Time Nick Message 00:16 Extex !mod helicopter 00:16 MinetestBot Extex: Simple helicopter [helicopter] by Pavel_S - https://forum.minetest.net/viewtopic.php?t=6183 00:16 Extex Aaaaarrrrrgggghgh 00:19 DS-minetest here: https://github.com/Desour/helicopter :3 02:08 Nutty8 Hello! 02:09 Nutty8 I have something to ask 02:10 Nutty8 Do someone here plays Minetest Game with the mod "Underground Challenge" [underch] made by Hume2? 02:12 Nutty8 I'm trying to test it, but I end up getting this error saying that "Unknown node: stairs:stair_cobble" 02:12 Nutty8 I checked minetest_game files, everything seems to be alright 02:21 Nutty8 but without the mod enabled, the node seems do be registered 02:23 Nutty8 Also, do you guys also spawn inside nodes sometimes? 02:23 Nutty8 The spawnpoint seems to be always 0, 0, 0 02:24 Nutty8 But sometimes the mapgen takes that coordinates to place, you know, mountains, trees, etcetera and you end up stuck '=D 02:39 tf2ftw Hi 02:40 tf2ftw my admin user doesn't have settime privs. How can I give that? I set "Name of player when connecting are admins" 03:03 tf2ftw Can anyone tell me what mods are being used here? 03:03 tf2ftw https://imgur.com/a/HPClDCK 05:53 Verticen tf2ftw: For starters there are a number of hunger bar mods that are avalible in the content browser, but I couldn't tell you for the player character in the inventory 08:34 misspapaya ok silly question 08:34 misspapaya minetest aarch64 is broken, right? not just my install 08:34 misspapaya + 08:42 sfan5 there are some known issues with it yes 08:44 sfan5 https://github.com/minetest/minetest/issues/9107 08:46 misspapaya I was actually looking at this 08:46 misspapaya https://github.com/minetest/minetest/issues/9367 08:47 misspapaya sounds like a library bug more than a game bug tho :'( 08:50 sfan5 well that one does have a fix, just compile with luajit disabled 08:55 misspapaya Do you think I'll see a big performance hit if I run a server with mods? 08:57 sfan5 that depends on the mods, but on average yes 09:02 misspapaya ok I'll try thanks 11:54 Nyarg Hi all ! Is it possible to reduce size of node and set it as default size ? 11:56 Nyarg Right now node seems very big for good experience. 11:58 NetherEran I'm not aware of a way to do this without engine changes, what you can do is increase the player's eye height 12:02 DS-minetest increasing eye height is possible (maybe see mtg's player_api mod) 12:04 Nyarg thx ) 13:36 sfan5 misspapaya: great news: the luajit problem was reasonably easy to fix https://github.com/minetest/minetest/pull/9614 14:07 lmat Just found this in my log: "Server: Failed to emerge player "lmat" (player allocated to an another client)" I don't know what it means, but the grammar has my crying. 14:10 lmat sfan5: U da man! Why did you change line 664? 14:11 sfan5 CheckCXXCompilerFlag is unused and CheckCSourceCompiles is new because the code needs it 14:11 lmat sweet. 14:14 lmat sfan5: So you're changing a call to lua_pushlightuserdata to a call to lua_newuserdata? Does "lightuserdata" mean light as in photons? (not lite as in small, right?) and does "newuserdata" also create light data? 14:15 sfan5 https://pgl.yoyo.org/luai/i/lua_pushlightuserdata <-> https://pgl.yoyo.org/luai/i/lua_newuserdata 14:16 Wuzzy is it bad when one of my abm takes 3ms to run? 14:18 lmat sfan5: No test? 14:18 sfan5 test for what? 14:19 lmat sfan5: To make sure it works on the various architectures. I'm not sure what the test would look like... you said there's a 47-bit limit. Presumably that limit was being violated, so now you allocate a "full user data" (rather than "light user data") so that the limit won't be felt? 14:20 sfan5 correct 14:20 lmat stiell: Is it possible to test this? 14:21 swedneck how long does it usually take for the latest version to be available on flatpak? 14:21 lmat swedneck: I heard something about that recently...I think it's fairly behind at the moment: several months? let me look it up. 14:21 lmat "< sfan5> who is responsible for https://flathub.org/apps/details/net.minetest.Minetest and why is it still at 5.1.0?" 14:22 lmat "< est31> https://github.com/flathub/net.minetest.Minetest/pulls?q=is%3Apr+is%3Aclosed" 14:22 lmat "< est31> apparently Calinou made the last update" 14:22 lmat swedneck: does that help? 14:22 lmat swedneck: (oh, the answer to the question "who is responsible?" is: "< est31> sfan5: flatpak upstream developers") 14:22 swedneck i'll poke calinou then 14:23 lmat swedneck: I think you already have (and maybe I have, too) at least on IRC. 14:23 sfan5 lmat: the platforms that have the 47-bit limit are listed in LuaJIT's docs, there is no generic way to test if the limit applies at build or run time 14:23 swedneck oh right, irc does that 14:24 * swedneck is blissfully unaware in matrix land 14:25 swedneck i ask because there are no binaries available for 5.2.0 on fedora and compiling is somewhat of a task regardless of the project 14:26 lmat swedneck: I guess they're aware of it as of two days ago? https://apps.fedoraproject.org/packages/minetest 14:27 swedneck you mean the log at the bottom? 14:27 lmat swedneck: yeah: "2 days ago A new version of "minetest" has been detected: "5.2.0" newer than "5.1.1", packaged as "minetest"" 14:28 swedneck just looks like automated messages to me, but hopefully that also means someone was pinged about the release 14:29 lmat swedneck: That's my hope! 14:33 lmat sfan5: I'm thinking a test like unsigned value = 0xffffff; /* using 48 bits. */ set_value_somewhere(value); unsigned retrieved = get_value_from_somewhere(); assert(retrieved == 0xffffff); ? So in the normal case, this will use lightdata under the hoods, and will use full user data when necessary to return the correct value? 