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IRC log for #minetest, 2020-04-08

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Time Nick Message
00:04 Markow joined #minetest
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00:16 Extex !mod helicopter
00:16 MinetestBot Extex: Simple helicopter [helicopter] by Pavel_S - https://forum.minetest.net/viewtopic.php?t=6183
00:16 Extex Aaaaarrrrrgggghgh
00:19 DS-minetest here: https://github.com/Desour/helicopter :3
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02:08 Nutty8 Hello!
02:09 Nutty8 I have something to ask
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02:10 Nutty8 Do someone here plays Minetest Game with the mod "Underground Challenge" [underch] made by Hume2?
02:12 Nutty8 I'm trying to test it, but I end up getting this error saying that "Unknown node: stairs:stair_cobble"
02:12 Nutty8 I checked minetest_game files, everything seems to be alright
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02:21 Nutty8 but without the mod enabled, the node seems do be registered
02:23 Nutty8 Also, do you guys also spawn inside nodes sometimes?
02:23 Nutty8 The spawnpoint seems to be always 0, 0, 0
02:24 Nutty8 But sometimes the mapgen takes that coordinates to place, you know, mountains, trees, etcetera and you end up stuck '=D
02:39 tf2ftw Hi
02:40 tf2ftw my admin user doesn't have settime privs. How can I give that? I set "Name of player when connecting are admins"
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03:03 tf2ftw Can anyone tell me what mods are being used here?
03:03 tf2ftw https://imgur.com/a/HPClDCK
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05:53 Verticen tf2ftw: For starters there are a number of hunger bar mods that are avalible in the content browser, but I couldn't tell you for the player character in the inventory
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08:34 misspapaya ok silly question
08:34 misspapaya minetest aarch64 is broken, right? not just my install
08:34 misspapaya +
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08:42 sfan5 there are some known issues with it yes
08:44 sfan5 https://github.com/minetest/minetest/issues/9107
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08:46 misspapaya I was actually looking at this
08:46 misspapaya https://github.com/minetest/minetest/issues/9367
08:47 misspapaya sounds like a library bug more than a game bug tho :'(
08:50 sfan5 well that one does have a fix, just compile with luajit disabled
08:55 misspapaya Do you think I'll see a big performance hit if I run a server with mods?
08:57 sfan5 that depends on the mods, but on average yes
09:02 misspapaya ok I'll try thanks
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11:54 Nyarg Hi all ! Is it possible to reduce size of node and set it as default size ?
11:56 Nyarg Right now node seems very big for good experience.
11:58 NetherEran I'm not aware of a way to do this without engine changes, what you can do is increase the player's eye height
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12:02 DS-minetest increasing eye height is possible (maybe see mtg's player_api mod)
12:04 Nyarg thx )
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13:36 sfan5 misspapaya: great news: the luajit problem was reasonably easy to fix https://github.com/minetest/minetest/pull/9614
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14:07 lmat Just found this in my log: "Server: Failed to emerge player "lmat" (player allocated to an another client)"  I don't know what it means, but the grammar has my crying.
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14:10 lmat sfan5: U da man! Why did you change line 664?
14:11 sfan5 CheckCXXCompilerFlag is unused and CheckCSourceCompiles is new because the code needs it
14:11 lmat sweet.
14:14 lmat sfan5: So you're changing a call to lua_pushlightuserdata   to a call to  lua_newuserdata? Does "lightuserdata" mean light as in photons? (not lite as in small, right?) and does "newuserdata" also create light data?
14:15 sfan5 https://pgl.yoyo.org/luai/i/lua_pushlightuserdata <-> https://pgl.yoyo.org/luai/i/lua_newuserdata
14:16 Wuzzy is it bad when one of my abm takes 3ms to run?
14:18 lmat sfan5: No test?
14:18 sfan5 test for what?
14:19 lmat sfan5: To make sure it works on the various architectures. I'm not sure what the test would look like... you said there's a 47-bit limit. Presumably that limit was being violated, so now you allocate a "full user data" (rather than "light user data") so that the limit won't be felt?
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14:20 sfan5 correct
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14:20 lmat stiell: Is it possible to test this?
14:21 swedneck how long does it usually take for the latest version to be available on flatpak?
14:21 lmat swedneck: I heard something about that recently...I think it's fairly behind at the moment: several months? let me look it up.
14:21 lmat "< sfan5> who is responsible for https://flathub.org/apps/details/net.minetest.Minetest and why is it still at 5.1.0?"
14:22 lmat "< est31> https://github.com/flathub/net.minetest.Minetest/pulls?q=is%3Apr+is%3Aclosed"
14:22 lmat "< est31> apparently Calinou made the last update"
14:22 lmat swedneck: does that help?
14:22 lmat swedneck: (oh, the answer to the question "who is responsible?" is: "< est31> sfan5: flatpak upstream developers")
14:22 swedneck i'll poke calinou then
14:23 lmat swedneck: I think you already have (and maybe I have, too) at least on IRC.
14:23 sfan5 lmat: the platforms that have the 47-bit limit are listed in LuaJIT's docs, there is no generic way to test if the limit applies at build or run time
14:23 swedneck oh right, irc does that
14:24 * swedneck is blissfully unaware in matrix land
14:25 swedneck i ask because there are no binaries available for 5.2.0 on fedora and compiling is somewhat of a task regardless of the project
14:26 lmat swedneck: I guess they're aware of it as of two days ago? https://apps.fedoraproject.org/packages/minetest
14:27 swedneck you mean the log at the bottom?
14:27 lmat swedneck: yeah: "2 days ago A new version of "minetest" has been detected: "5.2.0" newer than "5.1.1", packaged as "minetest""
14:28 swedneck just looks like automated messages to me, but hopefully that also means someone was pinged about the release
14:29 lmat swedneck: That's my hope!
14:33 lmat sfan5: I'm thinking a test like     unsigned value = 0xffffff; /* using 48 bits. */ set_value_somewhere(value); unsigned retrieved = get_value_from_somewhere(); assert(retrieved == 0xffffff);  ? So in the normal case, this will use lightdata under the hoods, and will use full user data when necessary to return the correct value?
