetest/minetest: Add default stack size setting (#8873) 27d611f https://git.io/JvjPS (2020-04-13T08:53:10Z)
08:54 Phase Ah so remote_port most of been for the client to connect to a server lol aha
08:54 nephele Krock, oh
08:54 Phase Thanks heaps
08:55 Phase Now one last thing, if I want to add mods, in windows it was pretty much just copy paste, what directory do I put them in here? I wonder if there is a mods directory like the win builds
08:55 Phase I feel like such a cabbage, thanks guys
08:55 Krock Phase: worth it reading the documentation
08:55 Phase Aha, I found a 'mods' directory, dun dun dun
08:55 nephele i think ~/.minetest/mods/
08:55 Phase Er that can't be right though?
08:55 Phase sec@localhost:~/minetest$ pwd
08:56 Phase It has 'mods' as a folder inside /home/sec/minetest
08:56 Phase I compiled from source?
08:56 Phase Now I just need to figure out how to generate new worlds until I am happy with the one I get lol
08:56 nephele depends whether you have the run_in_place option on or off
08:57 Phase Ah
08:57 Phase I had it enabled I think
08:57 Phase During the compile process
08:57 nephele yeah then that dir you showed is probably correct:)
08:57 Phase Awesome
08:57 Phase So if I want to say create a new world right
08:57 Phase I just delete the current one right?
08:58 Phase It'll keep generating one, based on my .conf file settings I assume
08:58 nephele yeah, that would work fine
08:58 Phase Awesome thanks a million guys!
08:58 nephele just be sure to not set a default seed, otherwise you get the same world each time
08:58 Phase Is that in the .conf?
08:59 Phase fixed_map_seed ?
08:59 nephele if you dont remember setting it you dont have it :P
08:59 Phase Says leave empty for random
08:59 Phase But it is uncommented
08:59 nephele yeah, then leave it
09:00 Phase Alright, it must assume ignored = 0
09:00 Phase Awesome
09:00 Phase Thanks heaps
09:00 Phase All the best, now I'll google how the linux mods work lol
09:00 nephele just put them in the correct dir and enable them in the world i think
09:00 Phase I tried to run the MineTest 5.2.0 and connect earlier but it was like nah bruh, this linux version is 0.4.17 so no way so I ended up just down-grading the windows client
09:01 Phase Enable them in the world? I couldn't find a config file for the world though
09:01 Phase I'll just google it
09:01 nephele Linux is hugely fractured, some server distros are hugely outdated :P
09:01 nephele I think you need to creat the file, not sure though, google probably knows indeed
09:02 Phase Awesome, thanks! ( I just figured either windows releases updates too often, or linux is too far behind, so when it said compile from source I was like oh okay sure!) Wonder if this is a dev build, lol, shit I wonder if this will even work lmao
09:02 Phase Your clients version is not supported
09:02 Phase Erm...
09:02 Phase Must be a 5.0
09:03 Phase I'll check what version this is
09:03 nephele The problem is mostly just, that well... it's fairly impossible to compile software for linux distros
09:03 nephele because every distro does shit just a little bit different
09:03 nephele but for windows... there is windows
09:03 nephele so compiling for windows is easier, it's just one target
09:03 Phase Minetest 5.3.0-dev-6cf15cf (Linux)
09:03 Krock 5.x is compatible with 5.x, and 0.4.x is compatible with the more recent 0.4.x versions
09:04 Phase I'll try see if my new windows client works with that 5.30-dev
09:04 Krock consider disabling strict_protocol_checking (or similar) in case you added this setting
09:05 Phase If you proceed a new account will be created Please retype your password and click Register and join
09:06 Phase Passwords do not match hrm
09:06 Phase Must be something in the .conf
09:06 * Phase goes back to look
09:08 Krock "retype"
09:08 Krock implies that you already typed in the password previously
09:08 Krock previously is in this case the main menu
09:09 Phase Ah right
09:09 Phase I'm tired soz lol
09:10 Phase Awh this is sweet!