14:34 lmat (Those unsigneds should be const and the comparison at the end should be retrieved == value.) 14:34 sfan5 it's not that easy, creating a "malformed" light userdata will panic the lua vm 14:35 sfan5 besides the second part of the fix happens inside cmake by setting the build flags, so runtime detection isn't enough anyway 14:41 ols_ testing 14:43 ols_ SET default_nick = BigCaballito 14:43 ols_ f*k me 14:43 ols_ sorry, new irc client 14:44 lmat ols_: Welcome to irssi ^_^ 14:45 lmat ols_: /win 1 before doing that sort of thing ;-) 14:45 ols_ lmat: does /msg work in irssi? 14:45 lmat /msg nickserv identify gotSomeMinesToTEST 14:45 lmat oops 14:45 lmat ols_: yes. That sends the message. If you want to open a new window for chatting, use /query instead of /msg. 14:49 hanetzer oil_boi_: weechat breh :) 14:58 oil_boi_ hanetzer: weechat? 14:59 hanetzer oil_boi_: its like irssi but better (imho) 14:59 hanetzer like, you know the irssi nicklist plugin? 15:00 hanetzer weechat can do that and it doesn't require use of gnu screen for it. 15:03 oil_boi_ Oooh, yeah I tried weechat but it acts really weird on windows 15:04 lmat Never used an irssi plugin. Then again, I've only been using it for like 12 years; maybe I'll get round to it some day ^_^ 15:06 hanetzer oof, winders :P 15:14 lmat :'( winders 15:18 oil_boi_ Wuzzy: Thanks, I was using old hacks to do that and I didn't realize you could do that now! 15:19 Wuzzy i think some of the settings dont need to be set at all 15:19 Wuzzy why enable_minimap? i think this does not do anything 15:20 Wuzzy enable_minimap is a client-side setting, it is equavalient to pressing the minimap key 15:20 Wuzzy so it should not be set by the game at all 15:20 oil_boi_ It is disabled by default, I'm going to try to add a client side aspect of it 15:20 Wuzzy well the minimap is not disabled by default 15:20 Wuzzy just not displayed by default 15:21 Wuzzy to disable the minimap, you can use player:hud_set_flags 15:21 oil_boi_ How to show the minimap by default then? 15:21 Wuzzy well, you dont 15:21 Wuzzy the thing is, when this is a server, the clients wont receive the enable_minimap setting 15:22 Wuzzy the player has to manually press the minimap key 15:24 oil_boi_ Oooh, so I can just do it in the client side modding aspect I'm creating, nice. I want to move the particles to the client so the client can decode where to add particle spawners for weather instead of the server having to calculate each player's yaw and show particles accordingly. Basically get the mod channel call to tell the client which weather it is, then have the client choose whether or not it wants to show particles 15:24 oil_boi_ or what amount of particles it can instead of drawing them all around the player's camera and halfing or quartering fps 15:25 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest_game: Fix crash on TNT explosions if tnt is disabled 13c1f4172 https://git.io/Jvxw8 (152020-04-08T15:24:10Z) 15:27 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest_game: Fix creative category sorting in certain cases 13545ec07 https://git.io/Jvxw2 (152020-04-08T15:25:09Z) 15:30 lmat sfan5: "panic the lua vm" Okay, that makes sense; just pressing for perfection from my standpoint of ignorance! 15:30 lmat oil_boi_: Oh yes, client-side for sure. 15:30 lmat there's a minimap key 15:30 * lmat reads the wiki 15:36 lmat How do I change the zoom on the minimap? I see that if I F9 over and over, it zooms in then disappears. Also shift+F9 does not change it to a rectangular minimap. I would like to zoom out more than 1x (.5x?). 15:48 Dargod Hello. I have a problem announcing my server on a public tracker http://servers.minetest.net/ 15:49 Dargod For some reason, my server has ceased to be advertised on it, although the settings of the server itself have not changed 15:58 lmat Hey, the fora seem to be up and strong today! \o/ 15:59 DS-minetest s/today/at the very moment/ 15:59 lmat DS-minetest: oh :( 15:59 DS-minetest lmat: I think, there aren't more zoom levels for minimap 16:05 lmat DS-minetest: okay, thanks! 16:06 BigCaballito test 16:07 BigCaballito Hey it works 16:08 lmat BigCaballito: Welcome! Are you identified with nickserv? 16:27 Noclip @Imat: You might be albe to add more zoom stages to the minimap by creating your own hacked client if you really want that. 16:30 oil_boi_ The Gen7 terrain is sooo cool https://i.imgur.com/oquU4N7.png :D 16:31 lmat oil_boi_: gotta go get all that copper 16:31 lmat Noclip: Wow, that might be just above my pay grade ^_^ 16:32 oil_boi_ All the copper! 16:32 lmat oil_boi_: Did you adjust the copper spawn rate? That looks like a lot... 16:34 Noclip Is that MTG copper or MineClone 2 iron? 16:37 sfan5 looks a lot like the minecraft iron texture 16:40 oil_boi_ It's Mineclone unnofficial official textures 16:43 Noclip If you have Minecraft you can use wuzzy's texturepack converter to get the real MC textures. 16:43 Wuzzy Gen7? 16:44 Noclip Same for me. 16:44 Wuzzy mapgens v5, v6 and v7 shouldn't be viewed as newer "versions" of the mapgens. they're different mapgens. 16:44 Wuzzy the "v" is only for purely historical reasons 16:44 Noclip I assume he means world-gen v7. 