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14:34 lmat (Those unsigneds should be const and the comparison at the end should be  retrieved == value.)
14:34 sfan5 it's not that easy, creating a "malformed" light userdata will panic the lua vm
14:35 sfan5 besides the second part of the fix happens inside cmake by setting the build flags, so runtime detection isn't enough anyway
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14:41 ols_ testing
14:43 ols_ SET default_nick = BigCaballito
14:43 ols_ f*k me
14:43 ols_ sorry, new irc client
14:44 lmat ols_: Welcome to irssi ^_^
14:45 lmat ols_: /win 1    before doing that sort of thing ;-)
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14:45 ols_ lmat: does /msg work in irssi?
14:45 lmat /msg nickserv identify gotSomeMinesToTEST
14:45 lmat oops
14:45 lmat ols_: yes. That sends the message. If you want to open a new window for chatting, use /query instead of /msg.
14:49 hanetzer oil_boi_: weechat breh :)
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14:58 oil_boi_ hanetzer: weechat?
14:59 hanetzer oil_boi_: its like irssi but better (imho)
14:59 hanetzer like, you know the irssi nicklist plugin?
15:00 hanetzer weechat can do that and it doesn't require use of gnu screen for it.
15:03 oil_boi_ Oooh, yeah I tried weechat but it acts really weird on windows
15:04 lmat Never used an irssi plugin. Then again, I've only been using it for like 12 years; maybe I'll get round to it some day ^_^
15:06 hanetzer oof, winders :P
15:14 lmat :'( winders
15:18 oil_boi_ Wuzzy: Thanks, I was using old hacks to do that and I didn't realize you could do that now!
15:19 Wuzzy i think some of the settings dont need to be set at all
15:19 Wuzzy why enable_minimap? i think this does not do anything
15:20 Wuzzy enable_minimap is a client-side setting, it is equavalient to pressing the minimap key
15:20 Wuzzy so it should not be set by the game at all
15:20 oil_boi_ It is disabled by default, I'm going to try to add a client side aspect of it
15:20 Wuzzy well the minimap is not disabled by default
15:20 Wuzzy just not displayed by default
15:21 Wuzzy to disable the minimap, you can use player:hud_set_flags
15:21 oil_boi_ How to show the minimap by default then?
15:21 Wuzzy well, you dont
15:21 Wuzzy the thing is, when this is a server, the clients wont receive the enable_minimap setting
15:22 Wuzzy the player has to manually press the minimap key
15:24 oil_boi_ Oooh, so I can just do it in the client side modding aspect I'm creating, nice. I want to move the particles to the client so the client can decode where to add particle spawners for weather instead of the server having to calculate each player's yaw and show particles accordingly. Basically get the mod channel call to tell the client which weather it is, then have the client choose whether or not it wants to show particles
15:24 oil_boi_ or what amount of particles it can instead of drawing them all around the player's camera and halfing or quartering fps
15:25 MinetestBot [git] sfan5 -> minetest/minetest_game: Fix crash on TNT explosions if tnt is disabled c1f4172 https://git.io/Jvxw8 (2020-04-08T15:24:10Z)
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15:27 MinetestBot [git] sfan5 -> minetest/minetest_game: Fix creative category sorting in certain cases 545ec07 https://git.io/Jvxw2 (2020-04-08T15:25:09Z)
15:30 lmat sfan5: "panic the lua vm" Okay, that makes sense; just pressing for perfection from my standpoint of ignorance!
15:30 lmat oil_boi_: Oh yes, client-side for sure.
15:30 lmat there's a minimap key
15:30 * lmat reads the wiki
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15:36 lmat How do I change the zoom on the minimap? I see that if I F9 over and over, it zooms in then disappears. Also shift+F9 does not change it to a rectangular minimap. I would like to zoom out more than 1x (.5x?).
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15:48 Dargod Hello. I have a problem announcing my server on a public tracker http://servers.minetest.net/
15:49 Dargod For some reason, my server has ceased to be advertised on it, although the settings of the server itself have not changed
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15:58 lmat Hey, the fora seem to be up and strong today! \o/
15:59 DS-minetest s/today/at the very moment/
15:59 lmat DS-minetest: oh :(
15:59 DS-minetest lmat: I think, there aren't more zoom levels for minimap
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16:05 lmat DS-minetest: okay, thanks!
16:06 BigCaballito test
16:07 BigCaballito Hey it works
16:08 lmat BigCaballito: Welcome! Are you identified with nickserv?
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16:27 Noclip @Imat: You might be albe to add more zoom stages to the minimap by creating your own hacked client if you really want that.
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16:30 oil_boi_ The Gen7 terrain is sooo cool https://i.imgur.com/oquU4N7.png :D
16:31 lmat oil_boi_: gotta go get all that copper
16:31 lmat Noclip: Wow, that might be just above my pay grade ^_^
16:32 oil_boi_ All the copper!
16:32 lmat oil_boi_: Did you adjust the copper spawn rate? That looks like a lot...
16:34 Noclip Is that MTG copper or MineClone 2 iron?
16:37 sfan5 looks a lot like the minecraft iron texture
16:40 oil_boi_ It's Mineclone unnofficial official textures
16:43 Noclip If you have Minecraft you can use wuzzy's texturepack converter to get the real MC textures.
16:43 Wuzzy Gen7?
16:44 Noclip <lmat "Noclip: Wow, that might be just "> Same for me.
16:44 Wuzzy mapgens v5, v6 and v7 shouldn't be viewed as newer "versions" of the mapgens. they're different mapgens.
16:44 Wuzzy the "v" is only for purely historical reasons
16:44 Noclip I assume he means world-gen v7.
16:45 Wuzzy yeah but "generation" implies that v5 and v6 are legacy mapgens that will never ever be updated anymore (which is false)
16:45 Wuzzy ok its kinda true for v6 but definitely not v5
16:45 Wuzzy but even v6 gets fixes, when needed
16:46 Wuzzy really, v5, v6 and v7 ought to be renamed. the "v" realls is misleading because it makes people think ot "version"
16:47 Wuzzy any idea for better name? ?