09:10 Phase Thanks a million
09:12 Krock !next
09:12 MinetestBot Another satisfied customer. Next!
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09:16 Phase So when I place a block it appears, fades away, then appears again
09:16 Phase Is this due to the fact of 'slow' vps ?
09:17 Phase Linode must of setup a bad vps in Australia that or my net just sucks connecting to them despite the lowest ping lol
09:17 Phase That or my net just sucks
09:17 Phase I remember having this once before, changed from Australia to UK and it fixed it hrm
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09:34 MinetestBot [git] pauloue -> minetest/minetest_game: Make straw stairs usable as fuel (#2627) ea4ce80 https://git.io/JvjXr (2020-04-13T09:34:10Z)
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09:50 kuba_orlik I've downloaded nssm to the mods directory and enabled it in world.mt, but it didn't work... How to troubleshoot it?
09:54 Krock open debug.txt and investigate the bottom lines
09:54 Krock also hello
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11:48 aidalgol I gather from reading the discussion on https://github.com/minetest/minetest/pull/1737 that is now a client-side modding API?
11:49 sfan5 yes
11:49 sfan5 it's very much work-in-progress though
11:49 sfan5 docs: https://github.com/minetest/minetest/blob/master/doc/client_lua_api.txt
11:50 aidalgol Thanks, I was trying to find the documentation on the website, and turning up nothing.
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12:53 kuba_orlik hi there! On a headless server, how do I configure a mod? I see some settings for nssm https://github.com/minetest-mobs-mods/nssm/blob/master/settingtypes.txt
12:53 kuba_orlik should it be in world.mt? Or in minetest.conf?
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12:59 Krock world.mt
12:59 kuba_orlik ok, thanks!
12:59 Krock https://github.com/minetest/minetest/blob/master/doc/world_format.txt#L121
12:59 Krock > load_mod_<mod> = true
13:00 Krock !next
13:00 MinetestBot Another satisfied customer. Next!
13:02 DS-minetest ↑ that's not configuring the mod, but enabling it. the link to the settingtypes file suggest that changing the mod's settings was wanted to do
13:02 DS-minetest do we have per-world minetest.conf files?
13:05 Krock ^ see #9647
13:05 ShadowBot https://github.com/minetest/minetest/issues/9647 -- Add WorldSettings object & env var support by nerzhul
13:06 kuba_orlik I've added nssm.multimobs = 200 but it didn't seem to have changed anything
13:06 Krock the setting name is "multimobs"
13:07 Krock https://github.com/NPXcoot/nssm/blob/master/settingtypes.txt#L11
13:07 kuba_orlik so it's just multimobs = 200 ?
13:07 Krock yes
13:07 kuba_orlik oooh ok
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13:09 kuba_orlik how can I confirm the setting took place?
13:09 kuba_orlik took effect *
13:09 sfan5 DS-minetest: no there's no per-world minetest.conf yet
13:10 sfan5 (and the PR Krock linked is also for world.mt)
13:10 kuba_orlik so mod settings should go to minetest.conf? or world.mt?
13:13 sfan5 the former
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13:13 kuba_orlik oh, ok
13:14 kuba_orlik I'm also struggling with configuring initial items for users on a headless server
13:14 kuba_orlik how do I set it up?
13:15 sfan5 do you plan to use give_initial_stuff?
13:19 lmat Turns out there was jungle right by initial island (-613, 8, 236). The first jungle *I* saw was at (-10013, 2, 59). sigh
13:20 kuba_orlik sfan5: yes
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13:22 Krock oh right, wrong configuration file.
13:24 kuba_orlik I've added
13:24 kuba_orlik give_initial_stuff = true                                                                                                                                                                     initial_stuff = default:pick_steel,default:axe_steel,default:shovel_steel,default:torch 10,default:cobble 10
13:24 kuba_orlik to main minetest.conf, but it didn't work
13:24 sfan5 how did you test that?