16:45 Wuzzy yeah but "generation" implies that v5 and v6 are legacy mapgens that will never ever be updated anymore (which is false) 16:45 Wuzzy ok its kinda true for v6 but definitely not v5 16:45 Wuzzy but even v6 gets fixes, when needed 16:46 Wuzzy really, v5, v6 and v7 ought to be renamed. the "v" realls is misleading because it makes people think ot "version" 16:47 Wuzzy any idea for better name? ? 16:47 Noclip Maybe he said "Gen" in the means of "Generator" and not "Generation". 16:47 Wuzzy we will never know 16:48 Noclip Wouldn't that be a problem for compatability? 16:48 oil_boi_ Protocol, revision, type, algorithm, configuration, that's all I got 16:48 lmat Wuzzy: Can you think of any way to describe v5, v6, v7? 16:48 DS-minetest v=voxelinator 16:49 Wuzzy lol 16:49 DS-minetest maybe change the numbers to years, like v2018 16:49 Wuzzy v5 is the craziest mapgen of the three, and technically also the oldest (if you ignore biome api support) 16:49 Wuzzy the terrain can be quite exteme, and floating islands or insane overhangs are common 16:49 lmat Wuzzy: so v5 should be called "crazy" or "crazy map generator" or something. Next? 16:50 Wuzzy meh 16:50 * lmat thinks that his world map was generated with v5... 16:51 Wuzzy v6 is actually the oldest mapgen, its a direct continuation of historical version 6 mapgen. its the only mapgen without biome support 16:51 Wuzzy the mapgen is rather flat, and is based on 2d noise only 16:51 Wuzzy all biomes are hardcodd 16:51 Wuzzy hardcoded* 16:51 DS-minetest rename them to "crazy", "nice" and "beautiful" 16:51 oil_boi_ Version: Alpha, beta, current? 16:52 DS-minetest and new ones like "also nice" 16:52 Wuzzy nooooooo 16:52 oil_boi_ hahaha 16:52 Wuzzy Alpha beta current implies superiotiy 16:52 Wuzzy also implies contiuity 16:52 Wuzzy which is otally false 16:52 Markow I'm still haveing an ongoing issue ever since compiling MT from source for Linux. I'm able to join servers on the public list, play Minetest itself, but I cannot host my own local MT server. 16:52 DS-minetest following the goal "Not taking anything seriously" 16:52 Wuzzy those 3 are very different mapgens 16:52 Markow Is there something in the compilation process I could have missed which is preventing me from hosting a local server? 16:53 DS-minetest or maybe "Hans", "Peter" and "Gerthilde" 16:53 Calinou did you try "bin/minetest --server" 16:53 Noclip @DS-minetest: years instead of numbers doesn't sound like a better name. 16:53 Calinou or "bin/minetestserver" 16:53 Markow Calinou: yes 16:53 Noclip "legacy" for v6 as it doesn't support Biom-API? 16:53 Wuzzy v7 is the newest of the 3. the terrain scale is much larger but also smoother. probably the most notable feature of v7 are the giant river channels that carvethrough the terrain 16:53 Markow I tried hosting directlly from the GUI, not working 16:53 Calinou what happens when you try to start a server? 16:53 Calinou try it from the command line as well 16:53 Markow Listening on 0.0.0.0:30000 16:54 Wuzzy I wouldn't go so far to call v6 "legacy" by name. this has the danger to give paramat an excuse to nuke it completely ... haha 16:54 Calinou try connecting to 127.0.0.1, 0.0.0.0 may not always work 16:54 Markow I can connect on my own machine, but not on the other computer connected to a switch 16:54 * DS-minetest likes v6 16:54 Wuzzy there are game that actually embrace v6, so it shouldnt be removed or implied that its legacy 16:54 Markow Calinou: I tried that, also used the IP of my NIC connected to the switch 16:54 Wuzzy but its true, v6 is technically behind the other mapgens because of no biome api support 16:55 DS-minetest one can't simply remove a mapgen, old mods will still need to use it 16:55 Wuzzy actually, paramat has been planning to adda "v6, but with biome API support" for a long time 16:55 DS-minetest s/mods/worlds/ 16:55 Markow Calinou: I'm running MT from my source directory (user/minetest/bin) 16:56 Wuzzy v6 also will never have any floating island weirdness, because its 2d noise 16:56 Markow I gave a friend my entire compilation w/ directories and all files to test, he's having the same problem: Unable to host local server. 16:57 Markow There must be something missing in the compilation for hosting 16:57 Wuzzy I think the mapgen names should keep the numbers 5, 6, 7, just the prefix should be changed 16:57 Markow Everything else works 16:57 Wuzzy otherwise they wont be recognizable anymore. 16:57 Wuzzy maybe just MG5, MG6 and MG7? 16:58 DS-minetest numbers will keep them sortable 16:58 Markow I also have both 'ipv6' parameters set to 'false' in my minetest.conf file 16:58 Noclip Mhh, that's interesting ... xD 16:58 Calinou the client can always host a server, even if you build with -DBUILD_SERVER=0 16:58 Markow Calinou: I built in two ways, with the server bin, and without it 16:59 DS-minetest yeah, human names for mapgens is probably the best idea (but maybe cooler names heh) 16:59 Markow I test both ways to host a local server 1- gui , 2-server bin, none work 16:59 Markow I even flushed my Iptables rules 16:59 Markow Nothing is being blocked in the firewall 16:59 Markow Here is my setup: Host computer connected to a switch and the client computer is also connecte to the switch 17:00 Wuzzy I once proposed "Bloblands" for v5, "Simplelands" (or something like that) for v6 and "Ridgelands" for v7 17:00 Wuzzy Bloblands because v5 often renerates large floating "blobs" 17:00 Wuzzy "Simplelands" because v6 is simple 17:00 DS-minetest maybe sort-of historical names like "Maria", "Caesar", "Stalin" 17:00 Wuzzy "Ridgelands" because of the huge rivers (ridges) in v7 17:00 Wuzzy loooooooooool 17:01 Wuzzy celeron55, celeron66, celeron77 17:01 Markow And yet, I'm able to connect on servers on the public list and play MT 17:01 DS-minetest nah, intel might already use that names 17:01 Markow But I cannot play my own MT world via lan 17:01 Noclip I've already wasted many hours of my life, because I forgot about my firewall ... 