16:47 Noclip Maybe he said "Gen" in the means of "Generator" and not "Generation".
16:47 Wuzzy we will never know
16:48 Noclip Wouldn't that be a problem for compatability?
16:48 oil_boi_ Protocol, revision, type, algorithm, configuration, that's all I got
16:48 lmat Wuzzy: Can you think of any way to describe v5, v6, v7?
16:48 DS-minetest v=voxelinator
16:49 Wuzzy lol
16:49 DS-minetest maybe change the numbers to years, like v2018
16:49 Wuzzy v5 is the craziest mapgen of the three, and technically also the oldest (if you ignore biome api support)
16:49 Wuzzy the terrain can be quite exteme, and floating islands or insane overhangs are common
16:49 lmat Wuzzy: so v5 should be called "crazy" or "crazy map generator" or something. Next?
16:50 Wuzzy meh
16:50 * lmat thinks that his world map was generated with v5...
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16:51 Wuzzy v6 is actually the oldest mapgen, its a direct continuation of historical version 6 mapgen. its the only mapgen without biome support
16:51 Wuzzy the mapgen is rather flat, and is based on 2d noise only
16:51 Wuzzy all biomes are hardcodd
16:51 Wuzzy hardcoded*
16:51 DS-minetest rename them to "crazy", "nice" and "beautiful"
16:51 oil_boi_ Version: Alpha, beta, current?
16:52 DS-minetest and new ones like "also nice"
16:52 Wuzzy nooooooo
16:52 oil_boi_ hahaha
16:52 Wuzzy Alpha beta current implies superiotiy
16:52 Wuzzy also implies contiuity
16:52 Wuzzy which is otally false
16:52 Markow I'm still haveing an ongoing issue ever since compiling MT from source for Linux. I'm able to join servers on the public list, play Minetest itself, but I cannot host my own local MT server.
16:52 DS-minetest following the goal "Not taking anything seriously"
16:52 Wuzzy those 3 are very different mapgens
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16:52 Markow Is there something in the compilation process I could have missed which is preventing me from hosting a local server?
16:53 DS-minetest or maybe "Hans", "Peter" and "Gerthilde"
16:53 Calinou did you try "bin/minetest --server"
16:53 Noclip @DS-minetest: years instead of numbers doesn't sound like a better name.
16:53 Calinou or "bin/minetestserver"
16:53 Markow Calinou: yes
16:53 Noclip "legacy" for v6 as it doesn't support Biom-API?
16:53 Wuzzy v7 is the newest of the 3. the terrain scale is much larger but also smoother. probably the most notable feature of v7 are the giant river channels that carvethrough the terrain
16:53 Markow I tried hosting directlly from the GUI, not working
16:53 Calinou what happens when you try to start a server?
16:53 Calinou try it from the command line as well
16:53 Markow Listening on 0.0.0.0:30000
16:54 Wuzzy I wouldn't go so far to call v6 "legacy" by name. this has the danger to give paramat an excuse to nuke it completely ... haha
16:54 Calinou try connecting to 127.0.0.1, 0.0.0.0 may not always work
16:54 Markow I can connect on my own machine, but not on the other computer connected to a switch
16:54 * DS-minetest likes v6
16:54 Wuzzy there are game that actually embrace v6, so it shouldnt be removed or implied that its legacy
16:54 Markow Calinou: I tried that, also used the IP of my NIC connected to the switch
16:54 Wuzzy but its true, v6 is technically behind the other mapgens because of no biome api support
16:55 DS-minetest one can't simply remove a mapgen, old mods will still need to use it
16:55 Wuzzy actually, paramat has been planning to adda "v6, but with biome API support" for a long time
16:55 DS-minetest s/mods/worlds/
16:55 Markow Calinou: I'm running MT from my source directory (user/minetest/bin)
16:56 Wuzzy v6 also will never have any floating island weirdness, because its 2d noise
16:56 Markow I gave a friend my entire compilation w/ directories and all files to test, he's having the same problem:  Unable to host local server.
16:57 Markow There must be something missing in the  compilation for hosting
16:57 Wuzzy I think the mapgen names should keep the numbers 5, 6, 7, just the prefix should be changed
16:57 Markow Everything else works
16:57 Wuzzy otherwise they wont be recognizable anymore.
16:57 Wuzzy maybe just MG5, MG6 and MG7?
16:58 DS-minetest numbers will keep them sortable
16:58 Markow I also have both 'ipv6' parameters set to 'false' in my minetest.conf file
16:58 Noclip <DS-minetest "or maybe "Hans", "Peter" and "Ge"> Mhh, that's interesting ... xD
16:58 Calinou the client can always host a server, even if you build with -DBUILD_SERVER=0
16:58 Markow Calinou: I built in two ways, with the server bin, and without it
16:59 DS-minetest yeah, human names for mapgens is probably the best idea (but maybe cooler names heh)
16:59 Markow I test both ways to host a local server 1- gui , 2-server bin, none work
16:59 Markow I even flushed my Iptables rules
16:59 Markow Nothing is being blocked in the firewall
16:59 Markow Here is my setup: Host computer connected to a switch and the client computer is also connecte to the switch
17:00 Wuzzy I once proposed "Bloblands" for v5, "Simplelands" (or something like that) for v6 and "Ridgelands" for v7
17:00 Wuzzy Bloblands because v5 often renerates large floating "blobs"
17:00 Wuzzy "Simplelands" because v6 is simple
17:00 DS-minetest maybe sort-of historical names like "Maria", "Caesar", "Stalin"
17:00 Wuzzy "Ridgelands" because of the huge rivers (ridges) in v7
17:00 Wuzzy loooooooooool
17:01 Wuzzy celeron55, celeron66, celeron77
17:01 Markow And yet, I'm able to connect on servers on the public list and play MT
17:01 DS-minetest nah, intel might already use that names
17:01 Markow But I cannot play my own MT world via lan
17:01 Noclip <Markow "Nothing is being blocked in the "> I've already wasted many hours of my life, because I forgot about my firewall ...