13:24 kuba_orlik I killed myself
13:25 Krock it's for new players, not for suicidal people
13:25 Krock delete your account or create a new one
13:25 kuba_orlik oh ok XD
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13:28 lmat How do I plant? I didn't see anything in the wiki. I have some cotton seeds. I aim at a dry dirt patch next to water and right click. I see the seeds on the soil for maybe 100 ms, then they're gone and I still have my original count of seeds.
13:28 sfan5 did you use the hoe on the dirt?
13:28 lmat The patch is "default:dry_dirt". (It was "default:dry_dirt_with_grass", but the wiki didn't mention that as a possibility for cotton seeds.)
13:29 lmat NO! That should be on https://wiki.minetest.net/Category:Plants
13:29 lmat or https://wiki.minetest.net/planting or something ^_^ Thanks for the tip!
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13:30 sfan5 well it's explained here https://wiki.minetest.net/Soil
13:30 sfan5 farmable plants (not flowers) can generally only be placed on soil
13:31 lmat awesome, thanks! I only have experience with saplings which don't appear to require hoeing.
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14:20 Xorkle hi
14:21 Xorkle calcul0n: r u around?
14:22 calcul0n yes?
14:22 Xorkle calcul0n: sorry, tabfail, I meant Calinou
14:22 Xorkle my bad
14:22 calcul0n ho, np :)
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14:27 Krock o/ calcul0n
14:28 calcul0n hi
14:43 Calinou Xorkle: hi, yes
14:43 lmat https://wiki.minetest.net/Cotton_Plant says about the probability of a cotton plant dropping cotton seed: "The probabilities are the exactly same as for Strings.
14:43 lmat " What does that mean?
14:45 Calinou lmat: I think it meant "cotton" instead of "string"
14:45 Calinou the item may have been renamed, and that part of the article wasn't updated
14:45 Calinou ("string" is the Minecraft equivalent, more or less)
14:46 Calinou I fixed it
14:46 lmat Calinou: rock on! String is simply made from cotton, so I supposed there was a correlation.
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14:48 Krock crafting guide mods are your friend
14:51 freelikegnu Calinou will there be a Carbone-NG for v5?
14:51 Calinou no, I have no plans to update it, sorry
14:51 freelikegnu it was my favorite game, I will miss it
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15:33 Krock Wuzzy: https://repo.or.cz/MineClone/MineClone2.git/ still exists
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15:57 AidanLCB_ is there a way to download a mod from github on a server over ssh?
15:57 AidanLCB_ ping me in response
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16:00 orbea AidanLCB_: git clone
16:00 AidanLCB_ so can i just do that in the mods folder?
16:00 AidanLCB_ will it download zip or unziped
16:00 orbea yes: git clone <url here>
16:00 orbea it will clone the repo, there will be no zip
16:00 AidanLCB_ ok good
16:00 AidanLCB_ thx
16:01 orbea np, its worth reading up git documentation, its a bit confusing at first, but its a very useful thing to know
16:01 AidanLCB_ yeah this will make it so much easier
16:01 AidanLCB_ im hosting a server on my pi and I had to use a desktop to install mds
16:01 AidanLCB_ mods*
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17:56 orbea sfan5: oops, didn't notice this... https://github.com/minetest/minetest_game/pull/2127
17:57 orbea from 2018 and has one approval already, why does it take so long?
17:58 sfan5 ¯\_(ツ)_/¯
17:58 sfan5 your pr does not have that prefixed_name thing
17:58 sfan5 the other pr does not update the documentaiton
17:58 sfan5 documentation*
17:58 rubenwardy we should seriously question whether adding more APIs to default is a good thing. Too many mods depend on it
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18:00 orbea its already exposed, its just broken
18:00 rubenwardy ah right
18:00 orbea i dont think its good that other mods be forced to reinvent the wheel too when it comes to chests
18:00 sfan5 well then it could be removed at any time
18:04 orbea sfan5: I did the prefixed name thing a little differently https://github.com/minetest/minetest_game/blob/45a62c7b21bd369c51aaf854acf9358fab068872/mods/default/chests.lua#L273
18:04 orbea its only needed for that backwards compat as far as I seen
18:05 sfan5 the point of it is that default.chest.register(":modname:itemname", ...) works correctly
18:06 orbea yea, both versions pass: modname:chest
18:06 orbea where both are arbitrary
18:09 sfan5 no not that
18:09 sfan5 if name == ":modname:itemname", your code would call minetest.swap_node(pos, { name = ":modname:itemname_open" }), but that's not correct
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18:12 Viper hi! is it possible to have server that suport 4.17 and 5.x clients?