17:02 Markow Noclip: ? 17:02 Markow I'm sure the fw is not blocking anything 17:02 Markow If anyone would like my compilation in a tarzip file, I'd be glad to share it if you wish to test it for yourself 17:03 Markow One friend already did and confirmed he was unable to host any LAN game 17:04 sfan5 Linux distro? does minetestserver show up in "netstat -ltpn"? 17:04 Markow sfan5: Let me check, I'll run the server right now again and see the output... 17:05 Noclip I also had something with "Blob" in mind, that describes it pretty much perfectly. 17:06 Markow sfan5: My distro (SUSE) doesn't have netstat 17:06 sfan5 try "ss -tln" 17:07 Markow Yes, ss -au shows: 17:07 Markow UNCONN 0 0 0.0.0.0:30000 0.0.0.0:* 17:07 sfan5 uh yeah I meant "ss -uln" 17:07 Markow That's on the host computer 17:07 Noclip Perfect for a description of the look of those map's but it doesn't describe the missing Biom-API. (That's why I said "lagacy".) Could we somehow mix those names or find something else which describes both points? 17:07 sfan5 do you happen to have tcpdump installed? 17:08 Markow yes 17:08 Markow ss -uln shows: 17:08 Markow UNCONN 0 0 0.0.0.0:30000 0.0.0.0:* 17:09 sfan5 run tcpdump -nn -p 'udp and port 30000' and try to connect from another computer 17:09 Markow ok 17:09 Markow let me turn the other one on... 17:09 tf2ftw howcome my admin user can 17:09 tf2ftw can't adjust the time? 17:10 sfan5 you can easily fix that by /grantme settime 17:10 Noclip Markow: Did you try it with the host and the client on the same computer? 17:11 Markow yes 17:11 tf2ftw sfan5, cool thank. Interesting that the admin user doesn't have "god" out of the box 17:11 rubenwardy it did used to 17:11 Markow listening on enp3s0, link-type EN10MB (Ethernet), capture size 262144 bytes 17:11 tf2ftw i thought so. 17:11 rubenwardy people complained 17:11 tf2ftw really? hmm ok 17:12 sfan5 Markow: you should see something when you attempt to connect from somewhere else, please pastebin the lines you see 17:12 sfan5 (more than just the "listening on ..." I mean) 17:13 Markow sfan, what IP address should I use, the one from my NIC connected to the switch from my host computer, or 127.0.0.1 or 0.0.0.0 ? 17:13 Markow Minetest up on the other computer now 17:14 sfan5 NIC IP 17:14 Markow ok moment.. 17:14 Markow oh yeah, lots of output. let me pastebin it 17:15 Noclip tf2ftw: Isn't having the "privs" priv already like beeing god? 17:15 Markow But on the client computer, 'connection timed out' 17:15 tf2ftw Noclip, sure but why add another step? 17:16 Markow https://pastebin.com/raw/ajKpSNpP 17:16 Markow the ip on my host compute to the switch is: 172.16.0.1 and from the client to the switch is: 172.16.0.2 17:17 Markow So why the connection time out, I'm puzzled 17:19 Markow There's no more output from what I showed you 17:19 Markow So the client is reponding it seems 17:19 Markow but no connection 17:21 sfan5 that network conversation looks very one-sided 17:21 sfan5 so sounds like minetest is not receiving anything at all 17:21 Markow It's all from client to host 17:21 Noclip tf2ftw: I don't like the idea of several irrevokable privileges. Admins and "singleplayer" should only have "privs" as irrevokable privilege and the other privileges should only be default privileges. Then a new command like "resetprivs " might be usefull, too. 17:22 Markow So fw isn't the issue (I pretty sure) 17:22 Markow *I'm 17:23 Markow Could I have missed something in the compilation? It had no errors and everything works fine (except hosting on LAN) 17:23 sfan5 shouldn't be 17:23 tf2ftw Noclip, I lean more toward a admin=god and "manager"=custom elevated privs 17:24 Markow So host isn't responding at all, correct? 17:24 sfan5 try running the server with --trace and redirecting the log output to a file (2>&1 | tee logfile.txt) 17:24 Markow Which explains the "Connection time out" on the client side 17:24 sfan5 then try connecting again and pastebin the log please 17:24 Markow Ok ... 17:27 Markow I must be doing this incorrectly, I'm trying: tcpdump -nn -p --trace 'udp and port 30000' 2>&1 | tee logfile.txt 17:27 sfan5 I meant minetestserver 17:28 Markow ok, I was running the host server from the GUI 17:28 Markow I'll use the minetestserver bin then? 17:30 sfan5 yes 17:30 oil_boi_ Clientside modding: minetest.get_node_light(pos, 0.5) is crashing the game :L 17:30 sfan5 hm I was sure I tested those at the time 17:30 sfan5 file a bug 17:32 Noclip tf2ftw: The problem I see is that as Admin you're not even able to remove yourself some privs which is a completely unnecessary restrection for the Admin player. This can for example exclude the admin-account from participation in a survival project as it has irrevokable privs that might be considered as cheating. If you then also host a server from within your client you are automatically the Admin so would open a second 17:32 Noclip client to play as non-admin. 17:32 Markow sfan5: Do you want the file, or copy/paste into pastebin? 