17:02 Markow Noclip: ?
17:02 Markow I'm sure the fw is not blocking anything
17:02 Markow If anyone would like my compilation in a tarzip file, I'd be glad to share it if you wish to test it for yourself
17:03 Markow One friend already did and confirmed he was unable to host any LAN game
17:04 sfan5 Linux distro? does minetestserver show up in "netstat -ltpn"?
17:04 Markow sfan5: Let me check, I'll run the server right now again and see the output...
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17:05 Noclip <Wuzzy "Bloblands because v5 often rener"> I also had something with "Blob" in mind, that describes it pretty much perfectly.
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17:06 Markow sfan5: My distro (SUSE) doesn't have netstat
17:06 sfan5 try "ss -tln"
17:07 Markow Yes, ss -au shows:
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17:07 Markow UNCONN           0                0                                                     0.0.0.0:30000                             0.0.0.0:*
17:07 sfan5 uh yeah I meant "ss -uln"
17:07 Markow That's on the host computer
17:07 Noclip <Wuzzy ""Simplelands" because v6 is simp"> Perfect for a description of the look of those map's but it doesn't describe the missing Biom-API. (That's why I said "lagacy".) Could we somehow mix those names or find something else which describes both points?
17:07 sfan5 do you happen to have tcpdump installed?
17:08 Markow yes
17:08 Markow ss -uln shows:
17:08 Markow UNCONN           0                 0                                                       0.0.0.0:30000                            0.0.0.0:*
17:09 sfan5 run tcpdump -nn -p 'udp and port 30000' and try to connect from another computer
17:09 Markow ok
17:09 Markow let me turn the other one on...
17:09 tf2ftw howcome my admin user can
17:09 tf2ftw can't adjust the time?
17:10 sfan5 you can easily fix that by /grantme settime
17:10 Noclip Markow: Did you try it with the host and the client on the same computer?
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17:11 Markow yes
17:11 tf2ftw sfan5, cool thank. Interesting that the admin user doesn't have "god" out of the box
17:11 rubenwardy it did used to
17:11 Markow listening on enp3s0, link-type EN10MB (Ethernet), capture size 262144 bytes
17:11 tf2ftw i thought so.
17:11 rubenwardy people complained
17:11 tf2ftw really? hmm ok
17:12 sfan5 Markow: you should see something when you attempt to connect from somewhere else, please pastebin the lines you see
17:12 sfan5 (more than just the "listening on ..." I mean)
17:13 Markow sfan, what IP address should I use, the one from my NIC connected to the switch from my host computer, or 127.0.0.1 or 0.0.0.0 ?
17:13 Markow Minetest up on the other computer now
17:14 sfan5 NIC IP
17:14 Markow ok moment..
17:14 Markow oh yeah, lots of output. let me pastebin it
17:15 Noclip tf2ftw: Isn't having the "privs" priv already like beeing god?
17:15 Markow But on the client computer, 'connection timed out'
17:15 tf2ftw Noclip, sure but why add another step?
17:16 Markow https://pastebin.com/raw/ajKpSNpP
17:16 Markow the ip on my host compute to the switch is: 172.16.0.1 and from the client to the switch is: 172.16.0.2
17:17 Markow So why the connection time out, I'm puzzled
17:19 Markow There's no more output from what I showed you
17:19 Markow So the client is reponding it seems
17:19 Markow but no connection
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17:21 sfan5 that network conversation looks very one-sided
17:21 sfan5 so sounds like minetest is not receiving anything at all
17:21 Markow It's all from client to host
17:21 Noclip tf2ftw: I don't like the idea of several irrevokable privileges. Admins and "singleplayer" should only have "privs" as irrevokable privilege and the other privileges should only be default privileges. Then a new command like "resetprivs <player>" might be usefull, too.
17:22 Markow So fw isn't the issue (I pretty sure)
17:22 Markow *I'm
17:23 Markow Could I have missed something in the compilation? It had no errors and everything works fine (except hosting on LAN)
17:23 sfan5 shouldn't be
17:23 tf2ftw Noclip, I lean more toward a admin=god and "manager"=custom elevated privs
17:24 Markow So host isn't responding at all, correct?
17:24 sfan5 try running the server with --trace and redirecting the log output to a file (2>&1 | tee logfile.txt)
17:24 Markow Which explains the "Connection time out" on the client side
17:24 sfan5 then try connecting again and pastebin the log please
17:24 Markow Ok ...
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17:27 Markow I must be doing this incorrectly, I'm trying:  tcpdump -nn -p --trace 'udp and port 30000' 2>&1 | tee logfile.txt
17:27 sfan5 I meant minetestserver
17:28 Markow ok, I was running the host server from the GUI
17:28 Markow I'll use the minetestserver bin then?
17:30 sfan5 yes
17:30 oil_boi_ Clientside modding: minetest.get_node_light(pos, 0.5) is crashing the game :L
17:30 sfan5 hm I was sure I tested those at the time
17:30 sfan5 file a bug
17:32 Noclip tf2ftw: The problem I see is that as Admin you're not even able to remove yourself some privs which is a completely unnecessary restrection for the Admin player. This can for example exclude the admin-account from participation in a survival project as it has irrevokable privs that might be considered as cheating. If you then also host a server from within your client you are automatically the Admin so would open a second
17:32 Noclip client to play as non-admin.
17:32 Markow sfan5: Do you want the file, or copy/paste into pastebin?
17:32 sfan5 latter
17:32 BigCaballito joined #minetest
17:32 Markow Ok!
17:33 Markow sfan5:  Here you go,  https://pastebin.com/raw/uMbP0WLN
17:35 sfan5 thanks
17:35 Markow Yw!