18:13 sfan5 it's not
18:15 orbea sfan5: okay, I see what you mean, but I don't understand, why would people use ":default:chest" instead of "default:chest", I think I am lacking context.
18:15 sfan5 that syntax is used to register a node "foo:chest" while you are in the mod "bar"
18:15 sfan5 doing so without the extra : raises an error
18:15 orbea ah
18:16 Viper what is with that multicraft server?
18:17 sfan5 presumably they use a modified codebase to achieve compatibility
18:18 Krock their code must be a pure mess to support both versions
18:18 Krock and slow due to additional networking overhead
18:19 Viper ok
18:21 Viper thanks
18:22 Viper they do have most players
18:27 MinetestBot [git] Wuzzy2 -> minetest/minetest: Remove sound menu and show proper msgs if sound is off (#9069) 7e21b3c https://git.io/Jfeer (2020-04-13T18:26:54Z)
18:27 MinetestBot [git] bell07 -> minetest/minetest_game: Make default.chest.register_chest() usable for other mods (#2127) fb18a5b https://git.io/Jfeeo (2020-04-13T18:26:44Z)
18:28 orbea sfan5: can you close this now too? :) https://github.com/minetest/minetest_game/issues/1936
18:29 orbea thanks
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20:48 cheapie Hmm... you know, writing >100-line programs in a Luacontroller is one thing, but then there's writing an 872-line program in one that then does stuff based on *another* program written in some proprietary scripting language made for it, and writing a 106-line program in that...
20:49 cheapie But that's right, I'm no longer just writing Luacontroller programs, but rather programs that run inside Luacontroller programs too :P
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23:39 AidanLCB_ am i stupid and do i have to edit minetest.conf to let external players join or what
23:40 AidanLCB_ bc i did all the port forwarding and all that and i can't join with public ip address to my server
23:40 AidanLCB_ i had a working server before on a different now deleted world
23:44 oil_boi_ joined #minetest
23:46 AidanLCB_ or are there mods that stop external players from joining?
23:51 AidanLCB_ i rlly don't know why i cant join
23:52 NathanS21 Double check that it's the same port, and that the server is actually running.
23:52 AidanLCB_ Im using the default port and have another account on it at the same time
23:53 AidanLCB_ and ik its not my subdomain bc I tried using just my public IP adress and it still didn't work
23:53 NathanS21 Does the debug report anything when you try and connect?
23:53 NathanS21 If there is a mod preventing you from joining it should log that it did something.
23:54 AidanLCB_ no iv been watching the terminal its running in over ssh and no errors
23:54 orbea can you ssh into the system even?
23:54 AidanLCB_ I just time out when joining which usually happens when the server is down but it isn't
23:54 AidanLCB_ yeah im using my pi
23:54 AidanLCB_ over ssh
23:54 AidanLCB_ I can try using ssh with public ip
23:55 NathanS21 You sure the PI is running a compatible version of Minetest with your client version?
23:55 orbea so ssh from your current system works, but minetest doesn;t?
23:55 AidanLCB_ they both work on my network
23:56 orbea have you tried from a public server? Maybe ssh is configured to not allow it
23:56 AidanLCB_ im going to redo the port forwarding
23:56 AidanLCB_ bc just yesterday it was working
23:56 AidanLCB_ on a different world
23:56 AidanLCB_ and i did redo the port forwarding
23:59 AidanLCB_ still doesn't work ik everything there is correct but i can't remotly ssh into my pi
23:59 AidanLCB_ ssh: connect to host playcubetest.minetest.land port 22: Connection refused

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