17:32 sfan5 latter 17:32 Markow Ok! 17:33 Markow sfan5: Here you go, https://pastebin.com/raw/uMbP0WLN 17:35 sfan5 thanks 17:35 Markow Yw! 17:36 Markow When I tried to connect from the client on the other computer, I saw no additional output 17:36 sfan5 right that means minetest did not receive a single packet at all 17:36 Markow wow 17:37 Markow And yet tcpdump on the host computer showed the client trying to connect 17:37 sfan5 so either the low-level receiving code in MT is broken OR something "between" tcpdump and Minetest dropped the packet (notably: iptables) 17:38 Markow Should I flush the rules and try again? 17:38 tf2ftw Noclip, I see your point about hosting from the client. I've been thinking about it from a dedicated server point of view. Is it possible to set more than 1 user priv at a time? 17:38 Markow It's always the same result though: Connection timed out 17:38 sfan5 ..and set the default rule to ACCEPT, yes give that a try 17:39 Markow Ok... 17:40 Markow Ok, all on accept, will now execute server again 17:40 Markow iptables -nvL 17:40 Markow Chain INPUT (policy ACCEPT 4 packets, 618 bytes) 17:40 Markow pkts bytes target prot opt in out source destination 17:40 Markow Chain FORWARD (policy ACCEPT 2 packets, 128 bytes) 17:40 Markow pkts bytes target prot opt in out source destination 17:40 Markow Chain OUTPUT (policy ACCEPT 3 packets, 156 bytes) 17:40 Markow pkts bytes target prot opt in out source destination 17:42 misspapaya sfan5: thanks for fixing the lua bug. I'll be testing when this build is done. I still want to say it's a bug in lua for putting non-pointer data into a pointer type 17:42 Markow Oh man 17:42 Markow So it was my FW ??? 17:42 Markow Can't be 17:42 sfan5 yep 17:44 Markow Unbelievable 17:44 Markow It works 17:44 Markow What FW rule do you suggest I add? 17:45 Markow Is it blocking the port, or UDP ? 17:46 Markow I guess I owe both you and Noclip an apology 17:46 Markow And many thanks for your help, wow 17:46 Markow and patience 17:47 sfan5 not sure if SUSE has its own firewall configuration 17:47 Noclip tf2ftw: With the concept of default (but revokable) privs you could still give Admins simply all privs at the beginning while also giving them the posibility to manually revoke the privs they don't want. So you wouldn't lose anything in any way but get much more flexibility. I don't know if "/grant" and "/revoke" accept a list of users as parameters but you could simply try it out. 17:47 Markow No, I have my own custom rules 17:47 sfan5 but for iptables I'd use iptables -A INPUT -p udp -m udp --dport 30000 -j ACCEPT 17:47 Markow I'll try that! Thank you so much sfan5 and Noclip, you guys are amazing! 17:47 sfan5 that suffices for MT to wrok (assuming you don't also firewall outgoing packets) 17:48 Markow I'll let you know if it works 17:48 Markow I'm not going anywhere ;) 17:50 Noclip When I was talking about my "firewall-problems" I didn't mean that your firewall is also wrongly configured but turns out I'm not the only person having problems with managing firewalls xD 17:51 Markow Noclip: Lol. The reason why I was so sure is because I did test it out with flushed rules, and it still didn't work. I don't know why. 17:51 Markow And now that we walked through, it worked 17:51 Markow One of many mysteries of life 17:51 Markow lol 17:53 Noclip Yea, firewalls really do have the potential to make life to a mystery ... 17:53 Markow I'll have to make a monetary donation to you guys at Minetest, really fabulous (the game and support/help) 17:54 Markow Btw, is there a Discord server for MT yet? 17:54 Markow I mean, an official one? 17:54 rubenwardy no, there's an unofficial one that is popular though 17:54 NetherEran no official one 17:55 * Markow going through his original FW rules to see where the issue is 17:56 Krock IRC > Discord 17:57 Krock may let the discussions begin 17:57 Noclip Normally my problem isn't that I misconfigure my firewall, I just forget that I have a firewall and then think the programm I'm testing out doesn't work. As the result I spent hours searching the for the error in the programm (just as you did) before something in my brain silently says "firewall" ... 17:57 * DS-minetest doesn't like the the ">" looks like an arrow 17:58 rubenwardy the discord is also hosting a modding competition currently - https://content.minetest.net/packages/?tag=combat_mod_jam 17:58 Markow I'm embarrassed to say, I spent weeks 17:58 Markow Very embarrassing 17:58 Markow I was pulling hair out (which I don't have) 17:59 Markow I was already convinced something went wrong with my compilation 17:59 Noclip Then DS-minetest has to convince most people on earth to change the mathematical convention of the ">" symbole xD 17:59 Markow Thanks rubenwardy 18:00 Markow I also like IRC a lot, however, if there were a server on Discord, I would join that as well 18:00 Markow It's like openSUSE, I'm on their IRC channels and Discord server 18:01 DS-minetest use > instead of := hehe 18:02 rubenwardy the unofficial discord has 840 members 18:02 rubenwardy 255 currently online 18:02 rubenwardy not that any of those are active 18:02 rubenwardy +m 18:03 Noclip Uhh, that's a lot! 18:03 DS-minetest #minetest-hub has 3 18:03 DS-minetest one bot, one afk, other me 18:05 Noclip Sounds like #minetest-hub is trying to keep up with the corona-rules also in the online world. 