17:36 Markow When I tried to connect from the client on the other computer, I saw no additional output
17:36 sfan5 right that means minetest did not receive a single packet at all
17:36 Markow wow
17:37 Markow And yet tcpdump on the host computer showed the client trying to connect
17:37 yrungr left #minetest
17:37 sfan5 so either the low-level receiving code in MT is broken OR something "between" tcpdump and Minetest dropped the packet (notably: iptables)
17:38 Markow Should I flush the rules and try again?
17:38 tf2ftw Noclip, I see your point about hosting from the client. I've been thinking about it from a dedicated server point of view. Is it possible to set more than 1 user priv at a time?
17:38 Markow It's always the same result though: Connection timed out
17:38 sfan5 ..and set the default rule to ACCEPT, yes give that a try
17:39 Markow Ok...
17:40 Markow Ok, all on accept, will now execute server again
17:40 Markow iptables -nvL
17:40 Markow Chain INPUT (policy ACCEPT 4 packets, 618 bytes)
17:40 Markow pkts bytes target     prot opt in     out     source               destination
17:40 Markow Chain FORWARD (policy ACCEPT 2 packets, 128 bytes)
17:40 Markow pkts bytes target     prot opt in     out     source               destination
17:40 Markow Chain OUTPUT (policy ACCEPT 3 packets, 156 bytes)
17:40 Markow pkts bytes target     prot opt in     out     source               destination
17:41 BigCaballito joined #minetest
17:42 misspapaya sfan5: thanks for fixing the lua bug. I'll be testing when this build is done. I still want to say it's a bug in lua for putting non-pointer data into a pointer type
17:42 Markow Oh man
17:42 Markow So it was my FW ???
17:42 Markow Can't be
17:42 sfan5 yep
17:44 Markow Unbelievable
17:44 Markow It works
17:44 Markow What FW rule do you suggest I add?
17:45 Markow Is it blocking the port, or UDP ?
17:46 Markow I guess I owe both you and Noclip an apology
17:46 Markow And many thanks for your help, wow
17:46 Markow and patience
17:47 sfan5 not sure if SUSE has its own firewall configuration
17:47 Noclip tf2ftw: With the concept of default (but revokable) privs you could still give Admins simply all privs at the beginning while also giving them the posibility to manually revoke the privs they don't want. So you wouldn't lose anything in any way but get much more flexibility. I don't know if "/grant" and "/revoke" accept a list of users as parameters but you could simply try it out.
17:47 Markow No, I have my own custom rules
17:47 sfan5 but for iptables I'd use iptables -A INPUT -p udp -m udp --dport 30000 -j ACCEPT
17:47 Markow I'll try that! Thank you so much sfan5 and Noclip, you guys are amazing!
17:47 sfan5 that suffices for MT to wrok (assuming you don't also firewall outgoing packets)
17:48 Markow I'll let you know if it works
17:48 Markow I'm not going anywhere ;)
17:50 Noclip <Markow "I guess I owe both you and Nocli"> When I was talking about my "firewall-problems" I didn't mean that your firewall is also wrongly configured but turns out I'm not the only person having problems with managing firewalls xD
17:51 Markow Noclip: Lol. The reason why I was so sure is because I did test it out with flushed rules, and it still didn't work. I don't know why.
17:51 NetherEran joined #minetest
17:51 Markow And now that we walked through, it worked
17:51 Markow One of many mysteries of life
17:51 Markow lol
17:52 BigCaballito joined #minetest
17:53 Noclip Yea, firewalls really do have the potential to make life to a mystery ...
17:53 Markow I'll have to make a monetary donation to you guys at Minetest, really fabulous (the game and support/help)
17:54 Markow Btw, is there a Discord server for MT yet?
17:54 Markow I mean, an official one?
17:54 rubenwardy no, there's an unofficial one that is popular though
17:54 NetherEran no official one
17:55 * Markow going through his original FW rules to see where the issue is
17:56 Krock IRC > Discord
17:57 Krock may let the discussions begin
17:57 Noclip Normally my problem isn't that I misconfigure my firewall, I just forget that I have a firewall and then think the programm I'm testing out doesn't work. As the result I spent hours searching the for the error in the programm (just as you did) before something in my brain silently says "firewall" ...
17:57 * DS-minetest doesn't like the the ">" looks like an arrow
17:58 rubenwardy the discord is also hosting a modding competition currently     -     https://content.minetest.net/packages/?tag=combat_mod_jam
17:58 Markow I'm embarrassed to say, I spent weeks
17:58 Markow Very embarrassing
17:58 Markow I was pulling hair out (which I don't have)
17:59 Markow I was already convinced something went wrong with my compilation
17:59 Noclip Then DS-minetest has to convince most people on earth to change the mathematical convention of the ">" symbole xD
17:59 Markow Thanks rubenwardy
18:00 Markow I also like IRC a lot, however, if there were a server on Discord, I would join that as well
18:00 Markow It's like openSUSE, I'm on their IRC channels and Discord server
18:01 DS-minetest use > instead of := hehe
18:02 rubenwardy the unofficial discord has 840 members
18:02 rubenwardy 255 currently online
18:02 rubenwardy not that any of those are active
18:02 rubenwardy +m
18:03 Noclip Uhh, that's a lot!
18:03 DS-minetest #minetest-hub has 3
18:03 DS-minetest one bot, one afk, other me
18:05 Noclip Sounds like #minetest-hub is trying to keep up with the corona-rules also in the online world.
18:06 Krock Markow: are you the bald guy?
18:06 Markow Krock: Where at? I mean, I don't have much hair, lol
18:07 Krock because   >which I don't have)
18:07 Markow Yes, mostly bald now
18:08 Markow Now there is a rule of thumb to follow carefully, a lesson learned for myself: When in doubt, check your firewall, carefully
18:08 Krock ok, in this case I'd recommend to pause IT in general to let them re-grow before you can pull them again
18:08 Markow lol
18:09 DS-minetest I hope the distance between you and your screen is at least 75cm
18:13 MinetestBot [git] sfan5 -> minetest/minetest: Overall improvements to log messages (#9598) de73f98 https://git.io/JvxXY (2020-04-08T18:13:23Z)
18:13 MinetestBot [git] sfan5 -> minetest/minetest: Miscellaneous networking improvements (#9611) 3494475 https://git.io/JvxXO (2020-04-08T18:12:58Z)
18:16 MinetestBot [git] sfan5 -> minetest/minetest: Work around LuaJIT issues on aarch64 (#9614) 659245a https://git.io/JvxXG (2020-04-08T18:14:08Z)
18:17 Noclip <Markow "I'm embarrassed to say, I spent "> Looks like I always had luck with the few hours I spent.
18:18 Markow Noclip: Hours would have been nice in my case
18:20 Noclip Are you using "ufw" for managing your firewall?
18:20 misspapaya aww man I got OOM killed on my build
18:21 Markow Nope, I set my rules raw on a text editor, a bash script
18:21 Markow I have systemd invoke it
18:21 Markow On boot that is
18:22 galex-713 joined #minetest
18:22 Krock Noclip: well "ufw" would ease it a lot
18:22 rubenwardy I use ufw and laugh in the face of the (raw) iptables zealots
18:22 rubenwardy `ufw allow http`   ha!
18:23 Markow sfan5: The rule you provided did the trick, thank you again
18:23 Markow I inserted that into my fw rules
18:24 * Markow sighs relief
18:24 Markow Can't believe this finally works
18:26 Markow The host really takes a load off the client computer (being a laptop)
18:26 Markow In MT that is
18:27 Noclip Definitely!
18:27 calcul0n_ joined #minetest
18:27 Markow Now I guess I'll compile 5.3 dev
18:28 Markow I was using my older 5.2 dev, but now I think 5.2 is stable
18:29 Markow If we didn't have any social distancing here, I would invited my neighbors, bunch of teenagers, to bring over their laptops and play on my LAN MT server, lol
18:30 Markow The switch has room for 6 more players
18:30 Markow It's an older switch, but still pretty good
18:30 misspapaya Markow: really long ethernet cables?
18:30 Markow About  2 meters each
18:31 Krock enough for social distancing
18:31 Markow I'm on one large table here
18:31 Markow Problem is sneezing in one room, and distance indoors wouldn't help
18:32 Markow Concealed cubicles would be nice ;)
18:34 Markow I'm grateful for an Archlinux contributor who posted an awesome 5.6 patch for Nvidia driver 340.108. I applied it to the blob.  Now I'm able to use kernel 5.6.  He named his patch, "Unf*ck-5.6".
18:35 Markow Usually a developer on Ubuntu launchpad site has the patch for that driver first, but not this time around.
18:36 Markow I'm dying to test out exfat on 5.7 once the merge window is done
18:42 MinetestBot [git] orbea -> minetest/minetest_game: player_api: Remove local variable (#2640) 695f98f https://git.io/Jvx1u (2020-04-08T18:40:19Z)
18:42 Testus joined #minetest
18:43 Markow You know what I find most annoying on some of the public MT servers?  Griefers who play on servers that don't have area protection.
18:43 Markow Why do they enjoy griefing, who knows.
18:44 Extex Yeh like anarchy servers?
18:44 DS-minetest https://www.youtube.com/watch?v=SRubE_ZrSEw&amp;t=2601
18:44 Extex And the (unprotected) spawn point is like a crater hole
18:44 Markow The one I joined is a vanilla creative server.  Some people join and spread lava and water everywhere, and destroy any new structure.
18:45 Markow The admin is never there
18:45 oil_boi_ Which sky setting removes? https://i.imgur.com/pHnJLex.png I've tried them all and nothing seems to change :L
18:47 Testus Do you mean the snow?
18:47 oil_boi_ Err Testus the orange horizon
18:49 Testus Looks like the sun is going up or down right now. What's your "time_speed"?
18:49 oil_boi_ 72 current time is 16:54
18:50 Testus So the time keeps changing? Then the horizon should also change it's color over time.
18:52 Testus joined #minetest
18:57 misspapaya dumb question: how do I set up mods on a multiplayer server?
18:58 sfan5 extract them as you would normally, shut down the server, open world.mt in a text editor and enable the ones you want by changing the respective entries to "true"
18:59 misspapaya cool thanks
18:59 Markow misspapaya: Starting a new public server?
19:00 misspapaya I was gonna do private but I could do public if there's a way to set a low user cap
19:07 Markow I think in the minetest.conf file you can set any player limit you want
19:18 Noclip test
19:23 * DS-minetest just forgot to add a ; at the end of a header file. it's incredible how many error messages such a small thing can cause
19:24 majochup joined #minetest
19:25 Noclip Markow: I highly recommend you to use ufw: The commands for opening new ports are extremely simple and normally always work without any problems and you don't need systemd and scripts, ufw just saves everything automatically.
19:26 Noclip If you now also mess around with your router firewall a bit your server could be online in a few minutes. (... or a few weeks ...)
19:28 Markow Noclip: The reason why use Iptables manually is to improve on using the syntax and methods. Ufw sounds great though.
19:29 Markow It's like I always compile my own custom kernels as well, never using the packaged kernels from SUSE.
19:30 Noclip (I've sent those two messages above already a hour ago but the matrix <-> irc bridge didn't pass them on to irc, so I had to resend them now.)
19:30 Markow I'd like to learn more Blender, that's on my bucket list.
19:31 Markow Such a lag?
19:32 misspapaya Markow: I made a server
19:32 Markow misspapaya: Cool! Is it creative?
19:33 Noclip Then you should really dive a bit deeper into iptables and try to understand it better, otherwise you might end up spending many more days or weeks with those fw problems.
19:34 Markow Noclip: I was actually pretty good at Iptables several months ago when after that I didn't touch it for a while, that's when I got a bit rusty.
19:34 misspapaya Markow: no. I don't see the benefit of creative.
19:34 Noclip (You should at least know how to successfully open ports ...)
19:35 misspapaya I don't see my server on the list tho. I think I messed something up
19:36 Noclip (Not saying that this is easy ... I only know how to do it with ufw xD)
19:36 Markow Noclip: When away from using it for a while, not a good thing. I was doing C++ much too long and spending no time with Iptables.