18:06 Krock Markow: are you the bald guy? 18:06 Markow Krock: Where at? I mean, I don't have much hair, lol 18:07 Krock because >which I don't have) 18:07 Markow Yes, mostly bald now 18:08 Markow Now there is a rule of thumb to follow carefully, a lesson learned for myself: When in doubt, check your firewall, carefully 18:08 Krock ok, in this case I'd recommend to pause IT in general to let them re-grow before you can pull them again 18:08 Markow lol 18:09 DS-minetest I hope the distance between you and your screen is at least 75cm 18:13 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Overall improvements to log messages (#9598) 13de73f98 https://git.io/JvxXY (152020-04-08T18:13:23Z) 18:13 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Miscellaneous networking improvements (#9611) 133494475 https://git.io/JvxXO (152020-04-08T18:12:58Z) 18:16 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Work around LuaJIT issues on aarch64 (#9614) 13659245a https://git.io/JvxXG (152020-04-08T18:14:08Z) 18:17 Noclip Looks like I always had luck with the few hours I spent. 18:18 Markow Noclip: Hours would have been nice in my case 18:20 Noclip Are you using "ufw" for managing your firewall? 18:20 misspapaya aww man I got OOM killed on my build 18:21 Markow Nope, I set my rules raw on a text editor, a bash script 18:21 Markow I have systemd invoke it 18:21 Markow On boot that is 18:22 Krock Noclip: well "ufw" would ease it a lot 18:22 rubenwardy I use ufw and laugh in the face of the (raw) iptables zealots 18:22 rubenwardy `ufw allow http` ha! 18:23 Markow sfan5: The rule you provided did the trick, thank you again 18:23 Markow I inserted that into my fw rules 18:24 * Markow sighs relief 18:24 Markow Can't believe this finally works 18:26 Markow The host really takes a load off the client computer (being a laptop) 18:26 Markow In MT that is 18:27 Noclip Definitely! 18:27 Markow Now I guess I'll compile 5.3 dev 18:28 Markow I was using my older 5.2 dev, but now I think 5.2 is stable 18:29 Markow If we didn't have any social distancing here, I would invited my neighbors, bunch of teenagers, to bring over their laptops and play on my LAN MT server, lol 18:30 Markow The switch has room for 6 more players 18:30 Markow It's an older switch, but still pretty good 18:30 misspapaya Markow: really long ethernet cables? 18:30 Markow About 2 meters each 18:31 Krock enough for social distancing 18:31 Markow I'm on one large table here 18:31 Markow Problem is sneezing in one room, and distance indoors wouldn't help 18:32 Markow Concealed cubicles would be nice ;) 18:34 Markow I'm grateful for an Archlinux contributor who posted an awesome 5.6 patch for Nvidia driver 340.108. I applied it to the blob. Now I'm able to use kernel 5.6. He named his patch, "Unf*ck-5.6". 18:35 Markow Usually a developer on Ubuntu launchpad site has the patch for that driver first, but not this time around. 18:36 Markow I'm dying to test out exfat on 5.7 once the merge window is done 18:42 MinetestBot 02[git] 04orbea -> 03minetest/minetest_game: player_api: Remove local variable (#2640) 13695f98f https://git.io/Jvx1u (152020-04-08T18:40:19Z) 18:43 Markow You know what I find most annoying on some of the public MT servers? Griefers who play on servers that don't have area protection. 18:43 Markow Why do they enjoy griefing, who knows. 18:44 Extex Yeh like anarchy servers? 18:44 DS-minetest https://www.youtube.com/watch?v=SRubE_ZrSEw&t=2601 18:44 Extex And the (unprotected) spawn point is like a crater hole 18:44 Markow The one I joined is a vanilla creative server. Some people join and spread lava and water everywhere, and destroy any new structure. 18:45 Markow The admin is never there 18:45 oil_boi_ Which sky setting removes? https://i.imgur.com/pHnJLex.png I've tried them all and nothing seems to change :L 18:47 Testus Do you mean the snow? 18:47 oil_boi_ Err Testus the orange horizon 18:49 Testus Looks like the sun is going up or down right now. What's your "time_speed"? 18:49 oil_boi_ 72 current time is 16:54 18:50 Testus So the time keeps changing? Then the horizon should also change it's color over time. 18:57 misspapaya dumb question: how do I set up mods on a multiplayer server? 18:58 sfan5 extract them as you would normally, shut down the server, open world.mt in a text editor and enable the ones you want by changing the respective entries to "true" 18:59 misspapaya cool thanks 18:59 Markow misspapaya: Starting a new public server? 19:00 misspapaya I was gonna do private but I could do public if there's a way to set a low user cap 19:07 Markow I think in the minetest.conf file you can set any player limit you want 19:18 Noclip test 19:23 * DS-minetest just forgot to add a ; at the end of a header file. it's incredible how many error messages such a small thing can cause 19:25 Noclip Markow: I highly recommend you to use ufw: The commands for opening new ports are extremely simple and normally always work without any problems and you don't need systemd and scripts, ufw just saves everything automatically. 19:26 Noclip If you now also mess around with your router firewall a bit your server could be online in a few minutes. (... or a few weeks ...) 19:28 Markow Noclip: The reason why use Iptables manually is to improve on using the syntax and methods. Ufw sounds great though. 19:29 Markow It's like I always compile my own custom kernels as well, never using the packaged kernels from SUSE. 19:30 Noclip (I've sent those two messages above already a hour ago but the matrix <-> irc bridge didn't pass them on to irc, so I had to resend them now.) 19:30 Markow I'd like to learn more Blender, that's on my bucket list. 19:31 Markow Such a lag? 19:32 misspapaya Markow: I made a server 19:32 Markow misspapaya: Cool! Is it creative? 19:33 Noclip Then you should really dive a bit deeper into iptables and try to understand it better, otherwise you might end up spending many more days or weeks with those fw problems. 