19:37 Markow Only a few weeks ago when I decided it might be nice to start up a MT LAN did I dive into Iptables once again.
19:37 Markow It's good to maintain practice on it.
19:37 Noclip <Markow "Such a lag?"> Strangely the bridge keept sending messages from irc to matrix the whole time, just the other way around didn't work for at least half an hour.
19:38 Markow misspapaya: Did you enable the 'announce' option?
19:38 misspapaya Markow: yeah
19:38 Markow hmm...
19:40 misspapaya I'm wondering if my ISP is filtering me from opening ports
19:40 Noclip But If you constantly have to learn Iptables and spend time on it just to keep able to use it, ufw might really be the better choice.
19:42 sfan5 you can also use !up <ip address> <port> here to test the connection
19:43 misspapaya !up 72.220.71.78 30000
19:43 MinetestBot 72.220.71.78:30000 seems to be down
19:43 Noclip But the announce-message should be outgoing not incoming.
19:43 misspapaya !up 72.220.71.78 443
19:43 MinetestBot 72.220.71.78:443 seems to be down
19:43 misspapaya !up 72.220.71.78 1337
19:43 MinetestBot 72.220.71.78:1337 seems to be down
19:43 misspapaya yeah I'm not seeing any of my forwarded ports
19:44 Markow misspapaya: Did you enable port forwarding?
19:44 Markow Are you on Linux?
19:44 sfan5 misspapaya: the bot specifically tests minetest servers so it won't work on e.g. http(s)
19:44 MinetestBot [git] sfan5 -> minetest/minetest: Travis: Build clang jobs with LuaJIT enabled for better coverage d6ad587 https://git.io/JvxDo (2020-04-08T19:21:53Z)
19:45 misspapaya Markow: yeah. I'm on linux and I'm using a COTS router with forwarding
19:45 Noclip Looks like it's your turn now with having some firewall-fun misspapaya ...
19:45 Markow Noclip: You read my mind, lol
19:46 Noclip ?
19:46 misspapaya Noclip: lol except I'm not messing with iptables yet
19:47 lmat DS-minetest: "it's incredible how many error messages such a ..." that sentiment has created competitions for "most verbose error output" :-)
19:47 Markow When in doubt, the culprit is the firewall. Lesson to be learned.  ;)
19:48 Noclip Router / ISP firewall is still a firewall and I'm pretty sure those ones can be even worse then messing around with iptables if you have bad luck.
19:48 Markow Nice thing about custom rules with Iptables, they are easily flushed and/or changed
19:49 misspapa1a joined #minetest
19:50 Markow Noclip: What distro are you on?
19:50 Noclip Linux Mint
19:50 Markow Cool
19:51 lmat Calinou: howdy? I don't know if you read the backlog, but a couple folks have asked about minetest flatpak. Maybe someone has already brought it to your attention? The folks were complaining becaues the published flatpak is still on 5.1 instead of 5.2 I think.
19:51 Markow I'm really enjoying openSUSE, so much, I've been using it for about 7 years straight now
19:51 misspapa1a how come typing my external IP into firefox brings up my router config page? I think I have more fundamental network issues than this game right now :P
19:52 lmat misspapa1a: That doesn't sound odd.
19:52 lmat misspapa1a: Your external IP address *is* your router. That is, your router is the only device on the internet with that IP address.
19:52 misspapa1a lmat: I don't like it
19:52 lmat misspapa1a: What do you want to happen? ^_^
19:52 misspapa1a I've never had a router do that before
19:52 misspapa1a lmat: I want "connection refused"
19:53 lmat misspapa1a: If I use your public IP address in my browser, it will (almost surely) connection refused (or timeout).
19:53 lmat 72-199-236-180 ? Let me check.
19:53 misspapa1a 72.220.71.78
19:53 lmat spinning...
19:53 lmat oh
19:53 lmat That's spinning now (I'm trying HTTP and HTTPS).
19:53 sfan5 misspapa1a: your router is lacking NAT reflection
19:54 sfan5 this causes accesses to your public IP to work differently from behind and past the NAT
19:54 lmat misspapa1a: It's not resolving. You're safe (in this regard).
19:54 misspapa1a oh I thought the web interface would only listen on the local subnet
19:55 sfan5 or might just be a firewall rule that captures all lan traffic and puts it toward the webinterface
19:55 lmat misspapa1a: What OS is on your router?
19:55 lmat sfan5: ++
19:55 DS-minetest !up localhost
19:55 MinetestBot localhost:30000 seems to be down (IPv6)
19:56 misspapa1a lmat: idk probably vxworks if I had to guess
19:57 lmat misspapa1a: Sure, some custom built-in OS.
19:57 misspapa1a oh my ip changed
19:57 misspapa1a I'm guessing my isp probably doesn't want me to host anything
19:57 lmat misspapa1a: Changed since when?
19:57 misspapa1a since I started messing with hosting a server
19:58 lmat misspapa1a: 10 minutes, 10 weeks or more like 10 months?
19:58 misspapa1a within the last 10 minutes
19:58 lmat wow, that's fast!
19:58 lmat That's bad...that will interrupt many web pages (gmail, youtube, etc.)...
19:59 Markow Your ISP really monitors your movements
19:59 misspapa1a oh well I should just rent a vps
20:00 EricD joined #minetest
20:00 Markow They all want to eliminate bandwidth where ever they can
20:01 Calinou lmat: looking at updating it right now, thanks for bringing it to my attention
20:02 proller joined #minetest
20:02 sfan5 Calinou: when you edit the make script, you can also add NDEBUG=1 to the irrlicht make command
20:02 Calinou will do :)
20:03 Calinou make -C source/Irrlicht NDEBUG=1 sharedlib
20:03 Calinou like this?
20:03 edalonge joined #minetest
20:03 sfan5 yea
20:03 misspapa1a !up 72.199.236.180
20:03 MinetestBot 72.199.236.180:30000 is up (195ms)
20:03 Calinou does this improve performance, binary size, or both?