19:34 Markow Noclip: I was actually pretty good at Iptables several months ago when after that I didn't touch it for a while, that's when I got a bit rusty. 19:34 misspapaya Markow: no. I don't see the benefit of creative. 19:34 Noclip (You should at least know how to successfully open ports ...) 19:35 misspapaya I don't see my server on the list tho. I think I messed something up 19:36 Noclip (Not saying that this is easy ... I only know how to do it with ufw xD) 19:36 Markow Noclip: When away from using it for a while, not a good thing. I was doing C++ much too long and spending no time with Iptables. 19:37 Markow Only a few weeks ago when I decided it might be nice to start up a MT LAN did I dive into Iptables once again. 19:37 Markow It's good to maintain practice on it. 19:37 Noclip Strangely the bridge keept sending messages from irc to matrix the whole time, just the other way around didn't work for at least half an hour. 19:38 Markow misspapaya: Did you enable the 'announce' option? 19:38 misspapaya Markow: yeah 19:38 Markow hmm... 19:40 misspapaya I'm wondering if my ISP is filtering me from opening ports 19:40 Noclip But If you constantly have to learn Iptables and spend time on it just to keep able to use it, ufw might really be the better choice. 19:42 sfan5 you can also use !up here to test the connection 19:43 misspapaya !up 72.220.71.78 30000 19:43 MinetestBot 72.220.71.78:30000 seems to be down 19:43 Noclip But the announce-message should be outgoing not incoming. 19:43 misspapaya !up 72.220.71.78 443 19:43 MinetestBot 72.220.71.78:443 seems to be down 19:43 misspapaya !up 72.220.71.78 1337 19:43 MinetestBot 72.220.71.78:1337 seems to be down 19:43 misspapaya yeah I'm not seeing any of my forwarded ports 19:44 Markow misspapaya: Did you enable port forwarding? 19:44 Markow Are you on Linux? 19:44 sfan5 misspapaya: the bot specifically tests minetest servers so it won't work on e.g. http(s) 19:44 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Travis: Build clang jobs with LuaJIT enabled for better coverage 13d6ad587 https://git.io/JvxDo (152020-04-08T19:21:53Z) 19:45 misspapaya Markow: yeah. I'm on linux and I'm using a COTS router with forwarding 19:45 Noclip Looks like it's your turn now with having some firewall-fun misspapaya ... 19:45 Markow Noclip: You read my mind, lol 19:46 Noclip ? 19:46 misspapaya Noclip: lol except I'm not messing with iptables yet 19:47 lmat DS-minetest: "it's incredible how many error messages such a ..." that sentiment has created competitions for "most verbose error output" :-) 19:47 Markow When in doubt, the culprit is the firewall. Lesson to be learned. ;) 19:48 Noclip Router / ISP firewall is still a firewall and I'm pretty sure those ones can be even worse then messing around with iptables if you have bad luck. 19:48 Markow Nice thing about custom rules with Iptables, they are easily flushed and/or changed 19:50 Markow Noclip: What distro are you on? 19:50 Noclip Linux Mint 19:50 Markow Cool 19:51 lmat Calinou: howdy? I don't know if you read the backlog, but a couple folks have asked about minetest flatpak. Maybe someone has already brought it to your attention? The folks were complaining becaues the published flatpak is still on 5.1 instead of 5.2 I think. 19:51 Markow I'm really enjoying openSUSE, so much, I've been using it for about 7 years straight now 19:51 misspapa1a how come typing my external IP into firefox brings up my router config page? I think I have more fundamental network issues than this game right now :P 19:52 lmat misspapa1a: That doesn't sound odd. 19:52 lmat misspapa1a: Your external IP address *is* your router. That is, your router is the only device on the internet with that IP address. 19:52 misspapa1a lmat: I don't like it 19:52 lmat misspapa1a: What do you want to happen? ^_^ 19:52 misspapa1a I've never had a router do that before 19:52 misspapa1a lmat: I want "connection refused" 19:53 lmat misspapa1a: If I use your public IP address in my browser, it will (almost surely) connection refused (or timeout). 19:53 lmat 72-199-236-180 ? Let me check. 19:53 misspapa1a 72.220.71.78 19:53 lmat spinning... 19:53 lmat oh 19:53 lmat That's spinning now (I'm trying HTTP and HTTPS). 19:53 sfan5 misspapa1a: your router is lacking NAT reflection 19:54 sfan5 this causes accesses to your public IP to work differently from behind and past the NAT 19:54 lmat misspapa1a: It's not resolving. You're safe (in this regard). 19:54 misspapa1a oh I thought the web interface would only listen on the local subnet 19:55 sfan5 or might just be a firewall rule that captures all lan traffic and puts it toward the webinterface 19:55 lmat misspapa1a: What OS is on your router? 19:55 lmat sfan5: ++ 19:55 DS-minetest !up localhost 19:55 MinetestBot localhost:30000 seems to be down (IPv6) 19:56 misspapa1a lmat: idk probably vxworks if I had to guess 19:57 lmat misspapa1a: Sure, some custom built-in OS. 19:57 misspapa1a oh my ip changed 19:57 misspapa1a I'm guessing my isp probably doesn't want me to host anything 19:57 lmat misspapa1a: Changed since when? 19:57 misspapa1a since I started messing with hosting a server 19:58 lmat misspapa1a: 10 minutes, 10 weeks or more like 10 months? 19:58 misspapa1a within the last 10 minutes 19:58 lmat wow, that's fast! 19:58 lmat That's bad...that will interrupt many web pages (gmail, youtube, etc.)... 