20:04 misspapa1a hahahaha it's UDP
20:04 sfan5 performance most likely
20:04 Calinou Minetest is UDP-only indeed
20:04 sfan5 binary size depends on whether flatpak strips it
20:04 Markow misspapa1a: What did you change?
20:04 misspapa1a Markow: told the router the game uses UDP instead of TCP
20:04 Markow misspapa1a: Very simple, haha!
20:04 Calinou Flatpak will strip it to a separate package, so that shouldn't impact people who just play the game
20:05 edalonge joined #minetest
20:05 Calinou sfan5: I noticed this patch is in the Flatpak, is it relevant for upstream? https://github.com/flathub/net.minetest.Minetest/blob/5844f665b2686278f9e288e1d8112f0668458021/minetest-i18n.patch#L16
20:05 Calinou (i.e. should we merge it back)
20:06 Markow misspapa1a: The reason why I inquired about 'creative' is because I've been looking for a server in which the players build cities / towns / or villages in protected areas and connected each one with a railway line and station.
20:06 edalonge joined #minetest
20:06 Markow There is one server I'm on now (a public one) which has that feature in limited fashion
20:07 Markow Only, it's limited to Minecarts, and not trains
20:07 sfan5 Calinou: hmm good question
20:07 Markow But this server is quite nice with excellent protection
20:07 Fixer joined #minetest
20:07 sfan5 looking in /usr/share/locale here doesn't show any other projects creating their own folder
20:27 Extex joined #minetest
20:39 Calinou https://github.com/minetest/minetest/pull/9618
20:42 Verticen Markow: What server were you refering to earlier with the cities connected with minecarts?
20:42 Markow Vertiecen, the admin allowed me to connect the city I'm building with the spawn area. I'll give you the server infor now, one moment...
20:43 Markow *Verticen
20:44 Markow It's called "SPiRiT's Creative World", minetest.beit-hageula.com
20:44 Markow It's nice
20:44 Markow But heavy on media
20:44 Markow My city is called "Zakliczyn", you can take the train (Minecart) there from the Metro Station near the spawn area
20:45 Markow I still have work to do on the city, but it's coming along
20:47 MinetestBot [git] TheTermos -> minetest/minetest: Collision various fixes (#9343) 3ad5388 https://git.io/JvxSj (2020-04-08T20:45:05Z)
20:47 MinetestBot [git] Desour -> minetest/minetest: Allow to select en as language in settings menu (#9604) c1742b0 https://git.io/Jvx9e (2020-04-08T20:44:52Z)
21:00 misspapa1a what's a good mod for adding mobs?
21:01 misspapa1a I'd like something vaguely similar to minecraft with both good and bad mobs
21:02 rubenwardy mob_redo is stable, but the interactions are terrible
21:02 rubenwardy mobkit is an interesting mod, but it still very much WIP
21:04 sfan5 oh I guess mt places locale in /usr/share/minetest because everything else is in there too
21:05 absurb joined #minetest
21:08 Pie-jacker875 joined #minetest
21:08 misspapa1a thanks
21:10 Pie-jacker875 joined #minetest
21:11 Andrey01 Like again a bot attack on the forum (650)
21:12 calcul0n joined #minetest
21:25 Xorkle joined #minetest
21:25 Xorkle henlo
21:34 erlehmann joined #minetest
21:44 lmat misspapa1a: I run minetest server at home.
21:45 lmat Is there a way to put construction instructions on a message board in my world?
22:02 DS-minetest does `luajit -O2 -bl input output` actually already optimize the code?
22:05 calcul0n_ joined #minetest
22:05 sfan5 oil_boi_: here's a setting you might want to add to crafter: doubletap_jump = true
22:06 oil_boi_ Ooo, that's a good idea! Thanks :D
22:06 sfan5 doubletap_w_for_sprint unfortunately doesn't seem to exist, maybe it should
22:07 oil_boi_ sfan5: I'll add it in the clientside mod!
22:09 GreenXenith joined #minetest
22:13 Markow Take care everyone, thanks again for the help!
22:18 sfan5 why don't saplings work as fuel :s
22:18 DS-minetest fix it
22:19 sfan5 also can't open a chest when holding a sapling
22:19 sfan5 climbable leaves is a nice touch though
22:41 Pie-jacker875 joined #minetest
22:50 Pie-jacker875 joined #minetest
22:51 Verticen Anyone know a good weather mod? The ones i've tried make it constantly rain.
22:52 turtleman joined #minetest
22:52 DS-minetest the airsword mod always keeps sunny weather (apart from nights)
22:53 DS-minetest !mod airsword
22:53 MinetestBot DS-minetest: Air Sword [airsword] by PilzAdam - https://forum.minetest.net/viewtopic.php?t=9062
22:56 Verticen DS-minetest: Thanks for that suggestion, that's a dead link though. I don't want allways sunny weather, nor do I want always rain, you see?
22:57 DS-minetest !help
22:57 MinetestBot https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md
22:58 GreenXenith left #minetest
22:59 DS-minetest it would be nice if MinetestBot also included a link to smalljoker's mod search site, this would allow accessing other things, like the source, directly (and at that site links to contentdb could be added)
23:09 oil_boi_ sfan5 Yes it's still in alpha 0.03, I'll add those in when the extreme test of the weather is done :P Lot's of bugs right now
23:25 orbea sfan5: fwiw a sapling is generally useless as burning wood irl
23:41 swift110 hey all
23:48 Verticen sfan5: are you working on some sort of modpack? (when you say it is still in alpha 0.03)
23:57 rubenwardy Verticen: oil_boi_, not sfan5
23:58 oil_boi_ Hi swift110
23:58 Verticen oh, thx.
23:58 Verticen yeah, oil_boi_ are you working on some sort of modpack?
23:58 oil_boi_ Verticen: I'm working on a game mode which utilizes server side and client side modding api :D
23:59 Verticen oil_boi_: What is it like? (Or do you have a webpage or readme that would answer that question)

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