19:59 Markow Your ISP really monitors your movements 19:59 misspapa1a oh well I should just rent a vps 20:00 Markow They all want to eliminate bandwidth where ever they can 20:01 Calinou lmat: looking at updating it right now, thanks for bringing it to my attention 20:02 sfan5 Calinou: when you edit the make script, you can also add NDEBUG=1 to the irrlicht make command 20:02 Calinou will do :) 20:03 Calinou make -C source/Irrlicht NDEBUG=1 sharedlib 20:03 Calinou like this? 20:03 sfan5 yea 20:03 misspapa1a !up 72.199.236.180 20:03 MinetestBot 72.199.236.180:30000 is up (195ms) 20:03 Calinou does this improve performance, binary size, or both? 20:04 misspapa1a hahahaha it's UDP 20:04 sfan5 performance most likely 20:04 Calinou Minetest is UDP-only indeed 20:04 sfan5 binary size depends on whether flatpak strips it 20:04 Markow misspapa1a: What did you change? 20:04 misspapa1a Markow: told the router the game uses UDP instead of TCP 20:04 Markow misspapa1a: Very simple, haha! 20:04 Calinou Flatpak will strip it to a separate package, so that shouldn't impact people who just play the game 20:05 Calinou sfan5: I noticed this patch is in the Flatpak, is it relevant for upstream? https://github.com/flathub/net.minetest.Minetest/blob/5844f665b2686278f9e288e1d8112f0668458021/minetest-i18n.patch#L16 20:05 Calinou (i.e. should we merge it back) 20:06 Markow misspapa1a: The reason why I inquired about 'creative' is because I've been looking for a server in which the players build cities / towns / or villages in protected areas and connected each one with a railway line and station. 20:06 Markow There is one server I'm on now (a public one) which has that feature in limited fashion 20:07 Markow Only, it's limited to Minecarts, and not trains 20:07 sfan5 Calinou: hmm good question 20:07 Markow But this server is quite nice with excellent protection 20:07 sfan5 looking in /usr/share/locale here doesn't show any other projects creating their own folder 20:39 Calinou https://github.com/minetest/minetest/pull/9618 20:42 Verticen Markow: What server were you refering to earlier with the cities connected with minecarts? 20:42 Markow Vertiecen, the admin allowed me to connect the city I'm building with the spawn area. I'll give you the server infor now, one moment... 20:43 Markow *Verticen 20:44 Markow It's called "SPiRiT's Creative World", minetest.beit-hageula.com 20:44 Markow It's nice 20:44 Markow But heavy on media 20:44 Markow My city is called "Zakliczyn", you can take the train (Minecart) there from the Metro Station near the spawn area 20:45 Markow I still have work to do on the city, but it's coming along 20:47 MinetestBot 02[git] 04TheTermos -> 03minetest/minetest: Collision various fixes (#9343) 133ad5388 https://git.io/JvxSj (152020-04-08T20:45:05Z) 20:47 MinetestBot 02[git] 04Desour -> 03minetest/minetest: Allow to select en as language in settings menu (#9604) 13c1742b0 https://git.io/Jvx9e (152020-04-08T20:44:52Z) 21:00 misspapa1a what's a good mod for adding mobs? 21:01 misspapa1a I'd like something vaguely similar to minecraft with both good and bad mobs 21:02 rubenwardy mob_redo is stable, but the interactions are terrible 21:02 rubenwardy mobkit is an interesting mod, but it still very much WIP 21:04 sfan5 oh I guess mt places locale in /usr/share/minetest because everything else is in there too 21:08 misspapa1a thanks 21:11 Andrey01 Like again a bot attack on the forum (650) 21:25 Xorkle henlo 21:44 lmat misspapa1a: I run minetest server at home. 21:45 lmat Is there a way to put construction instructions on a message board in my world? 22:02 DS-minetest does `luajit -O2 -bl input output` actually already optimize the code? 22:05 sfan5 oil_boi_: here's a setting you might want to add to crafter: doubletap_jump = true 22:06 oil_boi_ Ooo, that's a good idea! Thanks :D 22:06 sfan5 doubletap_w_for_sprint unfortunately doesn't seem to exist, maybe it should 22:07 oil_boi_ sfan5: I'll add it in the clientside mod! 22:13 Markow Take care everyone, thanks again for the help! 22:18 sfan5 why don't saplings work as fuel :s 22:18 DS-minetest fix it 22:19 sfan5 also can't open a chest when holding a sapling 22:19 sfan5 climbable leaves is a nice touch though 22:51 Verticen Anyone know a good weather mod? The ones i've tried make it constantly rain. 22:52 DS-minetest the airsword mod always keeps sunny weather (apart from nights) 22:53 DS-minetest !mod airsword 22:53 MinetestBot DS-minetest: Air Sword [airsword] by PilzAdam - https://forum.minetest.net/viewtopic.php?t=9062 22:56 Verticen DS-minetest: Thanks for that suggestion, that's a dead link though. I don't want allways sunny weather, nor do I want always rain, you see? 22:57 DS-minetest !help 22:57 MinetestBot https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md 22:59 DS-minetest it would be nice if MinetestBot also included a link to smalljoker's mod search site, this would allow accessing other things, like the source, directly (and at that site links to contentdb could be added) 23:09 oil_boi_ sfan5 Yes it's still in alpha 0.03, I'll add those in when the extreme test of the weather is done :P Lot's of bugs right now 23:25 orbea sfan5: fwiw a sapling is generally useless as burning wood irl 23:41 swift110 hey all 23:48 Verticen sfan5: are you working on some sort of modpack? (when you say it is still in alpha 0.03) 23:57 rubenwardy Verticen: oil_boi_, not sfan5 23:58 oil_boi_ Hi swift110 23:58 Verticen oh, thx. 23:58 Verticen yeah, oil_boi_ are you working on some sort of modpack? 23:58 oil_boi_ Verticen: I'm working on a game mode which utilizes server side and client side modding api :D 23:59 Verticen oil_boi_: What is it like? (Or do you have a webpage or readme that would answer that question)